Eurogamer's Scores

  • Games
For 4,656 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spelunky
Lowest review score: 10 Tecmo Classic Arcade
Score distribution:
4,656 game reviews
    • 87 Metascore
    • 90 Critic Score
    I can think of only a few instances where a new fighting game has broken onto the genre as such a strong contender, but with the Drive system in place BlazBlue is a genuine challenger for any fight fan's time.
    • 82 Metascore
    • 90 Critic Score
    With a super-easy Intern difficulty, the accessibility of the controls and the brilliance of the presentation, there's probably no better time for newcomers to jump in.
    • 92 Metascore
    • 90 Critic Score
    Turn 10 has sacrificed flash for a faultless 60 frames a second, and understood that in simulation, what you feel is far more important than what you see. It has diverted all of the 360's resources to giving you the smoothest, most believable, most physically rewarding drive you've ever had.
    • 88 Metascore
    • 90 Critic Score
    It's a game that will delight gamers old enough to recognise the classics it celebrates, while captivating those oblivious to its inspirations.
    • 89 Metascore
    • 90 Critic Score
    Whereas once we treated Left 4 Dead as a stopgap between Half-Lifes, this is no longer a weird little side project with modest expectations, and Valve is confident enough to play around with it, safe in the knowledge that you can trust your players. Left 4 Dead proved it. And whereas that game had a personality, this one is overflowing with it.
    • 89 Metascore
    • 90 Critic Score
    Whereas once we treated Left 4 Dead as a stopgap between Half-Lifes, this is no longer a weird little side project with modest expectations, and Valve is confident enough to play around with it, safe in the knowledge that you can trust your players. Left 4 Dead proved it. And whereas that game had a personality, this one is overflowing with it.
    • 89 Metascore
    • 90 Critic Score
    The Beatles were fascinated by the number nine. 09/09/09 is no coincidence. So it's only fitting that the game gets...
    • 88 Metascore
    • 90 Critic Score
    The Beatles were fascinated by the number nine. 09/09/09 is no coincidence. So it's only fitting that the game gets...
    • 90 Metascore
    • 90 Critic Score
    Having convincingly overtaken its main rival last year, FIFA 10 nevertheless consolidates its lead with great authority. Last year, I said FIFA feels like football, rewards football, and punishes football for football reasons. The difference between FIFA 09 and FIFA 10 is that the latter knows exactly where the former fell short of that, and makes up the distance in almost every case.
    • 87 Metascore
    • 90 Critic Score
    It may also be the only game you play this year where pulling the trigger makes you really feel something, and I can think of no greater compliment.
    • 82 Metascore
    • 90 Critic Score
    This really is the fighting game evolved to the level of artform, and while mastery can be a long, tough slog, it's also its own reward. There are few fighting games better.
    • 86 Metascore
    • 90 Critic Score
    It's wonderfully designed, justifies the price, and may end up being the best thing on Xbox Live Arcade all year. If you're in any doubt, there's even a trial version. Thud.
    • 88 Metascore
    • 90 Critic Score
    Few games can stand the test of time with such confidence, and whether your interest stems from its genre-defining significance or its reputation as an unforgettable game, you won't be disappointed by time spent on Monkey Island. Anyone who disagrees probably fights like a cow.
    • 89 Metascore
    • 90 Critic Score
    With a whole new 80-event campaign designed to showcase these new modes, along with a smattering of traditional races and fastest-lap challenges, Fury almost doubles the size of an already generous game and therefore thoroughly warrants its asking price. One of the best downloadable games available now has one of the best expansion packs.
    • 84 Metascore
    • 90 Critic Score
    Past the wordy stuff, the way the game is presented is second to none - there's a mix of animation and drawing styles in the cut-scenes and credits that evokes old-school LucasArts, and the in-game animation/design is kooky and amusing but rarely disturbing.
    • 84 Metascore
    • 90 Critic Score
    Tri is definitely the best way to introduce yourself to this incredibly involving and rewarding series.
    • 90 Metascore
    • 90 Critic Score
    Between the clever mission design, comedy storyline and imaginative drug-dealing angle, it represents many hours of play, all of which live up to its legacy.
    • 90 Metascore
    • 90 Critic Score
    Inside Story is absolutely a return to form.
    • 85 Metascore
    • 90 Critic Score
    Chaos Rising is about as generous an expansion as you could possibly want. The single-player mode could stand to be a lot bigger, but it's gone to incredible lengths to address the main complaints about Dawn of War II.
    • 85 Metascore
    • 90 Critic Score
    This is a restrained and worthy modern update that keeps the essentials clutter-free.
    • 87 Metascore
    • 90 Critic Score
    Highly addictive.
    • 81 Metascore
    • 90 Critic Score
    It's just a great pinball game, with intelligent table design that manages to pack in features without losing focus. I cherished the version I had for the homebrew GP32 handheld, so the sight of it resurrected once more for the PSP is a genuine joy.
    • 87 Metascore
    • 90 Critic Score
    Who knew that, locked in the time-honoured traditions of Super Mario Bros., one of the greatest co-op games ever was waiting to get out? Well, Shigeru Miyamoto did. In unleashing it, Nintendo hasn't moved its classic series forward one jot; it hasn't had to. But it has given it a riotous new lease of life.
    • 86 Metascore
    • 90 Critic Score
    It's a tightly designed adventure, in other words, and although I'm not willing to mention Winter of the Melodias and its season-switching intricacies in same breath as Link to the Past, Frontier's game certainly makes a decent My First Metroid, bringing the environment and Toku's powers together in a series of clever set-pieces while the map grows ever busier as his agility increases.
    • 87 Metascore
    • 90 Critic Score
    SCEE Cambridge has done Media Molecule proud and fans of the original game won't be disappointed. PSP owners who missed out first time around should be sure to give it a go, as LittleBigPlanet is undoubtedly one of the standout titles for Sony's handheld.
    • 91 Metascore
    • 90 Critic Score
    Far from being mere exercises in nostalgia, these hugely entertaining HD versions underline exactly why we all got so excited about them in the first place, and suggests that while God of War III faces off against a lot of big names in 2010, the greatest threats to its dominance lie in its own past.
    • 87 Metascore
    • 90 Critic Score
    Here the rewards are rich, satisfying and threaded in the design. The compulsion to play through the game has not been found in manipulative shortcuts, but in graft and execution and a plethora of ideas. It is expensive game-making, for sure, but it is game-making at its absolute best.
    • 87 Metascore
    • 90 Critic Score
    Vintage Nintendo. Maybe a bit too vintage - Spirit Tracks is, like New Super Mario Bros. Wii, a straight rehash, a derivative sequel of the kind the company used not to make, and based on a decades-old template. You could easily mark it down for that. But that would belie the fact that it's also a tighter and more rounded game, crafted with more care, than not just Phantom Hourglass but most modern games for grown-up consoles.
    • 92 Metascore
    • 90 Critic Score
    A technical marvel, but with all the clever stuff turned towards the aim of very basic gratification. There are no branching paths, no complex decisions, and no multiplayer modes, but this particular game is all the better for it, since the results are rich and focused rather than drawn-out and a little ragged. Ultimately, if you want to revel in old-school pleasures decked out in the very brightest new armour, this is about as good as it gets.
    • 87 Metascore
    • 90 Critic Score
    They combine everything that was best about the older Pokemon games - namely, the more likeable monster designs and inventive spirit - with the much-improved looks and streamlined battle system of the fourth-generation ones.