Eurogamer Germany's Scores

  • Games
For 683 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Memoria
Lowest review score: 0 RollerCoaster Tycoon 4 Mobile
Score distribution:
  1. Negative: 63 out of 683
683 game reviews
    • 86 Metascore
    • 70 Critic Score
    It might sound a bit more harsh than the game deserves, but sometimes you have to call the developers out when a game suffers under ill-advised direction. Thanks to the beautiful and richly filled houses and some really great characters, Luigi's Mansion qualifies as a really good game. It's just not the fantastic one it could have been.
    • 84 Metascore
    • 70 Critic Score
    Non-stop brawling, neon lights and bouncer-marsupials.
    • 84 Metascore
    • 70 Critic Score
    You are not Columbo with muscles nor are you Sherlock in a pelt. You're a charismatic version of Chazz Palminteri dropping the coffee mug at the end of The Usual Suspects.
    • 84 Metascore
    • 70 Critic Score
    It's just so charmingly old-fashioned that you cannot really fault it for its slight problems.
    • 83 Metascore
    • 70 Critic Score
    There's nothing wrong with the design of the levels or the gameplay in and of themselves. It's just that OMD!2 feels more like a sizeable update complete with co-op integration. It is a good game, though, which manages to best its predecessor. Soloing veterans of that game should think very hard if the amendments are enough to buy this sequel at launch.
    • 83 Metascore
    • 70 Critic Score
    It's a lot of fun for a considerable amount of time – until you hit that skill-ceiling and wish there was something more to strive for than a place on the leaderboards. Still, with every single go being very short indeed, Vlambeer's newest game is perfect for short bursts where ever you have to kill a few minutes.
    • 83 Metascore
    • 70 Critic Score
    For years, Dust: An Elysian Tail will be a testament to what one person is able to create. But it also shows how problems in a game can sometimes be missed by the creator as well as the players.
    • 82 Metascore
    • 70 Critic Score
    PES 2015 just lives and breathes Soccer. After years of decent iteration on the series' core tenets, I almost didn't expect something as impressive as this. That being said, it's just a crying shame Konami seemingly insists on confirming every single stereotype one might have had when it comes to the pathologically shaky online aspect.
    • 82 Metascore
    • 70 Critic Score
    While this is still expertly made and well worth the time and money, really relevant information regarding the murders was few and far between. You don't feel like Bigby is running the investigation, he's hopelessly trailing behind for the third consecutive episode.
    • 81 Metascore
    • 70 Critic Score
    There is a lot of good to be found in Alien Isolation. In the end, this one is just one good writer and five levels less away from being a true classic.
    • 81 Metascore
    • 70 Critic Score
    It's not easy to score Kentucky Route Zero's first act. It's not an isolated product, as it sees itself as exposition to a much bigger narrative. Even though it succeeds marvelously in opening up the game, we don't know anything about where this "Lost Highway" will take us. Who didn't fall in love with this on first sight, should rather wait for the next few acts to come around before he decides if this is something for him. If you did though, get it. It may not have a lot of gameplay substance, but its atmosphere will suck you in quite like nothing else.
    • 81 Metascore
    • 70 Critic Score
    This still is a seasoned and distinct piece of rpg. But between the slow start, the often slumberous and drawn out palaver and some redundant carrot-dangling in the main quest, this clearly is the weakest entry in the acclaimed series.
    • 81 Metascore
    • 70 Critic Score
    It's a dialogue-heavy, but ultimately solid bridging episode that's probably going to be compared to the fourth part of season one, when it's all said and done. You get the feeling it's only about to really get started now.
    • 81 Metascore
    • 70 Critic Score
    Sadly, this is the second-best way to experience part 2 and 3 of the franchise. As an idea for a 'satellite-game' to the home edition, leaving out Peace Walker from the Vita-collection was hardly a stroke of genius. For the moment it seems that the series should stay where it calls home: On a enormous widescreen, support by a gigantic sound-system.
