Game Informer's Scores

  • Games
For 5,891 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Starcraft II: Wings of Liberty
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,891 game reviews
    • 85 Metascore
    • 85 Critic Score
    I think it's ironic that what will no doubt be the best of the DS launch lineup is a game that makes little use of its unique technology. [Jan 2005, p.144]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    The game is huge on replay in the main mode and offers even more after the tale is done. [Sept. 2006, p.94]
    • Game Informer
    • 85 Metascore
    • 85 Critic Score
    Mario Kart 7 isn't 100 percent golden, nor is it going to make believers out of anyone who wrote off the series years ago. Taken on the whole, though, this is one of the best entries in the series. As a fan, I'm thoroughly pleased.
    • 85 Metascore
    • 93 Critic Score
    The delicious platforming is paired with great writing, nice art direction, and a story that you don't want me to spoil for you. [Jan 2006, p.134]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    NCAA has its flaws, but with improved on-the-field action, recruiting, and presentation (including the option to generate custom stories on your Dynasty), for the first time in years I feel like I'm getting the college experience.
    • 85 Metascore
    • 80 Critic Score
    The design is light years behind the PC market. [Jan 2003, p.101]
    • Game Informer
    • 85 Metascore
    • 88 Critic Score
    While I knew I’d love playing the songs off the first four albums, the rest of the soundtrack definitely matches the intensity of the vintage stuff. [May 2009, p.83]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    Yet another exquisitely crafter offering from arguably the most talented developer working in the genre. [Nov 2005, p.162]
    • Game Informer
    • 85 Metascore
    • 78 Critic Score
    Unquestionably the best MMORPG available for the console, with a high potential to eat away at your free time, and possibly be responsible for some "sick" days at work. [May 2004, p.99]
    • 85 Metascore
    • 85 Critic Score
    Xbox's NASCAR Thunder is better. [Dec 2001, p.93]
    • Game Informer
    • 85 Metascore
    • 75 Critic Score
    Far from revolutionary. [Dec 2002, p.123]
    • Game Informer
    • 85 Metascore
    • 85 Critic Score
    The new driver ally/rival dynamic makes for some interesting new twists. [Oct 2003, p.137]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    An expansion pack worth having if there ever was one. [Aug 2003, p.102]
    • Game Informer
    • 85 Metascore
    • 85 Critic Score
    Boom Blox is one of the best games on Wii, and shows what can happen when a third-party developer plays to the strengths of the console as well as Nintendo does.
    • 85 Metascore
    • 80 Critic Score
    There is undoubtedly work still left to be done before the series can match the glories of the past, but this is a noticeably better game the moment you pick up the controller.
    • 85 Metascore
    • 80 Critic Score
    Ubisoft has managed to strike some potent emotional chords with Far Cry 2. Combined with the depth and breadth of the sweeping African environment, they may very well be enough to overcome a combat system that isn’t nearly as intricate as the game world in which it is housed.
    • 85 Metascore
    • 80 Critic Score
    Rogue Legacy doesn’t come close to replacing Metroid or Castlevania in my heart, but it isn’t supposed to. It’s a fun popcorn game, fine for killing 15 minutes here and there or eating an afternoon with a series of runs if you’re in the mood. Don’t expect any story or epic adventure so much as a neat little action game with a compelling upgrade system, and you’ll find plenty to love here.
    • 85 Metascore
    • 90 Critic Score
    Don’t be fooled by BattleBlock Theater’s downloadable format and low $15 price tag; this is a massive game filled with opportunities for exploration, collection, and fun.
    • 85 Metascore
    • 90 Critic Score
    Castlevania takes a few hours to get rolling, but once it sinks its fangs in you'll be absorbed. Don't let the deluge of fall releases or the 3D Castlevania stigma keep you from this amazing quest.
    • 85 Metascore
    • 75 Critic Score
    Many repeated playthroughs of Out There allow for a marginally higher survival rate, but the arbitrary chance for failure on an otherwise perfect run can be infuriating. If that indiscriminate failure is part of what you enjoy in roguelikes, Out There is a fascinating attempt to combine strategy with storytelling, and a worthy distraction for science-fiction enthusiasts.
    • 85 Metascore
    • 83 Critic Score
    The addition of online trades and battles finally delivers on the promise that the first Pokémon games made. The crucial social interactivity aspect of Pokémon now takes place on a global scale. It only took 10 years!
