Eurogamer's Scores

  • Games
For 4,687 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Sunless Sea
Lowest review score: 10 Cruis'n
Score distribution:
4,687 game reviews
    • 56 Metascore
    • 50 Critic Score
    Super Pokémon Rumble is, at best, a simple and straightforward addition to the Pokémon saga, but in no way a match for its main series brethren.
    • 73 Metascore
    • 50 Critic Score
    Next to ageing titles like Frontlines and European Assault, it feels soulless, hastily cobbled together and depressingly formulaic.
    • 57 Metascore
    • 50 Critic Score
    It's a straight port, with a few minor alterations, and in this day and age it just can't stand up to the competition.
    • 60 Metascore
    • 50 Critic Score
    If you've missed out on a decade of new ideas and developments, or you really need to blow away the greying cobwebs of a dozen gritty shooters, then Crash is four or five hours of enjoyable, low intensity fun - the colourful, ill-fitting Hear'Say pullover of the platform stable. But with so many better alternatives on offer, it's not an experience we'd recommend.
    • 59 Metascore
    • 50 Critic Score
    Ship Simulator 2006 doesn't have the feature-set to compete with sims like MSFS and MSTS, but it's a solid start. The developers are already talking about the next instalment and making encouraging noises about wave modelling, long voyages, and multiplayer (not included at present). Unless you've got salt in your blood, I'd recommend sitting on the dock of the bay until SS2007 arrives.
    • 58 Metascore
    • 50 Critic Score
    It's all just a bit sad really, and while devoted Jackson fans will find more reason than most to gloss over the practical shortcomings of the game, they run the risk of being left even sadder.
    • 69 Metascore
    • 50 Critic Score
    The control system isn't much fun, and feels unfinished and somewhat unloved - but it is certainly possible to get to grips with it and to eke some enjoyment out of the superbly designed levels of the game.
    • 49 Metascore
    • 50 Critic Score
    It's just that dominos on a console doesn't have the same allure as card games, and there's very little here to justify an 800 point purchase.
    • 49 Metascore
    • 50 Critic Score
    But when the game finds itself up against one cheaper, much better year-old rival and fails to make any in-roads, it's hard to justify sending you out to buy it.
    • 58 Metascore
    • 50 Critic Score
    In a genre as densely (and impressively) populated as the platform game on DS, a short, prickly adventure that makes tokenistic use of the stylus strikes us as a bit disappointing.
    • 68 Metascore
    • 50 Critic Score
    There's nothing sadder than a great idea wasted, but it's no longer enough to simply come up with a concept and let it do the heavy lifting for the entire length of a game.
    • 68 Metascore
    • 50 Critic Score
    Battles are fun and fairly compulsive but this is a game we've played many times over, usually presented better, executed more beautifully and intertwined with a far superior story.
    • 58 Metascore
    • 50 Critic Score
    That [50] down there is starting to look a bit mean isn't it? It would be if EE2 wasn't buggier than a shrew's breakfast and outgunned by a better, cheaper, alternative.
    • 60 Metascore
    • 50 Critic Score
    BioWare has had a year to get Omega right. It didn't.
    • 61 Metascore
    • 50 Critic Score
    Speed Kings is vaguely entertaining, and certainly there are worse racers, but with "Burnout 2" and "Midnight Club II" to compete with, it's as if Climax couldn't see the point.
    • 71 Metascore
    • 50 Critic Score
    It's too easy, too isolated from other players, and too buggy.
    • 61 Metascore
    • 50 Critic Score
    Medieval Moves' downfall is how repetitive it becomes. This is a game clearly designed for kids, yet the sheer exhausting monotony of bashing your way through each level is never rewarded with any meaningful pay-off, just more of the same against a different backdrop.
    • 73 Metascore
    • 50 Critic Score
    It's GUN on a handheld platform, but it doesn't work quite as well as it does on consoles.
    • 62 Metascore
    • 50 Critic Score
    Little more than a seriously undercooked run-of-the-mill shooter that labours along with poor AI, botched squad handling and undemanding combat. With a desperately unfinished feel about it, Midway has ended up rushing a mediocre game onto the shelves at precisely the point when there's an embarrassment of riches for shooter fans.
    • 65 Metascore
    • 50 Critic Score
    There's definitely potential here to build something more robust, with multiple power-ups and numerous enemy types, but Defend Your Castle becomes a mindless slog far too quickly to warrant repeat plays.
    • 65 Metascore
    • 50 Critic Score
    We get this perfunctory morsel, where the narrative treads water as the action goes in circles. With his final act looming, Shepard deserved better.
    • 79 Metascore
    • 50 Critic Score
    One of the best expansions for The Sims, but as the latest in a series of six it's about as exciting as news of another "Friday the 13th" sequel.
    • 64 Metascore
    • 50 Critic Score
    A generation ago this would've been held up as a fine game, but it's been radically usurped in almost any area you care to mention, and in this day and age just slapping a licence on the front of the pack isn't enough to make it anywhere near interesting.
    • 62 Metascore
    • 50 Critic Score
    Mostly, the game disappoints because it fails to pass the Brand Name Test. Would we still care if it wasn't James Bond? Almost certainly not.
    • 53 Metascore
    • 50 Critic Score
    If you can divorce yourself from the fact you're playing an agony simulator, you would at least hope to extract some enjoyment out of the 'puzzle' nature of the game. But the humdrum truth is that there's not a great deal of challenge within Torture Bunny either - just a whole heap of trial and error and an element of luck.
    • 48 Metascore
    • 50 Critic Score
    Some aspects are incredibly polished and fun, but others are terrifically broken, and while there's a real sense that it could have earned a lot more than a five, overall it doesn't.
    • 67 Metascore
    • 50 Critic Score
    There are much better retro compilations available - not least the first two incarnations of Midway Arcade Treasures, which both feature some all-time classics.
    • 54 Metascore
    • 50 Critic Score
    Plot-wise, this is an unnecessarily confusing experience.
    • 70 Metascore
    • 50 Critic Score
    It soon dawns that Pariah is your archetypal regular, by the numbers sci-fi shooter and doesn't appear to aspire to be anything more.
    • 61 Metascore
    • 50 Critic Score
    Drakengard 3 isn't a very good game, then, but it's an interesting kind of failure, and as such is impossible to completely dismiss.