Digitally Downloaded's Scores

  • Games
For 1,385 reviews, this publication has graded:
  • 49% higher than the average critic
  • 10% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Daydreamer: Awakened Edition
Lowest review score: 0 Orc Slayer
Score distribution:
1385 game reviews
    • 64 Metascore
    • 40 Critic Score
    A limited game that fails to do justice to its source material. That’s not to say that the game has no value, because it is decent fun in multiplayer for short sessions, but lacking the atmosphere and narrative as it is, as well as any kind of balance to make it viable for single player play, means it’s one that is going to be forgotten within months.
    • 59 Metascore
    • 40 Critic Score
    A game with much unmet potential. After clearing out the same area for the twentieth time, players will realise just how little effect they have on the gaming environment.
    • 40 Metascore
    • 40 Critic Score
    A game that leaves you basically going through the motions to get through a relatively short tale that has moments of intrigue, but otherwise falls flat.
    • 33 Metascore
    • 40 Critic Score
    The gameplay gets quite repetitive after a while as there isn’t much change from one level to the next especially after the first ten to fifteen levels of each campaign. Frankly, Warhammer does deserve more rounded games than this.
    • tbd Metascore
    • 40 Critic Score
    There's nothing actually wrong with the game. It's just that I can't see many people getting meaningful value out of it.
    • 63 Metascore
    • 40 Critic Score
    For now this game is little more than a noble, albeit misguided attempt to make a MOBA ideally suited to mobile platforms.
    • tbd Metascore
    • 40 Critic Score
    Other than some lacklustre game modes and online play (that may or may not get extra players on it in the future), there is no real incentive to get Boggle on the PlayStation 4. The controls work well, and if you want to play Boggle alone, this is probably the best way to do it, but that is about the only crowd I would recommend this title to.
    • 59 Metascore
    • 40 Critic Score
    With nothing to do other than explore and combat enemies, the fact that both systems are insultingly simple means that Fairune has no value, whatsoever.
    • 73 Metascore
    • 40 Critic Score
    What Mario Maker on the 3DS has forgotten is that one of the key reasons to make games is to have other people play them.
    • tbd Metascore
    • 40 Critic Score
    All of this would be almost okay if 4 Elements also wasn’t one of the most unrelentingly plain-looking games, with terrible sprites representing enemies, and bland level design to back it up.
    • tbd Metascore
    • 40 Critic Score
    Clockwork Tales’ inconsistent tone, lack of self-awareness, and generally poor presentation let down an otherwise standard example of the genre, which means you’ll need to be a really big genre fan to derive much value from this.
    • 43 Metascore
    • 40 Critic Score
    Power Rangers Super Megaforce is completely uninspired, but at least knows who it is trying to target and is adequately made. As a bit of fan service, it succeeds in being connected to the show, but as a game it is repetitive, with half-realised ideas that could have made the experience more engaging but never really live up to their potential.
    • 62 Metascore
    • 40 Critic Score
    More than anything, it's the crushing lack of originally that really does let down Baseball Riot.
    • 57 Metascore
    • 40 Critic Score
    In theory I would love a game like Fossil Fighters, but while I was willing to forgive the original on the Nintendo DS as a good-but-flawed new IP, by now the game should have a far more refined identity by now. There's still potential in Fossil Fighters, but the series needs to head back to the drawing board for a thorough rethink.
    • 32 Metascore
    • 40 Critic Score
    Give me a quality plot, or an interesting setting, or something to impress me enough to work through its weaker elements. Magus doesn't offer any stand out feature, which makes it difficult to get too excited over.
    • 76 Metascore
    • 40 Critic Score
    It does what it promises in offering a fast runner-style game, and it's nice that the developers went as far as to offer completely new level layouts each day, but ultimately this is as shallow as the likes of Doodle Jump or Temple Run, and costs an order of magnitude more money.
