Electronic Gaming Monthly's Scores

  • Games
For 2,305 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Gears of War 2
Lowest review score: 5 Ping Pals
Score distribution:
2305 game reviews
    • 60 Metascore
    • 33 Critic Score
    Too hard...too slow...too ugly. [May 2002, p.107]
    • Electronic Gaming Monthly
    • 49 Metascore
    • 33 Critic Score
    The fact is, just about every task the game asks you to play is simply no fun. [Jan 2002, p.230]
    • Electronic Gaming Monthly
    • 47 Metascore
    • 33 Critic Score
    As a game, Bulletproof is a disaster. Your G-Unit allies are so dumb they had to be made invincible to keep them alive.
    • 50 Metascore
    • 33 Critic Score
    The targeting system is useless, the levels are bland and filled with countless invisible barriers, and the camera is so hard to manipulate in tight spaces that you'll often end up staring right at 50's face as he gets ventilated by the dozen enemies he just can't see.
    • 47 Metascore
    • 33 Critic Score
    A game of chess could take forever, but when you pick up a piece, it doesn't take an hour to move it. But that's what Souls' slowdown-laden mess is like. Souls is one of the worst-optimized PS2-to-PSP ports I've played.
    • 45 Metascore
    • 33 Critic Score
    This game sucks. Unlimited Saga exemplfies everything that's wrong with RPGs today and throws it all together in one deluxe package for all to avoid like the plague. [July 2003, p.108]
    • Electronic Gaming Monthly
    • 33 Metascore
    • 32 Critic Score
    Trying to master the game's unintuitive control system (with 12 different types of punches) was making my head spin, until I realized that mashing buttons and "circle strafing" my foe produced great results most of the time.
    • Electronic Gaming Monthly
    • 55 Metascore
    • 32 Critic Score
    I smell what THQ is cookin', and it's damn foul... Wrestlers spouting generic one-liners while engaging in car wars is just plain dumb. [May 2003, p.130]
    • Electronic Gaming Monthly
    • 46 Metascore
    • 32 Critic Score
    Nothing but a disappointing concoction of fighting-genre cliches... Unquestionably the worst fighting game I've played in years. [Feb 2003, p.154]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 32 Critic Score
    With its forgettable characters, interminable load times, and mind-numbingly dull battles, Blade Dancer assaults players with such profound mediocrity that only the most tenacious questers will make it beyond the first few hours. [Aug 2006, p.93]
    • Electronic Gaming Monthly
    • 49 Metascore
    • 32 Critic Score
    The debilitating, clunky controls had me spewing so many expletives in the heat of combat that passersby probably thought I had Tourette's syndrome. [Sept 2003, p.132]
    • Electronic Gaming Monthly
    • 43 Metascore
    • 31 Critic Score
    This is a weak port that doesn't do Myst justice; it's not worth a revisit even for nostalgia. [June 2008, p.87]
    • Electronic Gaming Monthly
    • 35 Metascore
    • 30 Critic Score
    T3's first-person shooting stages are plagued by poor controls, terrible level designs, brain-dead enemies, and just plain ugly graphics. [Feb 2004, p.106]
    • 51 Metascore
    • 30 Critic Score
    The more time I spent with the game, the deeper I delved into its defects. [Oct. 2006, p.114]
    • Electronic Gaming Monthly
    • 47 Metascore
    • 30 Critic Score
    It's the general gameplay that's busted. Picking up an object is needlessly complex, tricky jumps seem to require more luck than skill, the camera is craptacular, boss battles are tedious, the vehicle-based levels are a joke, and the actual fighting action is bland. [Dec 2004, p.150]
    • 53 Metascore
    • 30 Critic Score
    Play either of the other PS2 NCAA games and look smarter for it. [Oct 2002, p.184]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 30 Critic Score
    Matches are slower than molasses on a flat surface and play out like blooper reels, with fighters facing the wrong way, refusing to pick up tables or pull off signature strikes. [Sept 2004, p.99]
    • Electronic Gaming Monthly
    • 49 Metascore
    • 30 Critic Score
    It's the general gameplay that's busted. Picking up an object is needlessly complex, tricky jumps seem to require more luck than skill, the camera is craptacular, boss battles are tedious, the vehicle-based levels are a joke, and the actual fighting action is bland. [Dec 2004, p.150]
    • 37 Metascore
    • 30 Critic Score
    C'mon, we're talking about a hack-and-slasher with stationary pinatas for targets here! [August 2002, p.126]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 30 Critic Score
    Trust me, the controls are sheer, unadulterated nonsense. [Apr 2002, p.141]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 30 Critic Score
    The most frightening thing about this experience is how filled with hatred and rage I get when I find myself stuck in the environment or when the camera swings into "s*** view" for the billionth time. [Apr 2008, p.72]
    • Electronic Gaming Monthly
    • 38 Metascore
    • 30 Critic Score
    T3's first-person shooting stages are plagued by poor controls, terrible level designs, brain-dead enemies, and just plain ugly graphics. [Feb 2004, p.106]
    • 58 Metascore
    • 30 Critic Score
    Difficult - even the homeliest guy on earth could get laid before he could complete the inane tasks required to unlock all the R-rated stripper videos (which aren't worth the effort, by the way). Only the most patient, hardcore, and masochistic will be able to play through XXX. [Feb 2003, p.152]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 30 Critic Score
    The in-game dialogue has all the creativity and wit of a Fred Basset cartoon. [Nov 2001, p.222]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 30 Critic Score
    Too bad the side-scrolling gameplay is so generic. You're best off staying far, far away from this galaxy. [Dec 2004, p.170]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 30 Critic Score
    This budget-priced shooting gallery would be more thrilling if your plane didn't control like a garbage truck sliding across ice. [Dec 2004, p.170]
    • Electronic Gaming Monthly
    • 41 Metascore
    • 30 Critic Score
    Shamelessly uninspired. Trust me, you don't want to fly sortie after mind-numbing sortie of hour-long missions that almost always end in tragedy, forcing you to restart the whole flavorless affair. [Dec 2003, p.184]
    • Electronic Gaming Monthly
    • 36 Metascore
    • 30 Critic Score
    Just too troubled to even bother renting. [May 2002, p.112]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 30 Critic Score
    Matches are slower than molasses on a flat surface and play out like blooper reels, with fighters facing the wrong way, refusing to pick up tables or pull off signature strikes. [Sept 2004, p.99]
    • Electronic Gaming Monthly
    • 42 Metascore
    • 30 Critic Score
    Shamelessly uninspired. Trust me, you don't want to fly sortie after mind-numbing sortie of hour-long missions that almost always end in tragedy, forcing you to restart the whole flavorless affair. [Dec 2003, p.184]
    • Electronic Gaming Monthly