Game Informer's Scores

  • Games
For 5,876 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Mass Effect 3
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,876 game reviews
    • 72 Metascore
    • 55 Critic Score
    This is a fetch quest of unparalleled proportions. [Jan 2004, p.160]
    • 49 Metascore
    • 55 Critic Score
    This lack of depth, coupled with the weak combat and repetitive levels, equals a pirate game that won't even manage to steal away an hour of your precious time. [Sept 2003, p.126]
    • Game Informer
    • 73 Metascore
    • 55 Critic Score
    Though Supersonic Warriors retains the show's flavor, it fails to measure up to the standards of a passable 2D fighter. [Sept 2004, p.118]
    • 65 Metascore
    • 55 Critic Score
    While the cameos are amusing, the games just aren't much fun. [June 2003, p.120]
    • Game Informer
    • 48 Metascore
    • 55 Critic Score
    It's crippled by an over-reliance on the worst game design cliche ever invented: too much collecting. [Aug 2004, p.102]
    • 61 Metascore
    • 55 Critic Score
    Graphically, Nightcaster eats acid. The textures of the ground and rocks are barely N64 quality. [Feb 2002, p.90]
    • Game Informer
    • 76 Metascore
    • 55 Critic Score
    Pulling off tricks is frustrating at first, and boring and simplistic once you get the hang of it. [Dec 2001, p.109]
    • Game Informer
    • 58 Metascore
    • 55 Critic Score
    Street Hoops is so bush league it's not even funny. Call it "Barkley Shut Up & Jam 3." [Sept 2002, p.89]
    • Game Informer
    • 58 Metascore
    • 55 Critic Score
    The game's complete lack of refinement and polish... renders all of its strengths irrelevant. [June 2003, p.112]
    • Game Informer
    • 50 Metascore
    • 55 Critic Score
    Borderline unplayable due to terrible collision and sloppy mechanics. [Dec 2003, p.174]
    • Game Informer
    • 58 Metascore
    • 55 Critic Score
    I can honestly say that the CPU AI knows nothing about the sport. [June 2003, p.113]
    • Game Informer
    • 49 Metascore
    • 55 Critic Score
    I love using the right analog to reel in and the left to set the hook, but other than that, the gameplay is pretty drab (and I mean that in comparison to OTHER fishing games.) [Sept 2003, p.121]
    • Game Informer
    • 41 Metascore
    • 55 Critic Score
    This title is notable only in the fact that every single facet of the game is mediocre to bad. Control, graphics, sound; all are very unimpressive. [Apr 2004, p.106]
    • 62 Metascore
    • 55 Critic Score
    If I had more space I could detail the game's numerous flaws in control, design, and AI, but I don't. Thank God. [Jun 2006, p.112]
    • Game Informer
    • 53 Metascore
    • 55 Critic Score
    The game, however, is a complete disaster, and is just barely playable. The content is definitely worth seeing, but you'll have to trudge through gaming hell to see it.
    • 35 Metascore
    • 55 Critic Score
    The controls give no feel of racing, the graphics are bland at best, and the sound is forgettable. [Dec 2002, p.144]
    • Game Informer
    • 37 Metascore
    • 55 Critic Score
    If Tyler Durden saw you sitting on your comfy couch, and playing Fight Club (possibly over your fancypants internet connection), he would probably hit you as hard as he could. [Jan 2005, p.119]
    • Game Informer
    • 70 Metascore
    • 55 Critic Score
    Like a deep-fried supermodel, the scarred beauty of Still Life is sadly buried under inches of unpleasant greasy breading. [Apr 2005, p.136]
    • Game Informer
    • 74 Metascore
    • 55 Critic Score
    The developers failed to develop a camera system capable of dealing with the 3D action. [Apr 2002, p.79]
    • Game Informer
    • 36 Metascore
    • 55 Critic Score
    The sounds, graphics, and controls are all painfully ported from the PC, and all of them are worse for wear. [Apr 2003, p.89]
    • Game Informer
    • 68 Metascore
    • 55 Critic Score
    About the only thing missing is the gameplay. [May 2003, p.55]
    • Game Informer
    • 55 Metascore
    • 55 Critic Score
    I found myself repeating ("stupid") endlessly as I writhed and winced my way through this lifeless and contrived adventure. [Jan 2005, p.119]
    • Game Informer
    • 76 Metascore
    • 55 Critic Score
    I can't think of a single part of this I'd like to see again - unless it's the graphics engine being reused in a completely different game. [Oct 2005, p.136]
    • Game Informer
    • 60 Metascore
    • 55 Critic Score
    Pretty uninspiring stuff, but I guess if you're a parent looking for a (relatively) harmless game to pick up for a small child it might do the trick. I'd like to think your kids deserve better.
    • 55 Metascore
    • 55 Critic Score
    Collecting puzzle pieces and 3D figures should be a nice distraction, but they're certainly not enough incentive to replay these tedious levels. Rabbids Travel in Time 3D offers no real sense of what you're doing, who you're fighting, or why you should care. This wouldn't matter if the platforming was interesting, but its low difficulty and lack of variety make this an entirely forgettable experience.
    • 61 Metascore
    • 55 Critic Score
    I can only say one good thing about War in the North: It could have been awesome.
    • 63 Metascore
    • 55 Critic Score
    I can only say one good thing about War in the North: It could have been awesome.
    • 60 Metascore
    • 55 Critic Score
    Telltale's flawed but entertaining approach to the Back to the Future license left me hopeful for the developer's take on Jurassic Park. Despite some early reservations, I still felt like that goose-bumped 13-year-old boy as the game's opening theme started and Jurassic Park's logo popped on screen. Unlike my younger self, however, I was in for a disappointment.
    • 71 Metascore
    • 55 Critic Score
    WWE '12 only introduces a few welcome elements. Setting up opponents for finishers with wake-up taunts is fun, the new comeback moments are a nice way of getting back into the match, players can now target specific limbs during grapples, and new creation options (like the new create-an-arena) make the series more customizable than ever before. However, none of these can make up for the awful Road to Wrestlemania.
    • 72 Metascore
    • 55 Critic Score
    WWE '12 only introduces a few welcome elements. Setting up opponents for finishers with wake-up taunts is fun, the new comeback moments are a nice way of getting back into the match, players can now target specific limbs during grapples, and new creation options (like the new create-an-arena) make the series more customizable than ever before. However, none of these can make up for the awful Road to Wrestlemania.