Destructoid's Scores

  • Games
For 2,007 reviews, this publication has graded:
  • 51% higher than the average critic
  • 5% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Forza Motorsport 3
Lowest review score: 10 James Pond in the Deathly Shallows
Score distribution:
2,007 game reviews
    • 70 Metascore
    • 90 Critic Score
    As a piece of entertainment, Lollipop Chainsaw is something truly memorable -- shameless, camp, idiotic, and so very enchanting. As a game, it is a celebration of the arcade era, an era when games felt free to be outrageous without worrying about being taken seriously or making even the vaguest lick of sense.
    • 76 Metascore
    • 90 Critic Score
    You really can't go wrong by spending some time with Resonance. While at first glance it may hark back to games like Beneath a Steel Sky, it's a fresh, modern mystery. It's set the bar rather high for other adventure game developers, and not just indies, though they really drive the genre right now. It might have been over all too quickly, but it was undoubtedly worth the five year wait.
    • 84 Metascore
    • 90 Critic Score
    A harrowing, but fantastic, experience.
    • 84 Metascore
    • 90 Critic Score
    The controls could do with a bit of work and I still think that vastly increased challenge either through puzzles or conflict would more appropriately match the tone of the game, but all of these are things I thought after I was done with it. None of them got in the way of the experience.
    • 77 Metascore
    • 90 Critic Score
    Thomas Was Alone tells a story that's more complex than games orders of magnitude more expensive and difficult to develop. It's also a triumph of narrative's ability to convincingly superimpose human qualities onto nonhuman objects, telling the audience what's what (who's what?) and letting the imagination take over. It proves that you don't need tens of millions of dollars and hundreds of staff to make a game story worth telling, just a good hook, an engaging vision, and a whole lot of heart.
    • 80 Metascore
    • 90 Critic Score
    This is some of the most fun I've had with a game so far this year, and it will go down as one of the best side-scrolling shooters of all time.
    • 67 Metascore
    • 90 Critic Score
    While the storyline may be a bit hokey and the voice-acting a bit childish, the fun that can be had with the gameplay and smooth easy motion controls just can't be denied. It's the best kind of fun: simple to play, but hard to master. It's a casual motion controlled game that actually works well, and offers up real satisfaction when that control pays off it high scores and massive destruction.
    • 83 Metascore
    • 90 Critic Score
    A year ago, I couldn't imagine another game mixing tower defense and third-person action as well as Orcs Must Die! Clearly, I was wrong.
    • 86 Metascore
    • 90 Critic Score
    This dream collaboration between Atlus and Arc System Works brings us a game that will easily stand out even in the crowded fighting game segment. It's also sure to serve as a gateway drug for both RPG and fighting game fans to cross to the other side. Really, there's nothing else quite like this.
    • 81 Metascore
    • 90 Critic Score
    Between its fantastic combat, shooting, presentation, storytelling, and RPG elements, Sleeping Dogs has just raised the demands for what it'd take for GTAV to get the throne back.
    • 83 Metascore
    • 90 Critic Score
    With a unique protagonist, killer art style, savvy level design, and ferocious combat, there's little left for an action fan to want, while the role-playing elements have been enhanced to such a degree that the overall experience feels deeper and more compelling than before. If this game is not a success, then truly the world doesn't know what's good for it.
    • 85 Metascore
    • 90 Critic Score
    The brief respites from the unrelenting horror of the situation -- being Batman to Duck's Robin, telling stories of better times to Clementine as she falls asleep on your lap -- merely exist to make the sequences which follow all the more painful.
    • 82 Metascore
    • 90 Critic Score
    Fans won't be astounded by Joe Danger 2, but they will have a polished, enjoyable, different-enough new installment to look forward to playing. You can't ask for much more than that.
    • 84 Metascore
    • 90 Critic Score
    More than any other game I've played, more than the incredibly complex X series, more than the fanboy-titillating Star Trek: Bridge Commander, FTL made me feel like I was in command of a starship. Or, rather, a series of constantly exploding starships. If that's a something you'd be into, and I certainly don't want to know you if it isn't, then do yourself a favor and grab FTL.
    • 88 Metascore
    • 90 Critic Score
    It's a game with bite-sized levels and sensible controls yet all the action of its console brethren. This is what companion software ought to be.
    • 88 Metascore
    • 90 Critic Score
    If you're a fan of hack 'n slashes, loot fests, or dungeon crawlers, definitely pick up Torchlight II. It's absolutely worth your time and money, and should hold your attention for quite a while. There are portions of the game that could certainly use a little bit of polish, but it's unlikely these problems will turn you off from the game entirely.
