Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 4.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Grand Theft Auto: Vice City
Lowest review score: 5 Ping Pals
Score distribution:
2,307 game reviews
    • 55 Metascore
    • 36 Critic Score
    This latest NBA Ballers seems to have been built in a vacuum. [June 2008, p.79]
    • 65 Metascore
    • 35 Critic Score
    Compared to smoother, more realistic titles such as "High Heat" (and to a lesser extent, "All-Star Baseball"), this is an embarrassment. [June 2002, p.114]
    • 57 Metascore
    • 35 Critic Score
    A tamer, single-player "Time Crisis 2" with fewer unique enemies and lamer bosses. [August 2002, p.124]
    • 48 Metascore
    • 35 Critic Score
    The scale of the town maps and the repetitive graphics make navigating around the map a laborious chore. [Oct 2001, p.148]
    • 60 Metascore
    • 35 Critic Score
    The sad truth, however, is that the game pales in every conceivable way to its fellow pro brethren. [Oct 2002, p.184]
    • 64 Metascore
    • 35 Critic Score
    Funny writing (courtesy of an ex-"Ren & Stimpy" scribe) can't save this uninspired rehash of antiquated Crash antics with lackluster visuals. [Dec 2004, p.170]
    • 52 Metascore
    • 35 Critic Score
    Please, someone invent a real time machine so I can zip back to early April and warn myself not to play this dog-tired-dogfighting-through-the-decades air-combat crapshoot. [June 2007, p.93]
    • 49 Metascore
    • 35 Critic Score
    NFL Tour's last-team-with-the-ball-wins emphasis on offense deflates whatever air this pigskin had left in it. [Feb 2008, p.76]
    • 45 Metascore
    • 35 Critic Score
    NFL Tour's last-team-with-the-ball-wins emphasis on offense deflates whatever air this pigskin had left in it. [Feb 2008, p.76]
    • 51 Metascore
    • 35 Critic Score
    A slapdash, sloppy and unimaginative retrofit. [Jan 2002, p.232]
    • 65 Metascore
    • 35 Critic Score
    I thought I’d sooner see Sasquatch ride a Chimera bareback through the streets than a bland series like Mega Man X last through six installments. [Feb 2002, p.172]
    • 51 Metascore
    • 35 Critic Score
    The cold, hard truth is that unless digi-fans…existed, most would not care two digi-bits about DDCB after playing two digi-seconds. [Oct 2001, p.156]
    • 44 Metascore
    • 35 Critic Score
    It's not as mind-blowingly awful as the old N64 "Superman" stinker, but it is outclassed by nearly every other comic-book game out there. [Feb 2003, p.154]
    • 66 Metascore
    • 35 Critic Score
    Funny writing (courtesy of an ex-"Ren & Stimpy" scribe) can't save this uninspired rehash of antiquated Crash antics with lackluster visuals. [Dec 2004, p.170]
    • 55 Metascore
    • 35 Critic Score
    Just another slow, plodding giant-robot game that doesn't add a speck of novelty to the genre. [March 2005, p.128]
    • 60 Metascore
    • 33 Critic Score
    Too hard...too slow...too ugly. [May 2002, p.107]
    • 45 Metascore
    • 33 Critic Score
    This game sucks. Unlimited Saga exemplfies everything that's wrong with RPGs today and throws it all together in one deluxe package for all to avoid like the plague. [July 2003, p.108]
    • 48 Metascore
    • 33 Critic Score
    The dirty language and innuendo rules out kids. Grown-ups will despise its complete lack of gameplay (at least Japanese dating sims offer minigames). That just leaves inmates. But forcing them to play this crap would be cruel and inhuman punishment. [Jan 2005, p.140]
    • 47 Metascore
    • 33 Critic Score
    As a game, Bulletproof is a disaster. Your G-Unit allies are so dumb they had to be made invincible to keep them alive.
    • 47 Metascore
    • 33 Critic Score
    A game of chess could take forever, but when you pick up a piece, it doesn't take an hour to move it. But that's what Souls' slowdown-laden mess is like. Souls is one of the worst-optimized PS2-to-PSP ports I've played.
    • 49 Metascore
    • 33 Critic Score
    The fact is, just about every task the game asks you to play is simply no fun. [Jan 2002, p.230]
    • 50 Metascore
    • 33 Critic Score
    The targeting system is useless, the levels are bland and filled with countless invisible barriers, and the camera is so hard to manipulate in tight spaces that you'll often end up staring right at 50's face as he gets ventilated by the dozen enemies he just can't see.
    • 33 Metascore
    • 32 Critic Score
    Trying to master the game's unintuitive control system (with 12 different types of punches) was making my head spin, until I realized that mashing buttons and "circle strafing" my foe produced great results most of the time.
    • 49 Metascore
    • 32 Critic Score
    The debilitating, clunky controls had me spewing so many expletives in the heat of combat that passersby probably thought I had Tourette's syndrome. [Sept 2003, p.132]
    • 60 Metascore
    • 32 Critic Score
    With its forgettable characters, interminable load times, and mind-numbingly dull battles, Blade Dancer assaults players with such profound mediocrity that only the most tenacious questers will make it beyond the first few hours. [Aug 2006, p.93]
    • 46 Metascore
    • 32 Critic Score
    Nothing but a disappointing concoction of fighting-genre cliches... Unquestionably the worst fighting game I've played in years. [Feb 2003, p.154]
    • 55 Metascore
    • 32 Critic Score
    I smell what THQ is cookin', and it's damn foul... Wrestlers spouting generic one-liners while engaging in car wars is just plain dumb. [May 2003, p.130]
    • 43 Metascore
    • 31 Critic Score
    This is a weak port that doesn't do Myst justice; it's not worth a revisit even for nostalgia. [June 2008, p.87]
    • 53 Metascore
    • 30 Critic Score
    Play either of the other PS2 NCAA games and look smarter for it. [Oct 2002, p.184]
    • 37 Metascore
    • 30 Critic Score
    C'mon, we're talking about a hack-and-slasher with stationary pinatas for targets here! [August 2002, p.126]