G4 TV's Scores

  • Games
For 2,721 reviews, this publication has graded:
  • 28% higher than the average critic
  • 2% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 9.2 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score:
Critic Score 100
Lowest review score:
Score distribution:
2,721 game reviews
    • Metascore: 51
    • Critic Score 60
    Delivers much of what fans might want from an RPG. And the graphics and music are sweet. But there's a lot here to make players sleepy as well.
    • Metascore: 51
    • Critic Score 40
    Either way, Jaws Unleashed is best thrown to the sharks. Having your actual torso bitten off by an actual great white might actually be preferable to this.
    • Metascore: 51
    • Critic Score 40
    Clearly an experimental game that, through a combination of laziness and sometimes punishing difficulty, is actually capable of really pissing just about everyone off.
    • Metascore: 51
    • Critic Score 60
    Brooktown High reinforces all the worst ideas about popularity and teenage love. The game's broad digs at school cliques don't say anything new.
    • Metascore: 51
    • Critic Score 40
    Isn't a complete disaster, but it's undoubtedly the worst outing in the franchise's history. Its unresponsive controls and shallow gameplay are what holds it back from seeing its true potential.
    • Metascore: 50
    • Critic Score 60
    No sane person could dispute the sicko nature of Postal 2, but it's clearly presented in an utterly goofy, slapstick manner and prefaced with warnings for the easily confused.
    • Metascore: 50
    • Critic Score 40
    An average-looking game with a number of above-average ideas that ultimately fail to elicit the sense of excitement you should have while playing.
    • Metascore: 50
    • Critic Score 20
    What's more troubling is the absurd number of glitches littered throughout the game -- in gameplay, graphics, and sound.
    • Metascore: 50
    • Critic Score 40
    Spyro Shadow Legacy isn’t a terrible game, but it’s painfully repetitive and just plain dull.
    • Metascore: 50
    • Critic Score 40
    Instead of saving anywhere, you’ll have to – that’s right – use a spell to teleport to the inn, where Tao can record his progress. In most DS games this isn’t a problem, since closing the DS will pause play. But not here – the game just keeps running even with the system closed.
    • Metascore: 50
    • Critic Score 60
    Misfires slightly as a stand-alone first-person shooter, as it's not deep enough to warrant too much replay. But in connection with the Guncon2, the game outshines any recent competitors.
    • Metascore: 50
    • Critic Score 80
    The excessive amount of painful level grinding required to get anywhere in this game will bore most gamers to tears.
    • Metascore: 50
    • Critic Score 40
    Everything about the game feels clumsy. The graphics are mediocre, the gameplay is middling and repetitive, and the completely shallow glorification of drug use is either appalling or just plain stupid.
    • Metascore: tbd
    • Critic Score 40
    Its erratic jumping controls and annoying camera issues will ensure that even the little ones will become frustrated.
    • Metascore: 50
    • Critic Score 40
    Legends of Wrestling has, at heart, a deep and intricate gameplay system, but it's mired in overly complicated controls and a shocking unresponsiveness.
    • Metascore: 50
    • Critic Score 20
    It's over-ambitious, poorly implemented control setup puts it squarely in the rank of games that tried too hard to utilize the hardware rather than offer a fun, interesting experience.
    • Metascore: 50
    • Critic Score 40
    Unfortunately, some good monsters and a decent multiplayer mode don’t really save the game from being mired down in its own mediocrity.
    • Metascore: 50
    • Critic Score 60
    It's no sexy party in the gameplay department, but it's no smoked meat log, either.
    • Metascore: 50
    • Critic Score 40
    Hampered by average gameplay and lacking any exceptionally cool features, the end result is a game that fails to hold your interest past the first few races.
    • Metascore: 50
    • Critic Score 40
    Perhaps the biggest disappointment is the way Reservoir Dogs mangles the movie's complex story.
    • Metascore: 50
    • Critic Score 40
    If wandering through endless hallways and engaging in unsatisfying, three-move combat for countless hours with no indication as to your progress or your objectives is your idea of a good time, then Baroque will satisfy you to no end. If you find yourself tearing your hair out just reading that description, stay away…far away.
    • Metascore: 50
    • Critic Score 20
    At the end of the day, what you'll find in the box is a bunch of nice extras that are packaged with a horrible batch of code that barely qualifies as a game.
    • Metascore: 50
    • Critic Score 40
    Daredevil had potential, but the result is merely an uninspired, generic movie tie-in that doesn't excel in any particular area and stumbles when it comes to meaningful gameplay.
    • Metascore: 49
    • Critic Score 40
    For most gamers the only enjoyment you'll get out of the game will be mocking it with your friends.
    • Metascore: 49
    • Critic Score 40
    Suffers from a lack of replay value: Once you get the hang of its flawed controls, it is possible to get a gold medal in each event within an hour or so of play, leaving little reason to ever touch the game again.
