Edge Magazine's Scores

  • Games
For 2,635 reviews, this publication has graded:
  • 15% higher than the average critic
  • 3% same as the average critic
  • 82% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 The Last of Us
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
2,635 game reviews
    • 90 Metascore
    • 90 Critic Score
    You’ll never be able to play enough Dota 2 to totally master it, and although it’s an F2P game it can be too cruel and unusual for some. But persist through the tough start and accept the idiosyncrasies, and you’ll start to understand why so many have stuck with it for more than a decade. Why would they need something new when they’ve got this incredibly deep, rewarding multiplayer experience?
    • 92 Metascore
    • 90 Critic Score
    The freedom of movement requires a new level of spatial imagination. Before Prince of Persia, platform games were like playing Tetris with only the blocks and bars. [Christmas 2003, p.100]
    • Edge Magazine
    • 89 Metascore
    • 90 Critic Score
    Demon's Souls is the antithesis of the fashionable approach to gaming. It encourages mastery over mere perseverance and every reward is so hard won as to make it almost unattainable. But if gaming's ultimate appeal lies in the learning and mastering of new skills, then surely the medium's keenest thrills are to be found in its hardest lessons. For those who flourish under Demon's Souls' strict examination, there's no greater sense of virtual achievement.
    • 88 Metascore
    • 90 Critic Score
    This still stands as one of videogaming’s greatest achievements, one finally properly served by an excellent English translation to reveal a game that feels far fresher than its age, setting and rivals might otherwise suggest. [Nov 2007, p.97]
    • Edge Magazine
    • 87 Metascore
    • 90 Critic Score
    Essential. [June 2015, p.114]
    • Edge Magazine
    • 93 Metascore
    • 90 Critic Score
    Given its lineage, it should hardly be surprising to discover that Blizzard has once again demonstrated such a keen sense of balance: with Wings Of Liberty, it offers established players a welcome return to familiar battlegrounds, while providing intrigued bystanders with their best chance yet of engaging with a bewildering, brilliant and punishing genre.
    • 89 Metascore
    • 90 Critic Score
    It’s a game that builds gradually and then becomes irresistible, a beautiful lump of an RPG that continues beyond the close of its main campaign, and will have you thinking about it when you’re not at your 360. [Dec 2008, p.79]
    • Edge Magazine
    • 92 Metascore
    • 90 Critic Score
    The freedom of movement requires a new level of spatial imagination. Before Prince of Persia, platform games were like playing Tetris with only the blocks and bars. [Christmas 2003, p.100]
    • Edge Magazine
    • 86 Metascore
    • 90 Critic Score
    This is a remarkable sequel, one that takes its predecessor not as a template, but a jumping-off point. And for all the justifiable concern about its chosen business model, its implementation of the free-to-play model prizes players’ hearts above the contents of their wallets.
    • 90 Metascore
    • 90 Critic Score
    The racing, in itself, is excellent. Striking a wonderful balance between simulation and thrills. [July 2007, p.86]
    • Edge Magazine
    • 86 Metascore
    • 90 Critic Score
    Perhaps Gone Home’s greatest surprise lies in the apparent ease with which The Fullbright Company has joined the game’s subject and its medium: it’s a domestic tale of girl-to-womanhood told with the tools of an action game. As a statement that games can express emotionally resonant stories, Gone Home is a triumph. But that’s not why you should play it. Engrossing, touching and rewarding, it’s well worth the experience on its own terms, too.
    • 84 Metascore
    • 90 Critic Score
    Outrageously pretty. [Feb 2015, p.108]
    • Edge Magazine
    • 91 Metascore
    • 90 Critic Score
    This is brand new, yet it tastes vintage. Because it's nothing less than Capcom at its best in the genre it defines. [May 2010, p.101]
    • Edge Magazine
    • 89 Metascore
    • 90 Critic Score
    Peerlessly classy, funny and perverse in the same breath, Peace Walker is the most surprising Metal Gear Solid to date.
    • 96 Metascore
    • 90 Critic Score
    So, is this what we were expecting from Capcom – a revolution in survival horror? No... It's an interactive B-movie, but one filled with sights, sounds and thrills that will linger in the memory long after the content of more sophisticated titles has been forgotten. [March 2005, p.76]
    • Edge Magazine
    • 87 Metascore
    • 90 Critic Score
    One of the best games on iOS, a testing blend of strategy and crisis management with a sharp tux and a winning smile.