    • 81 Metascore
    • 60 Critic Score
    If you were to ask me if you should play Skulls of the Shogun, I'd first go ahead and give you a list of better titles in a similar vein. If you're already past the Advance Wars', Fire Emblems and Valkyria Chronicles', this is well worth a look. It's just not all that memorable.
    • 81 Metascore
    • 70 Critic Score
    Structurally and narratively I wish the developers had had shown more courage. But this kind of thing can happen, I guess, if you concentrate on getting your core mechanics spot on as much as United Front did. More of a rigidly controlled experience than a real sandbox, you can't help but notice that this type of game is not what it once was: Once open-world games were the fresh-faced poster boys of interactivity and do-as-you-please attitude. Now they're becoming more and more stale and antiseptic environments. It's not Sleeping Dogs' fault alone, and the game does impress at least mechanically most of the time, but it never manages to surprise.
    • 81 Metascore
    • 60 Critic Score
    The multiplayer is the true heart of this game and offers a ton of strategically challenging missions. If you don´t care about the campaign, love to play online against others and can accept quite a few issues concerning comfort and gamesystem, than this highly tactical game could still offer something for you.
    • 80 Metascore
    • 70 Critic Score
    Never once does Watch Dogs raise a finger to show the rest of the world which way to take the genre. Instead, it is somewhat of a Best-of across a multitude of thematically and systemically similar games. A highly polished, and entertaining, cross-section through all things 'open world'. I'd lie if I said I hadn't gotten a few really satisfied sighs out of it. But sometimes that's just not enough.
    • 80 Metascore
    • 70 Critic Score
    This could have been so much more than a Contra with a rewind feature, but Super Time Force doesn't always manage to fulfill its potential.
    • 80 Metascore
    • 60 Critic Score
    In terms of playability, then, The Puppeteer is a disappointment, too much in love with its own design. Had it not strangled the experience with an unbearably high number of cut-scenes, Sony might have actually had the chance to develop the core gameplay in a way to make this adventure worthwhile. It's a game with skewed priorities. It looks great, has loads of personality, but this close to Rayman Legends, which married its elements so perfectly, I cannot recommend Kutaro's tale wholeheartedly.
    • 80 Metascore
    • 70 Critic Score
    It's not quite what Kirby deserved. But Triple Deluxe is still well worth the two or three carelessly entertained afternoons between feathery clouds and cotton candy.
    • 80 Metascore
    • 70 Critic Score
    Age of Wonders 3 knows the ropes, so much is clear. But as soon as you get a grip on the clever AI, you'll notice this game might be looking in Civilization's direction – much too often for me to believe that's not what it wants to be – but it never really reaches those heights.
    • 80 Metascore
    • 70 Critic Score
    Moving about the impressive cityscape with the help of your miracle powers is a boon. But Second Son is lacking in plot, characters and worthwhile side missions, to be something genuinely impressive. Instead, it's a bit too content to tread well-known paths.
    • 80 Metascore
    • 70 Critic Score
    Proteus' metaphor for life is a more lonely one than Journey's and I did miss the more personal note of thatgamecompany's title. Also, the static movement hinders immersion a bit, you don't really feel like you're moving an entity through this sprawling three-and-a-half-bit world. Still, this is worthwhile for one or two goes. Games like Proteus are important – if only to show us how ridiculously reliant we are on genre denominations and categories. Or, to quote the great Frank Zappa, 'without deviation from the norm, progress is not possible'.
    • 80 Metascore
    • 70 Critic Score
    Great level design and brilliant dialogue in the second act have you thrilled for the resolution of this well crafted DLC. But that's where Levine overdoes it a bit. It feels forced in a way, as the steps he has to take to get us there, aren't too believable. In some ways he even takes away some of the first Bioshock's magic in the process, which leaves a bad taste in my mouth.
    • 80 Metascore
    • 70 Critic Score
    Where Fallblox was a step forward, Pullblox World takes one to the side, once again tipping its hat to a simple but entertaining core mechanic.