    • 85 Metascore
    • 80 Critic Score
    While I would love to give this a higher score, its lack of online play and dearth of innovation hurts its entertainment value. Fans will enjoy it, but there isn't much else here. [Mar 2007, p.100]
    • 85 Metascore
    • 90 Critic Score
    One of the best shooters to date. [May 2003, p.85]
    • Game Informer
    • 85 Metascore
    • 73 Critic Score
    It's a decent play, but it didn't steal my heart the way that I had hoped. [July 2004, p.113]
    • 85 Metascore
    • 80 Critic Score
    UFC Undisputed 3 is a continual refinement of systems that THQ established several years ago, but when you add up all its features, you end up with superbly well-rounded fighter.
    • 85 Metascore
    • 85 Critic Score
    All the fart jokes and Chinpokomon references in the world wouldn’t mean anything if the gameplay weren’t up to snuff, but The Stick of Truth manages to impress as a game on top of being frequently hilarious.
    • 85 Metascore
    • 83 Critic Score
    Offers some amazing visual effects and locations that will blow your mind, and it still remains a blueprint for movie video games. [Dec 2003, p.130]
    • 85 Metascore
    • 90 Critic Score
    I suggest you heartily plow into the game's wealth of career options, lose yourself in the Lighting Challenges, and laugh all the way to victory lane. [Oct 2002, p.87]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    While not boasting a tone of new content, you can't help but find yourself completely entranced by the updated sequences and newfound graphical realism...Something that you'll cherish for a lifetime. [Mar 2004, p.108]
    • 85 Metascore
    • 88 Critic Score
    A word to the wise - saving your game takes 60 blocks, which means that you're going to need a big motha' memory card. [May 2003, p.87]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    Succeeds in creating a completely new formula for the sweet science. [Apr 2004, p.88]
    • 85 Metascore
    • 80 Critic Score
    Hundreds is one of the stronger examples of a mobile title making great use of a touchscreen device. It isn't perfect, but it's packed with tons of clever levels and puzzles. Many will require 10, 20, or more attempts, but it's always a great feeling when your patience and wits move you one more step ahead. It won't take long to complete, but it's certainly a fun ride while it lasts.
    • 85 Metascore
    • 80 Critic Score
    This entire game is held up by the comedy that it delivers, and as a result, I don't think I've laughed this hard in years. [Oct. 2006, p.95]
    • Game Informer
    • 85 Metascore
    • 65 Critic Score
    While the first episode fails to evoke the fond memories I have for Telltale's superb work on The Walking Dead, I haven't completely abandoned hope for the adventure to come.
    • 85 Metascore
    • 93 Critic Score
    I have few complaints about this second and final expansion to Civilization V. My favorite game in recent years is better than ever thanks to Brave New World. The way Firaxis has fleshed out the thin areas of the game without screwing up the many things it does right is impressive. Peaceful no longer means passive.
    • 85 Metascore
    • 83 Critic Score
    Although it's certainly not a masterpiece, The Warriors gets by on style, flair, variety, and simple fun. [Nov 2005, p.144]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    No matter what mode you enter, Red Faction: Guerrilla delivers on its promise of destruction, and offers an experience unlike anything else out there.
    • 85 Metascore
    • 85 Critic Score
    This enhanced remake of Final Fantasy IV does a remarkable job of blending 3D visuals with classic gameplay; it's familiar, yet still drives you to keep playing. [Aug 2008, p.91]
    • 85 Metascore
    • 90 Critic Score
    This is the most complete version of Mortal Kombat available.
    • 85 Metascore
    • 85 Critic Score
    As cool as the horror bits are, they are somewhat counterbalanced by the story, which adds nothing to the experience. Because these horror elements worked so well, I wished all the more that a compelling story were there to complement them.
