Game Informer's Scores

  • Games
For 5,842 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Mass Effect 3
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,842 game reviews
    • 53 Metascore
    • 55 Critic Score
    Telltale's flawed but entertaining approach to the Back to the Future license left me hopeful for the developer's take on Jurassic Park. Despite some early reservations, I still felt like that goose-bumped 13-year-old boy as the game's opening theme started and Jurassic Park's logo popped on screen. Unlike my younger self, however, I was in for a disappointment. [Jan 2012, p.87]
    • Game Informer
    • 55 Metascore
    • 55 Critic Score
    Kinect Star Wars is a bad game. If you go into it knowing that you are getting full-on camp like The Star Wars Holiday Special rather than a legitimate Star Wars experience, it can be fun, but you do have to tolerate faulty Kinect recognition the whole time. Ever since Nintendo introduced the Wii, I've been hoping LucasArts would deliver a great motion-based lightsaber experience, but Kinect Star Wars left me wanting a controller again.
    • 60 Metascore
    • 55 Critic Score
    The PC original had the same problems, but a post-release patch made a marked improvement by adding a useful dodge feature that allowed player skill to overcome some of the horrible combat design. Unfortunately, that addition is not included in the console version. Publisher Deep Silver does not have any plans to release it later, citing the space restrictions "certain first-parties" put on title updates. Between that and the inferior graphics, framerate, and interface, I strongly recommend going with the PC version over this lackluster console port.
    • 47 Metascore
    • 55 Critic Score
    The PC original had the same problems, but a post-release patch made a marked improvement by adding a useful dodge feature that allowed player skill to overcome some of the horrible combat design. Unfortunately, that addition is not included in the console version. Publisher Deep Silver does not have any plans to release it later, citing the space restrictions "certain first-parties" put on title updates. Between that and the inferior graphics, framerate, and interface, I strongly recommend going with the PC version over this lackluster console port.
    • 56 Metascore
    • 55 Critic Score
    The Hobbit: Kingdoms of Middle-earth lures you in with the promise of a strategic city builder, but once you’re on the hook, the fun dissipates as you are repeatedly penalized unless you keep a steady stream of costly mithril flowing through your city. I like strategic city-building games, and I like Tolkien’s universe. I don’t like The Hobbit: Kingdoms of Middle-earth.
    • 64 Metascore
    • 55 Critic Score
    Urban Trial Freestyle may throw in the occasional little tweak, but they aren’t enough to elevate the game past the level of a flattering wannabe. If you're into the idea of a platforming-heavy motorbike game, stick with the tried and true Trials series.
    • 46 Metascore
    • 55 Critic Score
    I’m sad to see that the Spider-Man games have fallen this far, because the formula once worked exceedingly well. Beenox’s Amazing Spider-Man 2 is trying to cash in on its film’s popularity while emulating many of Treyarch’s touchstones, and in nearly every area, this game is inferior to a title that came out nearly a decade ago.
    • 49 Metascore
    • 55 Critic Score
    The combat is dull, the side missions are uninspired, and swinging around New York has been done to death. Activision probably hopes to attract a crowd of Spider-Man fans who are simply happy to squeeze into the hero’s spandex for a stroll through Manhattan, but even they don’t need to bother with this title, because they’ve probably played it several times over the years.
    • 57 Metascore
    • 55 Critic Score
    This formula was a blast back in 2004, but history has been repeating itself for a decade. Unfortunately, Spider-Man’s open-world shtick has been overplayed so many times that his puns look fresh by comparison.
    • 59 Metascore
    • 55 Critic Score
    Entwined’s experimental nature reminds me of similar games that I’ve enjoyed, but there’s always a “minus” in the comparison; it’s like Journey minus the community, like Flower minus the message, like Rez minus the action. It is a stylish feast for the eyes and ears, but one that ultimately leaves you hungry.
    • 60 Metascore
    • 55 Critic Score
    With the startling amount of missing content, kneecapped modes, and uneven gameplay in NHL 15, either EA Sports isn't giving EA Canada the same level of resources as its other sports franchises or the development team is woefully incapable of negotiating a console transition. If the publisher doesn't care to put a winning effort into its NHL series, hockey fans have no reason to jump over the boards and buy the game.