    • 79 Metascore
    • 70 Critic Score
    Maybe the games' designers will clear up upcoming tracks from some of the visual ballast to take out some of the hecticness of some races and maybe even shorten the almost painfully long loading times. The basics are there, to be sure, to dub the astonishingly good looking WipEout 2048 as racing fans' first choice when the Vita launches on February 22nd.
    • 79 Metascore
    • 60 Critic Score
    It's a shame that in the end, it's quite apparent that this project started as a tech-demo. As much as the bitter-sweet music and the story of an orphaned boy, his dead mother and a king that never seems to finish what he started try to get an emotional reaction out of you, it always stays a mess of themes and symbolism. If it had something to say, the message somehow got lost under a heap of its own metaphors. If your heart burns mainly for artistic visuals, though, this graphically visionary little game has a lot to offer.
    • 79 Metascore
    • 70 Critic Score
    The campaign has some weaknesses pertaining to the story and the maps, which are a bit too small for their own good. Also, I would have liked a few more clever kills and more options to follow through on my insidious plans. All in all, though, this is a typical Hitman game with quite some technical chops and solid gameplay.
    • 79 Metascore
    • 70 Critic Score
    Gameplay-wise Call of Juarez: Gunslinger doesn't do too much different from all the other shooters, but the way Silas' memories shape the campaign gives it a really fresh feel. It really elevates an okay and arcadey corridor shooter to a fascinatingly told western-adventure, that has Fans of John Ford and Sergio Leone fork over the 15 bucks without hesitation.
    • 79 Metascore
    • 70 Critic Score
    Turns out, RE4 is not a timeless classic, then, but it's a classic nonetheless. And as such you shout, by all means, have played it at least once in your life. The closer to release you did that, the better. But for a mere 20 Bucks you can hardly go wrong in 2014, as well.
    • 79 Metascore
    • 60 Critic Score
    I do agree that the biggest horror is the one you cannot see. But that's not the same as making essential puzzle pieces hardly distinguishable.
    • 79 Metascore
    • 70 Critic Score
    It's a shame then, that the beginning section gets way too tedious after the first few tries and the fights are a bit bothersome. Also, the story mode needs to be implemented better, so that you don't have to literally search for it for hours on end. There's really only two ways your first contact with Don't Starve will turn out: Either you really enjoy it for a bit, just to drop it like a hot potato pretty suddenly – or you totally get absorbed in this for quite some time, looking under each and every stone, reading up on the mysteries and workings on forums and so on. As it stands, I see the majority of players in the first camp.
    • 79 Metascore
    • 60 Critic Score
    Scram Kitty and his buddy on rails is a decent, but ultimately disappointing experience, that almost had me break my Wii-Tablet over my knee.
    • 79 Metascore
    • 70 Critic Score
    Curiously, this offers about the same value as the recently published Stadium, but costs about twice as much.It's not exactly worse than that one, but, crucially, by far not as good a deal.
    • 78 Metascore
    • 70 Critic Score
    This still is Baldur's Gate and even in this version it remains a highly worthwhile experience, especially when it comes to party dynamics, lore and the tactical fighting system, even if it sometimes comes across as a bit too reliant dice throws. It is still a big pleasure for anyone who likes their RPGs big, challenging and most of all classical in their setting. Which again brings me to the squandered potential of this re-release. They could have made something really brave and interesting with this. They didn't. So, even when this runs in a more stable manner than it does now, this hardly becomes an essential release.
    • 78 Metascore
    • 60 Critic Score
    You have to have some interest in speedruns and an affinity for dexterity games from the first-person perspective with a Quake-like pace. Then you might love it, even though you still have to look past an overly obscure level-design.
    • 78 Metascore
    • 70 Critic Score
    All in all, the port is well executed and especially Snake never looked better. But that is hardly a good enough reason for veterans of MGS 3: Subsistence to return to the jungle.
    • 78 Metascore
    • 70 Critic Score
    You get a good amount of gaming for little money and you will feel like a happy kid for a while with MotorStorm RC. In the end it´s the completely missing online modes which keep it from higher praise.
