EGM's Scores

  • Games
For 464 reviews, this publication has graded:
  • 53% higher than the average critic
  • 3% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Persona 4 Golden
Lowest review score: 5 Ride to Hell: Retribution
Score distribution:
  1. Negative: 49 out of 464
464 game reviews
    • 75 Metascore
    • 65 Critic Score
    The plot and adventure are both more than worthy of the Paper Mario name, and the game is set in a massive, beautifully designed world for gamers to explore. Still, these aspects can't hide the fact that the sticker fighting system is flawed and removes a lot of the fun from the RPG combat.
    • 75 Metascore
    • 80 Critic Score
    Dream Drop Distance does have its share of annoyances, but the game works well overall, and it's a nice addition to the franchise…even if it's not the one fans are waiting for.
    • 75 Metascore
    • 60 Critic Score
    Tropico 5 is a noticeable, if subtle, revision on the Tropico formula. The new Eras and the Dynasty system create additional gameplay layers without disrupting the balance of the experience. The multiplayer, while fun when it works, mostly doesn’t.
    • 75 Metascore
    • 80 Critic Score
    A great choice for both longtime pros and those just getting their feet wet. Just don't let its daunting persona keep you away-while Akai Katana is certainly another case of sink-or-swim, it's quite a lot of fun once you're no longer thrashing about wildly from fear of drowning.
    • 75 Metascore
    • 85 Critic Score
    Payday 2 is pure first-person shooter fun that, while not about to turn any heads visually, is certainly a knockout as far as gameplay goes. Fans of four-player co-op will get a great deal out of Overkill’s heist-themed sequel.
    • 75 Metascore
    • 70 Critic Score
    Showdown probably isn't the sequel DiRT fans were anticipating, but if you can look past the dramatic shift in tone and the overly aggressive AI, you'll find plenty of unpretentious arcade fun.
    • 75 Metascore
    • 65 Critic Score
    Ultimately, Thieves in Time is still an above-average platformer, but it’s not nearly as good as it could’ve been.
    • 75 Metascore
    • 70 Critic Score
    Unlike the last Tales sequel, 2008’s Tales of Symphonia: Dawn of the New World, Xillia 2 is a worthy entry in the pantheon of Bandai Namco’s flagship RPG series. Unfortunately, the game’s ill-advised debt-payback system to unlock new areas and story chapters sabotages the overall enjoyment at times, and some other curious design decisions make Xillia 2 a less compelling adventure than it should’ve been.
    • 75 Metascore
    • 80 Critic Score
    Hakuoki: Memories of the Shinsengumi brings the world of Japanese girls’ romance games to English-speaking 3DS owners in a game that’s a fascinating experience into typically uncharted gaming territory.
    • 75 Metascore
    • 60 Critic Score
    Too many random problems arise and detract from the main issues of the story, leaving Amid the Ruins feeling like a weird valley right before the hopeful peak of the season finale.
    • 75 Metascore
    • 40 Critic Score
    Colossatron features a noticeably more punishing microtransaction model than Halfbrick’s previous efforts, and the gameplay isn’t inherently fun or varied enough to disguise the lengthy grind required to advance.
    • 74 Metascore
    • 85 Critic Score
    The rough controls of the first Prototype have been tweaked and revamped to allow for a more user-friendly experience. The story also flows a lot more smoothly than the more conspiracy-driven first game. Unfortunately, even with Heller's different powers, Prototype 2 does become tedious at times as there is little variety in mission parameters, but you should still find some fun in blowing up everything that gets in your way.
    • 74 Metascore
    • 85 Critic Score
    Leon and Jake's respective campaigns mark a return to greatness for this franchise, but Chris's bro-fest campaign comes up a little short.
    • 74 Metascore
    • 65 Critic Score
    Batman: Arkham Origins is a massive step back from Rocksteady’s Arkham efforts due to countless technical problems, poor gadget balancing, and a needless addition of versus multiplayer.
    • 74 Metascore
    • 85 Critic Score
    The Play Set portion of Disney Infinity consists of average to slightly above-average platformers, with enough collectibles to send players with OCD off the deep end. Things get better in the Toy Box, where the potential for player-crafted adventures really opened up the experience. Overall, Disney Infinity is an excellent addition to the fairly new toy-enhanced game genre.
