EGM's Scores

  • Games
For 710 reviews, this publication has graded:
  • 50% higher than the average critic
  • 4% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Persona 4 Golden
Lowest review score: 5 Ride to Hell: Retribution
Score distribution:
  1. Negative: 61 out of 710
710 game reviews
    • 58 Metascore
    • 55 Critic Score
    In trying to break free of Tomonobu Itagaki's considerable shadow, Team Ninja crafts a tepid take on Ninja Gaiden that satisfies no one.
    • 39 Metascore
    • 55 Critic Score
    A solid comedic core cannot save what becomes tedious gameplay as you move through the 10 different dimensions of the Multiverse. Throw in the mind-boggling lack of online multiplayer for a suite that clearly could have benefited from it, and Family Guy: Back to the Multiverse should only appeal to fanatics of the FOX animated sitcom.
    • 38 Metascore
    • 55 Critic Score
    Umbrella Corps’ intentions are clear, but this target was missed due to an apparent disregard for the game’s core feature.
    • tbd Metascore
    • 55 Critic Score
    Bavarium Sea Heist runs into a lot of the same problems as the previous DLC packs for Just Cause 3. It confines you to the new super vehicle you acquire, nullifying Rico’s grappling hook and parachute, and is already over by the time you start getting warmed up. At least here there’s a little more story than before, but it’s not enough when comparing this to the main game.
    • 74 Metascore
    • 55 Critic Score
    Every time Star Fox tries to do something out of its space-combat comfort zone it fails. Star Fox Guard sadly continues this tradition of games that make you go “meh” when Fox and the gang step away from their Arwing cockpits.
    • 42 Metascore
    • 55 Critic Score
    ImageEpoch attempts to try something quite different with the Japanese RPG genre, and while a lot of the game suffers from missteps, poor gameplay decisions, and terrible writing, Time and Eternity’s anime-come-to-life visual style makes it an experience that feels unlike anything that’s been released in recent memory.
    • 55 Metascore
    • 55 Critic Score
    Another misstep with the TMNT franchise leaves me wondering if anyone will ever make a good Turtles game again. As is, Mutants in Manhattan works, but it’s just terribly boring.
    • 60 Metascore
    • 55 Critic Score
    A great idea that falls apart in the implementation. It’s a deeply promising game that dies by a thousand small cuts and a handful of big ones. Still, Trion has built a solid foundation, and they’ve made it clear that they’re in this for the long haul, dedicated to growing and improving the game over time. And, you know, I genuinely hope they pull it off.
    • 66 Metascore
    • 55 Critic Score
    Song of the Deep isn’t a bad metroidvania; it’s just very basic. It doesn’t do anything particularly well, outside of maybe its endearing story, but it isn’t absolutely unplayable either.
    • 59 Metascore
    • 55 Critic Score
    Chibi-Robo! Zip Lash takes Nintendo’s adorable mini helper robot and throws him into a mediocre side-scrolling platformer that’s too easy, too frustrating, and too below the standards of either its hero or its publisher. There’s some good here, but it’s not enough to raise this one above being an average experience.
    • 59 Metascore
    • 55 Critic Score
    While a welcome break from the tired retreadings that define most games, Murdered: Soul Suspect finds itself in a precarious place where narrative value, above all else, is of chief importance. But while the deadlike denizens of Salem might sound right for this sort of game, the absence of compelling characters keeps what’s otherwise an interesting idea from landing any staying power.
    • 53 Metascore
    • 55 Critic Score
    For every great thing Bound by Flame does, it messes up critical gameplay components like the combat. There’s this sense that the game can’t get out of its own way, and only die-hard high-fantasy fans that aren’t afraid of getting torched by a budget title should check this one out.
    • 66 Metascore
    • 55 Critic Score
    It’s an absolute feat that Nintendo was able to retain the trademark Animal Crossing charming feel without including many of the tropes that have been present since the series began back in 2001. That novelty, however, is fleeting, and after a few hours of play, you’re left with a shallow feeling that your work has gotten you nowhere. Even when viewed through the lens of “just a spinoff,” Animal Crossing: Happy Home Designer is disappointing.
