Game Informer's Scores

  • Games
For 6,727 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Call of Duty 4: Modern Warfare
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6728 game reviews
    • 70 Metascore
    • 70 Critic Score
    Not brilliant, but it's a competent licensed title that should appeal to hardcore W&G fans. [Nov 2005, p.149]
    • Game Informer
    • 70 Metascore
    • 70 Critic Score
    The game's steep learning curve will have sim-heads in heaven, but may be a little too tough for most. [Nov 2002, p.128]
    • Game Informer
    • 70 Metascore
    • 50 Critic Score
    Despite my preconception that handling baggage at an airport is not enjoyable, I wanted Aero Porter to surprise me. Unfortunately, it didn't.
    • 70 Metascore
    • 70 Critic Score
    With its interesting premise, evocative opening sequence, and clever variation on multiplayer, Homefront has a strong foundation. It's a shame that technical limitations and a derivative single-player campaign keep the game from realizing its potential.
    • 70 Metascore
    • 70 Critic Score
    It is just unremarkable...Hits that "totally mediocre" target right on the nose. [Oct 2004, p.139]
    • Game Informer
    • 70 Metascore
    • 60 Critic Score
    I’m a firm believer that a puzzle game needs to stand apart from whatever license or theme it has slapped on it. The game is the mechanic, after all. This is a case where characters are really the only really appealing thing there is. Games like Puzzle & Dragons have successfully juggled a similar mechanic and character-collection elements, proving that it can be done – and done well. Pokémon Battle Trozei is too superficial to remain interesting in the long term.
    • 70 Metascore
    • 68 Critic Score
    What starts out as a promising romp through a demented Wonderland devolves into a few good ideas stretched across redundant gameplay.
    • 70 Metascore
    • 68 Critic Score
    With no gameplay enhancements and only surface changes to presentation, this FIFA 12 expansion is a cosmetic add-on with no redeeming new features. The UEFA tournament mode is a lazy attempt to capture the glory of the competition, and the new Expedition mode is a boring grind. Only the most devoted of national fans should bother with this otherwise forgettable expansion.
    • 69 Metascore
    • 68 Critic Score
    Probably the best looking, worst playing space-based MMO I've ever spent time with. [Aug 2003, p.101]
    • Game Informer
    • 69 Metascore
    • 68 Critic Score
    The worlds are fun to explore and navigation captures the right balance between challenging and doable. Checkpoints are generous and things you've already killed or collected stay that way so backtracking isn't an issue.
    • 69 Metascore
    • 68 Critic Score
    A better, more focused sense of humor and combat tweaks help move the action along at a better pace, but Pokémon Super Mystery Dungeon still pales in comparison to the core RPG installments.
    • 69 Metascore
    • 53 Critic Score
    A disastrous misstep. [Jan 2006, p.149]
    • Game Informer
    • 69 Metascore
    • 50 Critic Score
    The dull, simplistic puzzle-solving relies on a gimmicky control scheme to distract you from the fact that it’s barely a game in any sense of the word.
    • 69 Metascore
    • 65 Critic Score
    The characters, their stories, and world they inhabit are divorced in a way that doesn’t make The Fidelio Incident a rewarding journey. When complete, I could look back on the story and appreciate it. But the two hours it took me to finish the game and gather the narrative components made me doubt it was worth the effort.
    • 69 Metascore
    • 68 Critic Score
    The technical feat of getting a game of this pedigree up and running on iOS is impressive. Without competent combat, however, all that work is for naught.
    • 69 Metascore
    • 65 Critic Score
    I don't doubt that the DS can be a good system for sports, but I really don't think this is the way to go about it. [Oct. 2006, p.113]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    The courses are twisted and the mud splatters nice and thick. [Dec 2001, p.95]
    • Game Informer
    • 69 Metascore
    • 60 Critic Score
    It tries to be deviant and innovative, yet is actually little more than a sub-par action game that can be confusing and overly frustrating. [Apr 2002, p.73]
    • Game Informer
    • 69 Metascore
    • 65 Critic Score
    Graphics (especially on Xbox) are sharp and colorful, the characters and areas from the movie are represented well, and the licensed songs are far more impressive than most similar fare. [Dec 2004, p.168]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    Innovative, different, and oddly compelling. [Oct 2005, p.152]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    The Full Spectrum Warrior series has given inspiration to "Brothers in Arms" and 360's "Ghost Recon Advanced Warfighter", but is still lacking some of its own. [Apr 2006, p.116]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    While this first episode is a bit rocky and uneven, it ends strong, raising the stakes and setting the stage for the other two episodes. The Walking Dead: Michonne still has time to hit its stride, make something out of its supporting cast, and creating a journey worthy of its fascinating protagonist.
