Eurogamer's Scores

  • Games
For 4,687 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Fez
Lowest review score: 10 Terminator 3: Rise of the Machines
Score distribution:
4782 game reviews
    • 49 Metascore
    • 40 Critic Score
    If you're in the market for a proper jet-fighter game, I'd recommend hunting down a proper PC simulation. I remember EF-2000 from about 1998 being about 1998 times better than this. And if you want an arcadey dogfighter, try "Crimson Skies" for Xbox 1 instead.
    • 46 Metascore
    • 40 Critic Score
    With about triple the number of mini-games, or a budget price launch, we'd probably recommend it as a quirky curiosity/novelty purchase, but if we have to hear another squeaky kid utter the word 'like', we'll probably self-combust.
    • 56 Metascore
    • 40 Critic Score
    There is nothing to set this apart from every other mediocre first-person shooter you've ever played, and nothing to make it worth recommending.
    • 58 Metascore
    • 40 Critic Score
    The trouble is, it's a little too easy, even for a game aimed at children.
    • 45 Metascore
    • 40 Critic Score
    But there are flashes of inspiration here, clues to the competence and ingenuity of the developer. Sadly these are drowned out by unnecessary bulk and repetition, resulting in an experience that's flabby and uninspiring regardless of your appreciation of its aims.
    • 63 Metascore
    • 40 Critic Score
    When you've got a quiz where players don't even need to understand the question to win, you've got a quiz that doesn't really work all that well.
    • 52 Metascore
    • 40 Critic Score
    You're going to get stuck, regularly, without remorse. And the main reason you'll get stuck is the terribly unresponsive controls' unholy alliance with the drunken camera that render the proliferation of tediously precise jump puzzles much more of a challenge than they should be.
    • 57 Metascore
    • 40 Critic Score
    If you're very young and easily entertained, Boogie might keep you occupied for a bit. But if you're looking for a game you can enjoy playing with kids or with friends after the pub, this isn't it. Not even after a bucket of Cheeky Vimto.
    • 67 Metascore
    • 40 Critic Score
    In fact, if, like me, you find yourself the victim of a game-breaking glitch, which requires you to hold down the SELECT button the whole time you're in the air, you'll definitely be disappointed.
    • 62 Metascore
    • 40 Critic Score
    It is blighted on so many levels by the blundering stupidity of its malformed stillborn design that recommending it is beyond us. The blue pill never looked so tasty.
    • 59 Metascore
    • 40 Critic Score
    Fascinating and frustrating by turn, there's just enough to make you cling to the hope that one day the development team will actually find him. For now, I'd love the big, glossy, elephant folio art book of the Epic Mickey series, but I can probably do without the games themselves.
    • 65 Metascore
    • 40 Critic Score
    Lacking both a challenge and soul, and failing to even engage on a narrative level, what you're left with is an overly forgiving shooter with weak strategy elements, which only serve to make it even easier for you. Having played right to the end, I wish there was something I could point to in its defence, but all I'm left with is the empty realisation that they've managed to somehow make this even less entertaining than the flawed original.
    • 55 Metascore
    • 40 Critic Score
    The multiplayer mode is more a case of surviving the longest than exhibiting any competitive skill (in which case, why not just play Survival mode?), and while those who get stuck in will find plenty of stages and difficulty levels to work through, it's all still quite basic even after a few tortured hours, and the occasional lazy design decision (like refusing to accept chains bigger than those asked for in "get 4 chains of 4" style scenarios) conspire with the general lack of urgency to turn you off completely.
    • 62 Metascore
    • 40 Critic Score
    Mario Party 8 is a "would have, should have, could have" kind of game. With such an depressingly long list of wasted possibilities, and so many other mini-game collections available for Nintendo Wii (The excellent Rayman Raving Rabbids, for one) It would be wrong of me to say you should pick this up.
    • 55 Metascore
    • 40 Critic Score
    Where "Gregory" and "Joe" were as often inventive and ingenious as they were incomparable to anything else on the shelves, Under The Skin's clever thinking dried up before it even made it off the blackboard.
    • 53 Metascore
    • 40 Critic Score
    There are clearly some talented people at Playlogic - notably whoever did the endearing cut-scenes, which play out like Hanna-Barbera doing The Matrix. How something so colourful and quirky became so bland is a mystery of the creative process.
    • 71 Metascore
    • 40 Critic Score
    Placed on a handheld, the gravitas of the shock scares is gone, and with unrealistic graphics and a cheese factor turned up to eleven, any feeling of genuine creepiness is lost. While it does keep all the flaws described here, the GameCube remake does at least offer beautiful graphics and some decent shocks.
    • 78 Metascore
    • 40 Critic Score
    And if the shield was gone and the enemies were fewer, and more varied, it could have been a lot like an actual videogame, with a difficulty curve, rather than a bewildering ascent up a six-foot cliff onto an endless plateau of tedium.
    • 44 Metascore
    • 40 Critic Score
    It's not thunderously bad, but it is offensively plain, and there are some really daft design decisions lurking among the ridges of this DVD.
    • 74 Metascore
    • 40 Critic Score
    Mafia II gets the last word by destroying the myth that the mafia is interesting at all. It contends that the mob world is a hell of boredom populated by aggressively stupid automatons. These drones wake up each morning, carry out a series of repetitious tasks, and return home.
    • 75 Metascore
    • 40 Critic Score
    Mafia II gets the last word by destroying the myth that the mafia is interesting at all. It contends that the mob world is a hell of boredom populated by aggressively stupid automatons. These drones wake up each morning, carry out a series of repetitious tasks, and return home.
    • 49 Metascore
    • 40 Critic Score
    The games are neither entertaining nor plentiful enough to keep you playing for long. That applies to the multiplayer as well as solo mode.