    • 67 Metascore
    • 55 Critic Score
    The Legend of Legacy has nice character designs, beautiful backgrounds, good music, and some inventive mechanics. Unfortunately, the actual gameplay is repetitive and extremely shallow, the combat system is a slog with little character progression, and simple tasks like saving the game and walking from place to place are needlessly tedious. Without a good story or developed world to keep it interesting and no real way to improve your skills, there’s no reason to fight through to the end.
    • 69 Metascore
    • 55 Critic Score
    Even though all of its individual pieces did their job, there wasn’t much that made me want to keep playing Final Fantasy Explorers. Even scenic landscapes and potent sentimentality can’t save the game from bland combat and repetitive missions.
    • 62 Metascore
    • 55 Critic Score
    ModNation Racers: Road Trip features impressive creation tools integrated with a moderately enjoyable game. But with no online multiplayer and a single-player mode that becomes quickly frustrating, you must decide if the creative aspects are enough to keep you satisfied.
    • 50 Metascore
    • 55 Critic Score
    As a side project to the main series, Yaiba: Ninja Gaiden Z offers an interesting shift in tone and a main character with a lot of promise, but the combat and puzzles feel too rote and unpolished to deliver on the strong potential of the concept.
    • 79 Metascore
    • 55 Critic Score
    There’s some strong core gameplay to Hyper Light Drifter, but not much else. Unfortunately, no amount of nostalgia is going to make up for that.
    • 54 Metascore
    • 50 Critic Score
    Cleverly designed combat may make up for the general content deficiency and lackluster story, but those interested should definitely do their research before diving in.
    • 63 Metascore
    • 50 Critic Score
    ReCore has an enjoyable first few hours, but quickly hits an impassible wall of unending item collection, laboriously slow loading screens, and puzzles that are more focused on wasting the player’s time than providing a challenge.
    • 64 Metascore
    • 50 Critic Score
    Easily the most disappointing Assassin’s Creed title ever. Aveline had the potential to be one of the best Assassins yet, but poor character development, simple mission design, and a far-too-short adventure left me wanting more in all the worst ways.
    • 49 Metascore
    • 50 Critic Score
    Fist of the North Star: Ken’s Rage 2 convinced me that a Dynasty Warriors–style trip through one of manga’s more infamous worlds wasn’t as good an idea as I once thought. While I still see a lot of potential in the concept—and in this game itself—this effort’s underdeveloped and disappointingly average.
    • 52 Metascore
    • 50 Critic Score
    Defenders of Ardania was a nice concept, but poorly balanced execution and a tired, unoriginal story keep this from being anything special aside for maybe some Tower Defense diehards who have been waiting for something to come along in the genre.
    • 64 Metascore
    • 50 Critic Score
    Urban Trial Freestyle is, at its very best, a poor man’s Trials Evolution. It feels very much the same, but it lacks the personality and host of features that its source material possesses.
    • 55 Metascore
    • 50 Critic Score
    This is not the Kinect game you've been looking for. A cute array of mini-games and a decent length main campaign could make this a fun party game with a Star Wars theme, but if you were looking to finally feel like a Jedi, you might want to stick to the bathrobe and flashlight a little while longer.
    • 66 Metascore
    • 50 Critic Score
    If you adore Suda 51's design sensibilities or appreciate games that punish players, then Black Knight Sword might offer enough for you to enjoy your time with it. For everyone else, far too many other games are more worthy of your time and money.
    • 37 Metascore
    • 50 Critic Score
    Fans of the SpikeTV show will enjoy having a chance to relive some of the battles they've seen on TV and the bonus DVD is nice, but when compared to other entries in the fighting genre, the Deadliest Warrior franchise comes up a little short and won't satisfy people looking for a deeper fighting experience.
    • 66 Metascore
    • 50 Critic Score
    A lack of content and a failure to properly execute on some of the new ideas had me longing for the days when Mario Party games would result in brawls in my living room.
    • 68 Metascore
    • 50 Critic Score
    Livelock is as generic a top-down shooter as you can get. The locations you find yourself fighting through, the enemies you take on, and the story itself come together in a package that works, but one which fails to inspire any semblance of fun.
    • 64 Metascore
    • 50 Critic Score
    London 2012 has a few standouts among its 45 or so minigames, but the vast majority are far too forgettable and repetitive to keep your attention for more than a few hours.