Entertainment Weekly's Scores

For 266 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Prince of Persia: The Sands of Time
Lowest review score: 16 Superman: The Man of Steel
Score distribution:
  1. Negative: 27 out of 266
266 game reviews
    • 90 Metascore
    • 100 Critic Score
    The best superhero-themed game to ever crash through the screen of your PC. [10 May 2002, p.84]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    With seemingly countless missions, weapons, and strategies, Soul Calibur II is the latest and greatest contender in the arena of thumb-numbing fighting. [5 Sept 2003, p.L2T 22]
    • Entertainment Weekly
    • 89 Metascore
    • 100 Critic Score
    The force is strong with this one. [24 May 2002, p.98]
    • Entertainment Weekly
    • 94 Metascore
    • 100 Critic Score
    Adding a mind-boggling level of depth is the Owner Mode, which lets you negotiate salaries, build a stadium, and - for the detail obsessed - even set prices at the concession stands. [5 Sept 2003, p. L2T 22]
    • Entertainment Weekly
    • 83 Metascore
    • 100 Critic Score
    Sorry, shining a flashlight is about as effective as garlic against Dracula. [17 Oct 2003, p.L2T 20]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    With Hollywood-level grandeur and an epic story line involving four races, the single-player game alone would earn a high grade. [2 Aug 2002, p.77]
    • Entertainment Weekly
    • 91 Metascore
    • 100 Critic Score
    Adding a mind-boggling level of depth is the Owner Mode, which lets you negotiate salaries, build a stadium, and - for the detail obsessed - even set prices at the concession stands. [5 Sept 2003, p. L2T 22]
    • Entertainment Weekly
    • 94 Metascore
    • 100 Critic Score
    Adding a mind-boggling level of depth is the Owner Mode, which lets you negotiate salaries, build a stadium, and - for the detail obsessed - even set prices at the concession stands. [5 Sept 2003, p. L2T 22]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    With seemingly countless missions, weapons, and strategies, Soul Calibur II is the latest and greatest contender in the arena of thumb-numbing fighting. [5 Sept 2003, p.L2T 22]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    Such forward-thinking ideas have paid off royally: This Prince is a worthy heir to the best videogame throne. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 85 Metascore
    • 100 Critic Score
    Offers subplots and jokes galore, and a nuevo-punk soundtrack with some hip-hop flair. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 82 Metascore
    • 100 Critic Score
    Even after 15 or 20 hours of play, new scenarios... will have even the most jaded of players curious about what might still be in store. [27 Sept 2002]
    • Entertainment Weekly
    • 89 Metascore
    • 91 Critic Score
    All three titles dish out amazing gameplay, but we give the edge to MVP, with its innovative fielding and pitching interfaces. [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 84 Metascore
    • 91 Critic Score
    Marv's vocal performance is so terrific that EA should strongly consider rebranding the series "Albert 2004." Hey, it worked with John Madden. [17 Oct 2003, p.L2T 21]
    • Entertainment Weekly
    • 89 Metascore
    • 91 Critic Score
    Yes, Nations emphasizes military might over diplomacy, but it's still one of the most intelligent and riveting strategy games we've played in a long time. [18 July 2003, p.83]
    • Entertainment Weekly
    • 72 Metascore
    • 91 Critic Score
    Jurassic has enough open-ended depth to appease "RollerCoaster Tycoon" players, fossil hunters, and anyone looking to bag some big game. [2 May 2003, p.79]
    • Entertainment Weekly
    • 82 Metascore
    • 91 Critic Score
    Even non-Trekheads will enjoy sitting in the captain's chair and sending the crew boldly into battle. [5 Apr 2002, p.126]
    • Entertainment Weekly
    • 76 Metascore
    • 91 Critic Score
    An engrossing thrill ride. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 80 Metascore
    • 91 Critic Score
    The must-see special effect in Monsters is unveiled in the multiplayer mode: When opponents are bashing it out close to each other, they share the same screen. But the screen automatically splits in two when either player flees... A massive improvement. [17 Jan 2003, p.86]
    • Entertainment Weekly
    • 76 Metascore
    • 91 Critic Score
    If you must play alone, keep a bottle of aspirin handy, and say goodbye to your attention span. [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 92 Metascore
    • 91 Critic Score
    GHII starts off harmlessly enough, but by the time you try to keep up with the later levels' intricate three-button chords, anyone without freakishly agile fingers and lots of perseverance will want to smash their guitar (and not as an homage to Jimi Hendrix).
    • 69 Metascore
    • 91 Critic Score
    Jurassic has enough open-ended depth to appease "RollerCoaster Tycoon" players, fossil hunters, and anyone looking to bag some big game. [2 May 2003, p.79]
    • Entertainment Weekly
    • 82 Metascore
    • 91 Critic Score
    With its polished gameplay and compelling story line, E&B has its phasers on Stun. [Oct 25, 2002, p.83]
    • Entertainment Weekly
    • 86 Metascore
    • 91 Critic Score
    Marv's vocal performance is so terrific that EA should strongly consider rebranding the series "Albert 2004." Hey, it worked with John Madden. [17 Oct 2003, p.L2T 21]
    • Entertainment Weekly
    • 89 Metascore
    • 91 Critic Score
    Fans and aspiring developers can also create and submit their own minichallenges at warioware.biz. [13 June 2003, p.105]
    • Entertainment Weekly
    • 89 Metascore
    • 91 Critic Score
    The gameplay is solid if a bit unpolished, but the awe-inspiring 3D graphics - the best yet seen on the Xbox - are what ultimately makes this adventure shine brighter than Riddick's eyes. The curse of bad movie-themed videogames is officially over. [18 June 2004, p.L2T 20]
    • Entertainment Weekly
    • 89 Metascore
    • 91 Critic Score
    Play this Metroid adventure and you'll be reminded just why Nintendo ruled the game industry in the late 1980's. [19 Mar 2004, p.L2T 14]
    • Entertainment Weekly
    • 73 Metascore
    • 91 Critic Score
    Agent Bloodrayne's acrobatic dexterity and quick response time would make Trinity jealous. [1 Nov 2002, p.77]
    • Entertainment Weekly
    • 86 Metascore
    • 91 Critic Score
    While there's plenty to recommend in MP2's innovative gameplay, its brevity may leave some lingering "payne" in your wallet. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 82 Metascore
    • 91 Critic Score
    At early levels, SGT is more accessible than "GT3" and is almost always a joy to play. [11 Oct 2002, p.86]
    • Entertainment Weekly