Eurogamer's Scores

  • Games
For 4,687 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 World of Goo
Lowest review score: 10 The Settlers
Score distribution:
4,687 game reviews
    • 65 Metascore
    • 50 Critic Score
    Overdose started life as a fan-made mod and it shows. While it's since gained official approval and funding, Counter-Strike this ain't.
    • 65 Metascore
    • 50 Critic Score
    It's easy to see Dr Luigi as a symptom of the current malaise affecting its home console business. It features a strange gimmick no one's really that interested in, it highlights an increasing reliance on past glories, and most will find it somewhat overpriced.
    • 78 Metascore
    • 50 Critic Score
    If you've got massive amounts of patience and skill you might enjoy this game, but we're talking the kind of patience and skill required to solve Rubik's cubes in the dark and balance marbles on tightropes.
    • 68 Metascore
    • 50 Critic Score
    It never feels more than throwaway fun. And while it never claimed to be anything to the contrary, its blatant copying of the Brain Training formula and the lack of innovation that results don't do it any favours.
    • 64 Metascore
    • 50 Critic Score
    The only thing I got out of Fire Warrior was motion sickness. It's starts off great, but soon degenerates into a tiresome chore of a game.
    • 67 Metascore
    • 50 Critic Score
    If it was ten solid levels of proper Star Fox space combat delivered with the same degree of glorious detail and a challenge that rose from the promising double boss-fight climax of the second section to the kind of crescendo Star Fox reached at its peak then they would fit like silk gloves.
    • 53 Metascore
    • 50 Critic Score
    Where KOTT2 does shed points and shed lots of them is its lack of distinctiveness and character. There really isn't one fresh idea or genuine surprise here. That's unforgivable.
    • 44 Metascore
    • 50 Critic Score
    I realise that it's financially unrealistic to expect a property as offbeat and niche as Hellboy to really benefit from ambitious game design, but that doesn't stop me from wishing that someone would let Blizzard loose on the character, for instance.
    • 51 Metascore
    • 50 Critic Score
    As such, amusing as it is in its own shallow way, Sacred 3 can only come as a mediocre disappointment to the hardy few who still consider themselves Sacred fans.
    • 70 Metascore
    • 50 Critic Score
    It uses outdated visuals with no changes, cobbles together levels which the GBA can handle in order to avoid problems, uses a lazy password system which is totally unwieldy, and continues to rely on a ten-year-old gameplay dynamic.
    • 69 Metascore
    • 50 Critic Score
    With more tricks, more variety in the Solo section, and most of all without restricting your access to the bloody tricks you paid for, this could have been surprisingly successful. As it is, it's surprisingly not awful, but very limited.
    • 80 Metascore
    • 50 Critic Score
    From the outset, they've dulled the bold strokes of the Alan Wake concept in a desperation to ensure that everyone got the complete experience. Well, I got it. And I'm left pining for what could have been.
    • 65 Metascore
    • 50 Critic Score
    If you can get used to the nunchuk and remote as a surrogate wheel then the experience is passable, but nothing more.
    • 52 Metascore
    • 50 Critic Score
    It's not all bad, though. Unlike Papaya Studio's murderously terrible Ben 10 efforts, Vilgax Attacks and Cosmic Destruction, The Rise Of Hex opts for thoughtful-but-repetitive Shadow Complex-lite 2D platform-puzzling.
    • 63 Metascore
    • 50 Critic Score
    Contra is a fairly typical example of one of those games from the period that's too unforgiving to be truly enjoyable, and suffers from too many annoying design conventions that were taken for granted back then.
    • 59 Metascore
    • 50 Critic Score
    "SmackDown" retains the belt.
    • 67 Metascore
    • 50 Critic Score
    Somehow less than the sum of its parts, Fragile Dreams fails to match its ambition with its systems and imagination.
    • 56 Metascore
    • 50 Critic Score
    For the most part, it's overly complicated, and dominated by things designed to stop it being fluid and exciting.
    • 50 Metascore
    • 50 Critic Score
    It's always tempting to be lenient where indie developers are concerned, and if nothing else Afterfall: Insanity makes for an eye-catching calling card for Intoxicate's graphical skills, but as a game in its own right it's as middle of the road as they come.
    • 69 Metascore
    • 50 Critic Score
    We really should expect better treatment for titles of this calibre. Nothing better sums up the sheer laziness of it all than a glaring typo scrolling past in the new credits.
    • 56 Metascore
    • 50 Critic Score
    But as much as I'm certain I should be warning you off this bizarre, broken thing, I can't quite bring myself to do it. Clearly, if they'd localised it properly, fixed the numerous bugs, and made it in an engine that remembers John Major as Prime Minister, the score would go up significantly.
    • 45 Metascore
    • 50 Critic Score
    Everything works pretty much as it should - the controls and camera rarely freak out and leave you confused and defenceless - but it's just utterly uninspired and devoid of life.
    • 72 Metascore
    • 50 Critic Score
    Dragon Ball Z Budokai Tenkaichi 3 does feature an impressive roster of fighters and range of options, and the fighting system works well. Plus you get to do flying. But there's nothing much new here apart from the online mode, and that's rubbish.
    • 66 Metascore
    • 50 Critic Score
    A short, disappointing downhill slide through clumsy and frustrating renditions of more modern, characterless stages. Drooping from joyous classic to dissatisfying mediocrity in just a few hours of gameplay, Generations on the 3DS provides a surprisingly handy microcosm of Sonic's decline over the years. Not the best anniversary present, then.
    • 78 Metascore
    • 50 Critic Score
    Sure, as we've mentioned a few times, the quality of the writing, the voices and the humour are absolutely spot-on, but rather than disguise the mediocre game within, this excellence merely serves to amplify the crushing disappointment of the one dimensional gameplay, and we're left wanting much, much more than this half arsed effort.
    • 62 Metascore
    • 50 Critic Score
    As a game, Silent Hunter 5 fails because the bugs and UI render it a chore. As a simulation, it fails because the bugs and UI render it ridiculous and incomplete. As a product, it's just overwhelming disrespectful to this long running series' fans. And finally, as one of the first games to receive Ubisoft's new copy protection, it's an embarrassment.
    • 79 Metascore
    • 50 Critic Score
    I'm keenly aware that Twisted Metal has "an audience", and I'm not belittling the people who like it. Heck, I remember a time I found it enjoyable belting around loosing off missiles. But it's such a disposable form of entertainment.
    • 50 Metascore
    • 50 Critic Score
    If you're a die hard Splinter Cell fan, you might learn to live with the shonky control system and poor quality graphics. It's not as if the game is completely unplayable, after all. However, it's not varied or involving enough for our tastes, and the ratio of frustration to enjoyment is far too high.
    • 58 Metascore
    • 50 Critic Score
    Worst of all, it's missing any multiplayer option, as fighting along with a friend might have added a little bit more enjoyment. Obligatory mini-games don't really make up for it, making this a brawler that's more a nod to easily pleased fans than an essential purchase.
    • 58 Metascore
    • 50 Critic Score
    By any objective measurement, this a poor attempt at adding a new sequence to an excellent game which already boasted a generous amount of content. Had it added more explorational elements, or another secret location to discover, it would have been worth the effort - but to simply stitch together forgettable melee encounters and chases with new cut-scenes is some distance from being enough.

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