    • 46 Metascore
    • 40 Critic Score
    In short, this isn't going to please anyone, apart from the few of you who are after a decent Virtua Racing for the lounge.
    • 62 Metascore
    • 40 Critic Score
    If you can tolerate the predictable levels, bad AI, targeting nonsense and the general sea of mediocrity that persists throughout then you might discover a flicker of entertainment.
    • 53 Metascore
    • 40 Critic Score
    There's a hellish amount of "...", even by J-RPG standards, and many sentences don't quite make sense - it's either a poorly written game, a crap translation to English or, probably, both.
    • 56 Metascore
    • 40 Critic Score
    Another hour that just offers the bare minimum of gaming, another shrug of disappointment.
    • 77 Metascore
    • 40 Critic Score
    It's short, shallow and repetitive, and where humour might elevate the experience, the pointless and clunky motion controls drag it down again.
    • 55 Metascore
    • 40 Critic Score
    Ultimately, Cake Mania is too expensive, too slow and too limited to excel in this overcrowded field.
    • 63 Metascore
    • 40 Critic Score
    The intricate layering of tasks and guard puzzles merely proves frustrating, and with the lack of anything beyond the game's eight lengthy single-player levels, which you probably won't feel much like completing, it's a game that looks good in theory but falls flat in execution.
    • 49 Metascore
    • 40 Critic Score
    There is some value in The Legend of Korra, both as a game and as a tribute to the cartoon on which it's based, but it falls far short of its potential on both counts. Perhaps the third-person combat theatrics for which the studio is known are not replicable on a small budget.
    • 61 Metascore
    • 40 Critic Score
    Since the saber-play is occasionally exciting, and that those of you who desperately want something that reminds you of the film might be prepared to put up with this in spite of its flaws. Me? I thought this was crap.
    • 45 Metascore
    • 40 Critic Score
    If you're a fan of online multiplayer slaughter, then it's a safe bet that you've already got plenty of games that do the same thing as War World, and do it a lot better.
    • 61 Metascore
    • 40 Critic Score
    Super Contra might appeal to the extreme hardcore retro apologists out there with oceanic reserves of patience and superhuman skills. It's certainly a challenge, and if that sounds like you, go for it. But if you're a mere mortal and squeal when the going gets tough, then the chances are you'll agree that the sequel is just too damn bloody minded by design to warrant much attention 19 years on.
    • 59 Metascore
    • 40 Critic Score
    Okabu's first impression is dazzling because it gets the audio and visual design absolutely right, but it has neither the depth nor imagination to sustain this. And when the simple act of playing isn't fun, you're just going through the motions.
    • 62 Metascore
    • 40 Critic Score
    The thrill of taking control of the family in action is soon soured by some nasty control and camera glitches, but youngsters who can't get enough of seeing Mrs Incredible stretch herself around won't really care about the finer points of directional play.
    • 70 Metascore
    • 40 Critic Score
    But the chief difficulty is simply sustaining your interest. It's boring and easy, and it takes too long.
    • 55 Metascore
    • 40 Critic Score
    Wise WW2 strategy gamers will stick with "Company of Heroes" and "Faces of War" for the moment.
    • 48 Metascore
    • 40 Critic Score
    If you're a die-hard adventure apologist with a CSI fixation then step right up, but the rest of you can put your curiosity to one side - especially at its current stupidly high price point.
    • 64 Metascore
    • 40 Critic Score
    The best reason to buy Hydrophobia Prophecy - not for entertainment, but as a kind of digital tourism. You're paying for a look at everything the developers achieved over Hydrophobia's exceptionally long development, and to see what this game might have been.
    • 53 Metascore
    • 40 Critic Score
    Lair, sadly, is a classic example of the apocryphal polished turd. Strip away the HD bluster and the game beneath is little more than a basic PS2 shooter with a makeover.
    • 44 Metascore
    • 40 Critic Score
    Later levels tend to get merely more irritating rather than more enjoyable, and the many fans of the Oddworld series would have been better served with handheld versions of "Abe's Oddysee" and "Abe's Exoddus," rather than this frankly overpriced, lame effort.
    • 62 Metascore
    • 40 Critic Score
    For all it brings to the table - space combat, Halo's shield, varied levels - not one single aspect is truly worthy of praise.
    • 58 Metascore
    • 40 Critic Score
    The titles that truly impress on bite-sized platforms are rarely those that try to ape "proper games", but the ones that turn hardware and storage restrictions into opportunities and innovations. Hero of Sparta isn't one of those games, and there are better Minis more deserving of your money.
    • 58 Metascore
    • 40 Critic Score
    What makes a good fighting game is a well-designed combat system offering at least some degree of challenge and long term reward, and that's missing in Bleach: Shattered Blade.
    • 72 Metascore
    • 40 Critic Score
    If you're one of those who has enjoyed the series on console, you'll enjoy it on DS. Otherwise, steer clear.
    • 53 Metascore
    • 40 Critic Score
    It's sort of enjoyable because swishing a sword and firing a gun and seeing off billions of stupid enemies without having to think about it too much can be fun. Not fun for long, though, and not the kind of fun it's worth spending 30 or 40 quid on.
    • 58 Metascore
    • 40 Critic Score
    Hardcore? Don't be fooled, chaps. Maybe, somewhere, deep within the bowels of the hardcore gamer there's a desire to play endless, sprawling, repetitive games which offer no motivation to continue, but really, if you're looking for a hardcore RPG status symbol, then pick up Breath of Fire II or Golden Sun - or buy Zelda, because that's a real-time RPG done right.
    • 50 Metascore
    • 40 Critic Score
    The comic book presentation is enthusiastically funny, the freeform action concept is commendable and the technology itself, when it works, is promising.
