Eurogamer's Scores

  • Games
For 4,687 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 SoulCalibur II
Lowest review score: 10 George of the Jungle and the Search for the Secret
Score distribution:
4728 game reviews
    • 91 Metascore
    • 100 Critic Score
    Far Cry 3 is all the best things about open-world gaming. It's a glorious anecdote factory, where you manufacture brilliant new memories every time you wake up in a safehouse and head out into the jungle. It's an astonishing technical achievement, as comfortable revealing incredible landscapes over the brow of a hill as it is when the setting sun winks at you through a canopy, or when the heavens open as you stalk wildlife through the trees and long grass. And it always lets you play, but it also controls the tempo - sometimes a little heavy-handedly, but always with good intentions.
    • 93 Metascore
    • 100 Critic Score
    For the vast majority of the gaming world, this is quite easily the best 3D beat 'em up ever made.
    • 96 Metascore
    • 100 Critic Score
    Simply a stunning, magical game.
    • 88 Metascore
    • 100 Critic Score
    Bold, accessible, deep and rich, Mario Kart 8 is premium video game development. It feels expensive. But this isn't the vacuous lavishness of the Hollywood blockbuster; its excesses and indulgences work towards a common goal - or rather, finish line.
    • 97 Metascore
    • 100 Critic Score
    A simple extension of the Galaxy concept, Super Mario Galaxy 2 can't possibly have the same impact. But it does have the same spirit, throwing new ideas at you with gleeful and impulsive abandon, leaving you breathless, scrambling happily to keep up.
    • 93 Metascore
    • 100 Critic Score
    It is the most formally inventive Zelda in a long time (admittedly, that's not saying a great deal). But it's the game's carefree attitude, quick tempo and warm heart that do the most to make it feel new...Skyward Sword will surely be the greatest adventure money can buy.
    • 90 Metascore
    • 100 Critic Score
    It's as well-designed as Zelda, as involving as Final Fantasy, and as beautiful as anything you've ever seen; it belongs with the best of the Zelda series at the very apex of its genre.
    • 93 Metascore
    • 100 Critic Score
    This is, in almost every way that matters, the perfect Street Fighter.
    • 76 Metascore
    • 100 Critic Score
    In terms of how it performs on an Apple touchscreen, the answer is: flawlessly.
    • 90 Metascore
    • 100 Critic Score
    I think I could play Spelunky forever, and now that it has come home to PC, assuring its permanence, I believe I will.
    • 88 Metascore
    • 100 Critic Score
    It's overflowing with character and imagination, feeds off and fuels a vibrant community of players and performers, and it only stands to improve as Blizzard introduces new features, an iPad version and expansions. And now it's finally finished! I can't wait to see where it goes next. Job's done.
    • 92 Metascore
    • 100 Critic Score
    The graphics are a match for anything else on the market, and the game doesn't need a supercomputer to run it.
    • 89 Metascore
    • 100 Critic Score
    Fez
    The simple joy of exploration is at the very heart of the appeal of video games. In Fez, it's absolutely unfettered.
    • 95 Metascore
    • 100 Critic Score
    The Last of Us is a deeply impressive demonstration of how it can and should be done. It starts out safe but ends brave; it has heart and grit, and it hangs together beautifully. And it's a real video game, too. An elegy for a dying world, The Last of Us is also a beacon of hope for its genre.
    • 98 Metascore
    • 100 Critic Score
    Almost everything you do in Liberty City would be good enough to drive its own game, and the best parts would be good enough to outrun the competition, but the reason it works so well is that Rockstar has made a game that requires no patience to play. This, as much as its usual coherency and the best script in the series, is what makes GTA IV the best openworld game yet, and why it will take something miraculous to rob it of game of the year status.
    • 90 Metascore
    • 100 Critic Score
    Moody and atmospheric, compelling and addictive, this is first person gaming in grown-up form, and it truly is magnificent.
    • 93 Metascore
    • 100 Critic Score
    Compact by the standards of the Galaxy adventures but still loaded with bountiful secrets, beneath the warm familiarity of 3D World lies one of the strangest Mario games in years - or at least one of the most random in its influences and its moment-to-moment indulgences. And that's a very, very good thing.
    • 90 Metascore
    • 100 Critic Score
    Just like its young hero, The Wind Waker is crisp and energetic, spirited and soulful, just a little bit wayward - and it hasn't aged a day.
    • 92 Metascore
    • 100 Critic Score
    Chrono Trigger is a masterclass in RPG design, its execution so far beyond the quality and poise of contemporary JRPGs it's embarrassing. It represents the work of a company at the very top of its field, a team of designers so confident with the rules that they helped establish that they felt free to subvert and invert them to glorious effect.