    • 78 Metascore
    • 70 Critic Score
    It might be lacking in structure and its online systems seem ancient. As a golf game, though, Mario Golf World Tour is solid beyond any doubt. Its inner mechanics just are some of the best in the genre.
    • 78 Metascore
    • 70 Critic Score
    Don't Starve can be a real pain. But if you know what you're getting yourself into, you'll not regret answering the call of this cute, but somehow distressingly terrifying wild.
    • 78 Metascore
    • 70 Critic Score
    As much as Disgaea 3 can get along on the qualities of the original and of course still is a good game: you just can´t help the feeling, that the Vita should instead have deserved the fourth release of the franchise.
    • 78 Metascore
    • 70 Critic Score
    Telltale has a way with words, its authors consistently producing quite powerful stuff. It might well be that they still manage to turn this season into something special with the final episode. I just wish they had sealed the deal sooner by finding a consistent theme to the season and making the narrative less incidental.
    • 78 Metascore
    • 70 Critic Score
    In spite of all the youtube-nonsense and the useless frame of a story, Grid feels like a game from another time. It just didn't really evolve all that much from its predecessor, which fit its era much better. The generation was still young back then, but today, Grid 2 has to ask itself, where its place should be, between Shift 2, Forza, Most Wanted, Hot Pursuit, Gran Turismo, iRacing and all the other ones. This field of gaming has great titles for every type of player and the high quality that's on display all throughout Grid 2 has become sort of the bottom line expectation.
    • 78 Metascore
    • 70 Critic Score
    Nothing on offer here is bad per se. It is very competent in all of the disciplines you'd expect a title with this pedigree to be competent in. But somewhere along the fast track into store shelves Mario's magic got lost. Coming out shortly after the much fresher and more inventive 3D Land didn't do it any favors. And as a successor, six years after the first NSMB, these little updates don't do enough to justify the '2' in the title. This might just be the first Mario game that has you playing it mostly because of twenty year old automatisms.
    • 78 Metascore
    • 70 Critic Score
    Even though this sticks close to Dead Space's horror roots in structure and pacing, the last two games were much more threatening, horrifying and memorable. That being said, Visceral hasn't really done anything wrong, except trying to blow up their game to bigger proportions than its initial idea was ever meant to. Consequently, Dead Space 3 can't help but feel stretched. By now, you know the tricks too well, as to be blown away by one or two sound upgrades. (…) Still, this is a competent and at times outright glorious game.
    • 77 Metascore
    • 70 Critic Score
    Crimes and Punishment is not the sort of adventure where you jam-pack your inventory with random items and boredly click away window after window of borderline meaningless dialog. It's a real detective game – the video game equivalent of a crime novel, suspenseful, but ultimately undemanding.
    • 77 Metascore
    • 70 Critic Score
    So again, there's a solid engine at work under the hood of this one, but it still gives you lots of opportunity to get really angry at it at the same time.
    • 77 Metascore
    • 70 Critic Score
    Our enthusiasm is only held back by the dozy and overpowered RAAM, who has nothing to add to the formula, but instead strips away most of what is good about Gears. But not to worry, his part is over quickly and then it´s back to the familiar role in some fresh surroundings.
    • 77 Metascore
    • 70 Critic Score
    Anomaly 2 is a fresh coat of paint on the tower defense genre without being all too new or disruptive at the same time. It's a well done and refined version of what came before, adding a multiplayer mode. If part one was to your liking, you're not doing anything wrong with this.
    • 77 Metascore
    • 70 Critic Score
    Van Helsing 2 is a charming and solid piece of hack and slash, spiced with interesting gimmicks and a good dose of humor.
    • 77 Metascore
    • 70 Critic Score
    Until Kid Icarus Uprising is released, checking out this remake on the 3DS is well worth your time.
    • 77 Metascore
    • 70 Critic Score
    The Knife of Dunwall is a good, solid DLC, that strives to give you more of what made the main game something special. This only serves to show that Arkane can trust in the base mechanics they thought up for Dishonored. It's just a shame it only really gets going soon before the credits roll, so make sure you're prepared to pay up for a follow up to this.