    • 85 Metascore
    • 80 Critic Score
    The two games aren't identical, but at times you wouldn't know the difference. [Nov 2005, p.166]
    • Game Informer
    • 85 Metascore
    • 80 Critic Score
    Overall, the game does feel rather slow in comparison to overall MMORPGs I have played, but I is still addicting. [Jan 2004, p.154]
    • 85 Metascore
    • 88 Critic Score
    By adding in well-implemented online cooperative options to join the equally viable local multiplayer, Frozenbyte gives players the feature most requested after the original game's release, and every other element of the franchise moves forward in meaningful ways
    • 85 Metascore
    • 93 Critic Score
    A high-octane, gun-slinging killfest the likes of which even General George S. Patton would be proud. [Mar 2002, p.87]
    • Game Informer
    • 85 Metascore
    • 80 Critic Score
    The time-passage rate has always been much too high in all Sims releases, but it ends up being a big detractor in this offering. Aside from that, Hot Date is another solid release in this ever-growing franchise. [Jan 2002, p.95]
    • Game Informer
    • 85 Metascore
    • 95 Critic Score
    With online play, a great assortment of well-known tuner cars, a killer soundtrack, and some addictive gameplay, Need for Speed: Underground blows the doors off other racers. It gets my vote for racing game of the year, easy. [Dec 2003, p.126]
    • 85 Metascore
    • 83 Critic Score
    The game’s greatness makes suffering through a few poorly designed bosses worth it for hardcore Castlevania fans and 2D action experts. But unlike many other titles in the franchise, I can’t recommend this much beyond this limited demographic.
    • 85 Metascore
    • 88 Critic Score
    While the virtues of the control mechanics and gameplay are up for debate, the value of the presentation and production are not. A stirring orchestral score is the perfect accompaniment to the breathtaking environmental backdrops. Stop nearly anywhere in the game, and it looks like you’re staring at a still painting.
    • 85 Metascore
    • 90 Critic Score
    This is hands down the best pure strategy title to appear on consoles to date, and easily worthy to bear the Civilization name. [July 2008, p.83]
    • 85 Metascore
    • 90 Critic Score
    This is still the best playing, most rewarding and realistic basketball game that money can buy. [Nov 2004, p.143]
    • Game Informer
    • 85 Metascore
    • 80 Critic Score
    If nothing else, this is a solid add-on to a great base game. I just can't think of anything about it that makes Dawn of War any more of a "must-play" than it already is. [Oct 2005, p.146]
    • Game Informer
    • 85 Metascore
    • 83 Critic Score
    Silent Hill 3 embodies the true essence of horror and never once gives the player a moment to relax or breathe. [Aug 2003, p.88]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    It's undeniably the best version of Tomb Raider yet - and the best game currently available for Xbox One and PlayStation 4. If you haven't played it, I don't know what you're waiting for.
    • 85 Metascore
    • 90 Critic Score
    A reboot is a chance to revitalize a flagging series, and Ninja Theory has done that with a striking vision for the DMC universe and top-notch combat.
    • 85 Metascore
    • 85 Critic Score
    Atlus and Arc System Works have succeeded in creating another solid fighting game. Ultimax makes small tweaks to the fighting system, but it also keeps things fresh with new characters, an intriguing story mode that Persona fans will adore, and plenty of modes to keep you busy.
    • 85 Metascore
    • 88 Critic Score
    By adding in well-implemented online cooperative options to join the equally viable local multiplayer, Frozenbyte gives players the feature most requested after the original game's release, and every other element of the franchise moves forward in meaningful ways
    • 85 Metascore
    • 90 Critic Score
    A nice balance between run-and-gun action and fleet-footed platforming. [June 2009, p.86]
    • 85 Metascore
    • 85 Critic Score
    The satisfaction that comes with surviving a shift with a few extra bucks is remarkable, and is made possible by the oppressive mood that developer Lucas Pope has crafted. I also walked away with a slightly different perspective on real-world international strife, which is well worth the grind.
    • 85 Metascore
    • 83 Critic Score
    It takes some clever thinking to take something this old and make it feel new again. Square Enix has done exactly that by maintaining the core "shoot the aliens" gameplay while dramatically expanding the strategy and skill required to succeed in the endeavor. [July 2008, p.95]
    • 85 Metascore
    • 88 Critic Score
    Making structural changes can go a long way for a game. Tiger 12 certainly does this, but there are still a couple hiccups that get in the way. This year's model is the best on the console, and it's that way because of what it's using from the other versions – namely the PGA Tour structure and the Masters. But like a local pro playing on the same greens as Tiger, it can't keep up the pace shot for shot.
    • 85 Metascore
    • 88 Critic Score
    These controls feel great, and they really need to since the game isn’t in the slightest bit forgiving. When you go for a grind, you won’t magically be transported onto the rail. You have to line it up and pray that you time your jump and adjoining trick correctly.
