Destructoid's Scores

  • Games
For 1,582 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score:
Critic Score 100
Lowest review score:
Critic Score 10
Score distribution:
1,582 game reviews
    • Metascore: 54
    • Critic Score 30
    This game is a flat out 3, you should really play it.
    • Metascore: 54
    • Critic Score 30
    Sadly, those at the helm allowed it to be completely ruined by poor design and utterly inconceivable schoolboy errors that should not still be occurring in the year 2008.
    • Metascore: 65
    • Critic Score 30
    The controls frustrate, the missions bore and the multiplayer has the potential of being quite unfair. While the basic idea is sound, the failure to implement its features in a compelling way makes LEGO Battles one you can easily skip.
    • Metascore: 58
    • Critic Score 30
    RPGs are going to have to do a lot more these days than simply say "Look at how old school I am" in order to impress. This game has not done that. It's not really done anything well at all.
    • Metascore: 43
    • Critic Score 30
    It isn't worth your time for the 30 seconds worth of fun that it produces.
    • Metascore: 53
    • Critic Score 30
    A good Star Trek title is hard to find and it’s definitely not here. D-A-C doesn’t offer much in terms of replay value. If you rock out by yourself or even via Xbox LIVE, you’ll quickly become numb to the action. The simple victory parameters coupled with the painfully basic shooting provide an experience that you can become accustomed to in seconds, but there’s nothing there to explore. No strategy, no campaign, and no complexity.
    • Metascore: 62
    • Critic Score 30
    As a Fable II fan, it pains me to say this, but "See the Future" is a gauche and ultimately boring addition to Fable II.
    • Metascore: 61
    • Critic Score 30
    If this game is any indication as to the quality of the movie, then it's safe to say that this is one trip to the theater that you do not need to take.
    • Metascore: 47
    • Critic Score 30
    The lazily created campaign mode, the dreadful level and upgrade design, horrendous lack of bullet feedback and latency are all factors working against it. The great visuals and matchmaking have nothing to do with the core game, which is lifeless, sluggish, and dreadful.
    • Metascore: 64
    • Critic Score 30
    With some very serious polishing, tweaking, and rebalancing, I think this game could have been quite enjoyable. As it stands, it's a waste of time, far too frustrating, and absolutely not worth $49.99.
    • Metascore: 46
    • Critic Score 30
    The idea has merit, but the actual end result is a boring, ugly mess that offers little.
    • Metascore: tbd
    • Critic Score 30
    Ultimately, Thexder Neo has no point. It's a below mediocre shooter that shouldn't have been brought back if the developers had no intention of improving it.
    • Metascore: 33
    • Critic Score 30
    The game never really takes off, relying on very few tricks to support itself from beginning to end.
    • Metascore: 61
    • Critic Score 30
    The game looks good and aims high, but the problem is it's just not fun. At all.
    • Metascore: 72
    • Critic Score 30
    This is a disgrace and fans should let Gearbox know that it's very easy to perceive this as a lazy cash-grab.
    • Metascore: 48
    • Critic Score 30
    This game does not in fact rock, but succeeds in doing quite the opposite.
    • Metascore: 45
    • Critic Score 30
    This game does not in fact rock, but succeeds in doing quite the opposite.
    • Metascore: 42
    • Critic Score 30
    Maybe they did bite off more than they could chew, but they at least had aspiration. None the less, Venetica's over-ambition is its own downfall. The many imperfections that would be ironed out from larger more successful RPGs have not been attended to rendering the game as frustrating, which is a pity.
    • Metascore: 55
    • Critic Score 30
    Souls of Zill O'll is simply not worth your time. In fact, it's an active waste of it.
    • Metascore: 45
    • Critic Score 30
    A shell of an RPG. The idea for the world is there and the idea for a unique battle system is there, but nothing is actually inside these ideas.
    • Metascore: 67
    • Critic Score 30
    It's an antiquated shooter that's trying to hang with the new blood and failing at every turn. The fact that it's thoroughly broken serves only to rub salt in an already stinging wound.