    • 77 Metascore
    • 70 Critic Score
    This is a solid version that's well worth the download for Xbox live gold members. Compared to the PC game it lacks too many features, though, and technologically it is far behind as well.
    • 77 Metascore
    • 70 Critic Score
    The meager eight stages are fun, but leave you very abruptly stranded at the end-credits and wishing for more areas, Bossfights and especially many more weapons.
    • 77 Metascore
    • 70 Critic Score
    Even if the premise is not as self-contained as it should be and the basic design not as fascinating, as in the game that helped Swifts rise to fame: Friend of Portal-esque puzzles will find enough to do for two long afternoons - and at a reasonable price point, too.
    • 77 Metascore
    • 70 Critic Score
    Rocksmith's European version is an improvement over the original but the ingenious concept still leaves some things to be desired. The idea is there, the tech works. Now it's up to future versions to serve guitar prospects the freedoms to choose how they play the game and to ditch the automatically adjusting difficulty.
    • 77 Metascore
    • 70 Critic Score
    The gameplay really is to be commended, even though in aiming for the mass market, musically, Fantasia loses a bit of its soul.
    • 77 Metascore
    • 70 Critic Score
    ZombiU is hardly everything it could have been. But it has to be commended for not reducing its gameplay to a handful of technical gimmicks. Its ideas are brave and while they tend to alternately make you love and hate the game, in the end they still make ZombiU a tense and worthwhile affair.
    • 77 Metascore
    • 60 Critic Score
    If you really liked the main game, this is well worth a look. Just don't expect the story to do anything interesting with the characters.
    • 77 Metascore
    • 70 Critic Score
    A nicely dressed game with a fun combat system, which also lets its Asian grinder-roots shine through. Especially during the quests they should have mustered more courage to try something new. There is fun to be had here, but you have to know, what you get yourself into.
    • 77 Metascore
    • 60 Critic Score
    The combat can never play out its strengths due to the botched balancing. The same goes for the otherwise solid mechanics behind abilities and crafting. The gameworld is one of the weakest in JRPGs in years, the design was made with child-compatible cosplay in mind and the rest moves through the unhealthy middleground of a genre that still tries to find a way to the future and nowadays celebrates its greatest successes with 2D-touch-titles. Solid maybe. Hardly world-shattering.
    • 76 Metascore
    • 70 Critic Score
    Destiny is a worthwhile distraction, a visually classy playground that regularly manages to entertain for a few hours. But a true calling, it is not.
    • 76 Metascore
    • 70 Critic Score
    This is no revolution for the series, in whatever direction. And with me that's alright, this time at least - and mostly because I largely ignored part 4. It does signify the current struggle of the genre, though. All is well and good, but also a bit boring. Still, I did have quite a bit of fun with DOA 5, especially offline.
    • 76 Metascore
    • 70 Critic Score
    It offers scant few new ideas, but it's a great balance of fighting and puzzling and its humorous story still offers a really breezy diversion for as long as it lasts.
    • 76 Metascore
    • 60 Critic Score
    In spite of all the criticism, Legacy of Romulus is a step in the right direction for Star Trek Online. It's just a very short one.
    • 76 Metascore
    • 60 Critic Score
    What Twisted Metal needed was more development-time. More ways to interact with what the maps have to offer, better net code and more intuitive controls could have put this in a very different light.
    • 76 Metascore
    • 70 Critic Score
    The Vita desperately needs good new games such as Rocketbirds: Hardboiled Chicken. It's not a system seller, but this is solid and stylish side-scrolling action for hardcore players and beginners alike.
    • 76 Metascore
    • 70 Critic Score
    We are deep in fan-service-territory with this one. (…) Y´s Origin is a small nerdy pleasure for everyone who misses the 16-/32-bit era, but does not want to resort to going completely retro.
    • 76 Metascore
    • 70 Critic Score
    Even though it never gives you an adequate feeling of when and from where you are taking damage, you'll end up playing this over and over again. It's a refreshingly undiluted experience.
