Entertainment Weekly's Scores

For 266 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Super Puzzle Fighter II
Lowest review score: 16 Superman: The Man of Steel
Score distribution:
  1. Negative: 27 out of 266
266 game reviews
    • 58 Metascore
    • 50 Critic Score
    If only the designers had spent as much time on the gameplay as they did on rendering the abundant female anatomy. [18 Oct 2002, p.124]
    • Entertainment Weekly
    • 58 Metascore
    • 42 Critic Score
    More puzzling are the physics of Sweet Cheeks' attire: If she's wearing a thong, what could possibly be holding up her suspenders? [29 Nov 2002, p.113]
    • Entertainment Weekly
    • 58 Metascore
    • 42 Critic Score
    The pacing is sluggish, the gameplay irritating, and ultimately it feels like Wolverine is exacting revenge on the wrong person: the player. [2 May 2003, p.79]
    • Entertainment Weekly
    • 57 Metascore
    • 58 Critic Score
    After an hour or two of Total Destruction button-mashing, you'll be ready to move on to "Q-Bert."
    • 56 Metascore
    • 42 Critic Score
    The game's biggest problem is the annoyingly sluggish controls used to navigate your jeep about the various landscapes. [15 Nov 2002, p.144]
    • Entertainment Weekly
    • 54 Metascore
    • 42 Critic Score
    The game's biggest problem is the annoyingly sluggish controls used to navigate your jeep about the various landscapes. [15 Nov 2002, p.144]
    • Entertainment Weekly
    • 54 Metascore
    • 42 Critic Score
    More puzzling are the physics of Sweet Cheeks' attire: If she's wearing a thong, what could possibly be holding up her suspenders? [29 Nov 2002, p.113]
    • Entertainment Weekly
    • 54 Metascore
    • 42 Critic Score
    The game's biggest problem is the annoyingly sluggish controls used to navigate your jeep about the various landscapes. [15 Nov 2002, p.144]
    • Entertainment Weekly
    • 54 Metascore
    • 42 Critic Score
    Disastrously shallow... The minority here is the few fans who will actually finish the game. [10 Jan 2003, p.77]
    • Entertainment Weekly
    • 53 Metascore
    • 42 Critic Score
    Horrendous artificial intelligence makes the hordes of enemies act more like automatons on the fritz than menacing bloodsuckers. [13 Sept 2002, p.159]
    • Entertainment Weekly
    • 53 Metascore
    • 75 Critic Score
    The excitement sometimes flags, but with combatants this bootylicious, who cares? [19 Mar 2004, p.L2T 14]
    • Entertainment Weekly
    • 53 Metascore
    • 42 Critic Score
    Could have been a conspiratorial mind-bender like "The Thing"; instead, it's a pretty, empty third-person shooter (which, like "Superman," suffers from a slipshod control interface and horrible camera placement). [4 Oct 2002, p.157]
    • Entertainment Weekly
    • 53 Metascore
    • 42 Critic Score
    Disastrously shallow... The minority here is the few fans who will actually finish the game. [10 Jan 2003, p.77]
    • Entertainment Weekly
    • 52 Metascore
    • 33 Critic Score
    At times, maneuvering Lara is like steering a battered shopping cart; Lara often takes a half second to react to commands. [18 July 2003, p.82]
    • Entertainment Weekly
    • 51 Metascore
    • 58 Critic Score
    After an hour or two of Total Destruction button-mashing, you'll be ready to move on to "Q-Bert."
    • 51 Metascore
    • 58 Critic Score
    Most of these minigames are fun and challenging, but the lack of a plot can leave you wondering just where you're going with the gameplay — and some become insanely hard after a couple starter rounds.
    • 50 Metascore
    • 42 Critic Score
    Disastrously shallow... The minority here is the few fans who will actually finish the game. [10 Jan 2003, p.77]
    • Entertainment Weekly
    • 50 Metascore
    • 58 Critic Score
    xXx
    Its uninspired gameplay is capable of inducing a few ZZZs. [16 Sept 2002, p.159]
    • Entertainment Weekly
    • 50 Metascore
    • 33 Critic Score
    It quickly devolves into an old-school side-scroller in which mashing one button constitutes hand-to-hand combat with Bullseye and Co. [7 Mar 2003, p.79]
    • Entertainment Weekly
    • 49 Metascore
    • 33 Critic Score
    At times, maneuvering Lara is like steering a battered shopping cart; Lara often takes a half second to react to commands. [18 July 2003, p.82]
    • Entertainment Weekly
    • 49 Metascore
    • 25 Critic Score
    Suffers from mostly drab visuals, poor animation, and a level design that might have looked good in King Tut's day. [27 Sept 2002]
    • Entertainment Weekly
    • 49 Metascore
    • 42 Critic Score
    Horrendous artificial intelligence makes the hordes of enemies act more like automatons on the fritz than menacing bloodsuckers. [13 Sept 2002, p.159]
    • Entertainment Weekly
    • 47 Metascore
    • 25 Critic Score
    Suffers from mostly drab visuals, poor animation, and a level design that might have looked good in King Tut's day. [27 Sept 2002]
    • Entertainment Weekly
    • 44 Metascore
    • 16 Critic Score
    Superman's flying speed is disappointingly slower than a speeding bullet. When it comes to thrills, this title is strictly smallville. [29 Nov 2002, p.114]
    • Entertainment Weekly
    • 44 Metascore
    • 91 Critic Score
    The virtual Slayer actually looks, moves, and grunts like the real Ms. Summers. Coolest feature: the ability to kill vamps by demolishing rooftops to let the sun shine in. [18 July 2003, p.83]
    • Entertainment Weekly
    • 43 Metascore
    • 58 Critic Score
    Not quite the challenge hardcore gamers or fans of the show are looking for. [20 Sept 2002, p.159)
    • Entertainment Weekly