    • Metascore: 46
    • Critic Score 30
    From UI, to writing, to systems, this feels like an ancient game that was also, tragically, not given enough time in the oven.
    • Metascore: 54
    • Critic Score 30
    This is a game that feels like it was developed in a bubble, oblivious to elements that have shaped the best RTS games of the past 15 years or to how an outsider will adjust to the game's rules.
    • Metascore: 54
    • Critic Score 30
    A game with nothing to offer the world but boredom and irritation in equal measure, and isn't worth playing even for those who are desperate to flesh out their 3DS library.
    • Metascore: 48
    • Critic Score 30
    I admit that I'm new to using a Xbox 360 controller, but damn if these ladies aren't as slippery and wet as a walrus' throat.
    • Metascore: 54
    • Critic Score 30
    As a game, Jurassic Park is pretty bad. Both the action and puzzle sequences are uninteresting at best and obnoxious at worst.
    • Metascore: 60
    • Critic Score 30
    Zack Zero feels like it was made by going down a checklist. Lava level? Check. Rudimentary puzzles? Check. Arbitrary baubles and hidden treasures to collect? Check. Boss fights at the end of levels? Check. There's no charm, save for the enemy designs and certain environments, and no sense of identity. The game alternates between being an unexciting, stale, middling affair, and being a somewhat broken game that hits some remarkably low lows. I don't know which is worse.
    • Metascore: 62
    • Critic Score 30
    By far the most blatantly rushed cash-in attempt of all the PS Vita launch titles, ModNation Racers: Road Trip is to be avoided at all costs. With horrid visuals, dawdling menus, and threadbare features, this lazy piece of software insults the system it is supposed to help showcase. In fact, I'd say its existence could be directly harmful to the Vita, given how it's one of the bigger titles available at launch and makes the Vita look like it's only capable of producing garbage.
    • Metascore: 21
    • Critic Score 30
    As a videogame, Zombii Attack is shit. As a parody of videogames, it has its moments. Either way, I'm not so sure it's worth $5.
    • Metascore: 69
    • Critic Score 30
    Incomplete, glitchy, and visually degraded, Silent Hill HD Collection is Konami's greatest insult to the series.
    • Metascore: 38
    • Critic Score 30
    This motion never works consistently, and the controller itself (which the game says you need to hold, as both movement and firing are done from it) even blocks your hands from the sensor sometimes. This basically means that in the heat of battle, you're putting your hands in front of you back and forth constantly just to see/shoot/move, and go back to view your instruments.
    • Metascore: 55
    • Critic Score 30
    As much as I want to like Anna for being a horror point-and-click, with such extensive translation issues, I can't in good conscious recommend it to anyone. It has a few good scares and some startling imagery, but otherwise just can't deliver the well-crafted intrigue of its peers.
    • Metascore: 49
    • Critic Score 30
    Damage Inc. is a hot mess. Choppy frame rate, ugly graphics, shoddy presentation, forgettable multiplayer, and an overall worthless feeling when playing doesn't amount to much. There's at least a good variety of things to do with the number of missions and planes involved, but you may be too frustrated with the gameplay itself to even care.
    • Metascore: 52
    • Critic Score 30
    To add insult to injury, RoAW makes it frustratingly hard to get into the lore.
    • Metascore: 67
    • Critic Score 30
    Resident Evil 6 is a Michael Bay movie. There's really no more polite a way to put it. Stuffed to the gills with bombastic action segments, car chases, and relentless chaos, Capcom has abandoned any pretense of the survival horror genre and embraced a world of skin-deep Hollywood audacity. Listlessly wallowing in the depthless waters of homogeneity, Resident Evil 6 is a coward of a game, afraid to make its own individual mark in the industry and cravenly subscribing itself to every overplayed trope in the book.
    • Metascore: 41
    • Critic Score 30
    It's a disjointed and senseless game that has about as much to do with James Bond as an ill fitting suit. To add insult to injury it shows no care towards the classic stories it is ripping off and even less care towards the character of Bond. It then takes this lack of care and combines it with lazy game making and rushed development.