    • 90 Metascore
    • 90 Critic Score
    No other game takes on whole eras of combat with such a combination of respect and fetishism for the rules and wisdom of battle, and no series treats history like such a serious playground of possibilities, yet features such comic-book characters. [Apr 2009, p.114]
    • Edge Magazine
    • 96 Metascore
    • 90 Critic Score
    These moments are why you play Skyrim, because in the instance of breathless excitement, triumph or discovery, you invest completely in its world.
    • 86 Metascore
    • 90 Critic Score
    Super Hexagon weds zen-like design purity with the highest order of twitch-reflex athleticism. It revels in the ineffable dance of muscle memory, the act of shutting off your brain and trusting your thumbs to guide you improbably to safety.
    • 94 Metascore
    • 90 Critic Score
    That Infinite can handle the collision between its philosophical concerns and its dead-end thrills without seeming hopelessly crass or overly portentous testifies to its often touching script, excellent pacing and the kind of unparalleled world building that shows you all of this coexisting cohesively in a golden city in the sky. But it also demonstrates something else: BioShock’s mechanical evolution as a firstperson shooter.
    • 82 Metascore
    • 90 Critic Score
    It's a dazzling experience, combining carefree spectacle with careful score attack, a game that's as concerned with its looks as the precision of its underlying mathematical systems. [JPN Import; June 2009, p.94]
    • Edge Magazine
    • 91 Metascore
    • 90 Critic Score
    The Wii addition sends players on the same astonishing, grisly funfair ride with a slight new twist. But, though it does little to take the experience to new heights, Resident Evil 4 is still an immense pleasure to return to. [Aug 2007, p.95]
    • Edge Magazine
    • 87 Metascore
    • 90 Critic Score
    Paradise loops its action into an endless rush, the possibilities, for arcade racing and battle enthusiasts alike, increasing with every hour. It’s hard not to see it as the birth of a new era, but in truth it might be the last Burnout you ever need. [Feb 2008, p.86]
    • Edge Magazine
    • 82 Metascore
    • 90 Critic Score
    A fairytale comeback. Extravagance was one of the signatures of the graphic adventure: extravagance to bring them in, and a cracking story well told to keep them.Both tenets of the Broken Sword series remain intact here, and that's all the devoted fans could have wanted. [Christmas 2003, p.94]
    • Edge Magazine
    • 81 Metascore
    • 90 Critic Score
    It bears all the hallmarks of its maker. The future, it seems, is in safe hands. [Aug 2015, p.110]
    • Edge Magazine
    • 88 Metascore
    • 90 Critic Score
    It has, through painstaking effort, upgraded the card duel into a thoroughly modern form. It has resisted the dark lures of free-to-play, and has made deep systems simple to parse without neutering them. In short, Hearthstone is borderline alchemy, turning physical systems into digital gold.
    • 93 Metascore
    • 90 Critic Score
    Persona 4 Golden is full of surprises. Perhaps the biggest is that a console JRPG is so well suited to portable play, and that a four-year-old PS2 game is, by some distance, Vita’s best game to date.
    • 92 Metascore
    • 90 Critic Score
    Simogo’s greatest triumph, perhaps, is to intensify the potency of the written word. In using its text both as narrative and as geography – and through its impressively restrained use of illustration and sound – it generates an almost unrivalled sense of place.
    • tbd Metascore
    • 90 Critic Score
    It's a wonderful example of both interactive fiction and tablet comic book presentation, and it's the perfect introduction to this dazzling cartoonist's fascinating body of work.
    • 89 Metascore
    • 90 Critic Score
    Criterion has taken the series back to its first principal of cops vs racers, and constructed a high-octane combat racer of beauty and depth. [Christmas 2010, p.82]
    • Edge Magazine
    • 71 Metascore
    • 90 Critic Score
    The action-racing genre has delivered numerous treats this generation, but not one of them has been as rewarding and relentlessly entertaining, nor as feature-packed, as this. This is Ridge Racer unbounded from the shackles of its heritage, rebuilt from the ground up into one of the most subversive, sublime street-racing games ever made.
    • 85 Metascore
    • 90 Critic Score
    Is 2010 about the show or the sport? It is, like the UFC itself, ready to be both. This confidence is what makes it such a complete and compelling package – a great MMA sim, a near flawless UFC sim. In a year, it’s made the kind of studious jump that took FIFA almost ten.