    • 45 Metascore
    • 40 Critic Score
    I do believe that Rodea could have been a good little game. The ambition it has going for it is certainly appreciable, but ambition not put to good use is ambition wasted. Unfortunately, despite being one of the few high profile third party Wii U games, Rodea is a dud.
    • 61 Metascore
    • 40 Critic Score
    While the puzzle genre has certainly seen improvements over the many years, Chuck's Challenge is content with slapping on a coat of paint onto a 25 year old game, covering up what little charm the series and instead replacing it with tired level design wrapped in an uninspired package.
    • tbd Metascore
    • 40 Critic Score
    Baseball Riot is a perfectly competent game, but it suffers from a lack of originality.
    • tbd Metascore
    • 40 Critic Score
    I think there's a seed of inspiration within the game that, given experience and a larger budget, gives it real potential. Unfortunately, as it stands, AeternoBlade is simply not competitive either on a technical or artistic level, and that is a real shame.
    • 56 Metascore
    • 40 Critic Score
    Run Like Hell! wants to be a good runner, and I can certainly see where Mass Creation was coming from with this one. The execution just isn’t there, microtransactions mar the experience, and the game does little to keep the player engaged.
    • tbd Metascore
    • 40 Critic Score
    If you want cheap jump scares, Wick will do the job. If you’re after a more nuanced approach, one that goes beyond the superficial horror of sudden apparitions accompanied by heavy breathing, identical music, and a handful of different shaped insta-kill radii, then Wick is not for you. Wick is a blunt instrument – one designed not for players, but for observers of players. Aside from the occasional sudden jump caused by an inattentive ear, there is little of that creepy unease, that apprehensive discomfort, to elevate the overall horror experience.
    • 32 Metascore
    • 40 Critic Score
    Overall Zombeer has the potential to be much much better if the mechanics can be fine tweaked in a patch to make things smoother. The lack of story in a first person shooter isn’t the end of the world, zombie apocalypse or not, but how well you can move through the apocalypse could well be.
    • 54 Metascore
    • 40 Critic Score
    There's nothing overtly wrong with it, but the 2D platformer isn't exactly one that is underserviced on the 3DS, and it's hard to see value in buying this game over some of the other options out there.
    • 68 Metascore
    • 40 Critic Score
    There's a lot of content in Blackguards, but memorable moments are few and far between. This is a game that feels like it has a lot of ambition, but it's held back sharply but budgetary constraints and, perhaps, an engine so unfamiliar to the development team that they couldn't compensate for its inherent flaws.
    • 52 Metascore
    • 40 Critic Score
    Anima is not that engaging at all because of that overreach, and it’s stressful because I really did want to enjoy this. But the games it tries to be like; titles like Nier and Dark Souls, are unforgettable, potent, important titles. I should not be forgetting almost everything about a game that aspires to that level of greatness. But in this case I did just that.
    • 60 Metascore
    • 40 Critic Score
    In the end, Perfect Universe is a multiplayer party game that lets itself down by throwing mechanics at the player that are far too complex for their own good.
    • 42 Metascore
    • 40 Critic Score
    Overall, it's an okay game for poker fans who somehow haven't got their fill of the card game, but its appeal really is limited, and there really so many other poker options out there.
    • 66 Metascore
    • 40 Critic Score
    The enemy’s AI is non-existent; it will spawn slowly strengthening hordes of soldiers, but otherwise it won’t do anything. If you can get a multiplayer game going there’s a bit more strategy involved, I guess, but there isn’t much of a community wrapped around this one, leaving Korix feeling like a game that had a good idea buried away in there, but fails to give people the VR strategy experience that they’ll be looking for.
    • 45 Metascore
    • 40 Critic Score
    All the levels have the same basic objectives; kill all the goons, destroy all the drugs, and repeat. In later levels the game will add hostages who will get in your way. Killing hostages will understandably lower your score, but have very little value to add to the experience beyond that.