    • 69 Metascore
    • 70 Critic Score
    This episode is a fun continuation of The New Order of the Stone’s adventures, but it’s missing the building drama of the prior installments.
    • 69 Metascore
    • 63 Critic Score
    That potential clearly exists in the final version, but woefully underdeveloped single-player and multiplayer offerings ultimately suck the air out of the cockpit. [Tested with Oculus Rift]
    • 69 Metascore
    • 68 Critic Score
    Ashes of the Singularity is a solid title, but ultimately too unambitious in areas that matter. It demonstrates it can do amazing things with tons and tons of units on screen, but fails to provide compelling reasons to play beyond that.
    • 69 Metascore
    • 73 Critic Score
    Manages to transcend its problems with clever platforming and some interesting level designs. [Jan 2006, p.138]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    Luckily, Song of the Deep’s combat and beautiful presentation, showing cutscenes as colorful storybook illustrations accompanied by narration from an Irish-accented speaker, push the game a fair distance above its failings and make it a journey worth taking for anyone who enjoys Metroid-inspired games or action/adventure games with interesting stories.
    • 69 Metascore
    • 70 Critic Score
    Mana Khemia is different in name and structure, but it still hangs on tight to the process of item synthesis that drives "Atelier Iris", making it a spiritual sequel in most respects. [May 2008, p.94]
    • Game Informer
    • 69 Metascore
    • 68 Critic Score
    Aside from the obvious problems, the real problem is that nearly every part of the now-aged Driver formula has been done better elsewhere. [May 2006, p.98]
    • Game Informer
    • 69 Metascore
    • 65 Critic Score
    Harry Potter’s latest adventure may be light on action, but it does replicate the Hogwartian life better than any game before it. Out of all of the books, games, and movies, it allows you to get closer to the school than ever before – all at the expense of actually enjoying your stay. It’s boring and tedious, just like a real school is. However, it’s also a place where your Harry Potter knowledge can bloom.
    • 69 Metascore
    • 65 Critic Score
    In the end, it's difficult to determine which would be worse; a day with this game or a day back in sixth grade. [Nov. 2006, p.142]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    Graphically, this game is an ugly stepchild, but it does have a great sense of speed. [June 2003, p.105]
    • Game Informer
    • 69 Metascore
    • 68 Critic Score
    Graphically, it's definitely improved, but that's not going to save Ty from his own mediocrity. [Nov 2004, p.149]
    • Game Informer
    • 69 Metascore
    • 65 Critic Score
    The nice backend clan support is wasted since the game just isn’t much fun to play. The shooting lacks the high-intensity lethality of Counter-Strike, the lightning-paced speed of Tribes, and the great cooperative mechanics of Battlefield. You won’t spit this hamburger out, but you probably won’t tell your friends about it, either.
    • 69 Metascore
    • 60 Critic Score
    The sliding backgrounds and other elements are initially clever, but they ultimately don’t gel or grow in any interesting ways. You only have a handful of different backgrounds to choose from at any given time, so finding a way past the next obstacle is only a matter of trial and error – if the obviousness of a solution doesn’t hit you immediately. Finding that balance is tricky, and Murasaki Baby’s superficiality is further dragged down by the annoying controls.
    • 69 Metascore
    • 73 Critic Score
    If it’s your first outing, it’s a unique gameplay experience, but the mechanics and playstyle are not universally enchanting.
    • 69 Metascore
    • 60 Critic Score
    While not broken in any fundamental ways, this souless and cliched title tries to be too many things to many people, and in the end does none of them well. [Oct. 2006, p.104]
    • Game Informer
    • 69 Metascore
    • 58 Critic Score
    The dungeons are repetitive and graphically butt-like, the combat is unimaginative, and you rarely experience any sense of satisfaction.
    • 69 Metascore
    • 70 Critic Score
    There is a certain charm to this game, but it's basically a big Jedi mind trick. [Jan 2006, p.157]
    • Game Informer
    • 69 Metascore
    • 68 Critic Score
    Aside from the obvious problems, the real problem is that nearly every part of the now-aged Driver formula has been done better elsewhere. [May 2006, p.98]
    • Game Informer
    • 69 Metascore
    • 60 Critic Score
    Tetris Blitz is played two minutes at a time, but bypassing the pop-ups to get to the core game feels like it takes just as long. Not having to pay for the game up front sounds like a great bargain, but when you are bombarded the way you are in Blitz, it makes it feel like you’re getting ripped off, even if you haven’t spent a dime.