    • Metascore: 49
    • Critic Score 40
    The developers' attempts to create a zany story, the game leaves you without a sense of purpose.
    • Metascore: 49
    • Critic Score 20
    What possessed Sega to go in this direction is beyond us. Maybe maintain the edgy appeal that Sonic never had in the first place. In doing so, they betrayed the very thing that makes Sonic well...Sonic.
    • Metascore: 49
    • Critic Score 40
    If you absolutely need to have every single collection of mini-games for your Wii, at least the content in Ninja Reflex is entertaining. There just needs to be a lot more of it to justify the price.
    • Metascore: 49
    • Critic Score 40
    To be breezily blunt, it’s possible to be Over G Fighters after a few hours’ worth of play.
    • Metascore: 49
    • Critic Score 40
    The game just never firmly establishes a sense of direction. All told, you're basically thrown into a scenario and told to care, with no supporting material to help an intelligent human being establish anything remotely resembling suspension of disbelief.
    • Metascore: 49
    • Critic Score 40
    It feels like every single car in the game is driving around on bald tires. No matter what you do, you'll be sliding off the road.
    • Metascore: 49
    • Critic Score 40
    Enemies in Blade II display some of the worst AI to date. They tend to attack only when you get close to them. There are no variations in enemy attacks.
    • Metascore: 49
    • Critic Score 40
    Even the most hardcore DBZ fans will feel ripped off if they purchase Dragon Ball Z: Sagas, and non-rabid fans will be angry to the point of violence.
    • Metascore: 49
    • Critic Score 20
    The soundtrack is the only thing in Castlevania Judgment that does proper homage to the series.
    • Metascore: 49
    • Critic Score 40
    Tedious and frustrating. The emphasis on repeating each mission until you figure out the puzzle is exactly what strategy gamers don't want.
    • Metascore: 49
    • Critic Score 40
    One thing NFL Tour is great for is padding your Xbox gamerscore. Otherwise, don’t bother with this one.
    • Metascore: 49
    • Critic Score 40
    The best thing about Fuzion Frenzy 2 is that it’s an easy 1,000 achievement points (there are only 16 different tasks, and most of those are to play through a tournament with each player).
    • Metascore: 49
    • Critic Score 40
    The censoring of the songs is often amusingly stupid. Apparently, "dope" is now a bad word. While it might cater to suburbanites with hip-hop dreams, this is an unintuitive mess that's almost impossible to play.
    • Metascore: 48
    • Critic Score 40
    Since the game’s storyline and restricted gameplay keeps you from ever just branching off and doing your own thing, what you’re left with here is basically a sub-par pirate-themed adventure game that offers some fun sea-based combat and some boring sword-to-sword stuff.
    • Metascore: 48
    • Critic Score 40
    Even the most hardcore DBZ fans will feel ripped off if they purchase Dragon Ball Z: Sagas, and non-rabid fans will be angry to the point of violence.
    • Metascore: 48
    • Critic Score 40
    Astonishia Story offers no compelling gameplay, nothing like a gripping narrative, nothing much to listen to (the MIDI-riffic music hasn't aged well over 12 years), and a great deal of waiting.
    • Metascore: 48
    • Critic Score 40
    The visuals hold up fairly well, and the controls are solid, if simplistic. What's here is the underlying base of a game. They just forgot to include meaningful gameplay or a storyline.
    • Metascore: 48
    • Critic Score 40
    Successfully taking down a fleeing opponent is almost enough to make you forget how many times you wanted to chuck the controller straight at the TV.
    • Metascore: 48
    • Critic Score 40
    The flimsy-as-aluminum presentation certainly doesn't help Battle Assault 3 earn any new fans.
    • Metascore: 48
    • Critic Score 40
    The rather simple controls lack any sort of considerable depth that would keep the game interesting. In fact, most of the time, just hitting random buttons will pull off some pretty impressive punches, kicks, and flips.
    • Metascore: 48
    • Critic Score 40
    You’ll have to dig through hours of babying and layers of silliness, strangeness, and awkward dialogue to get to the good stuff.
    • Metascore: 48
    • Critic Score 40
    Two years later, this doesn't look any better than Cavia's earlier efforts -- its visuals are marred by aliasing that's unforgivable at this stage, and the animation blending is so primitive that you can't even reload while moving -- while its design doesn't try very hard at much of anything.
    • Metascore: 48
    • Critic Score 20
    The experience is a little like being served greasy fast food from an employee that really hates his job. Not only is the product prepared to the lowest possible standard, the bun is mashed, the ketchup and mustard are in one big glob off to the side, and the meat is soggy.
    • Metascore: 48
    • Critic Score 40
    The addition of character development is a nice touch, but was handled poorly, and the visuals are almost depressing.