    • 75 Metascore
    • 70 Critic Score
    Just ignore the uninspired, meaningless and simply unnecessary main character and you´ll find a cute and entertaining puzzle-game, in which it is still up to Rovio and the community to discover the full potential.
    • 75 Metascore
    • 70 Critic Score
    Still you'd have to be pretty cold at heart to not give this charismatic funny vocabulary driven insanity at least a chance. Sure, most of what it does is only funny the first and maybe the second time around. And it is also true that many of the smaller challenges it pits against you aren't interesting (or challenging) at all. But there's also recurring moments of pure comedy gold, when your words prompt characters to do hilarious five-second skits or random items send the scene into a cartoonishly homicidal chain reaction.
    • 75 Metascore
    • 70 Critic Score
    Small problems notwithstanding, Paper Mario: Sticker Star is easy to recommend to any 3DS-User. Just crank up the excellently utilized and in no way distracting 3D and don't expect the role-playing experience earlier games in the series offered and you get a refreshing take on the familiar formula.
    • 75 Metascore
    • 70 Critic Score
    Hohokum is not a game to show this medium a new direction. Instead it points to where gaming came from, promoting a delightfully childish sense of play.
    • 75 Metascore
    • 70 Critic Score
    It's not an easy sell. In terms of gameplay it's two not all-too-long evenings of entertaining mission gameplay plus quite a few hours spent trying to leave a lasting impression on the numerous leaderboards. I don't regret one second I put into this, took it in with a lot of curiosity and wonder. Still, you can't shake the feeling that this would have been served better as part of The Phantom Pain. As a stand alone game, it's hardly essential.
    • 75 Metascore
    • 70 Critic Score
    Blacklight: Retribution is a good, but hardly great multiplayer-shooter. It´s solid entertainment for a while, but does not nothing new, that will knock you of your boots.
    • 75 Metascore
    • 70 Critic Score
    On the one hand, Tiger Woods 13 is a game almost too good for current control methods, on the other hand, a misguided experiment in online monetization. There seems to be a perfect game of golf sitting somewhere in the middle. We'll see if they can find it in 14.
    • 75 Metascore
    • 70 Critic Score
    In the end, for all its faults, this is still an easy to recommend package. 30 Euros for two very competent games that have aged well and without losing anything of their dashing, boosting and metal-disintegrating fascination.
    • 75 Metascore
    • 60 Critic Score
    It's one of those games with loads of untapped potential, which is how it ultimately traps itself in the shadow of its big role-model. It manages to create an atmosphere on a comparable level of quality, but lacks in finesse of design. You're only a third of you way through this adventure until you hunger for more skills and weapons, and long exhausting marches regularly get in the way of any real adventuring. Still, Anodyne manages to entertain and displays a level of talent which has you wonder what its creators will be up to next.
    • 75 Metascore
    • 60 Critic Score
    I can look at Syndicate from any angle I want: In the end it stays a mediocre, though not entirely charmless Shooter, whose only real redeeming factor is the coop-mode, which also comes off a little bit half-hearted.
    • 74 Metascore
    • 70 Critic Score
    The constant connecting and disconnecting with strangers to my game and all the load times and reset boss fights that came with it, it made this the worst online experience I have ever had.
    • 74 Metascore
    • 70 Critic Score
    Granted, in terms of gameplay there's still really not too much here and I don't think Telltale is about to change that. But if you can live with that, the story will continue to suck you in like little else.
    • 74 Metascore
    • 70 Critic Score
    Those big pixels back then may not be for everybody anymore, but despite their low count, they managed to give every screen its own appeal, style and distinctive character. As good as the story and some of the puzzles still are, this aspect didn’t carry over. The remake is visually completely forgettable.
    • 74 Metascore
    • 70 Critic Score
    There's lots of interesting stories to experience while you clean out your quest log without ever slipping into a routine. It's just a shame the fighting mechanics and the presentation leave a bit to be desired.