    • 74 Metascore
    • 40 Critic Score
    The saddest thing about Sakura Samurai is that the foundation is there for a much better game.
    • 60 Metascore
    • 40 Critic Score
    The sad fact is that there isn't a single spark of imagination or joy in this entire game. Despite some obvious effort, Wario: Master of Disguise is just utterly tedious in every respect and an absolute chore to play.
    • 47 Metascore
    • 40 Critic Score
    The main linear quest path provides the bulk of Mage Knight, with little in the way of sub-quest trimmings, and the replay value is low despite the temptation of trying out new characters.
    • 44 Metascore
    • 40 Critic Score
    Mediocre, unimpressive and uninspired. The handling and physics are competent, but the missions are dull and the presentation is shoddy. The most fun to be had is in laughing at the voiceovers.
    • 58 Metascore
    • 40 Critic Score
    If you like the sound of a game which feels a lot like playing an extremely early build of Prince Of Persia: Sands Of Time on a broken television then go ahead and drop forty notes on this abomination.
    • 69 Metascore
    • 40 Critic Score
    Editing in game design is as important as it is in writing or filmmaking. Get to the point. Respect both the time and financial investment of your audience. Above all else, don't send me chasing after the goddamn lorry.
    • 58 Metascore
    • 40 Critic Score
    If you are looking for a multiplayer version of the classic board-game you're almost certainly better-off going to community sites like www.diplom.org and exploring some of the free Play-By-EMail options (bewilderingly Paradox have chosen not to include a PBEM or a hot-seat mode).
    • 53 Metascore
    • 40 Critic Score
    You begin to think that behind Bodycount there is perhaps the story of an heroic development team tasked with doing far too much with far too little, who have performed a minor miracle in simply shipping something that works. Well, works some of the time. It's an explanation. But the killer fact about Bodycount is that it's nowhere near good enough to compete in the FPS arena, and serves nobody - player, developer or publisher.
    • 56 Metascore
    • 40 Critic Score
    So once again, we have here a modern day Sonic game devoid of the elements which made olden days Sonic games so good - speed, simplicity, a decent control system, that sort of thing. Sonic Riders Zero Gravity is not hateful, just pointless. A complete waste of time, effort and the planet's resources.
    • 44 Metascore
    • 40 Critic Score
    Devotees may still play along, through fandom obligation if nothing else, but there's no spell that can change the fact that Harry Potter's videogame saga ends with a whimper rather than a bang.
    • 72 Metascore
    • 40 Critic Score
    This is just a song pack, really - one that carries an RRP of GBP 29.99 (or GBP 39.99 if you need the guitar grip too). That's too much to ask for a sequel which barely does anything its predecessor didn't do, and doesn't even fix any of the problems with it.
    • 54 Metascore
    • 40 Critic Score
    Having Gary Oldman and Frodo do voiceovers doesn't make up for the fact this game looks and plays like something made five years ago.
    • 59 Metascore
    • 40 Critic Score
    All in all, it's hard to see how even the most ardent SpongeBob fan could get a lot out of this game, even with three friends and four controllers on hand. There's just not a big enough selection of games, fundamentally, and too many niggles.
    • 58 Metascore
    • 40 Critic Score
    It's a game that, like other examples of the genre, is utterly simplistic, and little more than a carefully engineered route down the reward pathway of the player's brain.
    • 55 Metascore
    • 40 Critic Score
    If you're looking for a slick, tactile contraption puzzler, then you're far better off looking to the mobile scene for the many superior (and cheaper) offerings. By comparison, Crazy Machines Elements is a step into a murky past best forgotten.
    • 45 Metascore
    • 40 Critic Score
    The more interesting large-scale fire fights and planning truck upgrades provide some reasons to stick with it, along with nostalgia for dear old Interstate 76. If only Targem had concentrated on lending the missions more of the depth I76's sported, the other faults would be far more forgivable.
    • 58 Metascore
    • 40 Critic Score
    It's worrying when the nicest thing you can say about a game is that the early sections manage to be boring in an interesting way, but it's true for Lost Planet 3. It's a game that manages to make third-person shooting feel like work - and one that makes work feel like something that more games should explore.
    • 48 Metascore
    • 40 Critic Score
    It's yet another example of a distinctly average "extreme sports" game that lacks the polish and creativity of the real-life sportsmen it's trying to emulate-slash-harness.
    • 56 Metascore
    • 40 Critic Score
    RF Online is like playing an endless game of slow-motion whack-a-rat, without the entertainment of the fairground surroundings.
    • 65 Metascore
    • 40 Critic Score
    This empty feeling you get from playing The Omega Strain will be etched all over your drained face within minutes - it's a depressingly bland experience, and frankly not one we'd advise anyone but the most committed online console gamer to even bother having a look at.
    • 75 Metascore
    • 40 Critic Score
    Gone is the marriage of lush, detailed and hugely compelling space combat missions to key moments in the film trilogy, replaced by poorly put together ground-based approximations of the old style, and a series of gimmick-driven vehicle missions that barely even summon up an initial "wow" factor.
    • 66 Metascore
    • 40 Critic Score
    Maximum Impact 2 feels so incredibly sloppy and dated that the only real benefit of its existence is highlighting just how great sister title "KOF XI" really is by comparison.
    • 61 Metascore
    • 40 Critic Score
    The intricate layering of tasks and guard puzzles merely proves frustrating, and with the lack of anything beyond the game's eight lengthy single-player levels, which you probably won't feel much like completing, it's a game that looks good in theory but falls flat in execution.
    • 79 Metascore
    • 40 Critic Score
    While fun can be had here, it's from the mini-games and the experience rather than solid table designs - and that's a cardinal sin in pinball.