    • Metascore: 48
    • Critic Score 40
    Where the colorful Pokemon games are finely polished and well-oiled machines, Digimon World 4 feels like a junker thrown together out of rusty spare parts.
    • Metascore: 48
    • Critic Score 60
    A fun and fluid representation of the best moments of the film. It isn't the deepest or most visually dazzling game, but it feels right. It's what a "Crouching Tiger" game should be.
    • Metascore: 48
    • Critic Score 40
    Takes an amusingly bizarre sport and runs with it, but just doesn't run far enough. Even the power-up--laden off-road courses feel uninspired, with unremarkably physics and control, middling graphics, and a general air of boredom throughout the whole production.
    • Metascore: 48
    • Critic Score 40
    Just simply on the jittery, crunchy, slow, and empty side.
    • Metascore: 48
    • Critic Score 40
    The game equivalent of bowling shoes: cheap, tacky, a little stinky, and something best left behind the rental counter.
    • Metascore: 48
    • Critic Score 40
    For most gamers the only enjoyment you'll get out of the game will be mocking it with your friends.
    • Metascore: 47
    • Critic Score 40
    It's definitely preferred to the average character-based kids' games; just don't expect to cast your Tony Hawk or Katamari aside to play it.
    • Metascore: 47
    • Critic Score 40
    Worse than the usual mediocre movie spinoffs, which is saying something. Youngsters might have the attention span to find completing the game entertaining, but everyone is better off playing Ultimate Alliance—a vastly superior game.
    • Metascore: 47
    • Critic Score 60
    It's essentially a one-trick pony -- short, fast, fun, and to the point, just like a good arcade experience should be, but not exactly what gamers hungry to spend $50 will call filling.
    • Metascore: 47
    • Critic Score 40
    Feels as if it's beneath the once-great franchise.
    • Metascore: 47
    • Critic Score 40
    In terms of visual presentation the game is a total letdown, with flawed 3D graphics that even at their best are not all that striking or impressive.
    • Metascore: 47
    • Critic Score 60
    A worthy distraction in small doses.
    • Metascore: 47
    • Critic Score 40
    A good game design need to fire in all cylinders. Mage Knight Apocalypse stumbles on so many levels, it’s a wonder they ever got it out the door.
    • Metascore: 47
    • Critic Score 40
    Somewhere buried beneath the game's bird-brained plot and overly-complicated controls are a pile of flying missions that are reasonably engaging. There's just a whole lot of unnecessary junk to wade through.
    • Metascore: 47
    • Critic Score 40
    Perhaps the biggest news is that the game's language has been toned down.
    • Metascore: 47
    • Critic Score 40
    Yet the biggest sticking point is the camera, which has trouble remaining steady in tight spots or in close encounters, making many sequences needlessly frustrating.
    • Metascore: 47
    • Critic Score 40
    If anything, Battle Nexus is a really uneven game. Some sections last two minutes, others last about 10 and culminate in a huge battle.
    • Metascore: 47
    • Critic Score 20
    At the end of the day, what you’ll find in the box is a bunch of nice extras that are packaged with a horrible batch of code that barely qualifies as a game.
    • Metascore: 47
    • Critic Score 20
    The whole game is embarrassingly shoddy. From the glitch that prevents sound from playing during the opening cutscene, to the finger-cramping control scheme, Conflict Zone fails to ever become fun.
    • Metascore: 47
    • Critic Score 40
    Unfortunately, the rather simple controls lack any sort of considerable depth that would keep the game interesting. In fact, most of the time, just hitting random buttons will pull off some pretty impressive punches, kicks, and flips.
    • Metascore: 46
    • Critic Score 40
    It's a shame that the one good idea in this streetball title had to be overshadowed by bad execution and a mediocre presentation.
    • Metascore: 46
    • Critic Score 40
    Yet the biggest sticking point is the camera, which has trouble remaining steady in tight spots or in close encounters, making many sequences needlessly frustrating.
    • Metascore: 46
    • Critic Score 40
    Diehard Pokemon fans might get some value out of Pokemon Dash, but it’s hard to conceive of anyone else enjoying the incredibly flawed gameplay of this wrist-wrenching racer.
    • Metascore: 46
    • Critic Score 40
    Here's the harsh truth about My Street: It's not a great place to visit, and you definitely wouldn't want to live there.
    • Metascore: 46
    • Critic Score 20
    Evil incantations have adversely affected the game's characters and the game engine itself. Simply put, Nightcaster II has problems.
    • Metascore: 46
    • Critic Score 40
    Proves one thing--Sega needs to stop tinkering with its past and start respecting its illustrious history as much as its core fan base does.
    • Metascore: 46
    • Critic Score 40
    Even as a budget title, Elite Warriors: Vietnam is an underwhelming game. The AI is buggy and ineffective, the missions are stale, and the strategic elements feel hollow and, ultimately, pointless.
