Eurogamer's Scores

  • Games
For 4,515 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.5 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Mass Effect 2
Lowest review score: 10 Terminator 3: Rise of the Machines
Score distribution:
4,515 game reviews
    • 55 Metascore
    • 30 Critic Score
    A total waste of a fantastic licence - incredibly anti-climactic, a mere six hours long, full of uninspired levels and identikit enemies, and achingly tedious to play. Once finished I had to quickly uninstall it lest I ever accidentally clicked on that hateful icon again.
    • 51 Metascore
    • 30 Critic Score
    It's one of those games that seems to be actively trying to bore or frustrate you at every turn, and it's so charmless and poorly designed that it makes you wonder whether it was just that nobody had the heart to say anything.
    • 46 Metascore
    • 30 Critic Score
    Catwoman becomes beyond sloppy. Ultra-sloppy, if you will. Like the Houston 500, right men?
    • 51 Metascore
    • 30 Critic Score
    It's one of those games that reminds you how far we've come over the years, because it's just full of the old bad design habits that we all used to take for granted.
    • 36 Metascore
    • 30 Critic Score
    You've lost a lot of respect and you've ruined the enjoyment of hundreds of your admirers. Look me in the eye and tell me you're not ashamed.
    • 60 Metascore
    • 30 Critic Score
    It's no fun to drive, and in fact driving itself is something of a challenge. On top of that, having begun life on other formats (including N-Gage), it makes only a token gesture to adapt to the DS's featureset, allowing you to navigate menus but do nothing else with the stylus, allowing wireless multiplay but demanding multiple copies of the game, and using the bottom screen for little more than a topographical overview of the course with markers for each car.
    • 68 Metascore
    • 30 Critic Score
    In short, there's no real feeling of accomplishment when you level up, which means there's no real incentive to do anything other than belt through levels in a bid to get them over with quickly and move on.
    • 53 Metascore
    • 30 Critic Score
    This is a superhero game that actually makes you hate the superhero you're playing as for their rubbish attacking skills, poor movement and general refusal to do what they're told.
    • 40 Metascore
    • 30 Critic Score
    Is it unfair to demand £19.99 for something that's as unfinished, badly designed and devoid of deliberate entertainment value as Aurora Watching? Definitely.
    • 60 Metascore
    • 30 Critic Score
    The inclusion of some unlockable Tekken characters and a slightly more balanced multiplayer mode might be enough to give you a fix if you do absolutely nothing else in life but play beat-'em-ups and you've actually run out, but otherwise there's no reason to take an interest.
    • 51 Metascore
    • 30 Critic Score
    Unfortunately, while the movie's version of piracy is a picturesque mixture of high-adventuring, quick-witted, swashbuckling derring-do, The Legend of Jack Sparrow is a weak mixture of low-brow, quick cash-in, button-bashing doggy-do.
    • 59 Metascore
    • 30 Critic Score
    A wasted opportunity; one that turns your anger to frustration then to plain, empty sadness.
    • 61 Metascore
    • 30 Critic Score
    Despite being two-thirds the price of most DS games, it's still not worth it. You'd be far better off having a wash and going to a friend's house for an unfriendly, loud, fight-inducing game of poker, where at least everything can descend into betting on Mousetrap.
    • 44 Metascore
    • 30 Critic Score
    But it’s not fun, and it’s certainly not worth the effort. The DS, as hopefully this constructive and helpful review will have shown, is the perfect medium for recreating management sims. Just not this time.
    • 51 Metascore
    • 30 Critic Score
    Superman Returns is so criminally lacking in any inspiration, though, and is such a dismal waste of the licence that you'll want to curl up and rock yourself into a trance. At least then your mind can entertain you with thoughts of what a good Superman game might be like.
    • 57 Metascore
    • 30 Critic Score
    This truly is a game wallowing in the mire of generic, insipid, uninspiring platformers, and unable to see any easy way out. Whenever there is an opportunity for it to do something interesting or different, it disappoints by not doing it and returning to predictable form.
    • 57 Metascore
    • 30 Critic Score
    Should you want to, you can almost play Monopoly, Boggle, Yahtzee and Battleships on it. Just in a really tacky, and depressingly lonely way. And you might want to take advantage of the wireless multiplayer, but really that just makes you weird. Play proper board games if you're in the same room, for goodness sakes. It's a lazy mess, and you deserve better.
    • 48 Metascore
    • 30 Critic Score
    What really nails it to the ground and steps on its throat for Eurogamers is the localisation: now the characters are impossible to relate to or to understand, the plot is unrecognisable (mercifully, as there is no deviation of play paths you don't actually have to know what's going on to know where to go next) and the sparkles of flair that clearly were in the original, now dulled and obscured by wrongly assigned words.
    • 65 Metascore
    • 30 Critic Score
    Microsoft's Live Arcade offerings are generally well worth the asking price, but Feeding Frenzy, sadly, isn't one of them.
    • 60 Metascore
    • 30 Critic Score
    But while Arc has obviously attempted a Super Smash Bros-style game within the Guilty Gear universe, the end result is something truly horrendous.
    • 52 Metascore
    • 30 Critic Score
    There's nothing wrong with using a brand name to sell you game, unless that game happens to be among the most uninspired beat 'em ups released in several years. If you remember Activision's "Minority Report" game, then this is about as good as that.
    • 50 Metascore
    • 30 Critic Score
    It's not so broken it's completely unplayable, but it's not even basic enough to warrant trying to satisfy an hour's curiosity.
    • 37 Metascore
    • 30 Critic Score
    It could have been an interesting title but the problems with control, weird gameplay style, terrible graphics and rigged, repetitive games just kill any joy that would be garnered from playing it.
    • 45 Metascore
    • 30 Critic Score
    SEGA might as well have released this as The Adventures of Fiery Boob Lady, and left their mothballed franchise with at least modicum of dignity.
    • 42 Metascore
    • 30 Critic Score
    As we perch on the cusp of a bold new console generation there's simply no justification for games this anaemic and sloppy, especially at full price. Even in its best moments, The Sopranos is dull, shallow and repetitive - a game already five years past its sell-by date.
    • 44 Metascore
    • 30 Critic Score
    It's an exercise in frustration and annoyance, and the payoffs aren't worth it - nothing you unlock makes this game any fun.
    • 63 Metascore
    • 30 Critic Score
    It's the sort of bland shooter that if you tried it on MAME you'd barely give it a second look - so why does anyone think that gamers will part with 400 points for it? Sometimes the past is better off left alone.
    • 60 Metascore
    • 30 Critic Score
    Movement is on the analogue nub, camera controls on the face buttons. It's a system that has worked okay for other PSP shooters, but there's a stiffness here that makes it feel more like Super Treacle Squad than a simulation of impeccably-trained Special Ops.
    • 50 Metascore
    • 30 Critic Score
    You wouldn't think it possible, but cartoon games have an even worse track record than film adaptations. South Park, Futurama, The Simpsons - all have debased themselves thoroughly when making the leap from telly to joypad. And yet even by those low standards, Family Guy is a pretty desperate experience.
    • 40 Metascore
    • 30 Critic Score
    505 Game Street has been commercially smart to jump aboard the Brain Training bandwagon quickly, but it has made a huge mistake in throwing a faceless copycat effort out there. Hopefully people will not be remotely fooled - we're certainly not.