    • 69 Metascore
    • 73 Critic Score
    Basketball fans who want more arcade-like action than the sim-heavy "College Hoops 2K8" may find some fun in March Madness, but serious hoops fans should stick with 2K.
    • 69 Metascore
    • 50 Critic Score
    As a huge fan of Doom and someone interested in the possibilities of virtual reality, I came away from VFR immensely disappointed. Outside of some nifty moments involving the slo-mo mechanic, VFR just isn’t compelling. The finicky teleporting mechanic hinders movement, the levels don’t accommodate VR well, the protagonist is annoying, and the combat isn’t fun. The biggest selling point for VFR is that it’s a full campaign in virtual reality, but with stiff competition in the genre like Robo Recall and Superhot VR, it’s hard for me to recommend Doom VFR to anyone.
    • 69 Metascore
    • 70 Critic Score
    There’s not much to hate about The Conduit outside of some lamentably uninspired design decisions. There isn’t much to love, either. It feels like a 10-year-old game at times, albeit a reasonably polished one. It’s on Wii, though, and that will be enough for some people.
    • 69 Metascore
    • 68 Critic Score
    Playing a mess like NHL 2K9, it’s hard to think that just a few years ago this was the hockey game of choice for serious puckheads. Now it would take several pucks to the head to even make me consider paying money for this experience.
    • 69 Metascore
    • 60 Critic Score
    A fairly well-rounded angling title that doesn't really jump off the deep end in any particular area. [Feb 2002, p.100]
    • Game Informer
    • 69 Metascore
    • 65 Critic Score
    Unfortunately, a sterile open world and excessive backtracking drain Catalyst of the fun found in the original.
    • 69 Metascore
    • 70 Critic Score
    It's a ball with friends, amusing solo, and a nice purchase for anyone that already owns the bongo controller. [July 2005, p.121]
    • Game Informer
    • 69 Metascore
    • 50 Critic Score
    Tony Hawk’s Downhill Jam is an unimaginative and often times annoying game that hangs its hat on a Wii controller interface that is interesting because it is different, but easily forgettable after a few short hours.
    • 69 Metascore
    • 68 Critic Score
    Star Fox Zero isn’t ever bad, but it’s generally uninspired. It’s a musty tribute that fails to add much to the series, aside from tweaked controls and incremental vehicle upgrades. I loved Star Fox when it came out, and I’ll even defend Star Fox Adventures (to a reasonable degree). For now, I’ll stick to Super Smash Bros. when I feel like reuniting with Fox.
    • 69 Metascore
    • 70 Critic Score
    I feel proud for beating BloodRayne: Betrayal, but I can't recommend it for anyone who lacks an ocean of patience. [Sept 2011, p.93]
    • 69 Metascore
    • 65 Critic Score
    Graphics (especially on Xbox) are sharp and colorful, the characters and areas from the movie are represented well, and the licensed songs are far more impressive than most similar fare. [Dec 2004, p.168]
    • Game Informer
    • 69 Metascore
    • 65 Critic Score
    Fans have been holding their breath for this sequel for 11 years, yet Sega answered their dreams with a game that feels like a Sega Saturn expansion. Only approach this game if you still love playing the original, otherwise your fond memories of this series will likely be tarnished.
    • 69 Metascore
    • 58 Critic Score
    I can't think of a single reason to spend time with Maniax when far more polished fighters like "Dead or Alive Ultimate" and "Mortal Kombat: Deception" are available. [Aug 2005, p.102]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    The amount of content is a bit disappointing. Three levels just aren’t enough nowadays, despite a handful of variations on each. The fact that they play out exactly the same way every time doesn’t help, either. Playing through solo or with a buddy is definitely worth an afternoon, though, regardless of the game’s relatively short legs.
    • 69 Metascore
    • 70 Critic Score
    Tackling the relatively brief career mode is sweat-inducing fun in the harder difficulties, and I enjoyed the retro Power Pad appeal. However, the pad constantly needs to be re-centered in front of your TV and it’s not wide enough for two adults to squeeze onto.
    • 69 Metascore
    • 60 Critic Score
    As much as I wanted to love it, Risen 2 ends up as another entry in the long list of games with a great premise, a few interesting ideas, and an unforgivable anchor dragging the whole thing down.
    • 69 Metascore
    • 60 Critic Score
    Instead of shoring up Dragon Rising's shortcomings and improving the Operation Flashpoint experience, this sequel stubbornly clings to the quest for realism while ignoring the technical issues plaguing both games. [June 2011, p.90]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    Inferno is the definitive version of Alone in the Dark.
