Game Informer's Scores

  • Games
For 5,952 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Resident Evil 4
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,952 game reviews
    • 59 Metascore
    • 58 Critic Score
    Tiresome and repetitive.
    • 61 Metascore
    • 58 Critic Score
    If you liked the boring, archaic gameplay in the first volume of the new .hack trilogy, you can look forward to more of that junk here.
    • 50 Metascore
    • 58 Critic Score
    Unfortunately, the cartoony graphics, stilted shooter gameplay, and completely rancid car missions fail what could otherwise be a passing game.
    • 77 Metascore
    • 58 Critic Score
    Challenge mode offers a few uninspired minigames like banana catching and log hopping.
    • 43 Metascore
    • 58 Critic Score
    Movement feels floaty, hit detection and collision issues are everywhere, and enemy AI is painfully stupid. [Jan 2005, p.118]
    • Game Informer
    • 64 Metascore
    • 58 Critic Score
    I think it's worse than its predecessor. [Nov 2005, p.163]
    • Game Informer
    • 65 Metascore
    • 58 Critic Score
    With an archaic graphics engine, dreadfully awful camera tracking, extensive load times, and some of the most atrocious mission challenges known to man, it becomes quite clear where this game went wrong. [Jan 2003, p.89]
    • Game Informer
    • 72 Metascore
    • 58 Critic Score
    It’s not frightening or disturbing. It’s just extremely frustrating.
    • 46 Metascore
    • 58 Critic Score
    The huge level of frustration is not worth the time it takes to master the awkward gameplay idiosyncrasies. Instead, it’s more tempting – even as someone with experience – to just spam the waggle movements for a passable high score.
    • 51 Metascore
    • 58 Critic Score
    The only thing this game does right is not inflict an ancient curse on the player. [Aug 2006, p.85]
    • Game Informer
    • 62 Metascore
    • 58 Critic Score
    Where X2 really makes its rushed development cycle known is the camera, collision, and enemy AI. [June 2003, p.109]
    • Game Informer
    • 65 Metascore
    • 58 Critic Score
    A colossal disappointment, largely because Acclaim lost sight of what made gladiators cool in the first place. [Nov 2003, p.144]
    • Game Informer
    • 61 Metascore
    • 55 Critic Score
    Graphically, Nightcaster eats acid. The textures of the ground and rocks are barely N64 quality. [Feb 2002, p.90]
    • Game Informer
    • 76 Metascore
    • 55 Critic Score
    I can't think of a single part of this I'd like to see again - unless it's the graphics engine being reused in a completely different game. [Oct 2005, p.136]
    • Game Informer
    • 35 Metascore
    • 55 Critic Score
    A flat-out crappy game. [Jan 2004, p.135]
    • 65 Metascore
    • 55 Critic Score
    Go to your local game store, hand the clerk your money, and buy something other than Opoona. [Apr 2008, p.95]
    • 61 Metascore
    • 55 Critic Score
    Cartoon monkeys are cool. This game is not. [Jan 2005, p.125]
    • Game Informer
    • 56 Metascore
    • 55 Critic Score
    The Hobbit: Kingdoms of Middle-earth lures you in with the promise of a strategic city builder, but once you’re on the hook, the fun dissipates as you are repeatedly penalized unless you keep a steady stream of costly mithril flowing through your city. I like strategic city-building games, and I like Tolkien’s universe. I don’t like The Hobbit: Kingdoms of Middle-earth.
    • 40 Metascore
    • 55 Critic Score
    The single-player experience can be completed in a few hours, and the painful minigames give you good reason to skip the multiplayer.
    • 48 Metascore
    • 55 Critic Score
    It's crippled by an over-reliance on the worst game design cliche ever invented: too much collecting. [Aug 2004, p.102]
    • 65 Metascore
    • 55 Critic Score
    Most of this game’s content is in betrayal of the license, and it’s not all smut, either. In one mission, you are tasked with assassinating Fidel Castro, an act that ends up being just as comedic as The Naked Gun’s assassination attempt on Queen Elizabeth II. Unfortunately, the intent of this sequence isn’t to make ­players laugh.
    • 62 Metascore
    • 55 Critic Score
    If I had more space I could detail the game's numerous flaws in control, design, and AI, but I don't. Thank God. [Jun 2006, p.112]
    • Game Informer
    • 52 Metascore
    • 55 Critic Score
    It's 2003, yet I'm still stuck turning six hidden gears in order to open one friggin' door? That's just archaic. Games like "Deus Ex" and "Eternal Darkness" have proven that puzzles don't have to be ridiculously monotonous. [Aug 2003, p.90]
    • Game Informer
    • 60 Metascore
    • 55 Critic Score
    Pretty uninspiring stuff, but I guess if you're a parent looking for a (relatively) harmless game to pick up for a small child it might do the trick. I'd like to think your kids deserve better.
    • 72 Metascore
    • 55 Critic Score
    In general, the minigames work about as well as Wii games always do: just enough to prevent me from calling them broken.
    • 42 Metascore
    • 55 Critic Score
    Think Syfy original movie. [Mar 2011, p.98]
    • Game Informer
    • 50 Metascore
    • 55 Critic Score
    Unfortunately, the good parts like the unlockable skills are obscured by generic enemy designs, monotonous combat and the most tedious boss battles I’ve seen.
    • 50 Metascore
    • 55 Critic Score
    The game, however, is a complete disaster, and is just barely playable. The content is definitely worth seeing, but you’ll have to trudge through gaming hell to see it.
    • 53 Metascore
    • 55 Critic Score
    Botched DS implementation. [July 2009, p.83]
    • Game Informer
    • 54 Metascore
    • 55 Critic Score
    It's just a long series of boss battles interspersed with dull cuscenes and pointless flying around. [Sept 2004, p.110]