    • 96 Metascore
    • 100 Critic Score
    It's everything a videogame should be; innovative, compelling, challenging, long-lasting. And spiked with controversy and a wonderful wit, it's also something that so few videogames can ever be - cool.
    • 93 Metascore
    • 100 Critic Score
    Minecraft is a towering achievement in the very possibilities of gaming, and it does this without losing itself to either esoterica or cynicism. It is a game anyone can play and anyone can get something out of, no matter how skilled or imaginative they are. They will make something and they will have an experience that feels like theirs and theirs alone.
    • 93 Metascore
    • 100 Critic Score
    It's beautiful, though that's entirely the wrong word. This is a war game, so the word should be "visceral" or something. Models are hugely detailed for an RTS, physics implemented impressively and so on. But relevantly, it's a functional sort of beauty (or - er - viscerality).
    • 96 Metascore
    • 100 Critic Score
    The Orange Box offers everything any fan of first-person shooters could possibly want: some of the best single-player gaming ever in the shape of Half-Life 2 and Episodes One and Two; wonderful innovation from Portal, and the most refined, downright fun team-based online FPS currently available in Team Fortress 2. If that doesn't warrant a 10 out of 10, nothing does.
    • 94 Metascore
    • 100 Critic Score
    Is BioShock the greatest game of all time? I honestly don't know, but it's one of the most interesting and immersive experiences to grace our beloved medium.
    • 90 Metascore
    • 100 Critic Score
    The platform game has been around for so long that it's easy to assume that the genre has run out of surprises. A showcase for the game designer's art and one of the greatest platform games of this - or any - year, Rayman Legends disproves that in glorious style.
    • 93 Metascore
    • 100 Critic Score
    Right from the start it conjures an atmosphere of being something special, but to keep that level of quality up consistently over 60 hours ensures that this will be a game that will be talked about for years to come...A work of art, you might say.
    • 73 Metascore
    • 100 Critic Score
    It carries the sensibilities of its inspirations, and it feels and looks just as it should. There's some irritation there, but like the best folk tales, Never Alone is all about sharing the game with someone else.
    • 85 Metascore
    • 100 Critic Score
    It only works as a whole, and it doesn't hit you like a flavour; it builds up in your system like an intravenous solution. If you took away the masks, or the blinking colours, or knocking over guys with doors, or the stuff about answerphone messages, or the DeLorean, or the wobble on the screen, or the super-fast movement, or walking back through what you've just done, you probably wouldn't understand why it stopped working, but it would definitely stop working.
    • 89 Metascore
    • 100 Critic Score
    Joy has rarely come so reasonably priced and, whatever the price, videogames, rarely come so joyful. Indispensable, then.
    • 81 Metascore
    • 100 Critic Score
    Sunless Sea's method of storytelling isn't unique, but it has never been realised with such impact and elegance.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 65 Metascore
    • Critic Score
    Rain World, for all its stark beauty, feels overly punitive. As such, the audience who will view its impositions as a welcome challenge rather than a grim deterrent will be small.
    • 84 Metascore
    • Critic Score
    If this Hitman has a design limitation, it's that maps don't evolve as much in response to assassinations as they could - it strains credibility that you can bump off three of four targets in Colorado without plunging the fourth into a panic. That aside, this is among the most expertly-made, engrossing stealth simulations of recent years, and a tale of A-listers meeting their comeuppance to give any Fortune 500 member the shivers. Agent 47 is back with a vengeance, and vengeance has seldom tasted sweeter. [Recommended]
    • 86 Metascore
    • Critic Score
    Perhaps Resident Evil 7's most intriguing quality is how it plays around with the idea of retracing your steps.
    • 85 Metascore
    • Critic Score
    Though a return to Kamurocho isn't far away, Yakuza 0 is, in many respects, the end of an era - and a heck of a finish it is, too. [Recommended]
    • 80 Metascore
    • Critic Score
    Gravity Rush seemed like an oddity on Vita, but then, the entire Vita was an oddity, wasn't it? On the radio friendly unit shifter that is the PS4, however, Gravity Rush 2 still seems wonderfully unlikely and out of place. What a strange delight. [Recommended]
    • 86 Metascore
    • Critic Score
    This is a joyous fairy-tale that, like the best fairy tales, transcends the fashions of the day. [Recommended]
    • 90 Metascore
    • Critic Score
    Stephen's Sausage Roll is a design masterclass. It's also a game about the joys of getting stuck. Don't savour the victories. This is about the precious moments of being absolutely lost, stumped and clueless within a tight, beautiful thing that defies any sense of how it came to be.