    • Metascore: 46
    • Critic Score 20
    It’s not involving enough to be a simulator, nor enough fun to be worth your time.
    • Metascore: 46
    • Critic Score 40
    Despite being a good pool game, the fact that you have to live with the horribly conceived setting and sloppy controls makes The Hustle: Detroit Streets a play out like a missed opportunity.
    • Metascore: 46
    • Critic Score 20
    Basically, Drift 2 feels like a repackaging of the original Drift, with almost nothing done to improve on the myriad problems of the prequel.
    • Metascore: 46
    • Critic Score 40
    Single-handedly manages to be one of the most derivative fighting games ever created -- to the point where it really doesn't seem to have a single original thought in its design or execution.
    • Metascore: 46
    • Critic Score 40
    If every mission is going to take place around the same five blocks, try giving the different areas a bit of character instead of exploding walls. Make bosses that are fun to beat up and not just another thing you throw cars at until they stop moving. Just getting rid of the multitude of minor glitches could have easily raised the score.
    • Metascore: 46
    • Critic Score 40
    It’s not that the game is incredibly difficult. It’s just that it’s very particular and gives you a terrible viewpoint from which to perform specific actions. The loose controls only make matters worse.
    • Metascore: 46
    • Critic Score 40
    Controlling one gladiator is simple enough, but as soon as you add a few more, the game becomes almost impossible to manage.
    • Metascore: 46
    • Critic Score 40
    The concept of this game is quite interesting and it’ll be enough to make some gamers more tolerant than they should be about this game’s faults. But, the execution here is unfortunately too poor to forgive.
    • Metascore: 46
    • Critic Score 60
    Strip away the license and it’s a by-the-numbers production – not irredeemably bad, but not remarkable enough to plow through for tens of hours.
    • Metascore: 46
    • Critic Score 20
    Unfortunately, while hitting porn stars with weed whackers to the finely articulate tunes of the Insane Clown Posse might sound like a dream come true to some, the junior high-level execution of this game just brings down any possibility of a truly good wrestling title.
    • Metascore: 45
    • Critic Score 60
    Dungeon Lords had a lot of potential. The world is sparse and hard to navigate through, but at the same time feels oddly warm and interesting.
    • Metascore: 45
    • Critic Score 40
    For those who aren’t so loyal to this particular brand of gigantic Japanese robot, enjoyment of the game will be seriously hampered by control issues and the payoff--tons of extras and unlockable content--just isn't worth it.
    • Metascore: 45
    • Critic Score 80
    While not terribly complex, the racing itself makes for excellent fun, and the intricacies and unlockable features are more than enough here to keep you coming back for more.
    • Metascore: 45
    • Critic Score 60
    Hard-core hobbyists may appreciate the title's extreme challenge level, esoteric presentation, and pioneering play mechanics. On the other hand, confusing campaigns and a mind-boggling mission structure guarantee casual enthusiasts just won't get the picture.
    • Metascore: 45
    • Critic Score 40
    Doomed to be a bargain bin special, Without Warning is strictly middle-of-the-road from top to bottom. There are a few shining moments in the game, but heed our warning and leave this one to rest in peace.
    • Metascore: 45
    • Critic Score 20
    This benchwarmer fails to meet the minimum requirements for a modern sports game and will continue to ride the pine until next year.
    • Metascore: 45
    • Critic Score 40
    Street racing is a scene based on flash and presentation, and Top Gear RPM Tuning simply doesn't have the goods.
    • Metascore: 45
    • Critic Score 40
    NFL Tour has its fun moments, but the gameplay is just so damn shallow.
    • Metascore: 45
    • Critic Score 40
    While the counter-attacks and the beasts add something to the lacklustre gameplay, everything else from cameras to enemies makes it a chore to slog through one end of a level to another.
    • Metascore: 45
    • Critic Score 40
    There are some good ideas in Heaven & Hell, but they rarely end up making for a fun game. Completing a mission feels more like work. Add a number of interface issues and plain old bugs, and you've got a pretty solid disappointment.
    • Metascore: 45
    • Critic Score 30
    A half-baked, incomplete, predictable, buggy, broken mess of a game that punished players for purchasing it. It pulls together to be one of the most improperly executed titles in recent memory. There's no getting around the fact, 007 Legends is a bad game.
    • Metascore: 45
    • Critic Score 20
    Yes, lucky shots are really the only way you will kill or be killed in Renegade Paintball.
    • Metascore: 45
    • Critic Score 40
    Worse than the usual mediocre movie spinoffs, which is saying something. Youngsters might have the attention span to find completing the game entertaining, but everyone is better off playing Ultimate Alliance—a vastly superior game.
    • Metascore: 45
    • Critic Score 40
    Even though this is a budget title at about 20 bucks, there's no way the graphics and the frustrating gameplay justify the expense. You're better off saving up for something with more lasting appeal and more, well, fun.
