For 266 reviews, this publication has graded:
-
54% higher than the average critic
-
5% same as the average critic
-
41% lower than the average critic
On average, this publication grades 3 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: |
Critic Score
100
|
|---|---|
| Lowest review score: |
Critic Score
16
|
Score distribution:
-
Positive: 195 out of 266
-
Mixed: 44 out of 266
-
Negative: 27 out of 266
266
game reviews
- By critic score
-
-
Critic Score 100
The force is strong with this one. [24 May 2002, p.98] -
-
-
Critic Score 100
Such forward-thinking ideas have paid off royally: This Prince is a worthy heir to the best videogame throne. [19 Dec 2003, p.L2T 20] -
-
-
Critic Score 100
Such forward-thinking ideas have paid off royally: This Prince is a worthy heir to the best videogame throne. [19 Dec 2003, p.L2T 20] -
-
-
Critic Score 100
Adding a mind-boggling level of depth is the Owner Mode, which lets you negotiate salaries, build a stadium, and - for the detail obsessed - even set prices at the concession stands. [5 Sept 2003, p. L2T 22] -
-
-
Critic Score 100
Adding a mind-boggling level of depth is the Owner Mode, which lets you negotiate salaries, build a stadium, and - for the detail obsessed - even set prices at the concession stands. [5 Sept 2003, p. L2T 22] -
-
-
Critic Score 100
With seemingly countless missions, weapons, and strategies, Soul Calibur II is the latest and greatest contender in the arena of thumb-numbing fighting. [5 Sept 2003, p.L2T 22] -
-
-
Critic Score 100
All that smooth music, along with the "Uber" and "Super Uber" combo tricks, will have you stumbling away from the console at 4 a.m., your fingers aching and your voice hoarse. [17 Oct 2003, p.L2T 20] -
-
-
Critic Score 100
The best superhero-themed game to ever crash through the screen of your PC. [10 May 2002, p.84] -
-
-
Critic Score 100
The stealth element, which was the source of much frustration, has undergone a total overhaul: Virtually every one of the game's 40 missions can be accomplished using guile (instead of brute force). [11 Oct 2002, p.85] -
-
-
Critic Score 100
With its streamlined interface and modern makeover, AoM is itself a mythical beast: a sequel that's simultaneously deeper and more accessible than its predecessor. [10 Jan 2003, p.76] -
-
-
Critic Score 100
There's no story line, but Burnout 2 is one of those games that's actually better for the lack of it. [28 July 2003, p.82] -
-
-
Critic Score 100
Helicopters make traversing the 13-section city a breeze, and there is a superb collection of motorcycles for Vercetti to fire an Uzi from. [1 Nov 2002, p.76] -
-
-
Critic Score 100
It's the most surprising, and visionary, action-adventure game of the summer. [Fall 2002, p.145] -
-
-
Critic Score 100
With Hollywood-level grandeur and an epic story line involving four races, the single-player game alone would earn a high grade. [2 Aug 2002, p.77] -
-
-
Critic Score 100
Seamless play and staggering detail make this quite possibly the most ambitious online action game to date. [13 June 2003, p.105] -
-
-
Critic Score 100
The incredible online experience surely delivers. [11 Oct 2002, p.86] -
-
-
Critic Score 100
In the latest edition, crushing those 500-foot homers is still possible, but not nearly as fun as flashing the leather: Even a routine double play is elevated into breathtaking spectacle. [2 May 2003, p.79] -
-
-
Critic Score 100
Offers subplots and jokes galore, and a nuevo-punk soundtrack with some hip-hop flair. [21 Nov 2003, p.L2T 46] -
-
-
Critic Score 100
The combo of racing and combat is brilliantly addictive. [17 Sept 2004, p.25] -
-
-
Critic Score 100
It’s just so damned big. That’s what you’ll say after playing Oblivion for more than an hour. Or, for that matter, 50 hours. -
-
-
Critic Score 100
It’s just so damned big. That’s what you’ll say after playing Oblivion for more than an hour. Or, for that matter, 50 hours. -
-
-
Critic Score 100
We'll just come out and say it: Gears of War is better than "Halo"... It's a fantastic-looking, riveting, fire-first-ask-questions-never third-person shooter that manages to show you things that you've never seen before on a console. -
-
-
Critic Score 100
Since varying gems possess different powers, this "Tetris"-inspired game requires more foresight than its predecessor. [24 Jan 2003, p.107] -
-
-
Critic Score 100
Sorry, shining a flashlight is about as effective as garlic against Dracula. [17 Oct 2003, p.L2T 20] -
-
-
-
Critic Score 100
There's no story line, but Burnout 2 is one of those games that's actually better for the lack of it. [28 July 2003, p.82] -
-
-
Critic Score 100
Such forward-thinking ideas have paid off royally: This Prince is a worthy heir to the best videogame throne. [19 Dec 2003, p.L2T 20] -
-
-
Critic Score 100
In the latest edition, crushing those 500-foot homers is still possible, but not nearly as fun as flashing the leather: Even a routine double play is elevated into breathtaking spectacle. [2 May 2003, p.79] -
-
-
Critic Score 100
Adding a mind-boggling level of depth is the Owner Mode, which lets you negotiate salaries, build a stadium, and - for the detail obsessed - even set prices at the concession stands. [5 Sept 2003, p. L2T 22] -
-
-
Critic Score 100
Watching one of your GIs fall to a single bullet provides a harrowing exclamation point to FSW's immersive thrills. [18 June 2004, p.L2T 20] -