    • 85 Metascore
    • 80 Critic Score
    Ubisoft has managed to strike some potent emotional chords with Far Cry 2. Combined with the depth and breadth of the sweeping African environment, they may very well be enough to overcome a combat system that isn’t nearly as intricate as the game world in which it is housed.
    • 85 Metascore
    • 90 Critic Score
    Succeeds in creating a completely new formula for the sweet science. [Apr 2004, p.88]
    • 85 Metascore
    • 90 Critic Score
    The trademark humor, outrageous weapon designs, and unforgettable cast of characters appear to be stripped straight from Insomniac’s portfolio. Which is not to say, however, that High Impact is simply connecting the dots that Insomniac has laid out.
    • 85 Metascore
    • 83 Critic Score
    Inferiorities to Tony aside, Mirra 2 makes other portable action sports games look like a pile of puke. [Mar 2002, p.91]
    • Game Informer
    • 85 Metascore
    • 78 Critic Score
    Gameplay, meanwhile, makes some minor adjustments this year--giving a few more control options including the ability to play with a scheme that is identical to Konami's "Winning Eleven" button layout. [Oct. 2006, p.94]
    • Game Informer
    • 84 Metascore
    • 93 Critic Score
    The extreme polish evident in the final product makes it all worthwhile. Both single- and multiplayer shine - at long last redeeming DICE for the crappy bot-fests offline players had to endure in previous games in the series. [July 2008, p.82]
    • 84 Metascore
    • 80 Critic Score
    It's RPG aspects exceed the GameCube Mario Golf entirely. [June 2004, p.138]
    • 84 Metascore
    • 88 Critic Score
    World at War finally gives us a reason to visit the Pacific Theater with its fun cooperative and multiplayer modes. But the “been there, done that” single-player missions and overall derivative tone keep this very good game from achieving the greatness of its predecessor.
    • 84 Metascore
    • 80 Critic Score
    The Walking Dead remains a narrative-heavy experience. Thanks to the unique art style, I often felt like I was watching a motion comic instead of playing a game, but as long as the game's narrative remains strong, I don't mind. I just hope later episodes can be as creative with the gameplay as they are with the story.
    • 84 Metascore
    • 85 Critic Score
    "Quotation Forthcoming"
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    Has amazing attention to detail, thrilling battles, and a great story to boot. Snatch it up quick before it disappears like all other Atlus classics before it. [Sept 2003, p.108]
    • Game Informer
    • 84 Metascore
    • 85 Critic Score
    Combining the progress made with the WiiMotion Plus peripheral with an expanded online footprint, five new courses, four courses of actual mini-golf, and more, Tiger 11 is a full-fledged game with a motion-based swing and not just a slight curiosity.
    • 84 Metascore
    • 88 Critic Score
    Offers 500 percent more flexibility than anything that has come before. [Dec 2005, p.185]
    • Game Informer
    • 84 Metascore
    • 90 Critic Score
    If you're tired of fighting corridor-based wars against an endless flow of brainless meatbags, Crysis 2 is worth a look. The unique sandbox approach to gunfights and game-changing nanosuit lend the title a flavor of its own, and Crytek smartly leverages these strengths in both the single- and multiplayer modes.
    • 84 Metascore
    • 85 Critic Score
    A fast and furious title that allows for some exciting multiplayer doubles matches. [Nov 2005, p.182]
    • Game Informer
    • 84 Metascore
    • 93 Critic Score
    This release is nothing if not ridiculously and deliciously addictive. [Mar 2002, p.86]
    • Game Informer
    • 84 Metascore
    • 85 Critic Score
    The new Off the Ball controls open up the play nicely and the Career mode finally has some depth. I still prefer "Winning Eleven," but EA is closing the gap. [Reiner, Nov. 2003, p.152]
    • Game Informer
    • 84 Metascore
    • 93 Critic Score
    Generals will serve to entertain you for months on end, what with its robust multiplayer segment that adequately supplements the game's addictive single-player portion. [Apr 2003, p.94]
    • Game Informer
    • 84 Metascore
    • 85 Critic Score
    The amount by which it expands the game in every direction is truly epic. [Feb 2004, p.110]
    • 84 Metascore
    • 75 Critic Score
    Much like the impressive and abundant explosions the game contains, whatever spark of interest Mercenaries may ignite quickly fizzles out due to lackluster mission objectives, flat story and characters..., and a generally derivative feel. [Feb 2005, p.110]
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    This port admirably recreates the experience on the Xbox. [Feb 2004, p.106]
    • 84 Metascore
    • 85 Critic Score
    GRAW games are all about multiplayer, and this version doesn’t disappoint. PS3 owners will receive 14 additional maps, most of which are just variations on the Xbox 360 maps and a few classic ones from Ghost Recon past, and two new co-op modes that task you with locating POWs and evading enemy forces.