    • 82 Metascore
    • 90 Critic Score
    The action creeps up slowly, starting out like a gorgeous-looking but fairly standard shoot 'em up. However, by the middle of level two, it's pummelling you with a relentless parade of conceptual set pieces so audacious and inventive you'll laugh with delight as you gape in horror. [Sept 2004, p.94]
    • Edge Magazine
    • 83 Metascore
    • 90 Critic Score
    For a game with a premise as simple as kill the aliens before they kill you, Ziggurat's stylishly retro visuals, gleeful arcade precision and deeply interlocking mechanics trigger a chain reaction that kicks off like some interstellar combustion. Not the sound of a world ending. But the sort of bang that would make Richard Dawkins lean back, fold his arms and grin like a chimp.
    • 91 Metascore
    • 90 Critic Score
    For all its little tweaks, Dark Souls II is, foremost, a game made for Souls players. It is a game that asks everything of you and gives so much back, keeping its cards close to its chest, and revealing them only to those prepared to die and die again. It is made to be played for hundreds, if not thousands, of hours as you try new builds, explore PVP and experiment with covenants, all the while slowly peeling back the layers of its lore.
    • 87 Metascore
    • 90 Critic Score
    A scintillating racing experience, and as a revitalisation of the Race Driver series it's utterly successful. [July 2008, p.90]
    • Edge Magazine
    • 80 Metascore
    • 90 Critic Score
    From Dust's not magnificent because of its breezy intricacy and rugged grasp of geology. It's magnificent because it's designed with a playful deity in mind. It's built for a god who knows that to succeed is human, 
but to err – and to be creatively led astray time after time – is truly divine.
    • 93 Metascore
    • 90 Critic Score
    At a time when everyone wants to turn the entertainment world on its head – or at least be seen to – it proves that the entertainment itself, whichever way up it may be, is what matters most. [Christmas 2008, p.86]
    • Edge Magazine
    • 88 Metascore
    • 90 Critic Score
    A game world that keeps bettering itself, until some kind of disbelief sets in. This dazzling technical feat is mirrored by some terrifyingly fast loading times, with no in-game loading and restarts from any save point in the whole world taking around two seconds. [Feb 2005, p.72]
    • 93 Metascore
    • 90 Critic Score
    A beautiful and brilliantly demanding game that barely contains its dense population of ideas. [Sept 2008, p.89]
    • Edge Magazine
    • 92 Metascore
    • 90 Critic Score
    No other beat 'em up developer is quite as willing to experiment with the form in a bid to stave off the moribundity that's gradually subsuming the genre. [Import - June 2003, p.88]
    • Edge Magazine
    • 82 Metascore
    • 90 Critic Score
    Halo exhibits a single-minded focus that the modern FPS, with its choreographed set-pieces and thrilling scripted sequences, largely disregards. This is a game about the arc of a perfectly thrown grenade, a game about tense games of cat-and-mouse with foes as powerful as you, a game about constant improvisation with the tools at your disposal. It's a game that always feels tactical, and a game that – even now – has the capacity to surprise.
    • 85 Metascore
    • 90 Critic Score
    Nintendo has clearly been experimenting with how to better exploit its system's obvious potential, and its solution is a natural, graceful implementation of 3D that complements and even improves its games, rather than feeling tacked on.
    • 94 Metascore
    • 90 Critic Score
    Visually, kinetically and intuitively, however, Modern Warfare is relentlessly exciting and an overwhelming triumph. [Christmas 2007, p.88]
    • Edge Magazine
    • 88 Metascore
    • 90 Critic Score
    Animal Crossing: New Leaf has a revitalising new flavour, and in 3DS it’s finally found the ideal place to settle down and make its home.
    • 86 Metascore
    • 90 Critic Score
    For an expansion, HOTS is a dense package, adeptly fashioned and hugely enjoyable. But while its core game might be perfection, HOTS itself isn’t.
    • 86 Metascore
    • 90 Critic Score
    This is a game built from great art and clever mechanics, but it's an adventure born of both deeds and words.