    • Metascore: 45
    • Critic Score 40
    The vast world with bandits and weapon-packed vehicles is an interesting idea, but being forced to meander back and forth across it just to earn a few scraps of cash makes the whole thing boring.
    • Metascore: 45
    • Critic Score 60
    With smartly designed levels and a variety of tasks, there are much worse ways to spend a weekend. Don't expect the trimmings of a big-budget title, but it's a bloody, twisted good time to those who are neither squeamish nor easily offended.
    • Metascore: 45
    • Critic Score 20
    By far the worst part of Smart Bomb is the loading screen.
    • Metascore: 44
    • Critic Score 40
    The tiny, blocky graphics do little to immerse you into the park, and the unwieldy controls make relatively simple actions needlessly difficult.
    • Metascore: 44
    • Critic Score 40
    It's just a shame that more care wasn't taken to make his life seem less repetitive and more diverse.
    • Metascore: 44
    • Critic Score 20
    This is some of the weakest, button-mashy gameplay you'll ever experience.
    • Metascore: 44
    • Critic Score 40
    While the counter-attacks and the beasts add something to the lacklustre gameplay, everything else from cameras to enemies makes it a chore to slog through one end of a level to another.
    • Metascore: 44
    • Critic Score 20
    Yes, lucky shots are really the only way you will kill or be killed in Renegade Paintball.
    • Metascore: 44
    • Critic Score 60
    Largely more of the same.
    • Metascore: 44
    • Critic Score 40
    Only those gamers in it for the puzzles will get a kick out of this one--those who don’t get overwhelmed, that is.
    • Metascore: tbd
    • Critic Score 20
    The fielding controls are slow and unresponsive, the baserunning interface is a mess, you can't check your swing, and-for a nice dose of creepy-the wispy-voiced but obviously adult announcer casually mentions that he's got to run because his mom is coming to pick him up.
    • Metascore: 44
    • Critic Score 40
    The game is also short. It shouldn't take you more than a day to complete the 13 levels. Though after tediously walking through gray room after gray room it could feel more like a year.
    • Metascore: 44
    • Critic Score 40
    A good-looking but brain-dead, thumb-numbing game.
    • Metascore: 44
    • Critic Score 40
    Suffers from a lack of replay value: Once you get the hang of its flawed controls, it is possible to get a gold medal in each event within an hour or so of play, leaving little reason to ever touch the game again.
    • Metascore: 44
    • Critic Score 40
    Compared to the numerous improvements and mini-games in the incredibly playable "Tony Hawk's Pro Skater 4," Evolution Skateboarding feels as if it were already on the brink of extinction.
    • Metascore: 44
    • Critic Score 40
    With its anemic presentation, difficult jumps, and random and completely obscure puzzles, it's tough to enjoy everything else Buffy has to offer.
    • Metascore: 44
    • Critic Score 40
    The same players who found relentless, party-balancing corridor fighting ultimately frustrating in a cute, cartoony game like "Evolution Worlds" won't find it any more refreshing here just because it's wearing a darker, spookier "Aliens" costume.
    • Metascore: 43
    • Critic Score 20
    The game tells its story horribly, your character is both improbable and without any personality, the AI is terrible, the gameplay lackluster, and graphics middling. Even as a budget title, which Turning Point is certainly doomed to become, the game is hardly worth the bother.
    • Metascore: 43
    • Critic Score 20
    It looks appalling, contains some absolutely egregious gameplay, and subjects the player to some downright execrable dialogue. Whatever it is, Bad Boys is nowhere near good.
    • Metascore: 43
    • Critic Score 40
    There is a single-player dynamic campaign that you should stay far, far away from. The campaign appears to be an afterthought, as does the AI, which does a fantastic job killing itself.
    • Metascore: 43
    • Critic Score 40
    The camera is even worse than in the main mode -- odd, when it could've just taken a zoomed-in version of the isometric view that games like Baldur's Gate have used for eons.
    • Metascore: 43
    • Critic Score 20
    The game sucks. The ESRB sucks. And if you buy this game, you’ll suck too.
    • Metascore: 43
    • Critic Score 20
    Unfortunately, while hitting porn stars with weed whackers to the finely articulate tunes of the Insane Clown Posse might sound like a dream come true to some, the junior high-level execution of this game just brings down any possibility of a truly good wrestling title.
    • Metascore: 43
    • Critic Score 20
    Even if you can look past the uninspired visual presentation, Farscape is a somewhat tedious and boring affair that is likely to compel only die-hard fans of the show to play it to the very end.
    • Metascore: 43
    • Critic Score 20
    This is some of the weakest, button-mashy gameplay you'll ever experience.
    • Metascore: 43
    • Critic Score 20
    One of those games that wastes the best material on cutscenes.
    • Metascore: 42
    • Critic Score 20
    The game isn’t completely without merit, just seriously lacking in fun.