    • 50 Metascore
    • 40 Critic Score
    Pathetically short, entirely uneventful and clearly stuck together from existing assets, Awakened doesn't add anything to its parent game other than a punchline that makes it clear that Isaac's trials on Tau Volantis were ultimately a waste of his - and our - time.
    • 46 Metascore
    • 40 Critic Score
    It is an exercise in immense frustration and painful tedium. When it works, and this feels a stupid sentence at this point, it does manifest the correct semiotic indicators of first-person shooting. You are mowing down literally hundreds of baddies with big metal guns. But that's it. And it isn't all that much.
    • 46 Metascore
    • 40 Critic Score
    Barrel Blast is an abortive and uncannily anachronistic attempt at a character racer with impossible controls, dreadful, imbalanced AI and boring design. It's not even worth the hour of your time that it takes to get completely sick of it.
    • 50 Metascore
    • 40 Critic Score
    Art of Murder is poorly paced, illogically structured and often downright laughable.
    • 62 Metascore
    • 40 Critic Score
    Have you been-there-and-done-that with the previous Namco collections? Raided the MAME tomb? Been stung by other retro collections? If so, there's no need to bother with this one.
    • 68 Metascore
    • 40 Critic Score
    There's just not enough imagination, invention, and engagement with the source material to entice me back. If you think the game plot sounds interesting then you're really far better off reading the book or getting hold of the superb 1945 movie.
    • 63 Metascore
    • 40 Critic Score
    As part of the Guild portmanteau it's a curio that earns its place, an eccentric exercise whose existence you can't help but be grateful for. Torn away from its more substantial partners, though, it never does enough to stand out on its own.
    • 55 Metascore
    • 40 Critic Score
    What does make it a poor game is the crappy driving, ridiculous shooting, cackhanded interface and nonsense story.
    • 59 Metascore
    • 40 Critic Score
    You'll find yourself cursing the lack of inventory spaces, and the inability to drop objects (which was only introduced in Resident Evil Zero), and all told the trip down memory lane merely serves to illustrate how far games have come generally, and how forgiving we must have been back then to put up with such wholly irritating fundamentals.
    • 66 Metascore
    • 40 Critic Score
    For all the control innovations that come tantalisingly close to solving the riddle of joypad RTS play, Universe at War is constantly blighted by unforgivable slowdown that, at its worst, all but breaks the game.
    • 57 Metascore
    • 40 Critic Score
    Overall, despite the admittedly sloppy combat, Kuon manages miraculously to be even less than the sum of all its parts, diminishing and lowering the playability of the game as a whole.
    • 56 Metascore
    • 40 Critic Score
    EA has shoe-horned a PS2 game onto the Wii with little thought for what the platform is actually meant to do, and lo and behold - the result is a distinctly below average, derivative, boring and badly implemented mess.
    • 63 Metascore
    • 40 Critic Score
    Final Fantasy II was a poor videogame in 1988 and no amount of spit and polish will perform the necessary shifts to its foundations to produce a good one in 2007.
    • 67 Metascore
    • 40 Critic Score
    Lacking both a challenge and soul, and failing to even engage on a narrative level, what you're left with is an overly forgiving shooter with weak strategy elements, which only serve to make it even easier for you. Having played right to the end, I wish there was something I could point to in its defence, but all I'm left with is the empty realisation that they've managed to somehow make this even less entertaining than the flawed original.
    • 51 Metascore
    • 40 Critic Score
    The basic Lemmings meets Itchy & Scratchy idea is sound, but the final product feels half-baked.
    • 70 Metascore
    • 40 Critic Score
    At its best, Tengami is something you want to freeze-frame and hang on the wall. For a video game, that shouldn't be taken as a compliment.
    • 54 Metascore
    • 40 Critic Score
    Sonic's stuck in a rut, then: he can run as fast as he likes, but no matter the fancy new tricks he learns, he just can't seem to keep up any more.
    • 59 Metascore
    • 40 Critic Score
    If you can live with all the problems, irritations and lack of inspiring gameplay, there’s actually a reasonably big game locked away. Real, hardcore Tolkien nuts, who live and breath the man’s work, may get something out of this.
    • 51 Metascore
    • 40 Critic Score
    Your veritable cast iron "mixed bag" of timeless gems and pointless curios in which some work well on the DS, some don't and as long as you can deny all knowledge of seeing the Remix mode retro gamers won't be totally offended.
    • 58 Metascore
    • 40 Critic Score
    It's hardly spacesuit gripping stuff. While there are promising facets to Lost Empire's simple yet expansive empire building, ultimately it feels unfinished and uninspiring, and more of a lost opportunity than anything else.
    • 40 Metascore
    • 40 Critic Score
    It's yet another example of a distinctly average "extreme sports" game that lacks the polish and creativity of the real-life sportsmen it's trying to emulate-slash-harness.
    • 58 Metascore
    • 40 Critic Score
    The most absurd thing about this game - where all the scenery explodes, where one of the characters is big and green, where you can hurl cars at people - is that it thinks it deserves either your time or your money.
    • 53 Metascore
    • 40 Critic Score
    Remember how it once was in its proud mid '90s heyday, not what it's become: a relentless, lazy cash-cow to lure in unwary souls drunk on memories.
    • 37 Metascore
    • 40 Critic Score
    The generic can't-be-arsed title says it all. It's the sort of thing you might consider buying for your Dad, should you spot it in the GBP 1.99 bin at the supermarket two days before his birthday, even though you know he doesn't really play games all that much.
    • 62 Metascore
    • 40 Critic Score
    In all seriousness, games should come clearly stickered with a 'Best Before' date to ward off unsuspecting punters. These are two zombie shooters that should never have been exhumed.
