Entertainment Weekly's Scores

For 266 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 2.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Freedom Force
Lowest review score: 16 Superman: The Man of Steel
Score distribution:
  1. Negative: 27 out of 266
266 game reviews
    • 88 Metascore
    • 91 Critic Score
    More than compensating for the cliched plot and characters are the polished gameplay and arsenal of unique weapons. [22 Nov 2002, p.85]
    • Entertainment Weekly
    • 91 Metascore
    • 91 Critic Score
    While the controls can be frustrating, the creepy ambiance is taken to a whole new level. [31 May 2002, p.112]
    • Entertainment Weekly
    • 81 Metascore
    • 91 Critic Score
    With a great two-player head-to-head mode and 100 over-the-top stunts to perform, this makes regular motocross games look downright dull by comparison. [26 July 2002, p.71]
    • Entertainment Weekly
    • 84 Metascore
    • 91 Critic Score
    The game is such an architectural playground that you can build on it for hundreds of hours and never get bored. [17 Jan 2003, p.87]
    • Entertainment Weekly
    • 90 Metascore
    • 91 Critic Score
    All three titles dish out amazing gameplay, but we give the edge to MVP, with its innovative fielding and pitching interfaces. [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 84 Metascore
    • 91 Critic Score
    Visually near-perfect (the opening gave us goose bumps). [27 Sept 2002, p.89]
    • Entertainment Weekly
    • 78 Metascore
    • 91 Critic Score
    Rez
    You'll find yourself wrapped up in a visual and aural orgy sure to cause sensory conniptions. [29 Mar 2002, p.77]
    • Entertainment Weekly
    • 65 Metascore
    • 91 Critic Score
    Has an elegant anime look that makes it a must-play East-meets-Western. [11 Oct 2002, p.86]
    • Entertainment Weekly
    • 85 Metascore
    • 91 Critic Score
    Marv's vocal performance is so terrific that EA should strongly consider rebranding the series "Albert 2004." Hey, it worked with John Madden. [17 Oct 2003, p.L2T 21]
    • Entertainment Weekly
    • 86 Metascore
    • 91 Critic Score
    Sure, Sly is indebted to a certain Mario, but the adventure genre is far from spent, and Sly's guaranteed to steal a few gaming hours, if not an entire weekend. [20 Sept 2002]
    • Entertainment Weekly
    • 86 Metascore
    • 91 Critic Score
    If you're not wearing a stupid smirk of satisfaction when you nail your first song, you should immediately check for a pulse. [21 Mar 2003, p.121]
    • Entertainment Weekly
    • 91 Metascore
    • 91 Critic Score
    The levels are satisfyingly expansive; the gameplay is fluid and fast (and fiendishly difficult). [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 75 Metascore
    • 91 Critic Score
    Jurassic has enough open-ended depth to appease "RollerCoaster Tycoon" players, fossil hunters, and anyone looking to bag some big game. [2 May 2003, p.79]
    • Entertainment Weekly
    • 44 Metascore
    • 91 Critic Score
    The virtual Slayer actually looks, moves, and grunts like the real Ms. Summers. Coolest feature: the ability to kill vamps by demolishing rooftops to let the sun shine in. [18 July 2003, p.83]
    • Entertainment Weekly
    • 73 Metascore
    • 91 Critic Score
    The rounds are too short and the tunes are too few, but all in all, Groove lives up to its name. [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 58 Metascore
    • 91 Critic Score
    Stackers avoids falling into the puzzle abyss by devising new methods to bust egg clusters, adding addictive competition modes, and highlighting its Tiny Toon characters. [7 Feb 2003, p.90]
    • Entertainment Weekly
    • 75 Metascore
    • 91 Critic Score
    With its simple plot (crashing crates and colleccting food and gems while fighting), kooky characters, and cool moves, N-Tranced is hours of frustrating fun. [28 Feb 2003, p.87]
    • Entertainment Weekly
    • 75 Metascore
    • 91 Critic Score
    Agent Bloodrayne's acrobatic dexterity and quick response time would make Trinity jealous. [1 Nov 2002, p.77]
    • Entertainment Weekly
    • 86 Metascore
    • 91 Critic Score
    This isn't groundbreaking, but it covers all bases with style and top-notch execution. [17 May 2002, p.82]
    • Entertainment Weekly
    • 76 Metascore
    • 91 Critic Score
    Agent Bloodrayne's acrobatic dexterity and quick response time would make Trinity jealous. [1 Nov 2002, p.77]
    • Entertainment Weekly
    • 90 Metascore
    • 91 Critic Score
    All three titles dish out amazing gameplay, but we give the edge to MVP, with its innovative fielding and pitching interfaces. [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 93 Metascore
    • 83 Critic Score
    Joe is a bit stingy on save points, causing you to repeat parts of the same level over and over (and over), but thanks to its gorgeous visuals, you'll never tire of this View. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 97 Metascore
    • 83 Critic Score
    It's filled with over-the-top battle sequences, spectacular visual effects - and a pretty weak plot. [22 Nov 2002, p.85]
    • Entertainment Weekly
    • 85 Metascore
    • 83 Critic Score
    Too simple for veteran space jocks, Freelancer will give rookies a slick ride into the great vacuum. [7 Mar 2003, p.79]
    • Entertainment Weekly
    • 90 Metascore
    • 83 Critic Score
    Orta harkens back to the play style of classic arcade games but blends it with visual panache to become an addictive fantasy novel brought to life. [17 Jan 2003, p.87]
    • Entertainment Weekly
    • 75 Metascore
    • 83 Critic Score
    Even though the drawbacks make for a shorter game overall, in the end, Me and My Katamari continues the already brilliant kookiness of the series, delivering a quick portable ball-rollin' fix.
    • 74 Metascore
    • 83 Critic Score
    We would love to see an open-world game with less linearity and an even richer story. But for now, this action brawler delivers loads of mindless mayhem. [13 June 2003, p.104]
    • Entertainment Weekly
    • 86 Metascore
    • 83 Critic Score
    Memorizing the maps and finding the many shortcuts is crucial. [18 July 2003, p.82]
    • Entertainment Weekly
    • 91 Metascore
    • 83 Critic Score
    With timeless beats like De La Soul's "Oodles of O's" plus pre-Mortal Kombat combos (which don't require memorizing 56 moves), you'll forget you actually bought this game for your kid. [25 Oct 2002, p.83]
    • Entertainment Weekly
    • 73 Metascore
    • 83 Critic Score
    Killer aerial shots, intense chases, and a rock-infused soundtrack make for a heart-pounding ride. [18 Oct 2002, p.124]
    • Entertainment Weekly