    • 88 Metascore
    • 90 Critic Score
    You may think you know Diablo, but you don't know it with this level of polish, from the clean brilliance of interlocking skills and classes to the sheer amount of chaos the game's comfortable with conjuring in its later dungeons. It's a testament to what money and confidence (Blizzard's own equivalent of mana and health) can do.
    • 96 Metascore
    • 90 Critic Score
    With the first instalment, BioWare built a universe of words – a deeply convincing multicultural sprawl you could read about without ever quite getting to touch. Here, you’re inside it from the start – and the view is often dazzling
    • 95 Metascore
    • 90 Critic Score
    With the focus on elaboration rather than evolution, Twilight Princess triggers more memories than it creates, yet it's still an effortless classic that towers over the gaming landscape. Ignore it at your own cost. [Christmas 2006, p.68]
    • Edge Magazine
    • 94 Metascore
    • 90 Critic Score
    A dazzling package. A singleplayer campaign crammed with set-pieces that pull the player through at breakneck speed sits alongside Spec Ops, 23 co-op missions and a MW greatest hits package, before that superlative multiplayer, which really needs no introduction. With such attractions on offer, this is a shooter that demands playing, and playing again. It is still Call Of Duty, but its execution is skilful, mostly thoughtful, and it boasts the highest of production values.
    • 92 Metascore
    • 90 Critic Score
    No other beat 'em up developer is quite as willing to experiment with the form in a bid to stave off the moribundity that's gradually subsuming the genre. [Import - June 2003, p.88]
    • Edge Magazine
    • 75 Metascore
    • 90 Critic Score
    If it’s a demo, Ground Zeroes is the best demo ever; if it’s a prologue, it sets up the story so well you’ll spend the next year thirsting for revenge; and if it’s a tutorial, the systems it teaches are so intriguing that the prospect of spending an entire game with them is irresistible. Ground Zeroes is a resounding success in every respect bar its price tag, but value is relative. Fourteen hours in, we’re still learning.
    • 87 Metascore
    • 90 Critic Score
    Every moment feels like it's been lavished with attention; Little King's Story is as rich as it is long, and it's a very lengthy game indeed. [May 2009, p.90]
    • 91 Metascore
    • 90 Critic Score
    The degree of refinement and technical polish across every facet of Gears 3 is enough to make most other games look tatty.
    • 81 Metascore
    • 90 Critic Score
    Nidhogg is not about lengthy stage lists, improvable online systems, fussy control mapping or AI. Nidhogg is about the purity of two friends on a couch duking it out as Daedelus’s moody dynamic electronica frames acrobatic displays of wits and reflexes. In that sense, it has no equal.
    • 95 Metascore
    • 90 Critic Score
    GTAIV's modern weapons spit bullets like angry hornets until a health circle depletes; here, lives end in uncompromising fashion. For the western aficionado, it is viciously accurate; for the fan of wanton sandbox carnage, it is comically frank.
    • 86 Metascore
    • 90 Critic Score
    As always, the perception of good value lies with you, but even without a penny paid this is still one of the most fluid, elegant, and strategically rich online shooters available. It's a beautiful game to play – in the elaborate motion of its tactics as much as its bright, crisp worlds.
    • 83 Metascore
    • 90 Critic Score
    Complex but accessible, inventive yet familiar, a game that has gripped browser windows is every bit as troublingly addictive in the palm of your hand.
    • 83 Metascore
    • 90 Critic Score
    ODST doesn’t quite take Halo into unfamiliar territory, but it does show how robust and adaptable the core of the game is – and, more importantly, stands on its own two feet as a spin-off that’s better than the vast majority of original games.
    • 91 Metascore
    • 90 Critic Score
    It's a rare delight to play a game with such consistency of vision, its art design, level architecture, rulesets, storylines and writing all working in lockstep.
    • 92 Metascore
    • 90 Critic Score
    Grid still offers the most on-track excitement (and better car damage), and the forthcoming GT5 already looks graphically superior, but anyone looking for the most rewarding console driving experience to date has found their ride.
    • 91 Metascore
    • 90 Critic Score
    Vlambeer’s game is, as its title suggests, ridiculous. In its simple, gleeful rhythms of play, it’s sublime, too.
    • 91 Metascore
    • 90 Critic Score
    It provides a revolution, but only inside its own idiosyncratic attitude and aesthetic. Sackboy remains Sackboy, and he won't convert those who didn't like the way he behaved in LBP. And for all the fascinating flexibility of its toolset, clearly this is still a framework: you can stamp a creation with your own style, but the overall vibe will ultimately be Media Molecule's. For those who are happy to embrace it, though, LBP2 represents a dazzling new opportunity for creating deep, diverse and ingenious play.