    • 84 Metascore
    • 80 Critic Score
    A good primer for kids and adults alike who aspire to explore the greater world of god games. It moves at a nice pace, it is never confusing, and it does a great job of holding your hand and showing you what to do next.
    • 84 Metascore
    • 85 Critic Score
    Ultimax makes small tweaks to the fighting system, but it also keeps things fresh with new characters, an intriguing story mode that Persona fans will adore, and plenty of modes to keep you busy.
    • 84 Metascore
    • 93 Critic Score
    One of the best survival horror games to come out in ages. [Dec 2004, p.181]
    • Game Informer
    • 84 Metascore
    • 93 Critic Score
    If World Tour has a trump card, it’s the groundbreaking new GHMix studio mode. It’s basically a full-on set of music creation software, that allows you to write, arrange, and record your own songs, then upload them to be freely shared with fellow players. Even better, the game instantly translates them into fully playable jewels charts on the fly. As much fun as I had tackling “Hot For Teacher,” this mode feels like the future of the franchise.
    • 84 Metascore
    • 90 Critic Score
    Whether you are striving for higher ranks or want to dazzle people with a map that you created and uploaded, TimeSplitters' online presence is unprecedented and simply irresistible. [Apr 2005, p.114]
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    If you're a casual player looking for some throwaway fighting fun, this isn't for you-especially if you like playing online against strangers. On the other hand, moderate to hardcore players are going to find a lot to absorb in Street Fighter X Tekken, and players with patience will be rewarded for it.
    • 84 Metascore
    • 78 Critic Score
    I love the rebalancing of specific abilities (in particular, the heroes' special spells are much more fair across the board now) and the multiplayer implementation, but I wish that some of my other problems with Clash of Heroes had been addressed in this port. Nonetheless, you can do much worse for your puzzle fix.
    • 84 Metascore
    • 78 Critic Score
    TxK
    Even with only a handful of easily dispensable enemies moving toward you, an inescapable panic is generated from the light and sound show accompanying the spectacle. If you can find your groove, you won’t have a problem hitting start immediately after getting a game over.
    • 84 Metascore
    • 93 Critic Score
    If you're among the majority of gamers who didn't play Beyond Good & Evil when it originally came out for PS2, Xbox, and Gamecube, you have no excuse for passing up its new form.
    • 84 Metascore
    • 95 Critic Score
    There wasn't one moment during my time with this game that I wasn't engaged and having fun. Ultimately, that's the mark of a great title in any genre. [May 2005, p.106]
    • Game Informer
    • 84 Metascore
    • 75 Critic Score
    This is about as close as you're going to get to a purely arcade-style baseball title. The gameplay is lightning quick. [Apr 2002, p.76]
    • Game Informer
    • 84 Metascore
    • 85 Critic Score
    Combining ease of use both on and off the track is the key to why this game stands out. Couple that with accessible racing and an eye towards realism, and Codemasters finally delivers an F1 game everyone can enjoy.
    • 84 Metascore
    • 90 Critic Score
    The entire gameplay package evokes nostalgia, yet has enough advancements embedded in its coding to give it the high-end kick in the butt it needs to compete with today’s greatest releases. [Mar 2002, p.76]
    • Game Informer
    • 84 Metascore
    • 90 Critic Score
    Sounds Shapes is an excellent platformer, but the music that progressively fills each stage as you move forward is really what makes the game something special.
    • 84 Metascore
    • 90 Critic Score
    Some areas shine brighter than others, but the developer's inspired Champion mode is the star feature that must be experienced.
    • 84 Metascore
    • 95 Critic Score
    Co-op changes your approach to survival horror, and the masterful pacing ensures you never take your eye off the action. Like its predecessor, Resident Evil 5 is destined to be remembered as one of the best games of its time.
    • 84 Metascore
    • 95 Critic Score
    Independently, Chains of Olympus and Ghost of Sparta were standout efforts that helped make a name for Ready At Dawn. When you put them together in the Origins Collection, you get two amazing and upgraded adventures in one $40 package that no fan of action games should miss.