    • 74 Metascore
    • 85 Critic Score
    While it doesn’t completely escape the shortcomings of its original outing, Capcom’s HD-ified version of Resident Evil: Revelations is still as fun and enthralling as it was on the 3DS—while now also benefiting from the improvements in controls, visuals, and audio that other gaming platforms can offer. If you previously missed this chapter of the legendary Resident Evil saga, this is the best way to rectify that.
    • 74 Metascore
    • 55 Critic Score
    The potential from a reunion of the original three Disgaea protagonists is betrayed by the lackluster execution here. The core strategy is still enjoyable—though several holes are evident even in that aspect—but the disappointingly subpar story, packaging, and writing aren’t worthy of the Disgaea name.
    • 74 Metascore
    • 75 Critic Score
    Though not quite as ambitious as it could (or should) be, Naruto Shippuden: Ultimate Ninja Storm Generations is an enjoyable and accessible fighting game-one that you don't have to be a Naruto fan in order to enjoy.
    • 74 Metascore
    • 80 Critic Score
    By eliminating class and level systems, the game allows players to take a more free-form approach to character development, effectively allowing a single character to fulfill multiple roles, depending on what the situation calls for. Add in a deep story, diverse quest structure, and some amazingly dark and horrific environs, and the end result is one of the biggest surprises in recent years. Once Funcom squashes all of the bugs-and assuming they continue to support it with new content-The Secret World could become the hit it deserves to be.
    • 74 Metascore
    • 85 Critic Score
    While it can’t always escape the reality of being a dungeon-crawling RPG originally released in 1997, Shin Megami Tensei: Devil Summoner—Soul Hackers has stood up amazingly well to the tests of time, and it still stands as an enjoyable, engrossing experience into the near-future world of demonic warfare.
    • 74 Metascore
    • 65 Critic Score
    Hohokum‘s intriguing collection of free-form worlds begs exploration, but the game’s questionable structure stifles the ability to play it on your own terms. It’s an aural and visual spectacle, but it’s also a lot more frustrating than it ever needed to be.
    • 74 Metascore
    • 75 Critic Score
    At certain moments, Syndicate was a beautiful, engaging shooter that had me on the edge of my seat, but there were just as many phoned-in, shoot-by-numbers sequences that left me feeling that it's bound a bit too tightly by a set of conventions that lead to an unfortunately predictable experience. Starbreeze definitely knows its way around the genre, but I can't help but wish that they would've strayed a bit farther from the script with this one.
    • 74 Metascore
    • 75 Critic Score
    Dead or Alive 5 provides just enough new content and combat tweaks to stay fresh, but the sequel ultimately feels like Dead or Alive 4.5 instead of a bold new title.
    • 74 Metascore
    • 75 Critic Score
    While it certainly won't win any points for originality, Battle Royale is a solid Smash Bros. clone that brings a few interesting, if flawed, innovations to the casual brawler.
    • 74 Metascore
    • 60 Critic Score
    Drox Operative has a solid base and an incredibly advanced AI at its heart. It basically ticks all the boxes for the genre, but the later level grinding will suck your soul dry, leaving all but the most hardcore of players wanting something more.
    • 73 Metascore
    • 75 Critic Score
    Narrative issues and a lack of ingenuity in multiplayer plague what could’ve been an all-time great Call of Duty game. As is, Ghosts is still an enjoyable experience and shows that Infinity Ward can still hold the line—but the concept falls short of its true potential.
    • 73 Metascore
    • 70 Critic Score
    Shadow Fall serves up decent sci-fi themed first-person-shooter action complete with teases of what the new console generation has in store for us. It’s not particularly inspired, nor is it anything to write home about, but as something to make your early adoption feel justified, I think Killzone does the trick.
    • 73 Metascore
    • 70 Critic Score
    If you can look past the fact that it's essentially ModNation Racers with a Sackboy-colored coat of paint, LittleBigPlanet Karting is an enjoyable enough vehicular romp. Still, it's hard to shake the sense that United Front has already made this game once-and they did it better the first time.
    • 73 Metascore
    • 70 Critic Score
    BandFuse leans a bit too heavily on fluffy video interviews with musicians that offer little educational value, but the underlying systems and mechanics are a smart aid for learning to play the guitar.
    • 73 Metascore
    • 80 Critic Score
    If you play Assassin’s Creed primarily for the single-player experience, The Tyranny of King Washington is definitely worth it. Think of it in terms of Marvel’s alternate-storyline What If comics: It’s fun for what it is, but it doesn’t surpass the original in terms of enjoyment.