    • 95 Metascore
    • 90 Critic Score
    Portal 2 delivers, and it does it in style, creating one of the most meticulously designed, thrilling and delightful playgrounds we've ever seen. It's a game with a magical take on momentum, where single bounds over tall buildings are business as usual, where every surface is a potential launchpad, and the entire experience is a belly laugh.
    • 84 Metascore
    • 90 Critic Score
    It feels, in other words, an awful lot like classic Street Fighter, and praise doesn’t come much higher than that.
    • 92 Metascore
    • 90 Critic Score
    The freedom of movement requires a new level of spatial imagination. Before Prince of Persia, platform games were like playing Tetris with only the blocks and bars. [Christmas 2003, p.100]
    • Edge Magazine
    • 78 Metascore
    • 90 Critic Score
    Crucially, Autosport’s career structure and nuanced vehicle handling combine to alleviate any potential frustration for players weaned on effortless victories.
    • 72 Metascore
    • 90 Critic Score
    This is far, far more than a nostalgic return to form - instead, it's a game so adept at exploiting its own heritage that it can integrate thorough modernity into its design without denting its retro appeal in the slightest. [Sept 2006, p.78]
    • Edge Magazine
    • 88 Metascore
    • 90 Critic Score
    DrawRace 2 isn't just everything a sequel should be – it's more. DrawRace was a solid foundation, but what RedLynx has created here goes far beyond what is usual – or even exceptional – in the industry. It's an essential purchase, a game shot through with brilliance, and one that will live with its players for a very long time indeed.
    • 94 Metascore
    • 90 Critic Score
    Crucially, it's everything a racing videogame should be: a relentless, unwavering and phenomenal assault on the senses.
    • 84 Metascore
    • 90 Critic Score
    Once again, Criterion still manages to stand out and offer something fresh, setting a new standard in open-world driving games with - that word again - a seamless feast of quality. [Dec 2012, p.98]
    • 87 Metascore
    • 90 Critic Score
    In feeding constant surprise, engaging wit and sharply pitched challenge during its course, Plants Vs Zombies proves again PopCap's incredible knack of taking an established game form and making it all its own. [May 2009, p.94]
    • 83 Metascore
    • 90 Critic Score
    Stealth games are only as good as the flexibility of their encounters, and in that regard Black Flag is the most generous Assassin’s Creed game to date.
    • 86 Metascore
    • 90 Critic Score
    Its sheer assuredness in mechanics, spectacle and often situation are unlikely to be surpassed for some time.
    • 77 Metascore
    • 90 Critic Score
    A fairytale comeback. Extravagance was one of the signatures of the graphic adventure: extravagance to bring them in, and a cracking story well told to keep them. Both tenets of the Broken Sword series remain intact here, and that's all the devoted fans could have wanted. [Christmas 2003, p.94]
    • Edge Magazine
    • 91 Metascore
    • 90 Critic Score
    Added depth and nuance are the guiding principles for this spectacular follow up. [Nov 2009, p.100]
    • Edge Magazine
    • 92 Metascore
    • 90 Critic Score
    Minor gripes aside, Rock Band with four players in the same room is quite something to be a part of, a game not only an evolution of the genre but of the social side of gaming itself. [Jan 2008, p.80]
    • Edge Magazine
    • 87 Metascore
    • 90 Critic Score
    Huge in scope and strong on detail, IX has ironed out the kinks that have made the series less palatable outside Japan, and with Nintendo's support, IX is sure to have the wider impact that the series has craved. [Aug 2010, p.92]
    • Edge Magazine
    • 85 Metascore
    • 90 Critic Score
    Games have mastered action – the amplified and instant reward – but Papers, Please finds satisfaction in the tedium of bureaucracy, and twins it with genuinely human stories and an underlying, dread-filled tension. It’s rare to play a game about something, about a time, a place and a theme, and for a game to embody those ideas from meaning right down to mechanics.
