G4 TV's Scores

  • Games
For 2,714 reviews, this publication has graded:
  • 28% higher than the average critic
  • 2% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 9.5 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Galactic Civilizations II: Twilight of the Arnor
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
2,714 game reviews
    • 53 Metascore
    • 40 Critic Score
    Dragon battles break down to attack-block-repeat. Ships appear from nowhere. Boss fights are more “follow the leader” than actual epic battles. Lair is not a broken game, just one that overcompensates to hide all its flaws rather than fix them.
    • 75 Metascore
    • 40 Critic Score
    The lack of variety in the levels was a major factor. But even more so was the constant loading and unnatural, abrupt transitions.
    • 56 Metascore
    • 40 Critic Score
    Improvements to the solo adventure and the addition of some basic multiplayer modes elevate the game above its predecessors, but it can't turn the tide of battle in the franchise's favor.
    • 51 Metascore
    • 40 Critic Score
    The game borders on tedious.
    • 65 Metascore
    • 40 Critic Score
    But character-based fighting games using characters no one cares about is never a good idea, and Blade Warriors is nowhere near as fun or deep as its inspiration.
    • 58 Metascore
    • 40 Critic Score
    Eidos looks stupid for accepting the AO rating, yet covering up the genitals with fig leaves. And the IDSA has only succeeded in making its own rating system appear useless.
    • 49 Metascore
    • 40 Critic Score
    One thing NFL Tour is great for is padding your Xbox gamerscore. Otherwise, don’t bother with this one.
    • 44 Metascore
    • 40 Critic Score
    Only those gamers in it for the puzzles will get a kick out of this one--those who don’t get overwhelmed, that is.
    • 53 Metascore
    • 40 Critic Score
    A great concept for an EyeToy standalone title, but the quality and variety of minigames simply fail to do the theme justice.
    • 58 Metascore
    • 40 Critic Score
    Legend of Heroes needs more innovation in the areas that actually matter – scenario writing, game design, the tricky stuff like that – before it’ll spawn an installment worth playing.
    • 64 Metascore
    • 40 Critic Score
    Game Arts still knows how to draw neat-looking spaceships. When it comes to making them interact in a real 3D space, though, that’s where they still have a whole lot to learn.
    • 60 Metascore
    • 40 Critic Score
    And urgency is desperately what this game needs, but sadly doesn't have. Boredom is sure to set in during the very first level.
    • 51 Metascore
    • 40 Critic Score
    Clearly an experimental game that, through a combination of laziness and sometimes punishing difficulty, is actually capable of really pissing just about everyone off.
    • 56 Metascore
    • 40 Critic Score
    As a pure action game, it’s too slow (it often feels like Ed is moving against a strong wind) to satisfy those used to such titles as Ninja Gaiden, Devil May Cry, or Prince of Persia. As a role-playing game, it’s too shallow and short to satisfy those expecting the next Final Fantasy.
    • 73 Metascore
    • 40 Critic Score
    The result of meddling with Joe's mechanics is pure mediocrity. Though lefties will scream in frustration, the action is never bad, merely bland.
    • 49 Metascore
    • 40 Critic Score
    If you absolutely need to have every single collection of mini-games for your Wii, at least the content in Ninja Reflex is entertaining. There just needs to be a lot more of it to justify the price.
    • 71 Metascore
    • 40 Critic Score
    Now, if "Rebirth Mode" was more than just the original game with some half-hearted minigames tacked on -- if it sported updated graphics and a more intuitive control scheme, things would be different.
    • 72 Metascore
    • 40 Critic Score
    There’s a multiplayer mode to be had, but it’s hard to recommend Juarez solely based on the fact that you can share the misery with friends.
    • 48 Metascore
    • 40 Critic Score
    The visuals hold up fairly well, and the controls are solid, if simplistic. What's here is the underlying base of a game. They just forgot to include meaningful gameplay or a storyline.
    • 62 Metascore
    • 40 Critic Score
    A decent party game with a great cast of cheesy giant monsters, but it’s just not scaly or radioactive enough to command much respect.
    • 63 Metascore
    • 40 Critic Score
    There's no sense of continuity since you have to keep stopping and starting. And where are the puzzles or something other to do besides shooting at hard-to-see robots?
    • 58 Metascore
    • 40 Critic Score
    Marvel Nemesis: Rise of the Imperfects on PSP feels like it was made by a bunch of Madden jocks as a way to screw with comic nerds.
    • 68 Metascore
    • 40 Critic Score
    Maybe our blue buddy needs to take a breather for a little while, replace his outdated circuitry, and make another run in a few years' time.
    • 58 Metascore
    • 40 Critic Score
    Mind-numbing button mashing with unremarkable stages can only be used to help you forget about the six hundred dollars that you blew on a system to play a game no better than its PSP cousin.
    • 76 Metascore
    • 40 Critic Score
    It's just one gruesome kill after another until the violence loses its punch. Too bad that happens after the first couple missions. If you want a stealth game, there are better ones out there. If you want blood, do yourself a favor a buy a tube of red dye #5, instead.
    • 63 Metascore
    • 40 Critic Score
    First on the menu is Big Bumpin’, a bumper-car romp through four different game modes that totally sucks if you’re playing with yourself, but loads of fun if you’re playing with a few friends. So Big Bumpin’ is pretty much a metaphor for life in general.
    • 47 Metascore
    • 40 Critic Score
    If anything, Battle Nexus is a really uneven game. Some sections last two minutes, others last about 10 and culminate in a huge battle.
    • 75 Metascore
    • 40 Critic Score
    It takes a little effort, maybe, but you can make a game for kids that doesn’t bore a more experienced player.
    • 46 Metascore
    • 40 Critic Score
    It's a shame that the one good idea in this streetball title had to be overshadowed by bad execution and a mediocre presentation.
    • 60 Metascore
    • 40 Critic Score
    If the colors were more vibrant, the tilting felt more responsive, and some of the stages weren't such an outright pain in the saddle, this game would easily get the X-Play stamp of approval. Not this time.