    • Metascore: 42
    • Critic Score 20
    An aggravating save system makes the game almost completely unsuitable for taking on the go, and popping Surma in your Game Boy only amplifies the game's audiovisual ugliness.
    • Metascore: 42
    • Critic Score 40
    Even if you don’t find all the vulgar, absurd, and criminal stereotypes of Italian-Americans in the Sopranos offensive, the number of brain cells you’ll lose due to the idiotic gameplay, terrible graphics, and headache-inducing frame rate is enough to enrage anyone.
    • Metascore: 42
    • Critic Score 40
    The camera is even worse than in the main mode -- odd, when it could've just taken a zoomed-in version of the isometric view that games like Baldur's Gate have used for eons.
    • Metascore: 42
    • Critic Score 20
    The game tells its story horribly, your character is both improbable and without any personality, the AI is terrible, the gameplay lackluster, and graphics middling. Even as a budget title, which Turning Point is certainly doomed to become, the game is hardly worth the bother.
    • Metascore: 42
    • Critic Score 40
    The biggest trouble spot in Jimmy Neutron, though, is the fixed camera, which lets you see each area in the game from only one angle. While a fixed camera does a great deal to prevent the visual confusion that's often a problem in platform games, it means the environments can't be fully viewed.
    • Metascore: 42
    • Critic Score 40
    The missions feel boring and repetitive after a while, and the combat is a mess. While the story is solid, and the overall presentation of the game is pretty good, the floundering gameplay manages to sink the entire fleet.
    • Metascore: 42
    • Critic Score 80
    Its fundamental flaws and dearth of good music makes this also-ran even more pointless.
    • Metascore: 41
    • Critic Score 40
    The loading times are annoying, there’s a ridiculous maze of menus to wade through to get to the races, and, when you do hit the road, the controls are poor and the racing system is just bizarre.
    • Metascore: 41
    • Critic Score 20
    Strictly for Barbie collectors or fans of the show who have no understanding of what makes a good videogame, American Idol is a cheap rip-off of other, much better games, and an overall unimpressive attempt to cash in on a popular TV phenomenon.
    • Metascore: 41
    • Critic Score 20
    All of these clichéd mission objectives wouldn't be so bad if the play mechanics were compelling. Instead, you just bolt around trying to shoot at enemies with weapons that are entirely too lame.
    • Metascore: 40
    • Critic Score 40
    Despite selling for a steal, Space Raiders barely justifies the price of admission. Hard-core audiences will scoff at the game's wasted potential.
    • Metascore: 40
    • Critic Score 20
    If you’re not a fan of the original, or indeed, haven’t played the original, you’ll be completely lost. And even if you are into this series, any complaints you had about the last game have not been addressed in this sequel.
    • Metascore: 40
    • Critic Score 40
    Squarely intent on holding the middle ground in every sense of the phrase, this isn't a terrible game, but it isn't especially good, either.
    • Metascore: tbd
    • Critic Score 20
    Lockups were frequent enough to be annoying, and since the game only saves at certain checkpoints in a level, you'll probably be replaying more of this game than you'll ever want to.
    • Metascore: 39
    • Critic Score 20
    This is the most low-rent sports game this side of "NRA Varmint Hunter."
    • Metascore: 39
    • Critic Score 40
    This is a simply another lame attempt to attract young fans and unknowing parents to buy something based on the license. Rise of the Silver Surfer has all the gameplay value of a bad Streets of Rage clone.
    • Metascore: 39
    • Critic Score 20
    The game tells its story horribly, your character is both improbable and without any personality, the AI is terrible, the gameplay lackluster, and graphics middling. Even as a budget title, which Turning Point is certainly doomed to become, the game is hardly worth the bother.
    • Metascore: 39
    • Critic Score 20
    The gameplay isn’t remotely interesting or entertaining and neither is the subject matter. It’s crass and juvenile, but not in a good way. There’s no way to rehabilitate this piece of garbage.
    • Metascore: 39
    • Critic Score 20
    Woefully inadequate. Cleavers and cleavage, sadly, aren't enough.
    • Metascore: 38
    • Critic Score 30
    Battleship is little more than a checkmark on a to-do list; a completed contractual obligation. Just a handful of red pegs on a board, signifying a failed effort.
    • Metascore: 38
    • Critic Score 40
    Pimp My Ride has that budget-game smell, with its lack of any Xbox Live support and flimsy content.
    • Metascore: 38
    • Critic Score 40
    The one shining moment through all this is the decent online multiplayer mode included. It’s pretty vanilla, but it runs great. Plus it’s possible to turn into a nightwalker should you be a bit too slow on the draw. It’s a very cool feature.
    • Metascore: 38
    • Critic Score 60
    Enough depth in its skate tour of Springfield to satisfy most fans of the show.
    • Metascore: 38
    • Critic Score 40
    Its fundamental flaws and dearth of good music makes this also-ran even more pointless.
