G4 TV's Scores

  • Games
For 2,714 reviews, this publication has graded:
  • 28% higher than the average critic
  • 2% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 9.6 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Gears of War
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
2714 game reviews
    • 62 Metascore
    • 40 Critic Score
    No one will mistake the visuals of Resident Evil 3 for anything other than a GameCube port of a Dreamcast port of a PlayStation game. But considering the source material is over three years old, it could've been worse.
    • 65 Metascore
    • 40 Critic Score
    Either Nintendo has decided to become the laziest publisher in the gaming industry or they have so many killer titles in the pipeline that they just couldn’t be bothered to put an ounce of effort into justifying the existence of Power Tennis. Adding sub-par Wii controls to a five-year-old GameCube game without adding anything new in terms of modes, gameplay or story is not acceptable.
    • 52 Metascore
    • 40 Critic Score
    This game has no personality because it is filled with predictable, relentlessly average design. Sadly, even the boring design actually manages to struggle, thanks to a few key flaws.
    • 58 Metascore
    • 40 Critic Score
    The story mode is boring and full of repetition, the controls are overly simplistic.
    • 59 Metascore
    • 40 Critic Score
    Hard-core GT fans who love the intricate, inchworm tactics that can make racing a science will find some budget fun here, but others run a serious risk of falling asleep at the wheel.
    • 73 Metascore
    • 40 Critic Score
    The Game Boy can be a surprisingly capable platform, but Revenge of the Sith just isn't ambitious enough to become a master in its class.
    • 47 Metascore
    • 40 Critic Score
    Perhaps the biggest news is that the game's language has been toned down.
    • 58 Metascore
    • 40 Critic Score
    It looks fairly good, but it doesn't play nearly as well as "NBA Live 2004" or "ESPN NBA Basketball."
    • 49 Metascore
    • 40 Critic Score
    The censoring of the songs is often amusingly stupid. Apparently, "dope" is now a bad word. While it might cater to suburbanites with hip-hop dreams, this is an unintuitive mess that's almost impossible to play.
    • 63 Metascore
    • 40 Critic Score
    NBA 08’s small improvements do not cater to the hardcore NBA fans that drop hefty amounts of cash every year for a great basketball sim. The game lacks a solid TV presentation and feels very rushed.
    • 60 Metascore
    • 40 Critic Score
    Just an all-around disappointment. It has its moments of giving you the thrill of hurtling your body through the air at dizzying heights and performing ridiculous sets of over-the-top tricks, but for every one of those moments, there are dozens more that will leave you in a speechless rage.
    • 52 Metascore
    • 40 Critic Score
    Two years later, this doesn't look any better than Cavia's earlier efforts -- its visuals are marred by aliasing that's unforgivable at this stage, and the animation blending is so primitive that you can't even reload while moving -- while its design doesn't try very hard at much of anything.
    • 53 Metascore
    • 40 Critic Score
    Steer clear of this occasionally interesting but unfortunately flawed title.
    • 63 Metascore
    • 40 Critic Score
    Sure, it's a bit disappointing to have another traditional game on such a non-traditional system, but it's still a fun experience. In trying so hard to make Snowboard Kids a true DS game, though, it feels like Atlus went too far in the other direction.
    • 71 Metascore
    • 40 Critic Score
    The cumbersome interface and lack of gameplay variety bring down the game.
    • 46 Metascore
    • 40 Critic Score
    Yet the biggest sticking point is the camera, which has trouble remaining steady in tight spots or in close encounters, making many sequences needlessly frustrating.
    • 65 Metascore
    • 40 Critic Score
    But you know what? Big deal. We already know the Wii can do this. This console has been out long enough to warrant something that takes better advantage of its strengths. Frankly, these “Wii-makes” are really starting to wear thin.
    • 52 Metascore
    • 40 Critic Score
    Aside from the premise and dialogue, NeverDead does little else right. The controls feel underdone and glitchy, the graphics are lackluster, and the combat and level design for most of the game are just underwhelming.
    • 66 Metascore
    • 40 Critic Score
    As mentioned before, the grid-based battlefield is a big part of the problem.
    • 70 Metascore
    • 40 Critic Score
    For anyone with a passing interest in the sport, we recommend dusting off those lawn darts and firing up the barbeque.
    • 48 Metascore
    • 40 Critic Score
    The flimsy-as-aluminum presentation certainly doesn't help Battle Assault 3 earn any new fans.
    • 57 Metascore
    • 40 Critic Score
    An Armored Bore.
    • 53 Metascore
    • 40 Critic Score
    Even given how solid Cy Girls combat elements are, the shoddy level design really makes it more frustrating to play than anything else. If you're going to play it, we recommend using a walkthrough.
    • 78 Metascore
    • 40 Critic Score
    Though it has numerous pros, courts, and options - including a player creation section that would make World Of Warcraft jealous - and looks as good as Wimbledon on NBC, it is ultimately undone by the most obvious of gaming mistakes: bad controls.
    • 58 Metascore
    • 40 Critic Score
    But what ultimately tips the scales against Mega Man X7 is the series' continued insistence on being difficult to the point of absurdity. Three lives and no save points other than at the end of long levels just doesn't cut it.
    • 42 Metascore
    • 40 Critic Score
    Even if you don’t find all the vulgar, absurd, and criminal stereotypes of Italian-Americans in the Sopranos offensive, the number of brain cells you’ll lose due to the idiotic gameplay, terrible graphics, and headache-inducing frame rate is enough to enrage anyone.
    • 59 Metascore
    • 40 Critic Score
    The repetitious gameplay, in conjunction with the prehistoric technology, creates a package that few will appreciate.
    • 64 Metascore
    • 40 Critic Score
    The game tries to adapt the various keypad functions, and you can use an on-screen virtual Intellivision paddle, but neither works as well as the original hardwired controllers did.
    • 36 Metascore
    • 40 Critic Score
    Much of the game may be poorly designed, cruelly difficult and obnoxiously unfair, but none of these flaws are necessarily show-stopping.
    • 67 Metascore
    • 40 Critic Score
    A perfect example of what lazy game publishers will urge their developers to crank out in order to make a profit at a system's launch.

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