    • Metascore: 59
    • Critic Score 30
    Lacking in personality, visually ugly, harshly limited and pieced together sloppily, Lucius is a sad little waste of a good idea. I've waited years for another great game that lets you be the unrepentant bad guy. Looks like I'll have to keep waiting.
    • Metascore: 48
    • Critic Score 30
    Offers nothing unique to the genre and is likely to leave players unfulfilled. What could have been an interesting, inoffensive multiplayer game turned out to be a buggy mess without so much as a hint of something fresh.
    • Metascore: 52
    • Critic Score 30
    The task set before Sniper: Ghost Warrior 2 is not a hard one: make sniping fun. Apparently, City Interactive didn't get the memo, filling the game with a never-ending sequence of following an NPC guide through uneventful, recycled, and ugly environments. Even at four hours, Sniper Ghost Warrior 2 requires a level of patience and commitment that even the best snipers won't be capable of.
    • Metascore: 62
    • Critic Score 25
    As it stands now, Manhunt 2 acts as the worst of all worlds; its non-gameplay will irritate gamers who actually want to enjoy themselves, its presumed violence will send the media into a frenzy and send public opinion of videogaming back another five years, and its relatively low level of visually clear violence will disappoint gorehounds who just want to see a bad guy get his balls ripped off with a pair of pliers.
    • Metascore: 38
    • Critic Score 25
    It presented me with a story mode that was random and poorly voiced, where I would win every round, no matter what I did. The game's controls weren't very strong, and so I learned what a poor port of a Wii game is like.
    • Metascore: 67
    • Critic Score 25
    The game just reeks of a lack of interest. The animation work is fine, and there aren't any bugs, but it feels like there's no care for the audience involved here.
    • Metascore: 44
    • Critic Score 25
    All I can say is that it looks as if they at least tried to make an effort, but their attempt to create a digital, small-scale version of Gears has been an absolute failure.
    • Metascore: 37
    • Critic Score 25
    Quantum Theory is what would happen if Gears of War and Super Mario Bros. had a baby. A mewling, deformed, horrific baby that doctors would try to drown.
    • Metascore: 45
    • Critic Score 25
    The Cartel could have gotten away with being an unremarkable yet playable shooter, but the galling lack of presentation and legitimately uncomfortable audio/visual problems make it an unpleasant experience overall. Unfinished, buggy, and barely fun to play, Call of Juarez: The Cartel is a sloppy serving from people who should know better, and ought to be ashamed of themselves.
    • Metascore: 31
    • Critic Score 25
    Does little to elevate itself over the antiquated genre it spawned from. The hand-drawn 2D art is nice, and the real-world caricatures that act as bosses after each stage might elicit a smirk, but the game is short, shallow, and unable to properly execute the simple, tried-and-true beat 'em up gameplay style, let alone advance it.
    • Metascore: 47
    • Critic Score 25
    X-Men: Destiny is an ugly, boring, lazy little game. Even if it were free, it would be insulting to have one's time wasted in this way, but the fact it's being sold for sixty dollars rubs salt in the wound. It tries to eke out an existence by pretending to be a far richer and more satisfying game than it is, but the promise of a better experience only serves to hammer home just how bad the final product actually is.
    • Metascore: 47
    • Critic Score 25
    I don't know why this sequel exists, outside of a cynical cash-grab or a frankly ridiculous belief that the original was almost perfect and could get away with trying the same trick twice. Both circumstances are unforgivable. No game about a psychopathic teddybear should be this dreadful.
    • Metascore: 44
    • Critic Score 25
    Aliens: Colonial Marines is more than a disappointment. It's downright depressing. I can't say if it's the result of a lacking budget, rushed development, or sheer carelessness, but having the nerve to present this as a full retail game is inexcusable. It's simply not finished, and it certainly isn't worthy of being considered a legitimate followup to Aliens.
    • Metascore: 65
    • Critic Score 20
    Maybe the idea was kind of clever, or you may have fun accidentally, but everything else is horrendous.
    • Metascore: 63
    • Critic Score 20
    It's disgusting that a game in this forsaken a state is asking for a single thin dime, let alone sixty bucks. Even if it was free I wouldn't recommend it.
