Game Informer's Scores

  • Games
For 5,814 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto: San Andreas
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,814 game reviews
    • 72 Metascore
    • 53 Critic Score
    The isometric view means that you can frequently get stuck behind things or die because you misjudged distance and/or height. [Nov 2003, p.177]
    • Game Informer
    • 73 Metascore
    • 53 Critic Score
    The sad thing is, blasting these hostile extraterrestrial invaders is a thrill-less and somewhat aggravating endeavor...The world would definitely be a better place without it. [Mar 2002, p.85]
    • Game Informer
    • 76 Metascore
    • 53 Critic Score
    In all honesty, I enjoyed the main bulk of gameplay about as much as I do that throbbing sensation when a Q-tip is jammed just a little too far into my ear. [July 2003, p.115]
    • Game Informer
    • 61 Metascore
    • 53 Critic Score
    The graphics can only be described as awful, missions are boring, and combat ranges from dull to frustrating. [June 2004, p.123]
    • 63 Metascore
    • 53 Critic Score
    The graphics can only be described as awful, missions are boring, and combat ranges from dull to frustrating. [June 2004, p.123]
    • 69 Metascore
    • 53 Critic Score
    A disastrous misstep. [Jan 2006, p.149]
    • Game Informer
    • 64 Metascore
    • 50 Critic Score
    The game looks like a first-generation title Playstation 2 title. It even plays like one as well, with basic controls that feature perhaps one of my biggest pet peeves in video games: the combination attack/search/open/event button. [Jan 2002, p.82]
    • Game Informer
    • 76 Metascore
    • 50 Critic Score
    I still can't stand the passing system, and I'm certainly not going to fork over the cash just for better looking players. [Apr 2002, p.77]
    • Game Informer
    • 43 Metascore
    • 50 Critic Score
    If there's a legend here, it's that this title fails to raise your heartbeat in almost any way. [Mar 2002, p.79]
    • Game Informer
    • 52 Metascore
    • 50 Critic Score
    It's tough to be impressed by a game based on a Pixar movie, when it's a given Pixar's CG is 2,000 times better than anything a current game system could offer. [Apr 2002, p.77]
    • Game Informer
    • 50 Metascore
    • 50 Critic Score
    Sadly, the gameplay is buggy. [June 2002, p.79]
    • Game Informer
    • 52 Metascore
    • 50 Critic Score
    Final Four gets a nonstop trip to Dumpsville. [Dec 2001, p.50]
    • Game Informer
    • 45 Metascore
    • 50 Critic Score
    The game is nothing but an exercise in pressing X at the right time. [Nov 2001, p.110]
    • Game Informer
    • 51 Metascore
    • 50 Critic Score
    To put it bluntly, the storytelling is a laughable farce. [July 2002, p.83]
    • Game Informer
    • 44 Metascore
    • 50 Critic Score
    Somewhat amusing... but only, and I stress this, if you've already consumed every little morsel within "Tony 4." [Dec 2002, p.122]
    • Game Informer
    • 35 Metascore
    • 50 Critic Score
    Environments are uninspired, the dirt effects are dull, and tricks take too long to develop. [Jan 2002, p.83]
    • Game Informer
    • 55 Metascore
    • 50 Critic Score
    Sure, Mini Coopers are neat little cars, but I think I would rather be run over by one than play this game again. [Aug 2003, p.91]
    • Game Informer
    • 68 Metascore
    • 50 Critic Score
    I'm sorry, but running around the same old loopy track designs in generic space bikes just isn't cutting it, and I really think developers need to either totally reinvent this genre or abandon it. [Nov. 2003, p.153]
    • Game Informer
    • 51 Metascore
    • 50 Critic Score
    Progress is so slow in coming with this franchise it makes the Lions’ march to mediocrity look like a worst-to-first finish. [Feb 2002, p.84]
    • Game Informer
    • 41 Metascore
    • 50 Critic Score
    The sense of speed is somewhat equivalent to the electric carts available to the recently injured at grocery stores. [Oct 2003, p.123]
    • Game Informer
    • 57 Metascore
    • 50 Critic Score
    Tac Ops' fun will fizzle within an hour of play. [July 2002, p.91]
    • Game Informer
    • 66 Metascore
    • 50 Critic Score
    There is simply no reason for a PlayStation 2 game to look this bad. I mean, the framerate chugs when you're walking, fer Chrissakes! [Mar 2003, p.83]
    • Game Informer
    • 63 Metascore
    • 50 Critic Score
    Lacks all the fundamentals that a game of this type so desperately needs. [Nov 2003, p.143]
    • Game Informer
    • 54 Metascore
    • 50 Critic Score
    Avoid this game like you would a laser beam to the head. [Dec 2003, p.150]
    • 46 Metascore
    • 50 Critic Score
    Despite the mind-numbing repetition, I was compelled to continue, if only because I became quite obsessed with buying new decals and accessories for my lowrider. [Feb 2004, p.102]
    • 56 Metascore
    • 50 Critic Score
    The dialogue in Korea can be offensive in its use of racial stereotypes in a failed attempt to be funny. The real joke's on the game itself. [Jan 2004, p.157]
    • 64 Metascore
    • 50 Critic Score
    Many [games] don't quite play the way they should since you don't have the keypad, which was one of the system's highlights. [Feb 2004, p.103]
    • Game Informer
    • 51 Metascore
    • 50 Critic Score
    It can't hold off the stench of rot that is setting in on by-the-book platformers like this. [Jan 2004, p.135]
    • 56 Metascore
    • 50 Critic Score
    Unless you're six years old and a mad Potter fan (who didn't play this game on PSone), don't go anywhere near this one. [Jan 2004, p.134]
    • 52 Metascore
    • 50 Critic Score
    Offers nothing but mindless button-mashing, boring level design, and horrible pacing. [May 2004, p.100]