    • 93 Metascore
    • 90 Critic Score
    No other GTA has felt so trim and robust while making good the promise of a living, breathing action world. [May 2009, p.86]
    • Edge Magazine
    • 92 Metascore
    • 90 Critic Score
    The present console cycle is expected to last nearly a decade, and there will inevitably be developers advocating the need for more sophisticated tools. But just like Machu Picchu, the Pyramids and every other engineering marvel of antiquity, Uncharted 3 will stand as a reminder to future generations of gamers that enough problem-solving imagination can turn any old trowel into a magic wand.
    • 92 Metascore
    • 90 Critic Score
    By polishing away blemishes, Rock Band 2 carefully improves on its predecessor. Those expecting the likes of music-making functionality perhaps aren’t quite on Rock Band’s wavelength, which is about performance, not creativity. [Dec 2008, p.85]
    • Edge Magazine
    • 75 Metascore
    • 90 Critic Score
    Games are so rarely funny by design, but Jazzpunk is much more than a funny videogame. It’s a comedy, and one that wouldn’t be possible – or anywhere near as powerful – in any other medium.
    • 96 Metascore
    • 90 Critic Score
    Ultimately, no one will disagree that Uncharted 2 is one hell of a ride, and the best PS3 action game to date.
    • 88 Metascore
    • 90 Critic Score
    An emphatic, feature-packed and sometimes stunning final act.
    • 84 Metascore
    • 90 Critic Score
    TxK
    This is twitch gaming at its finest, with beautifully tuned thumbstick controls and a pulsing rave soundtrack that only seems to focus the mind more sharply.
    • 88 Metascore
    • 90 Critic Score
    PGR3 hasn’t moved from its niche, not at all – at its core, it’s still pure PGR, a savvy and standalone mixture of real form and hyper-real function – but it’s been transformed into a wondrous and rewarding beauty spot. [Christmas 2005, p.88]
    • 90 Metascore
    • 90 Critic Score
    It may be pulled together from no more than shards of light, but few games manage to be both a science and an art. [Oct 2008, p.99]
    • Edge Magazine
    • 90 Metascore
    • 90 Critic Score
    It's unusual to find a game of this sort deal with losing, which is obviously the majority experience, with such care – the packaging of Barry's mad dash turns it into an endlessly rewarding marathon, rather than a series of disconnected sprints.
    • tbd Metascore
    • 90 Critic Score
    Gauge, then, is throwaway, minimalist, score-chasing brilliance, a game that's pulled together from the smallest selection of pieces, but that also feels bold and new and intensely imaginative.
    • 87 Metascore
    • 90 Critic Score
    Despite its hectic invention, then, Velocity retains a rare kind of focus. Vita owners finally have something tart to see them through the drought, and the Minis just got a new standard bearer.
    • 87 Metascore
    • 90 Critic Score
    This is a brave and truly original work, and if this is what happens when Simogo explores its dark side, it should do so more often.
    • 87 Metascore
    • 80 Critic Score
    It may not re-invent the wheel, but MotoGP2 is a shiny new alloy among racing games, and builds upon the series' excellent reputation. And that should be enough to stir up Xbox live all over again. [June 2003, p.100]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    Combat is thrilling – each weapon packing a solid, vicious blast; movement suggesting heft and momentum. [Dec 2008, p.80]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    Brutal and rather short, VVVVVV's also devious and darkly funny. It's a pedantic classic, and a game for watch-makers as much as speed-runners.
    • 76 Metascore
    • 80 Critic Score
    It's a masterfully constructed piece of tabletop theatre, whose spell is only broken once, as we were delayed for over an hour by some key loot that took over a dozen attempts to drop. Many won't make it past this preposterous roadblock, but those who persevere to the bitter end will be heartily glad they did.
    • 85 Metascore
    • 80 Critic Score
    Combat is thrilling – each weapon packing a solid, vicious blast; movement suggesting heft and momentum. [Dec 2008, p.80]
    • Edge Magazine
    • 78 Metascore
    • 80 Critic Score
    Dead Rising 3 is a sandbox in the purest sense, one that urges you to experiment with its innumerable toys at your leisure. The result is an open world that, in spite of its reanimated inhabitants, feels more alive than most.
    • 84 Metascore
    • 80 Critic Score
    It’s a strange situation for the series to truly hit its stride in a game that’s both beginning and conclusion, and you can’t help but wish Dante would never grow up, that there could have been more stories of his teenage roundhouse kicks. [Apr 2005, p.90]
    • Edge Magazine