    • Metascore: 44
    • Critic Score 20
    I simply don't understand how this got the green light in its current condition and I am gravely concerned that something like this is going to be sold to people. Maybe it's fine on the PS2, but the Xbox 360 version is poison for your disc tray.
    • Metascore: 45
    • Critic Score 20
    Finding hidden objects is a delightful activity for children, but there is no tangible value for anyone looking to play a game.
    • Metascore: 78
    • Critic Score 20
    It literally feels as if Techland studied the original Call of Juarez, identified all the things that made it feel fresh and interesting, and intentionally left them out of the sequel. What was once a franchise of weirdly intoxicating half-successes has been turned into a dull, unsatisfying, originality-devoid shell of its former self.
    • Metascore: 46
    • Critic Score 20
    In theory, Tony Hawk: Ride could have been an interesting and fresh gaming experience, and Activision and Robomodo should at least be commended for taking a chance. But in execution, Tony Hawk: Ride falls flat in nearly every aspect.
    • Metascore: 56
    • Critic Score 20
    Tales of Elastic Boy - Mission 1 requires that you contort your wrist in ways it wasn't meant to bend. Maybe the blistering tendinosis you'd likely develop is a sign that this game isn't meant to be played, either.
    • Metascore: 49
    • Critic Score 20
    A festering irrelevance with nothing to offer the world. It's a game with an odious personality, one that could only endear itself to the sociopathic and mentally maladjusted. There may be life in Duke yet, but not his current incarnation. Not while his developers legitimately think he's cool and hilarious, rather than creepy and nauseating, and not while he's starring in games that can't even compete with budget titles.
    • Metascore: 37
    • Critic Score 20
    You don't get many brawlers these days, but even the biggest fan of the genre should consider it a personal debasement to buy this one.
    • Metascore: 69
    • Critic Score 20
    Awful design, a counter-intuitive art style, and an obscenely cheap approach to difficulty makes BloodRayne: Betrayal a game that should be avoided by all but the most masochistic and deranged of gamers. The deep revulsion that this game inspires within me cannot accurately be described, but it is measured only by the intense, burning disappointment I feel as a fan of the series.
    • Metascore: 47
    • Critic Score 20
    Buried beneath bugs, control issues, harsh mission design and even harsher economic balancing, there seems to be a shadow of the old Stronghold as we remember it; sometimes you'll even have a minute of fun here and there.
    • Metascore: 52
    • Critic Score 20
    There are bad games that failed due to poor budget, ill-conceived mechanics, or a simple lack of skill, and then there are bad games like NeverDead -- that could have been good if the developers hadn't cut corners, used its innovations as excuses to get away with incompetence, and absolutely, positively, failed to give a single solitary shit about the people unlucky enough to be playing. For games like that, there is not an adequate word in the English language to vocalize my disgust.
    • Metascore: 49
    • Critic Score 20
    Compared to some of the games that it has decided to price itself against, Dungeon Hunter: Alliance looks absolutely pitiful. Sitting this next to Uncharted, Army Corps of Hell or even Ubisoft's own Lumines, exposes Alliance for the cheap, nasty, outdated and outclassed little con job that it is. Expensive at a quarter of the price, this embarrassing waste of space has no business pretending to be a full retail game.
    • Metascore: 54
    • Critic Score 20
    With all of the incredibly boring slogging that goes on between puzzles, and considering that the quality of the puzzles themselves ranges from bad to mediocre, Doctor Lautrec and the Forgotten Knights is impossible to recommend to even the most ravenous puzzle players. Even if this game were available for free, I wouldn't recommend spending time with it.
    • Metascore: 60
    • Critic Score 20
    It is visually atrocious, interactively vapid and incomplete to a degree that a full retail price is an insult. It's tempting to buy this just to have something new on the system, but good things come to those that wait, and it's hard to imagine anything not being good compared to this mess.
    • Metascore: 29
    • Critic Score 20
    Even as a tech demo it's pretty unimpressive, though the actual environments do catch the eye. It's certainly not worth the price. If you do feel like being annoyed for an hour, you'll have to grab it on Origin. It's an exclusive.
