Entertainment Weekly's Scores

For 266 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 2.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 SoulCalibur II
Lowest review score: 16 Superman: The Man of Steel
Score distribution:
  1. Negative: 27 out of 266
266 game reviews
    • 78 Metascore
    • 75 Critic Score
    This contrived implementation of a great concept is disappointing, but at least the surrounding game delivers some taught cinematic moments that would make Carpenter proud. [6 Sept 2002]
    • Entertainment Weekly
    • 79 Metascore
    • 75 Critic Score
    And that's the rub: Mortal Kombat may have grown up, but it didn't mature at all. [10 Jan 2003, p.77]
    • Entertainment Weekly
    • 58 Metascore
    • 75 Critic Score
    Wants to be so many different games that it doesn't excel at any one of them. [13 June 2003]
    • Entertainment Weekly
    • 77 Metascore
    • 75 Critic Score
    This contrived implementation of a great concept is disappointing, but at least the surrounding game delivers some taught cinematic moments that would make Carpenter proud. [6 Sept 2002]
    • Entertainment Weekly
    • 86 Metascore
    • 75 Critic Score
    For the most part, this game plays like a kid's TV show with buttons: albeit one that is finely crafted and colorfully animated. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 81 Metascore
    • 75 Critic Score
    This pigskin sim fumbles by forcing players to run their amateur team against the pros in order to unlock better fields and additional players - a clear case of unnecessary roughness. [13 Feb 2004, L2T 18]
    • Entertainment Weekly
    • 79 Metascore
    • 75 Critic Score
    If some of the missions seem repetitive, others stand out, like the one that has you confiscating copies of a particularly violent videogame (wink, wink) corrputing Springfield's youth. [5 Sept 2003, p.L2T 22]
    • Entertainment Weekly
    • 83 Metascore
    • 75 Critic Score
    For the most part, this game plays like a kid's TV show with buttons: albeit one that is finely crafted and colorfully animated. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 68 Metascore
    • 75 Critic Score
    A solid title - but still, we would have loved to see a game that was less evolutionary and more revolutionary. [27 Sept 2002, p.89]
    • Entertainment Weekly
    • 78 Metascore
    • 75 Critic Score
    If some of the missions seem repetitive, others stand out, like the one that has you confiscating copies of a particularly violent videogame (wink, wink) corrputing Springfield's youth. [5 Sept 2003, p.L2T 22]
    • Entertainment Weekly
    • 66 Metascore
    • 75 Critic Score
    Long on innovation, the game is unfortunately quite short in playing time. [7 Mar 2003, p.79]
    • Entertainment Weekly
    • 87 Metascore
    • 75 Critic Score
    For the most part, this game plays like a kid's TV show with buttons: albeit one that is finely crafted and colorfully animated. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 80 Metascore
    • 75 Critic Score
    An excellent first installment that offers gaming's best surfing experience. [4 Oct 2002, p.158]
    • Entertainment Weekly
    • 65 Metascore
    • 75 Critic Score
    Wants to be so many different games that it doesn't excel at any one of them. [13 June 2003]
    • Entertainment Weekly
    • 62 Metascore
    • 75 Critic Score
    Delivers on the street but stumbles on the hoops. [6 Sept 2002, p.89]
    • Entertainment Weekly
    • 78 Metascore
    • 67 Critic Score
    For the ultimate in ego gratification (yours), MLB 2005 lets you use an Eye-Toy to digitally paste your face onto the body of a young rookie. [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 88 Metascore
    • 67 Critic Score
    A great looking game that isn't very deep. [19 Apr 2002, p.75]
    • Entertainment Weekly
    • 71 Metascore
    • 67 Critic Score
    Loaded with risque puns and kid-friendly hip-hop slang, TJ&E is fun - but forgettable fun. [1 Nov 2002, p.77]
    • Entertainment Weekly
    • 71 Metascore
    • 67 Critic Score
    Ultimately devolves into the same hack-and-slash tedium seen in the old Sega Genesis games that inspired it. [10 Jan 2003, p.77]
    • Entertainment Weekly
    • 75 Metascore
    • 67 Critic Score
    Unreal II, for all its technical pizzazz, lacks a similar let's-pile-on-the-scares inventiveness... Awakening, we have to say, is anything but. [28 Feb 2003, p.86]
    • Entertainment Weekly
    • 64 Metascore
    • 67 Critic Score
    Console gamers may find its weak graphics and extreme slowness torturous. [20 Sept 2002]
    • Entertainment Weekly
    • 70 Metascore
    • 67 Critic Score
    The formula is getting just a little stale. [29 Nov 2002, p.114]
    • Entertainment Weekly
    • 79 Metascore
    • 67 Critic Score
    While Battle does a serviceable job of distilling the requisite commands into an intuitive sequence of button taps on the controller, it doesn't come close to the convenience of the tried-and-true keyboard and mouse combination. Playing on the 360 feels like flying an airplane using only the ''cabin lights off'' switch.
    • 90 Metascore
    • 67 Critic Score
    While the environments are beautiful, the hackneyed time-travel story line feels shoehorned into the experience... [which] ends up feeling a bit half-baked. [4 Oct 2002, p.158]
    • Entertainment Weekly
    • 74 Metascore
    • 67 Critic Score
    We have to deduct points for the game's flaccid fighting engine, which looks awfully similar to "Ready to Rumble Boxing" and becomes repetitive after about three bouts. [15 Nov 2002, p.144]
    • Entertainment Weekly
    • 73 Metascore
    • 67 Critic Score
    Offers a glimpse of brilliance...but lacks the magic that made the original Genesis classic a Mario-worthy masterpiece. [15 March 2002, p.79]
    • Entertainment Weekly
    • 88 Metascore
    • 67 Critic Score
    While the environments are beautiful, the hackneyed time-travel story line feels shoehorned into the experience... [which] ends up feeling a bit half-baked. [4 Oct 2002, p.158]
    • Entertainment Weekly
    • 74 Metascore
    • 67 Critic Score
    We have to deduct points for the game's flaccid fighting engine, which looks awfully similar to "Ready to Rumble Boxing" and becomes repetitive after about three bouts. [15 Nov 2002, p.144]
    • Entertainment Weekly
    • 88 Metascore
    • 67 Critic Score
    While the environments are beautiful, the hackneyed time-travel story line feels shoehorned into the experience... [which] ends up feeling a bit half-baked. [4 Oct 2002, p.158]
    • Entertainment Weekly
    • 70 Metascore
    • 67 Critic Score
    May not be too deep, but it's relatively easy to play. [4 Oct 2002, p.158]
    • Entertainment Weekly