    • 50 Metascore
    • 40 Critic Score
    So that's 400 Microsoft Points (£3.40 / €4.80) for a mission that certainly wouldn't make it into the game's ten best quests, and two other additions that are essentially little more than variations on ideas from Fable II.
    • 36 Metascore
    • 40 Critic Score
    While Sniper: Art of Victory is superior to its brother in arms, and the sniping mechanic itself is reasonably well implemented, there are still too many flaws here to recommend it.
    • 64 Metascore
    • 40 Critic Score
    Even huge fans of the originals are likely to be disappointed by Fare Wars.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 73 Metascore
    • Critic Score
    It's sure to find a decent following among the Souls hardcore as there's a lot here that's familiar for them to enjoy, but really these players have two fights on their hands - that against the enemies of The Surge, and that against the feeling The Surge isn't all it could have been. And that bloody, incessant song, of course.
    • 86 Metascore
    • Critic Score
    Final Fantasy's weirdest, most wonderful curio is a bright reminder of the power of crisp invention in high-risk blockbuster development. [Recommended]
    • 81 Metascore
    • Critic Score
    NetherRealm has shown what can be done to make the genre appeal to those who don't fancy getting torn to shreds online. Unfortunately the developers at Bandai Namco's Tekken team seemingly failed to notice.
    • 81 Metascore
    • Critic Score
    Media Molecule protégé Tarsier turns in a masterpiece of meat and malice, swiftly consumed but with a lingering aftertaste.
    • 73 Metascore
    • Critic Score
    Playtonic's tribute to Banjo is a gentle, irreverent platformer let down by spotty handling and a slight shortage of genius.
    • 80 Metascore
    • Critic Score
    Rime doesn't rely on a twist ending anyway. Rather, this is the twist ending's older and more appealing sibling: the sense of dawning realisation. This game has it all, really. It has a sense of wonder, of poise and, over time, a true sense of emerging character. And it has something to say. Something that is worth hearing. [Recommended]
    • 79 Metascore
    • Critic Score
    TumbleSeed is challenging in all the right ways. It never feels mean-spirited, yet it requires patience, perseverance, and experimentation to unlearn everything you know about how to manipulate a video game character. [Recommended]
    • 66 Metascore
    • Critic Score
    Rain World, for all its stark beauty, feels overly punitive. As such, the audience who will view its impositions as a welcome challenge rather than a grim deterrent will be small.
    • 84 Metascore
    • Critic Score
    Dirt 4 is an authentic and innovative off-road racer, though it lacks the focus and finesse of its exceptional predecessor.
    • 75 Metascore
    • Critic Score
    People Can Fly's cult sci-fi shooter - and booter, and whipper, and blower-upper - returns in an impressively lavish package.
    • 71 Metascore
    • Critic Score
    Like Police Quest meets Papers, Please on a grim day.
    • 65 Metascore
    • Critic Score
    There is unique and unusual pleasure to balancing this world just so, but without a straightforward way to restart chapters, or way to wind the clock back to undo decisions, the troughs of frustration eventually come to overwhelm the peaks of delight.
    • 79 Metascore
    • Critic Score
    The Dragon's Trap's HD sheen belies the simplistic gameplay of its era, but there's undeniable charm in that simplicity. [Recommended]
    • 84 Metascore
    • Critic Score
    If this Hitman has a design limitation, it's that maps don't evolve as much in response to assassinations as they could - it strains credibility that you can bump off three of four targets in Colorado without plunging the fourth into a panic. That aside, this is among the most expertly-made, engrossing stealth simulations of recent years, and a tale of A-listers meeting their comeuppance to give any Fortune 500 member the shivers. Agent 47 is back with a vengeance, and vengeance has seldom tasted sweeter. [Recommended]
    • 86 Metascore
    • Critic Score
    Perhaps Resident Evil 7's most intriguing quality is how it plays around with the idea of retracing your steps.
    • 85 Metascore
    • Critic Score
    Though a return to Kamurocho isn't far away, Yakuza 0 is, in many respects, the end of an era - and a heck of a finish it is, too. [Recommended]
    • 80 Metascore
    • Critic Score
    Gravity Rush seemed like an oddity on Vita, but then, the entire Vita was an oddity, wasn't it? On the radio friendly unit shifter that is the PS4, however, Gravity Rush 2 still seems wonderfully unlikely and out of place. What a strange delight. [Recommended]
    • 80 Metascore
    • Critic Score
    Ultimately though, while it's not quite perfect, Vicarious has a beautifully crafted remake let down only by its 30fps target. If you've been looking to revisit Crash, it's difficult to go wrong with this package. It's clear that the developers have poured a lot of love into re-creating these games, and if the aim has been to re-introduce this neglected mascot to modern audiences, it's a job well done. Our hope is that this paves the way for an all-new Crash title - one that pairs the beautiful visuals of the N.Sane Trilogy with a fresh batch of gameplay ideas. [Digital Foundry]
    • 85 Metascore
    • Critic Score
    This is a joyous fairy-tale that, like the best fairy tales, transcends the fashions of the day. [Recommended]
    • 56 Metascore
    • Critic Score
    David Jaffe returns with an obnoxious, sketchy shooter that packs a surprising - if not entirely pleasant - punch.
    • 90 Metascore
    • Critic Score
    Stephen's Sausage Roll is a design masterclass. It's also a game about the joys of getting stuck. Don't savour the victories. This is about the precious moments of being absolutely lost, stumped and clueless within a tight, beautiful thing that defies any sense of how it came to be.
