Eurogamer's Scores

  • Games
For 4,687 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Fire Emblem: Awakening
Lowest review score: 10 The Settlers
Score distribution:
4726 game reviews
    • 67 Metascore
    • 40 Critic Score
    In fact, if, like me, you find yourself the victim of a game-breaking glitch, which requires you to hold down the SELECT button the whole time you're in the air, you'll definitely be disappointed.
    • 62 Metascore
    • 40 Critic Score
    It is blighted on so many levels by the blundering stupidity of its malformed stillborn design that recommending it is beyond us. The blue pill never looked so tasty.
    • 59 Metascore
    • 40 Critic Score
    Fascinating and frustrating by turn, there's just enough to make you cling to the hope that one day the development team will actually find him. For now, I'd love the big, glossy, elephant folio art book of the Epic Mickey series, but I can probably do without the games themselves.
    • 65 Metascore
    • 40 Critic Score
    Lacking both a challenge and soul, and failing to even engage on a narrative level, what you're left with is an overly forgiving shooter with weak strategy elements, which only serve to make it even easier for you. Having played right to the end, I wish there was something I could point to in its defence, but all I'm left with is the empty realisation that they've managed to somehow make this even less entertaining than the flawed original.
    • 55 Metascore
    • 40 Critic Score
    The multiplayer mode is more a case of surviving the longest than exhibiting any competitive skill (in which case, why not just play Survival mode?), and while those who get stuck in will find plenty of stages and difficulty levels to work through, it's all still quite basic even after a few tortured hours, and the occasional lazy design decision (like refusing to accept chains bigger than those asked for in "get 4 chains of 4" style scenarios) conspire with the general lack of urgency to turn you off completely.
    • 62 Metascore
    • 40 Critic Score
    Mario Party 8 is a "would have, should have, could have" kind of game. With such an depressingly long list of wasted possibilities, and so many other mini-game collections available for Nintendo Wii (The excellent Rayman Raving Rabbids, for one) It would be wrong of me to say you should pick this up.
    • 55 Metascore
    • 40 Critic Score
    Where "Gregory" and "Joe" were as often inventive and ingenious as they were incomparable to anything else on the shelves, Under The Skin's clever thinking dried up before it even made it off the blackboard.
    • 53 Metascore
    • 40 Critic Score
    There are clearly some talented people at Playlogic - notably whoever did the endearing cut-scenes, which play out like Hanna-Barbera doing The Matrix. How something so colourful and quirky became so bland is a mystery of the creative process.
    • 71 Metascore
    • 40 Critic Score
    Placed on a handheld, the gravitas of the shock scares is gone, and with unrealistic graphics and a cheese factor turned up to eleven, any feeling of genuine creepiness is lost. While it does keep all the flaws described here, the GameCube remake does at least offer beautiful graphics and some decent shocks.
    • 78 Metascore
    • 40 Critic Score
    And if the shield was gone and the enemies were fewer, and more varied, it could have been a lot like an actual videogame, with a difficulty curve, rather than a bewildering ascent up a six-foot cliff onto an endless plateau of tedium.
    • 44 Metascore
    • 40 Critic Score
    It's not thunderously bad, but it is offensively plain, and there are some really daft design decisions lurking among the ridges of this DVD.
    • 74 Metascore
    • 40 Critic Score
    Mafia II gets the last word by destroying the myth that the mafia is interesting at all. It contends that the mob world is a hell of boredom populated by aggressively stupid automatons. These drones wake up each morning, carry out a series of repetitious tasks, and return home.
    • 75 Metascore
    • 40 Critic Score
    Mafia II gets the last word by destroying the myth that the mafia is interesting at all. It contends that the mob world is a hell of boredom populated by aggressively stupid automatons. These drones wake up each morning, carry out a series of repetitious tasks, and return home.
    • 49 Metascore
    • 40 Critic Score
    The games are neither entertaining nor plentiful enough to keep you playing for long. That applies to the multiplayer as well as solo mode.
    • 46 Metascore
    • 40 Critic Score
    In short, this isn't going to please anyone, apart from the few of you who are after a decent Virtua Racing for the lounge.
    • 62 Metascore
    • 40 Critic Score
    If you can tolerate the predictable levels, bad AI, targeting nonsense and the general sea of mediocrity that persists throughout then you might discover a flicker of entertainment.
    • 53 Metascore
    • 40 Critic Score
    There's a hellish amount of "...", even by J-RPG standards, and many sentences don't quite make sense - it's either a poorly written game, a crap translation to English or, probably, both.
    • 56 Metascore
    • 40 Critic Score
    Another hour that just offers the bare minimum of gaming, another shrug of disappointment.
    • 77 Metascore
    • 40 Critic Score
    It's short, shallow and repetitive, and where humour might elevate the experience, the pointless and clunky motion controls drag it down again.
    • 55 Metascore
    • 40 Critic Score
    Ultimately, Cake Mania is too expensive, too slow and too limited to excel in this overcrowded field.
    • 63 Metascore
    • 40 Critic Score
    The intricate layering of tasks and guard puzzles merely proves frustrating, and with the lack of anything beyond the game's eight lengthy single-player levels, which you probably won't feel much like completing, it's a game that looks good in theory but falls flat in execution.
    • 49 Metascore
    • 40 Critic Score
    There is some value in The Legend of Korra, both as a game and as a tribute to the cartoon on which it's based, but it falls far short of its potential on both counts. Perhaps the third-person combat theatrics for which the studio is known are not replicable on a small budget.
    • 61 Metascore
    • 40 Critic Score
    Since the saber-play is occasionally exciting, and that those of you who desperately want something that reminds you of the film might be prepared to put up with this in spite of its flaws. Me? I thought this was crap.
    • 45 Metascore
    • 40 Critic Score
    If you're a fan of online multiplayer slaughter, then it's a safe bet that you've already got plenty of games that do the same thing as War World, and do it a lot better.
    • 61 Metascore
    • 40 Critic Score
    Super Contra might appeal to the extreme hardcore retro apologists out there with oceanic reserves of patience and superhuman skills. It's certainly a challenge, and if that sounds like you, go for it. But if you're a mere mortal and squeal when the going gets tough, then the chances are you'll agree that the sequel is just too damn bloody minded by design to warrant much attention 19 years on.
    • 59 Metascore
    • 40 Critic Score
    Okabu's first impression is dazzling because it gets the audio and visual design absolutely right, but it has neither the depth nor imagination to sustain this. And when the simple act of playing isn't fun, you're just going through the motions.
    • 62 Metascore
    • 40 Critic Score
    The thrill of taking control of the family in action is soon soured by some nasty control and camera glitches, but youngsters who can't get enough of seeing Mrs Incredible stretch herself around won't really care about the finer points of directional play.
    • 70 Metascore
    • 40 Critic Score
    But the chief difficulty is simply sustaining your interest. It's boring and easy, and it takes too long.
    • 55 Metascore
    • 40 Critic Score
    Wise WW2 strategy gamers will stick with "Company of Heroes" and "Faces of War" for the moment.
    • 48 Metascore
    • 40 Critic Score
    If you're a die-hard adventure apologist with a CSI fixation then step right up, but the rest of you can put your curiosity to one side - especially at its current stupidly high price point.