    • 69 Metascore
    • 55 Critic Score
    The control scheme is poor. While it “works” on a basic level, steering Sonic through levels like an Excite Truck vehicle while flicking the remote to attack enemies is, more often than not, a mess.
    • 69 Metascore
    • 65 Critic Score
    In the time it takes to create any sort of viable or interesting content in RPG Maker, you could play through a real game. [Aug 2005, p.101]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    If you dig R-Type and strategy (or just the latter), Command definitely does the trick, but shooter fans are better off waiting for the next one.
    • 69 Metascore
    • 65 Critic Score
    Lost Sphear has some good ideas and mechanics working together when it comes to battle, but everything else falls short and feels dull. The reused dungeons, backtracking, and slow-paced story don’t give me much to fight for, even if the end does come together in an interesting way. Sadly, the tedious grind through a milquetoast adventure is sour for far too long before coming together.
    • 69 Metascore
    • 55 Critic Score
    As much as I enjoyed the world of the original Blue Dragon, I'm just going to pretend this dismal follow-up never happened. [Mar 2009, p.95]
    • 69 Metascore
    • 73 Critic Score
    As it stands, Getting Up is a game I like more for its potential than its execution, and that's a shame [Apr 2006, p.114]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    As it stands, Getting Up is a game I like more for its potential than its execution, and that's a shame [Apr 2006, p.114]
    • Game Informer
    • 69 Metascore
    • 65 Critic Score
    Lost Sphear has some good ideas and mechanics working together when it comes to battle, but everything else falls short and feels dull. The reused dungeons, backtracking, and slow-paced story don’t give me much to fight for, even if the end does come together in an interesting way. Sadly, the tedious grind through a milquetoast adventure is sour for far too long before coming together.
    • 69 Metascore
    • 70 Critic Score
    From the unforgiving difficulty to the minimalist presentation, this title is a naked homage to antediluvian dungeon crawls. [May 2009, p.90]
    • 69 Metascore
    • 70 Critic Score
    Controls are solid, graphics are passable, and the upgradable weapons are a nice touch. [Dec 2003, p.150]
    • 69 Metascore
    • 58 Critic Score
    Three phases to describe The Hulk: technically solid, aesthetically pretty, and phenomenally dull. [July 2003, p.117]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    I enjoy how Telltale is showing different sides to every character, especially the flashback sequences to explain their motivations.
    • 69 Metascore
    • 65 Critic Score
    At the center of Rust lurks something fascinating, with the Wild-West sense of lawlessness and the exploration of trust and betrayal that emerges when trying to survive. Yet Rust’s habit of tripping over its own feet makes it difficult to get to those fascinating stories. As the survival genre continues to mutate and create compelling experiences generate exciting player-driven stories regularly with little frustration, even Rust’s most compelling feature feels sadly archaic.
    • 69 Metascore
    • 70 Critic Score
    The gameplay is simple yet heavily varied, which in turn keeps the action fresh and fun. [Aug 2005, p.98]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    The game fails to innovate on its early mechanics, and it can feel like a chore to master some of the later levels. [Apr 2011, p.96]
    • Game Informer
    • 69 Metascore
    • 55 Critic Score
    With unresponsive skating and stickhandling skills, NHL 2K10 is a troubled hockey prospect. With so many red flags, we recommend passing this prospect over.
    • 69 Metascore
    • 65 Critic Score
    Make no mistake about it: Need for Speed: Nitro’s competitive advantage shouldn’t be the motion controls – it should be the series’ penchant for arcade racing, supercharged cop chases, and edge-of-your-seat racing. Unfortunately It doesn’t even come close to delivering on these fronts. But, by all means, have some motion controls.
    • 69 Metascore
    • 70 Critic Score
    Sea of Thieves is like the kiddy-pool at the waterpark. They’re both pirate-themed, they both feature fun activities improved by having friends with you, and they’re both shallow in the interest of keeping things entertaining without being dangerous. The stories Sea of Thieves gifts you and your crew are jubilant and silly, but many elements of the experience left me wanting, even when it delivered on the pirate life.
    • 69 Metascore
    • 65 Critic Score
    Goblet of Fire is the best console Harry Potter action game yet, but it's still a far cry from good. [Dec 2005, p.161]
    • Game Informer
    • 69 Metascore
    • 60 Critic Score
    Pikmin could work in 2D, but Hey Pikmin isn’t the game to make it happen. Nintendo’s low-impact blend of strategy and action flounders between relaxing and boring. I sometimes felt compelled to replay Hey Pikmin’s levels to find the treasures I’d missed the first time around, but I never found what I was hoping to: a richer strategy experience.