    • Metascore: 59
    • Critic Score 20
    It's a gormless, chafing, unquestionably horrid little waste of time. Only the hardcore Disney obsessive need look into this one, and I don't advice they look too deeply.
    • Metascore: 39
    • Critic Score 20
    Crude, archaic, sloppy, and unfunny, but I don't want the show to be blamed for any of it -- not because I wish to defend Family Guy, but because by blaming the show, we let this game get away with being the invidious dross it is.
    • Metascore: 48
    • Critic Score 20
    Flat, featureless, and simplistic, it is devoid of any redeeming qualities found elsewhere such as replay value or fun. What could have been a cool, cartoon-y version of a classic franchise is but a wasted shell of its former self.
    • Metascore: 59
    • Critic Score 20
    Congratulations to AvP: Evolution! You've managed to be marginally worse than an unfinished, buggy, outsourced piece of trash. You must be very proud.
    • Metascore: 32
    • Critic Score 20
    Survival Instinct clearly isn't finished, and has no business expecting money from any paying customer. It's the kind of hurried, jury-rigged game that risks dealing damage to a property -- an especially sour note considering all the excellent work achieved by Telltale's The Walking Dead.
    • Metascore: 53
    • Critic Score 15
    It’s annoying, frustrating, and those hand cramps are all for naught. I was actually surprised to see that a game as brutally simple and dreadfully mundane as Facebreaker dared to have an online component.
    • Metascore: 25
    • Critic Score 15
    AMY
    A disgusting joke of a videogame...There is no justification for releasing a game this unapologetically loathsome.
    • Metascore: 33
    • Critic Score 15
    Low on content, high on rookie mistakes and amateurish design, Black Ops: Declassified is an insult to pretty much everybody and everything in the videogame industry.
    • Metascore: 26
    • Critic Score 10
    I have played some truly awful drek on the Wii over the last few years, but Calvin Tucker ranks among the worst gaming experiences I have ever had. It is sloppily designed, has largely uninspired gameplay, a terrible interface and hideous graphics. I would not sell a copy of it to my worst enemy and, if I saw someone attempting to purchase it for themselves, I would have to seriously consider setting the store clerk on fire because they are obviously a terrorist.
    • Metascore: 44
    • Critic Score 10
    Darkest of Days is the worst first-person shooter of this generation.
    • Metascore: 38
    • Critic Score 10
    There is no reason for this game. It's not fun to play, it's not sexually exciting, it's not ... anything. You're actually an idiot if you can orgasm while playing this. Now let's never speak of it again.
    • Metascore: 63
    • Critic Score 10
    I actually cannot think of a single positive thing to say about the game, and the fact that I have been rooting for this IP from the moment the first game was announced just makes it all the more infuriating. I wished nothing but the best for Kane & Lynch as a series, but the appalling nature of Dog Days confirms to me that this franchise will never be what it deserves to be.
    • Metascore: 54
    • Critic Score 10
    Shallow, predictable, awkward and pathetically brief, Spirit Camera isn't worth the paper that its silly ghost diary is printed on. You'll have a scarier time using the AR features already packed into the 3DS and making spooky owl noises with your mouth.
    • Metascore: 39
    • Critic Score 10
    It's a collection of repetitive gameplay, bland levels, a horrible story with forgettable characters, and a poor system of checkpoints that forces you to keep replaying sections of the already tedious levels. The overall experience is mind-numbing and frustrating, making it hard to play it for more than 30 minutes at a time without wanting to throw something or burn things.
    • Metascore: 28
    • Critic Score 10
    A truly disgusting DS game.
    • Metascore: 25
    • Critic Score 10
    Final Fantasy All the Bravest is not really a game. It's a cash delivery system, with you playing as the courier, your money the cargo, and Square Enix the unpaying recipient. After years of trying to monetize videogames, Square Enix has now moved on to monetizing customers themselves. It's cut out the irritating middle man that is the videogame, and found a way to simply get people to hand over money in exchange for nothing. That is what All the Bravest is. It's nothing. It's air. It's a thought.