    • 58 Metascore
    • Critic Score
    Clearly not a wholehearted recommendation for shooter aficionados then, but as a lifelong fan of Space Hulk who's been eagerly awaiting a 40k shooter that plays to the strengths of the lore rather than tries to fit the lore into the standard shooter template, I'd probably ignore my own advice and buy the game anyway.
    • 76 Metascore
    • Critic Score
    Super Mario Run? This is Mario, for the first time in an age, running on hardware that was not designed by Mario's people. And you know what's frightening? When Mario's people are involved, they make the hardware feel like they designed it anyway. Super Mario Run's not just ingenious and demanding and infuriating and delightful. It's a game born of a deep understanding of its platform.
    • 94 Metascore
    • Critic Score
    Persona 5 is unconscionably sublime. Every beat, every subtlety, every movement of the camera - it all translates into a kinetic masterpiece, strung together with the best visuals this side of Atlus. Persona 5 won't change your mind on JRPGs if you lack a taste for the genre, but if you're in any way a fan, well -Why the hell are you still reading this? Go forth and damn well purchase. [Essential]
    • 73 Metascore
    • Critic Score
    Where the original Mass Effect games kept you moving through the story, Andromeda relegates its critical path to second place, offering up a spread of loosely associated scenarios that just happens to include a fairly uninspired tussle with a genocidal tyrant. It's a game that is more interested in keeping you busy than keeping you in suspense about what happens next, or making you feel the consequences of your actions.
    • 97 Metascore
    • Critic Score
    It's hard to overstate the courage and conviction with which producer Eiji Aonuma, director Hidemaro Fujibayashi and their team have rewritten their own work, and the size of the risk Nintendo has taken with a beloved property. Breath of the Wild isn't just the most radical departure from the Zelda tradition in its 30-year history, it's the first Nintendo game that feels like it was made in a world where Half-Life 2, Halo, Grand Theft Auto 3 and Skyrim happened. It's inspired by those greats and others, but it doesn't ape them any more than it rests on its own laurels. [Essential]
    • 57 Metascore
    • Critic Score
    The diminutive size of the controllers, combined with their tactile precision, makes the games feel fresh and contemporary. Switching between a specific game and the selection screen is quick and responsive, minimising the load-time lulls that can scupper any game-party.
    • 88 Metascore
    • Critic Score
    Nier: Automata isn't the most elegant title on the market, but it's the most captivating game I've played in ages. You don't need to look far to find its glaring flaws, but those searching for an endlessly imaginative dreamlike journey will find Nier: Automata too mesmerising to look away from. There's nothing else quite like it - and that includes the original Nier. [Recommended]
    • 82 Metascore
    • Critic Score
    As fanciful as the game can be, the technology feels unnervingly true to its period - right down to the inherent awkwardness of microfilm readers. [Recommended]
    • 87 Metascore
    • Critic Score
    For the most part, though, Night in the Woods is a triumph, comparable to Gone Home in mood and thrust, but with a delicacy and a humour that is all its own. [Recommended]
    • 71 Metascore
    • Critic Score
    Again and again, it's quietly thrilling to leap from the mountainside and the board beneath my feet, up to the overhead view of the entire mountain range, in which my rider is suddenly a dot, lost amongst the rumpled whiteness, and then instantly warp to a distant drop zone. As an extreme sports game, Steep is fine. As a place, it's frequently amazing. [Recommended]
    • 82 Metascore
    • Critic Score
    Where other RPGs are still content with a dragon or some apocalyptic end of the world boom, here the stakes are personal, as well as both asking and inviting far more interesting questions than how much fire you can fling from your fingertips. It's a far more welcoming game than the original Torment, though a slower burner as far as the main plot goes, and one that never quite has its predecessor's dark confidence. It is, however, as close as we've had in the last 15 or so years, and certainly doesn't invoke the name in vain. [Recommended]
    • 82 Metascore
    • Critic Score
    A wonder of animation and AI smoke-and-mirrors, the beast in The Last Guardian is primarily a masterpiece of observation. [Essential]
    • 70 Metascore
    • Critic Score
    It's a sensation I don't feel very often in games, and in that moment all the frustration, the annoying bugs, the torturous dialogue, felt worthwhile. Take on Mars isn't short of problems, but when everything works together, it really does feel like you're there.
    • 72 Metascore
    • Critic Score
    A brainless, buggy open-world game that's forgotten the second you put down the pad.
    • 79 Metascore
    • Critic Score
    Halo Wars 2 does an incredible job of ensuring console players can enjoy the RTS genre and there's certainly a lot of content here, but it's difficult to get really excited about any of it. The campaign doesn't push any boundaries and the game's most exciting multiplayer mode, Blitz, is hampered by the feeling that players who spend more money are given an unfair advantage over their opponents. It's exciting to see another high-profile RTS game released, but this one doesn't do quite enough to move things forward.
