Four Fat Chicks' Scores

  • Games
For 209 reviews, this publication has graded:
  • 69% higher than the average critic
  • 0% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 7.1 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Score distribution:
  1. Negative: 9 out of 209
209 game reviews
    • 69 Metascore
    • 75 Critic Score
    I would recommend this game for the good story line and the beautiful graphics, but if you want a game that has more adventuring, look for another.
    • 63 Metascore
    • 75 Critic Score
    Nicely designed, having all the best elements of adventure gaming: detailed prerendered scenes, stunning and accurate looking cut scenes, a well-developed storyline, and puzzles that are thought through.
    • 67 Metascore
    • 75 Critic Score
    A fine game for the adult adventurer who enjoys dark spy novels and also is willing to tolerate a bit of "consolitis" in her/his gaming experience.
    • 53 Metascore
    • 75 Critic Score
    There are a lot of gamers who will want to play this game and a lot who will enjoy it more than I did. Others will come away immensely frustrated.
    • 61 Metascore
    • 75 Critic Score
    All in all, Road to India spins a good yarn, it looks nice, and it's fun to play ... but it is most assuredly too short and too easy.
    • 85 Metascore
    • 75 Critic Score
    With McGee's willingness to be generic with gameplay and story, we are ultimately let down by excessive and pointless jumping, poor combat, and a rather empty, non-interactive narrative. It's a very pretty and novel game but also flawed.
    • 42 Metascore
    • 75 Critic Score
    Still, if you like sweet, genteel heroes who absolutely cannot die and humorous, third-person adventure games filled with inventory puzzles and devoid of gore, it's certainly worth the price of admission.
    • 65 Metascore
    • 75 Critic Score
    All in all, this is a sweet confection of a game that could have given more to chew on as regards some of the puzzles, but it was still humorous and fun, with some excitement thrown in besides.
    • 66 Metascore
    • 75 Critic Score
    What it will do is make you use your brain in order to survive and escape from the wrecked and sinking city. For that, Disaster Report gets a thumbs up!
    • 92 Metascore
    • 75 Critic Score
    It really is an extraordinarily beautiful piece of work. For me, though, it missed the mark. I got bored with it about halfway through.
    • 66 Metascore
    • 75 Critic Score
    It's a fairly even mix of the good—high production quality, some fun puzzles, pretty solid story—the bad—too linear, too easy, too many timed puzzles—and the ugly—the aforementioned underwater maze.
    • 90 Metascore
    • 75 Critic Score
    ICO
    It is very frustrating at times and loads of fun at other times and on the whole well worth a play through, with the magnificent ending making it all worthwhile.
    • 86 Metascore
    • 75 Critic Score
    Dungeon Siege could have used a deeper plot, more vocalizations and some good cutscenes, but like its predecessor-type RPG Diablo, it eschews deeper storylines and keeps the gamer busy with high-intensity fighting against rushes of unique enemies instead.
    • 58 Metascore
    • 75 Critic Score
    Did you enjoy “Sanitarium” and Agatha Christie's first mystery? If you can answer "yes" to these questions, then I highly recommend The Black Mirror as a "journey into darkness" well worth your time and effort.
    • 77 Metascore
    • 75 Critic Score
    “Rayman 2” was a better game, but Hoodlum Havoc nevertheless ranks as one of the best platform titles available. It's polished, smooth, and done with care and affection. The levels are gorgeous, inventive and worth exploring.
    • 58 Metascore
    • 75 Critic Score
    An ode to "Myst" for all point-and-click lovers, a very worthwhile indie project. Let's hope some of those who enjoyed “Myst” sit up and take notice, as this is a complex and cleverly designed game.
    • 57 Metascore
    • 75 Critic Score
    Some parts are done extremely right, and the wrong things, while wrong throughout, are relatively minor irritants. Besides, these days you just have to love a game with no mazes in it.
    • 68 Metascore
    • 75 Critic Score
    An exciting and diverse experience, easy on the beginner yet providing harder modes for the more experienced player.
    • 89 Metascore
    • 75 Critic Score
    Overall, the Silent Hill 2 experience is worth having, if just for the freak-out value. It's not that compelling a story, and the puzzles aren't too difficult, but it's gorgeous to look at and listen to.
    • 60 Metascore
    • 60 Critic Score
    While I really like this sort of game, I do not like the fact that the game's difficulty is so unbalanced as to make playing the latter stages a study in frustration. If I want aggravation, I can attempt to cancel an online service.
    • 66 Metascore
    • 60 Critic Score
    As I drifted from place to place looking at the pretty pictures and listening to the dark, I found myself asking, "Where's the game?" For the majority of Lights Out, I felt that I was simply wandering through a museum - lots of things to look at or read, but not much else.
    • 72 Metascore
    • 60 Critic Score
    If you're in the mood for a shooter with style, action, and lasting value, you're better off with “Serious Sam” than with XIII.
    • 56 Metascore
    • 60 Critic Score
    The premise and the promise of Next Life led this reviewer to really look forward to spending some hours with these "reprobates." Unfortunately, I can only give a mixed rating to a flawed title.
    • 42 Metascore
    • 60 Critic Score
    With dated graphics, redundant settings and gameplay, mediocre production values, I can only recommend this for fans only—those who have to play every tactical game that comes down the pike, whether its taking on the Nazis, Western bad men, a Nottingham sheriff, or runaway Mafia.
    • 63 Metascore
    • 60 Critic Score
    Understanding the limitations of weak story, consolitis, and mundane gameplay, you may still opt to try yet another survival/horror game with an impressive atmosphere and novel approach. Remember, I’ve given you fair warning!
    • 66 Metascore
    • 60 Critic Score
    There are some gameplay merits of The New Nightmare—including two distinct and interwoven styles of play, an eerie atmosphere, an interesting underlying narrative, and generally more cerebral than monster-bashing activities (except for the last quarter). These strengths are diluted, unfortunately, by the multiplatform limitations imposed on the PC version by the developer.
    • 52 Metascore
    • 60 Critic Score
    Unfortunately, the more I thought about it, the less I liked it. It was not so much a story as it was a string of portentous hints about dark things. Hints that never developed into a cohesive narrative.
    • 67 Metascore
    • 60 Critic Score
    Still, as I indicated above, Riddle is a nice little game (much less than 10 hours long) but not at a first-tier level. It's too short, too easy, and too lifeless. Like Secrets of Da Vinci (a better game), it emphasizes puzzles over people contact.
    • 63 Metascore
    • 60 Critic Score
    This full-price game is not in the same league as “Mafia,” “Grand Theft Auto 3,” or even “Grand Theft Auto 2.” I suspect the developers tried to do too much, and they ended up with an often-confounding game
    • 72 Metascore
    • 60 Critic Score
    For many, this general creepiness of visuals and sounds, coupled with fear of the unknown, will be sufficient. For this gamer, more is needed, leading to my mixed rating ("maybe yes, maybe no").