    • 88 Metascore
    • 90 Critic Score
    It's the big intellectual property that comes to retail and shows up the competition by being bold, original, and -- more importantly -- brilliant. Easily deserving of its place among the BioShocks and the Borderlandses, Arkane's aggressive, non-aggressive, unsubtle, sneaky, thoroughly versatile tale of intrigue makes for the kind of game that reminds us this generation isn't all straightforward shooters and "me too" trend-seekers.
    • 89 Metascore
    • 90 Critic Score
    Against all odds, Destructoid managed to save the galaxy, even though we barely manage to keep this site running. That's a story worth seeing to its end, even if I'll soon forget it as many more stories play out in my future XCOM sessions. All the small nagging complaints I have with the game fade away when I recall all the great moments I've had with it.
    • 67 Metascore
    • 90 Critic Score
    I think Code of Princess will go on to be one of those cult-classic games that gamers will bring up in their 'must-play games' list for the 3DS, just like Guardian Heroes. It's really that good. That 'spiritual successor' label? Totally worthy. This is a beautifully crafted side-scrolling beat-'em-up that has no equal on the 3DS, and the love that went into the localization makes it that much better.
    • 85 Metascore
    • 90 Critic Score
    Playground Games took a humungous, beautiful world, packed it full of entertaining challenges and events, added in tons of personality and style, and built it all around the proven Forza tech, giving racing game fans an exceptional automotive experience that they didn't even know they wanted. For as much as I love Forza Motorsport, it's going to be hard to go back after this.
    • 86 Metascore
    • 90 Critic Score
    The fact that you can import music from the first two games is one of the most appealing aspects of Dance Central 3, as I personally have benefited thanks to owning more songs than I know what to do with. It's absolutely perfect for Party mode, as you almost never hear the same song twice, and Harmonix should be commended for this kind of support.
    • 66 Metascore
    • 90 Critic Score
    For all its missteps as an action-RPG, it is simply flawless as an example of how to make a Vita experience work. Judicious use of touchscreen controls, beautiful visuals, a smartly broken-up mission structure and eerily swift loading times makes this the gold standard for Sony's portable.
    • 74 Metascore
    • 90 Critic Score
    For the most part, barring the half-hearted campaign, they've greatly succeeded. If you find yourself playing Smash Bros. into the wee hours of the morning with friends, you should enjoy PlayStation-All Stars: provided that you have at least some affinity towards the franchises that take part in this tournament.
    • 80 Metascore
    • 90 Critic Score
    Even if you bought and cherished the original on the 3DS, this new HD upgrade should be more than enough to drag you back in again, provided you didn't already tirelessly beat every par time.
    • 88 Metascore
    • 90 Critic Score
    Like Rayman Jungle Run, Joe Danger Touch really "gets it" when it comes to iOS gaming. You don't need to 100% replicate console experiences, and "simplified" doesn't have to always mean "dumbed down." All in all, Hello Games did a great job bringing the Joe Danger franchise to your pocket, and I highly recommend it to anyone -- former fan or not.
    • 86 Metascore
    • 90 Critic Score
    A beautiful, bold, and supremely enjoyable videogame in its own right. It deserves to be praised...Action games may come deeper and harder than this, but few are as pleasurable.
    • 85 Metascore
    • 90 Critic Score
    If you're a lover of games that require you to put in before you get out, and you recall the glory days of the Eastern RPG, where experience points were the lifeblood and the grind was king, you have literally no decent excuse for not finding a way to play Ni no Kuni: Wrath of the White Witch. A classic of the modern age, built entirely from classics of the past, it's advised you get comfortable, cancel all your plans, and prepare to enjoy a game that will dominate your life for the next few months.
    • 92 Metascore
    • 90 Critic Score
    While Fire Emblem: Awakening may not turn the notch up to 11, it's everything that's right about strategy RPGs. Whatever options you choose to go with at the beginning of the game, it's either one of the most accessible strategy games to date, or one of the most difficult.
    • 79 Metascore
    • 90 Critic Score
    I can't think of the last time that a game has made me think, feel, and laugh at such a consistent pace. It's mix of high-concept messages and simple, more-fun-than-it-should be "gameplay" make it a must buy for anyone who likes thinking about videogames and/or burning things.
    • 82 Metascore
    • 90 Critic Score
    These animations are fantastic, with some crossing the line into total (joyful) absurdity, and most end with the opportunity to completely obliterate your target by cutting them into a hundred pieces. How many games are there where the player could, at a moment's notice, find themselves running across the tops of missiles to destroy a military helicopter with a sword?