    • 85 Metascore
    • Critic Score
    The Omega Collection is a wonderful reminder of those heady times, as well as a reminder of the potency of the formula concocted by a small team in Liverpool. When WipEout clicks - when the track falls away in perfect tandem with the bassline, sending your stomach turning as if a Mitsubishi Turbo has just spun into action as you take your first step onto the dance floor - there's nothing else like it, and given the premature demise of Studio Liverpool it's quite likely there'll never be anything like it again. There may well be other, better futuristic racers out there - but there are none that can boast this much style. [Recommended]
    • 58 Metascore
    • Critic Score
    Clearly not a wholehearted recommendation for shooter aficionados then, but as a lifelong fan of Space Hulk who's been eagerly awaiting a 40k shooter that plays to the strengths of the lore rather than tries to fit the lore into the standard shooter template, I'd probably ignore my own advice and buy the game anyway.
    • 76 Metascore
    • Critic Score
    Super Mario Run? This is Mario, for the first time in an age, running on hardware that was not designed by Mario's people. And you know what's frightening? When Mario's people are involved, they make the hardware feel like they designed it anyway. Super Mario Run's not just ingenious and demanding and infuriating and delightful. It's a game born of a deep understanding of its platform.
    • 83 Metascore
    • Critic Score
    A perfectly horrid, wonderfully thought-out mixture of Majora's Mask-style time rewinding and Metroidvania exploration. [Recommended]
    • 77 Metascore
    • Critic Score
    Arms does for fighting games what Mario Kart did for driving games, and the results are absolutely splendid. [Recommended]
    • 71 Metascore
    • Critic Score
    A trashy, overwrought psychodrama with the odd inspired touch that alternates between simple forensic puzzles and gimmicky gunplay.
    • 81 Metascore
    • Critic Score
    Sega's brilliant puzzler Puyo Puyo makes a long overdue return to the west as part of this outstanding package. [Recommended]
    • 63 Metascore
    • Critic Score
    A gleefully gory throwback to 90s shooters wrapped in a rogue-like shell, Strafe is let down by uneven pacing and underwhelming guns.
    • 82 Metascore
    • Critic Score
    Housemarque has just made the game of its career. [Essential]
    • 88 Metascore
    • Critic Score
    An elegiac, memorable and affecting tale of the misfortunes suffered by the members of a deeply eccentric family. [Recommended]
    • 80 Metascore
    • Critic Score
    The FMV thriller is fully exhumed in this splicing of game and cinema, where high production values fail to obscure the creative fissures.
    • 81 Metascore
    • Critic Score
    This isn't even the 3DS' best Fire Emblem, ultimately, but it's certainly one of the most interesting entries in the series' long history, an eccentric offshoot with an identity all of its own. It forgoes the soap opera of recent games and delivers a different brand of strategy that's remarkably refreshing - and it's a chance to spin back the turnwheel and see what might have been. [Recommended]
    • 69 Metascore
    • Critic Score
    A wasteland you'll love to wander, but not a game you'll necessarily relish, The Signal from Tölva is a dark, frustrating work.
    • 79 Metascore
    • Critic Score
    An ornate and clever if slightly under-cooked System Shock successor, which makes the most of a truly magnificent space station setting. [Recommended]
    • 67 Metascore
    • Critic Score
    There's a slight disappointment that the tale it tells isn't as smart as the idea that powers it, a blot on an otherwise wonderful game. Scanner Sombre is a remarkable experiment, its only downfall being that once you've shed some light on your surroundings you realise there's not really that much to it at all.
    • 63 Metascore
    • Critic Score
    Despite several shortcomings It is more than a cheap knock-off, though, and thanks to some smart ideas and novel twists there's an enjoyable tribute to be found here. Just be warned that NBA Playgrounds is a few steps away from being much more than an overly fuzzy dose of nostalgia.
    • 93 Metascore
    • Critic Score
    Persona 5 is unconscionably sublime. Every beat, every subtlety, every movement of the camera - it all translates into a kinetic masterpiece, strung together with the best visuals this side of Atlus. Persona 5 won't change your mind on JRPGs if you lack a taste for the genre, but if you're in any way a fan, well -Why the hell are you still reading this? Go forth and damn well purchase. [Essential]
    • 71 Metascore
    • Critic Score
    Where the original Mass Effect games kept you moving through the story, Andromeda relegates its critical path to second place, offering up a spread of loosely associated scenarios that just happens to include a fairly uninspired tussle with a genocidal tyrant. It's a game that is more interested in keeping you busy than keeping you in suspense about what happens next, or making you feel the consequences of your actions.
    • 84 Metascore
    • Critic Score
    An improvement in nearly every way on one of Nintendo's finest games in years, Splatoon 2 is only let down by a lack of big new ideas. [Recommended]
    • 60 Metascore
    • Critic Score
    Playing World Series is like going to see your favourite band live and finding out most of their setlist is made up of new songs. It's nice to see something new, but that's not why you bought your tickets. You bought them so you could mosh along to the oldies.
    • 76 Metascore
    • Critic Score
    This ruminative travel game is beautiful, poised, and a little predictable.
    • 66 Metascore
    • Critic Score
    Mr. Shifty's action-packed adventure about a teleporting hero offers a similar adrenaline high as Hotline Miami and Superhot. [Recommended]
    • 56 Metascore
    • Critic Score
    Sniper Ghost Warrior 3 is a great sniping game let down by a mediocre open world, poor voice acting, technical hitches and terrible writing.
    • 72 Metascore
    • Critic Score
    Sumo Digital makes its solo debut with an old school platformer that's inventive, charming and a little too frequently infuriating.