    • Metascore: 38
    • Critic Score 40
    The real problem is the bland graphics, micromanagement, and repetitive gameplay. Good RTS games know that and tend to create missions you can complete in a variety of ways. Not so here.
    • Metascore: 38
    • Critic Score 10
    Aiming to be the first Kinect game for the hardcore audience, Steel Battalion: Heavy Armor fails miserably at the most fundamental necessity: motion controls that actually work. The story lacks any substance and can't make up for this horrid attempt at creating a follow-up to one of the most-revered mech-shooter series to date.
    • Metascore: 38
    • Critic Score 40
    Far Cry Vengeance is the game that will make you think twice about coming within 100 yards of a first-person shooter on the Wii.
    • Metascore: 37
    • Critic Score 40
    Someday, the Wii may host its own quality 3D fighter. If it does, though, it’ll be something like Super Smash Brothers Brawl – something built from the ground up for this console. Otherwise, maybe you just can’t teach a new dog old tricks.
    • Metascore: 37
    • Critic Score 40
    The game creators obviously didn't consult Palahniuk. Maybe he would've sat them down, and explained the yet-released ninth rule: Don't make a crap fighting game and call it Fight Club.
    • Metascore: 37
    • Critic Score 20
    An ill-conceived mess. The board game is lifeless. The mini-games barely qualify as games. This is easily one of the worst titles for the Nintendo Wii.
    • Metascore: 36
    • Critic Score 20
    This is the most low-rent sports game this side of "NRA Varmint Hunter."
    • Metascore: 36
    • Critic Score 20
    The sloppiness of the gameplay is matched by the bland, glitchy graphics. Environments are simplistically rendered, with muddy colors and blurry textures.
    • Metascore: 36
    • Critic Score 40
    Much of the game may be poorly designed, cruelly difficult and obnoxiously unfair, but none of these flaws are necessarily show-stopping.
    • Metascore: 36
    • Critic Score 40
    While it's definitely the safest route for publishers looking to make a buck on the hottest movie of the month, it sure doesn't make for engaging gameplay.
    • Metascore: 36
    • Critic Score 20
    Infuriating and boring.
    • Metascore: 36
    • Critic Score 40
    The game creators obviously didn’t consult Palahniuk. Maybe he would’ve sat them down, and explained the yet-released ninth rule: Don’t make a crap fighting game and call it Fight Club.
    • Metascore: 36
    • Critic Score 20
    A series of frustrating elements add up to an overall inferior experience.
    • Metascore: 35
    • Critic Score 40
    What should have been a fast-paced, movie-fueled action fest is bogged down by overly sluggish controls, Vaseline-smeared graphics, and a general lack of polish.
    • Metascore: 35
    • Critic Score 20
    It looks appalling, contains some absolutely egregious gameplay, and subjects the player to some downright execrable dialogue. Whatever it is, Bad Boys is nowhere near good.
    • Metascore: tbd
    • Critic Score 20
    From the typo-riddled tutorial to the mind-numbing elevator music, there’s nothing good about this game.
    • Metascore: tbd
    • Critic Score 20
    The basic mechanic of the game, building bigger and bigger stuff, is the same as it is in just about all the other Tycoon games; it just happens that in this case you’re building things that are very disinteresting.
    • Metascore: 35
    • Critic Score 40
    The whole thing feels exactly like what it is: tacked-on product placement.
    • Metascore: 35
    • Critic Score 20
    It looks appalling, contains some absolutely egregious gameplay, and subjects the player to some downright execrable dialogue. Whatever it is, Bad Boys is nowhere near good.
    • Metascore: 35
    • Critic Score 40
    It’s short. It’s simple. It might be neat for a while, but unless you’re stuck with this game and this game only and isolated from any other source of entertainment, you’re unlikely to get more than a few hours worth of entertainment out of Shogun Warriors.
    • Metascore: 35
    • Critic Score 20
    Fails on its own with boring level design and sloppy, unsatisfying gameplay. The vulgarity of the setting just makes it worse.
    • Metascore: 34
    • Critic Score 20
    It's fun to set up teams and track standings, but the soccer is lackluster.
    • Metascore: 34
    • Critic Score 40
    The story is surprisingly lengthy and more compelling than most video game stories, but it overdoes things with far too many low-brow jokes, childish innuendos and absurd parodies. Chances are you’ll find yourself laughing harder at the deplorable number of technical issues that plague the game than the actual jokes.
    • Metascore: 34
    • Critic Score 20
    This one is too vacant, tries too hard to be cool, and fails to be compelling in either single- or multiplayer.
    • Metascore: 34
    • Critic Score 40
    If anything The Shield: The Game is true to the spirit of its source material. Much of the game may be poorly designed, cruelly difficult and obnoxiously unfair, but none of these flaws are necessarily show-stopping.
