Entertainment Weekly's Scores

For 266 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 The Legend of Zelda: The Wind Waker
Lowest review score: 16 Superman: The Man of Steel
Score distribution:
  1. Negative: 27 out of 266
266 game reviews
    • 89 Metascore
    • 100 Critic Score
    The force is strong with this one. [24 May 2002, p.98]
    • Entertainment Weekly
    • 89 Metascore
    • 100 Critic Score
    Such forward-thinking ideas have paid off royally: This Prince is a worthy heir to the best videogame throne. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    Such forward-thinking ideas have paid off royally: This Prince is a worthy heir to the best videogame throne. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 94 Metascore
    • 100 Critic Score
    Adding a mind-boggling level of depth is the Owner Mode, which lets you negotiate salaries, build a stadium, and - for the detail obsessed - even set prices at the concession stands. [5 Sept 2003, p. L2T 22]
    • Entertainment Weekly
    • 91 Metascore
    • 100 Critic Score
    Adding a mind-boggling level of depth is the Owner Mode, which lets you negotiate salaries, build a stadium, and - for the detail obsessed - even set prices at the concession stands. [5 Sept 2003, p. L2T 22]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    With seemingly countless missions, weapons, and strategies, Soul Calibur II is the latest and greatest contender in the arena of thumb-numbing fighting. [5 Sept 2003, p.L2T 22]
    • Entertainment Weekly
    • 93 Metascore
    • 100 Critic Score
    All that smooth music, along with the "Uber" and "Super Uber" combo tricks, will have you stumbling away from the console at 4 a.m., your fingers aching and your voice hoarse. [17 Oct 2003, p.L2T 20]
    • Entertainment Weekly
    • 90 Metascore
    • 100 Critic Score
    The best superhero-themed game to ever crash through the screen of your PC. [10 May 2002, p.84]
    • Entertainment Weekly
    • 91 Metascore
    • 100 Critic Score
    The stealth element, which was the source of much frustration, has undergone a total overhaul: Virtually every one of the game's 40 missions can be accomplished using guile (instead of brute force). [11 Oct 2002, p.85]
    • Entertainment Weekly
    • 89 Metascore
    • 100 Critic Score
    With its streamlined interface and modern makeover, AoM is itself a mythical beast: a sequel that's simultaneously deeper and more accessible than its predecessor. [10 Jan 2003, p.76]
    • Entertainment Weekly
    • 86 Metascore
    • 100 Critic Score
    There's no story line, but Burnout 2 is one of those games that's actually better for the lack of it. [28 July 2003, p.82]
    • Entertainment Weekly
    • 95 Metascore
    • 100 Critic Score
    Helicopters make traversing the 13-section city a breeze, and there is a superb collection of motorcycles for Vercetti to fire an Uzi from. [1 Nov 2002, p.76]
    • Entertainment Weekly
    • 80 Metascore
    • 100 Critic Score
    It's the most surprising, and visionary, action-adventure game of the summer. [Fall 2002, p.145]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    With Hollywood-level grandeur and an epic story line involving four races, the single-player game alone would earn a high grade. [2 Aug 2002, p.77]
    • Entertainment Weekly
    • 81 Metascore
    • 100 Critic Score
    Seamless play and staggering detail make this quite possibly the most ambitious online action game to date. [13 June 2003, p.105]
    • Entertainment Weekly
    • 89 Metascore
    • 100 Critic Score
    The incredible online experience surely delivers. [11 Oct 2002, p.86]
    • Entertainment Weekly
    • 87 Metascore
    • 100 Critic Score
    In the latest edition, crushing those 500-foot homers is still possible, but not nearly as fun as flashing the leather: Even a routine double play is elevated into breathtaking spectacle. [2 May 2003, p.79]
    • Entertainment Weekly
    • 90 Metascore
    • 100 Critic Score
    Offers subplots and jokes galore, and a nuevo-punk soundtrack with some hip-hop flair. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 93 Metascore
    • 100 Critic Score
    The combo of racing and combat is brilliantly addictive. [17 Sept 2004, p.25]
    • Entertainment Weekly
    • 94 Metascore
    • 100 Critic Score
    It’s just so damned big. That’s what you’ll say after playing Oblivion for more than an hour. Or, for that matter, 50 hours.
    • 94 Metascore
    • 100 Critic Score
    It’s just so damned big. That’s what you’ll say after playing Oblivion for more than an hour. Or, for that matter, 50 hours.
    • 94 Metascore
    • 100 Critic Score
    We'll just come out and say it: Gears of War is better than "Halo"... It's a fantastic-looking, riveting, fire-first-ask-questions-never third-person shooter that manages to show you things that you've never seen before on a console.
    • 83 Metascore
    • 100 Critic Score
    Since varying gems possess different powers, this "Tetris"-inspired game requires more foresight than its predecessor. [24 Jan 2003, p.107]
    • Entertainment Weekly
    • 83 Metascore
    • 100 Critic Score
    Sorry, shining a flashlight is about as effective as garlic against Dracula. [17 Oct 2003, p.L2T 20]
    • Entertainment Weekly
    • 93 Metascore
    • 100 Critic Score
    Wickedly ingenious. [29 Nov 2002, p.114]
    • Entertainment Weekly
    • 88 Metascore
    • 100 Critic Score
    There's no story line, but Burnout 2 is one of those games that's actually better for the lack of it. [28 July 2003, p.82]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    Such forward-thinking ideas have paid off royally: This Prince is a worthy heir to the best videogame throne. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 89 Metascore
    • 100 Critic Score
    In the latest edition, crushing those 500-foot homers is still possible, but not nearly as fun as flashing the leather: Even a routine double play is elevated into breathtaking spectacle. [2 May 2003, p.79]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    Adding a mind-boggling level of depth is the Owner Mode, which lets you negotiate salaries, build a stadium, and - for the detail obsessed - even set prices at the concession stands. [5 Sept 2003, p. L2T 22]
    • Entertainment Weekly
    • 84 Metascore
    • 100 Critic Score
    Watching one of your GIs fall to a single bullet provides a harrowing exclamation point to FSW's immersive thrills. [18 June 2004, p.L2T 20]
    • Entertainment Weekly