    • 84 Metascore
    • Critic Score
    Thimbleweed Park is what would happen if you moved Nightvale into Monkey Island, and gave everyone too much rum. [Recommended]
    • 83 Metascore
    • Critic Score
    Polybius, for all its ranginess, its generosity, is a game about tight confines. And it is magical. [Recommended]
    • 97 Metascore
    • Critic Score
    It's hard to overstate the courage and conviction with which producer Eiji Aonuma, director Hidemaro Fujibayashi and their team have rewritten their own work, and the size of the risk Nintendo has taken with a beloved property. Breath of the Wild isn't just the most radical departure from the Zelda tradition in its 30-year history, it's the first Nintendo game that feels like it was made in a world where Half-Life 2, Halo, Grand Theft Auto 3 and Skyrim happened. It's inspired by those greats and others, but it doesn't ape them any more than it rests on its own laurels. [Essential]
    • 58 Metascore
    • Critic Score
    The diminutive size of the controllers, combined with their tactile precision, makes the games feel fresh and contemporary. Switching between a specific game and the selection screen is quick and responsive, minimising the load-time lulls that can scupper any game-party.
    • 88 Metascore
    • Critic Score
    Nier: Automata isn't the most elegant title on the market, but it's the most captivating game I've played in ages. You don't need to look far to find its glaring flaws, but those searching for an endlessly imaginative dreamlike journey will find Nier: Automata too mesmerising to look away from. There's nothing else quite like it - and that includes the original Nier. [Recommended]
    • 92 Metascore
    • Critic Score
    The detail, the care and the craft on show amount to a package that feels luxurious, a feeling only emboldened by this deluxe edition, and the few tweaks made here underline its brilliance. There was some debate when it originally came out about whether Mario Kart 8 was the best in the series - with Deluxe, that's now no longer in doubt. [Essential]
    • 81 Metascore
    • Critic Score
    As fanciful as the game can be, the technology feels unnervingly true to its period - right down to the inherent awkwardness of microfilm readers. [Recommended]
    • 76 Metascore
    • Critic Score
    An occasionally unwieldy but likeable adventure with a timely and resonant message.
    • 88 Metascore
    • Critic Score
    For the most part, though, Night in the Woods is a triumph, comparable to Gone Home in mood and thrust, but with a delicacy and a humour that is all its own. [Recommended]
    • 71 Metascore
    • Critic Score
    Again and again, it's quietly thrilling to leap from the mountainside and the board beneath my feet, up to the overhead view of the entire mountain range, in which my rider is suddenly a dot, lost amongst the rumpled whiteness, and then instantly warp to a distant drop zone. As an extreme sports game, Steep is fine. As a place, it's frequently amazing. [Recommended]
    • 81 Metascore
    • Critic Score
    Where other RPGs are still content with a dragon or some apocalyptic end of the world boom, here the stakes are personal, as well as both asking and inviting far more interesting questions than how much fire you can fling from your fingertips. It's a far more welcoming game than the original Torment, though a slower burner as far as the main plot goes, and one that never quite has its predecessor's dark confidence. It is, however, as close as we've had in the last 15 or so years, and certainly doesn't invoke the name in vain. [Recommended]
    • 82 Metascore
    • Critic Score
    A wonder of animation and AI smoke-and-mirrors, the beast in The Last Guardian is primarily a masterpiece of observation. [Essential]
    • 62 Metascore
    • Critic Score
    It's a sensation I don't feel very often in games, and in that moment all the frustration, the annoying bugs, the torturous dialogue, felt worthwhile. Take on Mars isn't short of problems, but when everything works together, it really does feel like you're there.
    • 72 Metascore
    • Critic Score
    A brainless, buggy open-world game that's forgotten the second you put down the pad.
    • 79 Metascore
    • Critic Score
    Halo Wars 2 does an incredible job of ensuring console players can enjoy the RTS genre and there's certainly a lot of content here, but it's difficult to get really excited about any of it. The campaign doesn't push any boundaries and the game's most exciting multiplayer mode, Blitz, is hampered by the feeling that players who spend more money are given an unfair advantage over their opponents. It's exciting to see another high-profile RTS game released, but this one doesn't do quite enough to move things forward.
    • 81 Metascore
    • Critic Score
    In chasing that scale the bigger picture can sometimes get a little obscured, but importantly Final Fantasy 15 retains that love of smaller stories, the ones that often prove to be so much more memorable.
    • 73 Metascore
    • Critic Score
    This puzzle-platformer lives in the shadow of Playdead's Inside, but its rage against Romanian Communism is authentic and raw.
    • 78 Metascore
    • Critic Score
    If For Honor occasionally feels like a game at war with itself, its edge blunted by some less arresting modes and design-by-committee add-ons, the heart of the game beats strongly enough to overcome these blemishes. [Recommended]
    • 89 Metascore
    • Critic Score
    Horizon Zero Dawn is a work of considerable finesse and technical bravado, but it falls into the trap of past Guerrilla games in being all too forgettable. For all its skin-deep dynamism it lacks spark; somewhat like the robotic dinosaurs that stalk its arrestingly beautiful open world, this is a mimic that's all dazzle, steel and neon yet can feel like it's operating without a heart of its own.
    • 49 Metascore
    • Critic Score
    Stripped of the context of time (the 1980s) and space (the amusement arcade, where every life has a financial cost attached), that spell has been severely weakened.
    • 62 Metascore
    • Critic Score
    I've got a huge soft spot for Super Bomberman R; it's a gentle throwback to simpler times, and a welcome revival for a local multiplayer classic for what's set to be an outstanding local multiplayer machine. An effective slice of nostalgia, then, albeit one that comes at a considerable price.
    • 76 Metascore
    • Critic Score
    A wobbly first-person horror whose moments of splendid unease are spoiled by clunky stealth, casual misogyny and warmed-over scares.