    • 69 Metascore
    • 60 Critic Score
    Once you’ve heard all the dialogue, you won’t have much reason to come back to Poker Night 2. It features Texas Hold ‘em and Omaha varieties, but the poker isn’t polished enough to stand on its own. After you’ve unlocked everything, there isn’t any reason to come back.
    • 69 Metascore
    • 65 Critic Score
    The most painful and obvious flaw is the camera. It hangs up on walls, drifts inside your character, and is otherwise difficult to handle. [Sept 2004, p.109]
    • 69 Metascore
    • 68 Critic Score
    If you already like the series, not enough has changed to stop you from enjoying it. And that's exactly the reason why new players may as well just stay away. [July 2006, p.106]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    As the third and final installment in the Final Fantasy XIII saga, Lightning Returns tries to distance itself from its predecessors and get back into gamers’ good graces. This results in some bold and unconventional decisions, but they don’t save this entry from being the bottom of Final Fantasy XIII’s downward spiral.
    • 69 Metascore
    • 70 Critic Score
    The biggest issue I encountered was the out of control load times. [Jan 2005, p.132]
    • Game Informer
    • 69 Metascore
    • 65 Critic Score
    There are a lot of nice touches...Too bad the gameplay is so damn mediocre and dull. [August 2002, p.79]
    • Game Informer
    • 69 Metascore
    • 60 Critic Score
    Practice makes perfect, though. When you get the hang of the vine system, neat control tricks develop, but the overall gameplay remains basic and boring for far too long.
    • 69 Metascore
    • 70 Critic Score
    Poorly spaced checkpoints, dank too-similar environments, and magical teleporting allies are a few other annoying and strange traits that cause this game to fall down a few notches.
    • 69 Metascore
    • 70 Critic Score
    If your blood pressure can withstand the beatings that may seem unfair, there's a lot to like about Conan's combat system and adventure. [Nov 2007, p.140]
    • 69 Metascore
    • 73 Critic Score
    A mixed bag from beginning to end. [Dec 2005, p.161]
    • Game Informer
    • 69 Metascore
    • 55 Critic Score
    Multiplayer is amusing in that hanging out with your friends is fun anyway, but the single-player content is truly terrible. A series of boring one-off challenges punctuated by simplistic exploration and the occasional full game makes up Mario’s quest to foil Bowser Jr. via baseball. Yes, it’s as insipid as it sounds.
    • 69 Metascore
    • 68 Critic Score
    Even though you are the coach in this game, you're still little more than a bystander. [Aug 2006, p.84]
    • Game Informer
    • 69 Metascore
    • 60 Critic Score
    The Brain Age series has a certain charm about it, but this installment is easily my least favorite. If Devilish Training were some unlockable throwaway mode, I’d be OK with it. As the main new concept in a series, however, it makes the experience more annoying than it is entertaining or educational.
    • 69 Metascore
    • 73 Critic Score
    The Wii version is hindered with noticeably weaker graphics and the inexcusable exclusion of the great multiplayer mode.
    • 69 Metascore
    • 58 Critic Score
    It pains me to level a harsh judgment against a game that’s trying something new and innovative, but Octodad doesn’t balance the frustration with the funny.
    • 69 Metascore
    • 60 Critic Score
    Heroes of Ruin is a functional lootfest, but its poor economics balancing, uninteresting weapons, and boring combat don't do it any favors. It's like listening to a terrible band cover your favorite song. All the musicians are holding the right instruments, but it just doesn't quite come together.
    • 69 Metascore
    • 70 Critic Score
    Probably one of the least exciting racing titles I've played recently. [Dec 2003, p.146]
    • 69 Metascore
    • 60 Critic Score
    Boom Beach gives you more strategic options than its predecessor, but it is still designed to create lulls that encourage you to pay to speed up the clock, limiting the average player’s access to its best features.
    • 69 Metascore
    • 73 Critic Score
    With its juvenile humor and low difficulty this is probably targeted for kids, but it's a decent holdover until "Super Mario Galaxy" comes along. [Nov 2007, p.142]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    If your blood pressure can withstand the beatings that may seem unfair, there's a lot to like about Conan's combat system and adventure. [Nov 2007, p.140]
    • 69 Metascore
    • 60 Critic Score
    This simply plays like a buggy military training application, and forgets to deliver the entertainment that you'd expect to find in a video game. [May 2005, p.121]
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