Eurogamer's Scores

  • Games
For 4,687 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Sunless Sea
Lowest review score: 10 Cruis'n
Score distribution:
4,687 game reviews
    • 36 Metascore
    • 40 Critic Score
    While Sniper: Art of Victory is superior to its brother in arms, and the sniping mechanic itself is reasonably well implemented, there are still too many flaws here to recommend it.
    • 64 Metascore
    • 40 Critic Score
    Even huge fans of the originals are likely to be disappointed by Fare Wars.
    • 44 Metascore
    • 40 Critic Score
    There is a place for more substantial 3D games like this on the platform but Street Trace: NYC provides nothing to recommend itself over the slew of more tightly focussed and expressed rivals on the platform.
    • 58 Metascore
    • 40 Critic Score
    There are some ‘clever’ bits, like a Winona Ryder look-alike shoplifter (surely she’s too pretty to lock up?), but on the whole it’s a ‘point and laugh’ kind of humour rather than a hearty laugh out loud spectacle.
    • tbd Metascore
    • 40 Critic Score
    The Football Playbook is unlikely to live long in the memory: it may be a reasonable proof of concept, but it's a long way from the beautiful game.
    • 37 Metascore
    • 40 Critic Score
    A relatively pretty update of the classic formula, but one that lacks the soul or spirit to make it even vaguely interesting.
    • 71 Metascore
    • 40 Critic Score
    Offers too much tedium and not nearly enough fun, mic or no mic.
    • 50 Metascore
    • 40 Critic Score
    Unless you're astonishingly tolerant of technical and interface problems, and totally addicted to dull hack-and-slash RPG combat, don't buy this game. Forsooth.
    • 63 Metascore
    • 40 Critic Score
    At its core, this game is also a decent platformer, but the silly drawing gimmick and incessant backtracking spoil the fun.
    • 64 Metascore
    • 40 Critic Score
    It's hard, though, to shake the feeling that the only reason this game is free to play is that nobody would pay money for something so scrappy and generic.
    • tbd Metascore
    • 40 Critic Score
    If Alien Hallway bothered to adopt the 'lanes' system of PvZ, it might have worked, but instead this headlong battle quickly descends into a repetitive brawl of little consequence.
    • 52 Metascore
    • 40 Critic Score
    Even if you remember the PS2 game with fondness, don't buy this one; your rose-tinted glasses will smash and you'll be left picking the splinters from your eyeballs as tears of blood roll down your cheeks. Also it's not worth £29.99.
    • 60 Metascore
    • 40 Critic Score
    The ports themselves are weak, perhaps the victim of an unrealistic development deadline, and the games aren't actually all that classic.
    • 50 Metascore
    • 40 Critic Score
    It's impossible to recommend to anyone beyond its existing fan base.
    • 54 Metascore
    • 40 Critic Score
    I'm all in favour of games that transport us back to the good old days of vibrant originality, but Knack simply doesn't.
    • 59 Metascore
    • 40 Critic Score
    There should be no shame in sticking to a formula, but Arkadian Warriors reproduces it with so little ambition it plays like an ABC of what the genre needs to avoid to move forwards; appearing content to wallow in a stereotype because action role-playing games are under-represented on Live Arcade.
    • 58 Metascore
    • 40 Critic Score
    If you don't have a Dungeons and Dragons background, the game will seem impenetrable and dull - and even players of the tabletop game will appreciate the detail, but hate the incredibly clumsy interface and lack of information and feedback.
    • 51 Metascore
    • 40 Critic Score
    A dreadful game.
    • 61 Metascore
    • 40 Critic Score
    Determined types fond of incessant repetition might eke some mild enjoyment from The Lost Town, but the rest of us can move swiftly along and leave the town to its inevitable fate.
    • 71 Metascore
    • 40 Critic Score
    Nano Assault Neo is my least favourite kind of game; the kind that follows in others' footsteps with little to call its own. It's not a bad game in the conventional sense - it's not tedious or broken - and it's even moderately amusing, but it's not especially refined and I'm not sure why it exists beyond trying to score a quick buck during a deserted launch window.
    • 61 Metascore
    • 40 Critic Score
    Relentless FPS overlords might find their pulses raised briefly by the thought of endless, generic shooting and violence, but the rest of you would be well advised to direct your time and money elsewhere.
    • 52 Metascore
    • 40 Critic Score
    Mythos is almost competent as an action game. But if you come here expecting an MMO, and you like your MMOs to have a sense of purpose – whether it comes from innovative design, a world worth falling in love with or a certain awe-inspiring breadth – then this game is a bit of a wasteland.
    • 63 Metascore
    • 40 Critic Score
    It's worse than ATV console games, thanks to a poor control system that's seemingly been designed with little thought for how the PSP itself is designed.
    • 36 Metascore
    • 40 Critic Score
    Pirates vs Ninjas Dodgeball is due for release soon, and that's a far more instinctive and entertaining affair. Save your points for that, and send this one for an early shower.
    • 42 Metascore
    • 40 Critic Score
    Regardless of it being very hard to picture how its tedious, clumsy mechanics could possibly evolve into something fluid and entertaining, any game that puts you through a good 15 or 20 hours of overwhelming despair to get to even a chance of something worthwhile - which the server-wide near-silence suggests actually isn't, and certainly won't be until if and when there are enough players to populate large-scale tussles - is a failure.
    • 55 Metascore
    • 40 Critic Score
    Ideas like collaborative mission editing offer tantalising possibilities for the creatively minded, but they can't mask the flaws of a game lacking a central hook.
    • tbd Metascore
    • 40 Critic Score
    But despite its hugely endearing premise, the dizzying, chaotic novelty soon turns into a muddled scrimmage where success tends to be measured as much in luck as in skill.
    • 63 Metascore
    • 40 Critic Score
    There's the Mario Kart-esque attacks. An immediately obviously very stupid idea. And they're so poorly integrated that they destroy everything in their path.
    • 53 Metascore
    • 40 Critic Score
    Simply by staggering across the finish line first, Bound By Flame may seem to be an attractive proposition for PS4 RPG fans, but don't be fooled. With its shonky cut-scenes, its outdoor sound effects that play indoors and its linear maps, this is in no way a current-gen experience. It's a budget offering at a premium price - and a poor one at that.
    • tbd Metascore
    • 40 Critic Score
    All round, it's a compendium of disappointment, and something to which only super-hardcore Ridge Racer fans need subject themselves.