Electronic Gaming Monthly's Scores

  • Games
For 2,305 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2,305 game reviews
    • 90 Metascore
    • 90 Critic Score
    A thinking man's hoops game that looks (the lay-ups and fadeaways are sweet) and plays better than any other. [May 2002, p.112]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 90 Critic Score
    For me, Project Gotham Racing 3 is the best of 360's launch titles; it grafts the series' appealing mix of sorta realistic (much more so than Ridge Racer) but still forgiving (much more so than Forza) handling to some of the most impressive graphics I've ever seen on a console.
    • 83 Metascore
    • 90 Critic Score
    Voice chat makes this, by far, the best version of an already amazing experience. [July 2003, p.116]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 90 Critic Score
    Responsive controls; beautiful, crisp 2D graphics; and old-fashioned gameplay that'll keep you up way past your bed-time. [Nov 2005, p.158]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 90 Critic Score
    With superb dungeons, exciting combat, and one of the coolest gameplay gimmicks ever (shrinking down to Minish size), this is definitely one Zelda you don't want to miss. [Feb 2005, p.116]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 90 Critic Score
    The difficulty curve is perfect. Can't win a particular race? No problem. Take a practice run to look for shortcuts or shell out some prize money to upgrade your character, and you'll be right back on the road to snowboarding superstardom.
    • 84 Metascore
    • 90 Critic Score
    You really can’t go wrong with this finale to a LucasArts legacy, so be sure not to miss the boat. [Aug 2001, p.111]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 90 Critic Score
    Still excellent despite the fact that its biggest innovation really amounts to an unnecessary step in the passing game. I'm more impressed by the little tweaks--precision passing, smart routes, the "truck stick" for those Jerome Bettis moments--that improve the overall experience.
    • 90 Metascore
    • 90 Critic Score
    Despite the difficulty, it's almost impossible to put Rogue Leader down, and that's the sign of a truly great game. [Dec 2001, p.258]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 90 Critic Score
    As someone who's closely followed Criterion's racing series for the last seven years, it warms my heart to see it evolve into something as innovative, satisfying, and polished as Paradise. [Feb 2008, p.74]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 90 Critic Score
    I am frankly astonished by how much playing this game feels like playing the guitar for real.
    • 87 Metascore
    • 90 Critic Score
    Seriously, random villagers in this game have more character than major players in other RPGs, and certain moments are literally laugh-out-loud funny. [Dec 2004, p.168]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 90 Critic Score
    DKR looks better than "Mario Kart," but it's a little too cutesy for us. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 90 Critic Score
    Until the developers master the riddle of team A.I. (players here don't always respond properly in certain situations), work remains undone. Even so, this year's model is great.
    • 85 Metascore
    • 90 Critic Score
    The most immersive NASCAR title ever on any console...The ultimate mix of speed, beauty, gameplay and worthwhile extras. [Nov 2002, p.306]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 90 Critic Score
    As fun as the original Excitebike (8-bit Nintendo), and it even has a custom track editor. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 90 Critic Score
    Quotation forthcoming. [Sept 2005]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 90 Critic Score
    Still excellent despite the fact that its biggest innovation really amounts to an unnecessary step in the passing game. I'm more impressed by the little tweaks--precision passing, smart routes, the "truck stick" for those Jerome Bettis moments--that improve the overall experience.
    • 91 Metascore
    • 90 Critic Score
    If every game sucked me into its world like this one, I'd drop out of society, move into the Unabomber's cabin, and never turn off my PS2. Seriously, NCAA 2003 is too good. [Sept 2002, p.150]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 90 Critic Score
    This is the best hoops game I've ever played. [Apr 2002, p.141]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 90 Critic Score
    I can't remember a game with almost nothing I would change...No other golf game keeps the action moving so well from one shot to the next. [Apr 2002, p.138]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 90 Critic Score
    As someone who's closely followed Criterion's racing series for the last seven years, it warms my heart to see it evolve into something as innovative, satisfying, and polished as Paradise. [Feb 2008, p.74]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 90 Critic Score
    I love this game, but I've eaten enough snow to have some gripes. It's too difficult to catch rails—miscalculate ever so slightly, and you'll wipe out hard, killing any combo and losing tons of turbo.
    • 84 Metascore
    • 90 Critic Score
    I can't recommend this game enough. [Nov 2002, p.300]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 90 Critic Score
    This is simply one of the finest, most beautiful, PC-style RPGs you can get. [May 2007, p.82]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 90 Critic Score
    So wholesomely original, so finely polished, so expertly crafted, that you can’t help but fall in love with it. [Jan 2002, p.227]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 90 Critic Score
    I was utterly addicted the moment I started playing Hitman 2. [Dec 2002, p.204]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 90 Critic Score
    Between the vastly improved Franchise mode and the peppy online play , there's no reason why football fans shouldn't be playing this for the next 364 freakin' days. [Oct 2002, p.184]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 90 Critic Score
    It's easily the best all-around basketball game on the market this year. [Dec 2002, p.250]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 90 Critic Score
    Find three friends to play with (you can play a limited four-player game with one cart), and you'll never want to put your DS down again.