    • tbd Metascore
    • Critic Score
    A worthwhile, if familiar, successor to Super Meat Boy. [Recommended]
    • 88 Metascore
    • Critic Score
    Primarily single-player games are on the decline right now, but Nioh is a strong argument for the merits of this withering form. [Recommended]
    • tbd Metascore
    • Critic Score
    Undeniably Islands sits to the far left of the sliding scale that runs between digital art installation and Call of Duty. That only adds to its transgressive appeal. It expands the definition of what games can and might be. [Recommended]
    • 77 Metascore
    • Critic Score
    Rebellion has folded in the essence of stealth greats such as Splinter Cell and Metal Gear while keeping the characterful flavour of Sniper Elite itself, and for the first time it's not necessary to make any excuses on its behalf. Sniper Elite 4 is a really good video game. It's as simple as that. [Recommended]
    • tbd Metascore
    • Critic Score
    An odd combination of Dead Space and Dear Esther, ICARUS.1 isn't particularly challenging to play through or exciting to conclude, but it does offer a premise and a pace to enjoy it that never feels that it has to rely on the obvious survival/horror tropes, preferring instead to evoke the spirit of classic science fiction, from a time before all astronauts were armed and the mysteries of the universe could be solved with a blaster.
    • 87 Metascore
    • Critic Score
    The world of Pokémon is finally, exactly that: a world, with charming, textured characters not just in the named friends and foes you meet, but the random people on your journey, the region you live in, the music, the Pokémon themselves and the very soul of the journey. At long last, Pokémon is not just back. With Sun and Moon, it feels fresh again. [Essential]
    • 87 Metascore
    • Critic Score
    The world of Pokémon is finally, exactly that: a world, with charming, textured characters not just in the named friends and foes you meet, but the random people on your journey, the region you live in, the music, the Pokémon themselves and the very soul of the journey. At long last, Pokémon is not just back. With Sun and Moon, it feels fresh again. [Essential]
    • 87 Metascore
    • Critic Score
    Despite annoyances with the gear system and the loot boxes, Injustice 2 is a huge amount of fun. There's tonnes of stuff to do, it looks the part and the new fighting mechanics serve a purpose while deftly avoiding adding complexity. Injustice 2 is also a game I thoroughly appreciate for the lovely little touches. [Recommended]
    • 43 Metascore
    • Critic Score
    Don't be fooled. Rollercoaster Tycoon World is Dismaland without the irony, a machine designed to fleece your pockets and offer the bare minimum in return.[Avoid]
    • 56 Metascore
    • Critic Score
    The only sane reason to invest in Valkyria Revolution is to send a message to Sega that this series should live on, and to hope that somehow it leads to the revival the originals deserve. Given the state it's left in after this turgid affair, though, that time may have already been and gone. [Avoid]
    • 84 Metascore
    • Critic Score
    It's not without its problems, but Planet Coaster is the finest park construction simulator yet. [Recommended]
    • 81 Metascore
    • Critic Score
    Motorsport Manager's a couple of tweaks away from greatness, then, but it's far from a disappointment.
    • 88 Metascore
    • Critic Score
    Arkane manages to better the already exceptional Dishonored in nearly every way, creating a masterpiece of open-ended design. [Essential]
    • 82 Metascore
    • Critic Score
    Where Watch Dogs 2 leads the field is in closing the thematic gap between our world and the open world, and in offering players more ways to hit their targets than those delivered down the barrel of a gun. [Recommended]
    • 80 Metascore
    • Critic Score
    The dark cousin of Pillars of Eternity may not be as polished or comprehensive as Obsidian's standout RPG. But I think, in the end, Tyranny has far more of import to say, and it'll make you listen whether you like it or not. [Recommended]
    • 77 Metascore
    • Critic Score
    Relic has had the audacity to launch it into an unexpected frontflip, and what a glorious, inventive somersault of design Dawn of War 3 is, even if it doesn't completely stick the landing. [Recommended]
    • 71 Metascore
    • Critic Score
    PlayStation VR gets some much-needed support from Sony, but unfortunately Farpoint is a hollow novelty.
    • 61 Metascore
    • Critic Score
    The fact that I've had a good time with it even on half-melted servers demonstrates the strength of its emergent horror. Like the towering killer himself, Friday the 13th has come out of nowhere, and while it isn't invulnerable, it's more than capable of stealing your heart.
    • 76 Metascore
    • Critic Score
    A glorious ride down a futuristic California that never was. [Recommended]
    • 80 Metascore
    • Critic Score
    It's a little insubstantial, and rather too limp as a solo endeavour, but there's real heart to its raucous, collaborative core. If Switch's underlying ethos inspires more games like this, then there'll be no complaints here.
    • 81 Metascore
    • Critic Score
    Emily is Away Too is a surprisingly poignant trip down memory lane. [Recommended]
    • 69 Metascore
    • Critic Score
    An open world adventure that does away with combat, Yonder's beauty is ultimately undone by its mundanity.
    • 63 Metascore
    • Critic Score
    Beautiful but bug-riddled, Impact Winter isn't the game it could be yet.
    • 66 Metascore
    • Critic Score
    Pared-back and wonderfully focused, this is a welcome blast of Burnout magic. [Recommended]
    • 66 Metascore
    • Critic Score
    Street Fighter 2 on Switch is a disappointing release made worse by the rip-off price. [Avoid]
    • 90 Metascore
    • Critic Score
    A rich and rewarding expansion to the Final Fantasy MMO, with a strong storyline, but a little inaccessible to less committed players. [Recommended]
    • 71 Metascore
    • Critic Score
    Beautiful, strange and sometimes a bit fiddly, Tokyo 42 offers a dazzling toybox to explore. [Recommended]
    • 70 Metascore
    • Critic Score
    Wildlands is an environment worth lingering over, but the mechanics and themes it propagates are wearing extremely thin.

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