    • 81 Metascore
    • Critic Score
    In chasing that scale the bigger picture can sometimes get a little obscured, but importantly Final Fantasy 15 retains that love of smaller stories, the ones that often prove to be so much more memorable.
    • 79 Metascore
    • Critic Score
    If For Honor occasionally feels like a game at war with itself, its edge blunted by some less arresting modes and design-by-committee add-ons, the heart of the game beats strongly enough to overcome these blemishes. [Recommended]
    • 89 Metascore
    • Critic Score
    Horizon Zero Dawn is a work of considerable finesse and technical bravado, but it falls into the trap of past Guerrilla games in being all too forgettable. For all its skin-deep dynamism it lacks spark; somewhat like the robotic dinosaurs that stalk its arrestingly beautiful open world, this is a mimic that's all dazzle, steel and neon yet can feel like it's operating without a heart of its own.
    • 49 Metascore
    • Critic Score
    Stripped of the context of time (the 1980s) and space (the amusement arcade, where every life has a financial cost attached), that spell has been severely weakened.
    • 63 Metascore
    • Critic Score
    I've got a huge soft spot for Super Bomberman R; it's a gentle throwback to simpler times, and a welcome revival for a local multiplayer classic for what's set to be an outstanding local multiplayer machine. An effective slice of nostalgia, then, albeit one that comes at a considerable price.
    • 88 Metascore
    • Critic Score
    Primarily single-player games are on the decline right now, but Nioh is a strong argument for the merits of this withering form. [Recommended]
    • tbd Metascore
    • Critic Score
    Undeniably Islands sits to the far left of the sliding scale that runs between digital art installation and Call of Duty. That only adds to its transgressive appeal. It expands the definition of what games can and might be. [Recommended]
    • 77 Metascore
    • Critic Score
    Rebellion has folded in the essence of stealth greats such as Splinter Cell and Metal Gear while keeping the characterful flavour of Sniper Elite itself, and for the first time it's not necessary to make any excuses on its behalf. Sniper Elite 4 is a really good video game. It's as simple as that. [Recommended]
    • tbd Metascore
    • Critic Score
    An odd combination of Dead Space and Dear Esther, ICARUS.1 isn't particularly challenging to play through or exciting to conclude, but it does offer a premise and a pace to enjoy it that never feels that it has to rely on the obvious survival/horror tropes, preferring instead to evoke the spirit of classic science fiction, from a time before all astronauts were armed and the mysteries of the universe could be solved with a blaster.
    • 87 Metascore
    • Critic Score
    The world of Pokémon is finally, exactly that: a world, with charming, textured characters not just in the named friends and foes you meet, but the random people on your journey, the region you live in, the music, the Pokémon themselves and the very soul of the journey. At long last, Pokémon is not just back. With Sun and Moon, it feels fresh again. [Essential]
    • 87 Metascore
    • Critic Score
    The world of Pokémon is finally, exactly that: a world, with charming, textured characters not just in the named friends and foes you meet, but the random people on your journey, the region you live in, the music, the Pokémon themselves and the very soul of the journey. At long last, Pokémon is not just back. With Sun and Moon, it feels fresh again. [Essential]
    • 43 Metascore
    • Critic Score
    Don't be fooled. Rollercoaster Tycoon World is Dismaland without the irony, a machine designed to fleece your pockets and offer the bare minimum in return.[Avoid]
    • 84 Metascore
    • Critic Score
    It's not without its problems, but Planet Coaster is the finest park construction simulator yet. [Recommended]
    • 81 Metascore
    • Critic Score
    Motorsport Manager's a couple of tweaks away from greatness, then, but it's far from a disappointment.
    • 88 Metascore
    • Critic Score
    Arkane manages to better the already exceptional Dishonored in nearly every way, creating a masterpiece of open-ended design. [Essential]
    • 82 Metascore
    • Critic Score
    Where Watch Dogs 2 leads the field is in closing the thematic gap between our world and the open world, and in offering players more ways to hit their targets than those delivered down the barrel of a gun. [Recommended]
    • 81 Metascore
    • Critic Score
    The dark cousin of Pillars of Eternity may not be as polished or comprehensive as Obsidian's standout RPG. But I think, in the end, Tyranny has far more of import to say, and it'll make you listen whether you like it or not. [Recommended]
    • 81 Metascore
    • Critic Score
    It's a little insubstantial, and rather too limp as a solo endeavour, but there's real heart to its raucous, collaborative core. If Switch's underlying ethos inspires more games like this, then there'll be no complaints here.
    • 72 Metascore
    • Critic Score
    Wildlands is an environment worth lingering over, but the mechanics and themes it propagates are wearing extremely thin.