    • Metascore: 33
    • Critic Score 20
    Lousy graphics, terrible gameplay, and no other redeeming values make Dragon Booster one of the worst DS games on the market. Trust us, don’t buy it, and if you see someone else trying to buy it, fling yourself at them.
    • Metascore: 33
    • Critic Score 10
    Its sins are so atrocious that Activision really ought to address whatever it was that happened here publicly. This is a broken game, and perhaps a half-finished game. It isn't worth your money or your time, and it effectively kills the PS Vita's chances of ending its launch year with at least one quality portable FPS in the books.
    • Metascore: 33
    • Critic Score 20
    Crossfire wouldn’t pass muster as a PS2 game, let alone a PS3 launch title. Onlookers will probably mistake it for a PS2 game at first glance. It’s not like we expected a Gundam game to set the world on fire, but even for a Gundam title, Crossfire is a special kind of bad.
    • Metascore: 32
    • Critic Score 20
    Perhaps the most disappointing martial arts adaptation to hit consoles since "The Karate Kid" on the 8-bit NES.
    • Metascore: 32
    • Critic Score 20
    The single-player mode is a painful and sometimes laughable experience. Multiplayer fares much better, provided you can find people to play with online, but there are much better titles out there to choose from.
    • Metascore: 32
    • Critic Score 60
    A short, stupid, bite-sized treat. Like a bag of Funyuns, it's good for a while, but you can only take so much. The game's biggest shortfall is the fact that it rings up at a whopping $15, which is probably about $10 more than I would be willing to pay for the quality it delivers.
    • Metascore: 32
    • Critic Score 20
    It's rare to find a game this poorly conceived and executed from top to bottom.
    • Metascore: 31
    • Critic Score 20
    This game has about as much to do with the license as an episode of "Sanford & Son."
    • Metascore: 30
    • Critic Score 20
    At least we now have a low bar for Grand Theft Auto clones.
    • Metascore: 29
    • Critic Score 20
    Incredibly repetitive.
    • Metascore: 29
    • Critic Score 20
    A disaster. It's a mile-long train wreck in Gotham City's dirtiest and most rat-infested train yard.
    • Metascore: 28
    • Critic Score 20
    Bad Day L.A. aims for the biting wit of the "Dave Chapelle Show" but ends up more akin to the jackassery of "Mind of Mencia." Just sort of sad and unfunny.
    • Metascore: tbd
    • Critic Score 20
    The fielding controls are slow and unresponsive, the baserunning interface is a mess, you can’t check your swing, and—for a nice dose of creepy—the wispy-voiced but obviously adult announcer casually mentions that he’s got to run because his mom is coming to pick him up.
    • Metascore: 26
    • Critic Score 20
    Awful plot, abysmal gameplay, crappy graphics, and spartan sound bytes: these features do not a winner make.
    • Metascore: 26
    • Critic Score 20
    If you like boring, repetitive, badly done combat, then run, don't walk, to the store and pick this bomb up.
    • Metascore: 25
    • Critic Score 30
    AMY
    Amy is bad, sloppy, and seems as if it was released in an unfinished state. Make no mistake: It's not good-bad. It doesn't have the loveable cult vibe of a game like Deadly Premonition, a goofy-fun gaming experience with similar last-gen graphics and terrible voice acting. Amy is alternatively throw-your-controller frustrating and deadly dull.
    • Metascore: tbd
    • Critic Score 20
    In general the mini games aren't entertaining or educational. Most of them involve a lot of running around and pressing a button. They're very short and basic but they all seem kind of pointless.
    • Metascore: 24
    • Critic Score 20
    If ever a game deserved the term "played out," it would be this one.
    • Metascore: 24
    • Critic Score 40
    The Infinitrax track generation system is interesting. By making use of six user-defined inputs such as curvature, hilliness, and track width, Infinitrax generates new courses on the fly.
    • Metascore: 23
    • Critic Score 20
    We could go on to describe the pointless level design, sloppy controls, and graphical glitches galore, but how much more convincing do you need? Don't buy it!
    • Metascore: 22
    • Critic Score 20
    A steaming pile of unplayable cel shading.
    • Metascore: 16
    • Critic Score 20
    Finally, there’s multiplayer. It doesn’t work. There’s a multiplayer button on the main menu, but it just takes you to the Speedco Web site. That’s ok guys. The game sucks and I doubt shooting varmints along side critterlover678 will make it any better.
    • Metascore: tbd
    • Critic Score 20
    If you’re yearning to do something other than dress your cat as Baby for the tenth time, then I highly recommend checking out your local internet provider for a slew of better flash games that won’t cost you a dime. Dirty Dancing – The Videogame is a cheap attempt to cash in on a twenty year-old movie.
    • Metascore: 8
    • Critic Score 0
    This is hands-down, the worst videogame to ever see the light of day. Really.