Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 4.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Grand Theft Auto: San Andreas
Lowest review score: 5 Ping Pals
Score distribution:
2,307 game reviews
    • 93 Metascore
    • 90 Critic Score
    Between the vastly improved Franchise mode and the peppy online play , there's no reason why football fans shouldn't be playing this for the next 364 freakin' days. [Oct 2002, p.184]
    • 93 Metascore
    • 90 Critic Score
    I love this game, but I've eaten enough snow to have some gripes. It's too difficult to catch rails—miscalculate ever so slightly, and you'll wipe out hard, killing any combo and losing tons of turbo.
    • 91 Metascore
    • 90 Critic Score
    If every game sucked me into its world like this one, I'd drop out of society, move into the Unabomber's cabin, and never turn off my PS2. Seriously, NCAA 2003 is too good. [Sept 2002, p.150]
    • 89 Metascore
    • 90 Critic Score
    Online play, a much-improved franchise mode, and the integration of the ESPN license dot the i's in an already great series. [Dec 2002, p.204]
    • 85 Metascore
    • 90 Critic Score
    I can't remember a game with almost nothing I would change...No other golf game keeps the action moving so well from one shot to the next. [Apr 2002, p.138]
    • 93 Metascore
    • 90 Critic Score
    A staggering sports sim worthy of praise, with spectacular graphics, depth, and gameplay. [Apr 2003, p.116]
    • 89 Metascore
    • 90 Critic Score
    Until the developers master the riddle of team A.I. (players here don't always respond properly in certain situations), work remains undone. Even so, this year's model is great.
    • 84 Metascore
    • 90 Critic Score
    Blows the doors off anything that came before it. [Nov 2002, p.283]
    • 92 Metascore
    • 90 Critic Score
    From its lively outdoor backdrops to the striking architecture found in its cities and dungeons, this PS2 title will even please--at least visually--those with next-gen FF firmly on the brain. [Nov. 2006, p.126]
    • 89 Metascore
    • 90 Critic Score
    Responsive controls; beautiful, crisp 2D graphics; and old-fashioned gameplay that'll keep you up way past your bed-time. [Nov 2005, p.158]
    • 88 Metascore
    • 90 Critic Score
    Find three friends to play with (you can play a limited four-player game with one cart), and you'll never want to put your DS down again.
    • 86 Metascore
    • 90 Critic Score
    Massively addictive gameplay. Intricate move sets, responsive control, and creative characters (all three newcomers are keepers) make SC3 a tough beast to put down, especially once you and your buddies graduate to high-level play.
    • 88 Metascore
    • 90 Critic Score
    Still excellent despite the fact that its biggest innovation really amounts to an unnecessary step in the passing game. I'm more impressed by the little tweaks--precision passing, smart routes, the "truck stick" for those Jerome Bettis moments--that improve the overall experience.
    • 88 Metascore
    • 90 Critic Score
    For me, Project Gotham Racing 3 is the best of 360's launch titles; it grafts the series' appealing mix of sorta realistic (much more so than Ridge Racer) but still forgiving (much more so than Forza) handling to some of the most impressive graphics I've ever seen on a console.
    • 91 Metascore
    • 90 Critic Score
    I am frankly astonished by how much playing this game feels like playing the guitar for real.
    • 93 Metascore
    • 90 Critic Score
    This is simply one of the finest, most beautiful, PC-style RPGs you can get. [May 2007, p.82]
    • 83 Metascore
    • 90 Critic Score
    Take the time to savor Odin Sphere--they don't make too many like it anymore. [July 2007, p.92]
    • 88 Metascore
    • 90 Critic Score
    As someone who's closely followed Criterion's racing series for the last seven years, it warms my heart to see it evolve into something as innovative, satisfying, and polished as Paradise. [Feb 2008, p.74]
    • 87 Metascore
    • 90 Critic Score
    As someone who's closely followed Criterion's racing series for the last seven years, it warms my heart to see it evolve into something as innovative, satisfying, and polished as Paradise. [Feb 2008, p.74]
    • 89 Metascore
    • 90 Critic Score
    Not only is Future a great game, it's the best yet on PS3, arguably the best-looking game ever, and an absolute pinnacle of fun. [Dec 2007, p.112]
    • 78 Metascore
    • 90 Critic Score
    A remake of the original RPG on Sega CD with a metric ton of bonus material.
    • 85 Metascore
    • 90 Critic Score
    Tweaks to gameplay, visuals, and controls make this action-packed sequel a winner. [Jan 2004, p.189]
    • 91 Metascore
    • 90 Critic Score
    There is so much to Golden Sun that I can't help but fall head over heels for it. Every aspect of the game is soaked through with quality. [Jan 2002, p.233]
    • 92 Metascore
    • 90 Critic Score
    It's still one of the best platformers ever, now perfectly ported to GBA...a true classic. [Mar 2002, p.145]
    • 87 Metascore
    • 90 Critic Score
    Features unparalleled depth in terms of character customization and on-field tactical arrangment. Plus, FFTA doesn't drown in its own complexity and impenetrable plot. [Oct 2003, p.166]
    • 89 Metascore
    • 90 Critic Score
    With superb dungeons, exciting combat, and one of the coolest gameplay gimmicks ever (shrinking down to Minish size), this is definitely one Zelda you don't want to miss. [Feb 2005, p.116]
    • 88 Metascore
    • 90 Critic Score
    The technology works perfectly - spinning your GBA around feels utterly alien yet supremely fun. [Apr 2005, p.135]
    • 80 Metascore
    • 90 Critic Score
    So wholesomely original, so finely polished, so expertly crafted, that you can’t help but fall in love with it. [Jan 2002, p.227]
    • 93 Metascore
    • 90 Critic Score
    Great controls. Solid game design...Tony 3 has more personality, movies and creative stages than you know what to do with. [Apr 2002, p.146]
    • 90 Metascore
    • 90 Critic Score
    There has never been a computer opponent that is this cunning. It even plays smarter than most of my buddies, and perhaps more importantly, it doesn’t whine after a loss. [Dec 2001, p.250]