    • 74 Metascore
    • 70 Critic Score
    It is a well done, if familiar game. In all its homogeneity with respect to its predecessors, though, Arkham Origins lacks surprise and spark. You'll constantly feel one step ahead of the game.
    • 74 Metascore
    • 70 Critic Score
    Atelier Totori features a few elegant mechanics in combat and framing. (…) Let me put the story this way: If you, unlike me, don´t have to look up, what "Shōjo" means, but instead use it as a positive filter during your search for new anime-stuff, then Atelier Totori is right up your alley.
    • 74 Metascore
    • 70 Critic Score
    Delivering familiar goods is one thing, doing so with a constantly high quality another – but making basically the same game three times in a row is a whole different issue entirely. I won't complain too much, though, I greatly enjoyed the long hours leveling and exploring this revisited universe.
    • 74 Metascore
    • 70 Critic Score
    Even an unconventional title like The Secret World struggles in a market full of great alternatives without those monthly payments.
    • 74 Metascore
    • 70 Critic Score
    When a toothless campaign and the restrictive unlock policy are the only real problems a new Sturmovik has, sim fans know they're not making a mistake in picking this up.
    • 74 Metascore
    • 70 Critic Score
    Until the next real FIFA, this is a well-playing stop-gap that will firmly hold your attention in the run-up to - and for the duration of - the World Cup.
    • 74 Metascore
    • 70 Critic Score
    Tokyo Jungle is a game of many small errors, PS2-level graphics and a fighting system that lacks depth come to mind most prominently. Still, I wouldn't want to miss the experience. Where else can you sent a group of cats with pink beanie hats to fight a towering elephant?
    • 74 Metascore
    • 70 Critic Score
    It's a solid and pretty entertaining Smash Bros. clone with a Sony paintjob, which beyond the obvious similarities to the original even manages to bring some individuality of its own to the table.
    • 74 Metascore
    • 70 Critic Score
    It's easy to pick up and play, the cash shop is non-intrusive and the combat is quite dynamic. It's a solid piece of MMO, easily warranting that client download, maybe you even try out your dungeon master chops in the foundry editor?
    • 73 Metascore
    • 70 Critic Score
    LittleBigPlanet Karting is Sony's equivalent to Mario Kart's Wii-Version. Not bad by any means, but hamstrung by unbalanced extras and an all to conservative driving-model. With some friends, this is still a lot of fun, but special this one ain't.
    • 73 Metascore
    • 70 Critic Score
    As a whole, Dawnguard is either to expensive or too spiritless to really shine, maybe even both. In its best moments, it manages to surpass Skyrim in some disciplines, but it doesn't quite harness all of the potential its fascinating new areas and fractions seem to offer. A good new episode then, but not an essential one.
    • 73 Metascore
    • 70 Critic Score
    More of this quality can't be a bad thing, even though you're not as panicked anymore as you were when the main game came around.
    • 73 Metascore
    • 60 Critic Score
    After an absolutely splendid first half, Hack 'n' Slash suddenly starts to get pretty much impenetrable by Act 4, if you don't know your way around the logic of an algorithm. Right there, in the middle, the game just skips a few steps of badly needed explaining and – at times – just drains all the fun from the proceedings. It's a fascinating peek behind the workings of a game, for sure. It has heart, wits and a good sense of humor, but it will still lose a good amount of its players long before it's over.
    • 73 Metascore
    • 70 Critic Score
    Technical difficulties aside, Telltale delivers good material, even though it doesn't quite match the previous episode.
    • 73 Metascore
    • 70 Critic Score
    Killer Instinct still has it, no doubt about it. On the other hand, six or eight characters respectively is an almost shamefully small amount of content. This is not a debut, but the third game in a series that only brings one new character to the table. So to me, this is clearly a game of two sides, as it even stays pretty basic when it comes to game modes. Still, I do like what's there, but even at those 20 bucks it's a bit meager, especially compared to everything else that came out on current gen in recent years.
    • 73 Metascore
    • 70 Critic Score
    It's missing some depth, for sure. But the potent editor and regular new playable content and worlds ensure that children especially will always have a lot to play and tinker with.

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