    • 60 Metascore
    • 55 Critic Score
    Don't let the allure of authentic arenas and improved NBC-branded commentary fool you - NHL 15 is a colossal disappointment. Missing modes like the six-on-six EASHL, GM Connected, and Live the Life, NHL 15 starts the game down a man. When you add the fact that existing modes like Be a Pro and Be A GM have been fundamentally stripped of essential features, it's downright insulting to hockey fans everywhere.
    • 73 Metascore
    • 53 Critic Score
    I suggest Midway go back to the drawing board and mix realism with its brutal attitude, similar to what it did with "RedCard Soccer." [Oct 2002, p.84]
    • Game Informer
    • 59 Metascore
    • 53 Critic Score
    The cutscenes are great, making an episode's worth of good animation here for the viewing, but I wouldn't want you to pay $50 and suffer through this hack-job of a game just to get to it. [Sept 2003, p.109]
    • Game Informer
    • 56 Metascore
    • 53 Critic Score
    A jabronie, but it could've been worse. [May 2003, p.83]
    • Game Informer
    • 48 Metascore
    • 53 Critic Score
    This is a brawler. It allegedly has stealth, too, but it's the most pathetic, poorly done sneaking around I've seen. [Jan 2003, p.96]
    • Game Informer
    • 59 Metascore
    • 53 Critic Score
    The strategic elements are painfully shallow and are accompanied by archaic visuals. Sadly, a crayon drawing from a five-year-old shows more detail and realism than the military units in this game. [Oct 2003, p.122]
    • Game Informer
    • 61 Metascore
    • 53 Critic Score
    The graphics can only be described as awful, missions are boring, and combat ranges from dull to frustrating. [June 2004, p.123]
    • 57 Metascore
    • 53 Critic Score
    Games like this make defending the adventure genre harder work than it already is. [July 2006, p.109]
    • Game Informer
    • 62 Metascore
    • 53 Critic Score
    Metal Saga is like a bastard mash-up of Mad Max and Lawrence of Arabia...tanks, deserts, and a post-apocalyptic future that manages to be super boring. [May 2006, p.101]
    • Game Informer
    • 55 Metascore
    • 53 Critic Score
    Circle of Doom’s problems all seem so frustratingly obvious the first time you see them that it makes you wonder why they were never changed.
    • 54 Metascore
    • 53 Critic Score
    Eureka Seven could have been decent if the LFOs didn't feel like they were slliding on thin ice, or the lifting delivered any sensation of speed or excitement. [Oct. 2006, p.100]
    • Game Informer
    • 59 Metascore
    • 53 Critic Score
    But the list of shortcomings is so long that you wonder how the company has the cajones to charge $10 more for this version over the current-gen titles. Those are some big brass basketballs.
    • 56 Metascore
    • 53 Critic Score
    With levels that redefine “linear,” there is no need to collect objects in a game like this, but that’s mostly what you end up doing.
    • 57 Metascore
    • 53 Critic Score
    A grotesque abomination that should be burned at the stake. [Aug 2007, p.93]
    • Game Informer
    • 56 Metascore
    • 53 Critic Score
    This button-mashing brawler offers decent combat functionality, yet cannot deliver one adversary that you would actually feel good about punching…unless you get a kick out of clocking knights that are as passive as Buddhist monks.
    • 42 Metascore
    • 53 Critic Score
    A decent shot at motion-controlled rhythm gameplay aside, this shameless cash-in game of a shameless cash-in TV show is what it is. What is it? Stacy Keibler is in this game!
    • 56 Metascore
    • 53 Critic Score
    As Velvet Assassin’s story unfolds, a realization begins to dawn. Events have nothing to tie them together. No overarching plot shapes your gameplay experience. Instead, these are vignettes devoid of character or emotional resonance.
    • 61 Metascore
    • 53 Critic Score
    As Velvet Assassin's story unfolds, a realization begins to dawn. Events have nothing to tie them together. [July 2009, p.83]
    • Game Informer
    • 72 Metascore
    • 53 Critic Score
    The isometric view means that you can frequently get stuck behind things or die because you misjudged distance and/or height. [Nov 2003, p.177]
    • Game Informer