Game Informer's Scores

  • Games
For 5,876 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Last of Us Remastered
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,876 game reviews
    • 52 Metascore
    • 50 Critic Score
    Sniper: Ghost Warrior 2 feels like a bad parody of military shooters, but with poorly textured environments and sub-par mechanics. I like being the lone-wolf sniper as much as the next shooter fan, but City Interactive fumbles the power-trip from start to finish.
    • 52 Metascore
    • 58 Critic Score
    Random button pressing will get you farther than most attempts at strategy, and getting locked into long combo animations is a "feature" that makes me just want to die. [Sept. 2006, p.100]
    • Game Informer
    • 51 Metascore
    • 65 Critic Score
    In the end, I don't see this title connecting with an audience beyond the most hardcore Rampage fans. [May 2006, p.97]
    • Game Informer
    • 51 Metascore
    • 43 Critic Score
    For those with no time or emotional investment in the series, this role-playing game is slower than milkshake moving up a cocktail straw, blander in appearance than most PSOne titles, and has more grating dialogue than a rerun of "The Facts of Life." [Jan 2005, p.125]
    • Game Informer
    • 51 Metascore
    • 58 Critic Score
    The only thing this game does right is not inflict an ancient curse on the player. [Aug 2006, p.85]
    • Game Informer
    • 51 Metascore
    • 70 Critic Score
    It comes out of the gate with a strong opening set and sprinkles in a good joke every time the audience gets restless. But the gameplay itself is as diluted as a happy hour special in an 18-and-over club.
    • 51 Metascore
    • 50 Critic Score
    Some of the most antiquated and broken gameplay available on modern consoles. [June 2005, p.126]
    • Game Informer
    • 51 Metascore
    • 50 Critic Score
    It can't hold off the stench of rot that is setting in on by-the-book platformers like this. [Jan 2004, p.135]
    • 51 Metascore
    • 65 Critic Score
    The levels and missions are equally unremarkable, which makes for yet another promising stealth title that doesn't live up to its potential. [June 2005, p.127]
    • Game Informer
    • 51 Metascore
    • 63 Critic Score
    For crap's sake, I can't even run down a corridor in Dino Crisis 3 with any semblance of accuracy... This game plays like a blind, drunken monkey has been given full control of the camera. [Oct 2003, p.135]
    • Game Informer
    • 51 Metascore
    • 68 Critic Score
    After the novelty fades, Truckers 2 starts to feel more like a job than a game, as you realize life on the road is just one repetitive haul after another. [Oct 2005, p.128]
    • Game Informer
    • 51 Metascore
    • 60 Critic Score
    It comes up short. It's split into three uninspired levels of repetitive knife stabbing, sloppy platforming, and switch hitting to drain out toxic sludge. [Mar 2011, p.98]
    • Game Informer
    • 51 Metascore
    • 40 Critic Score
    This is "Fuzion Frenzy" with one-liners about stuffing ballot boxes and endless, boring minigame repetition. [July 2008, p.86]
    • Game Informer
    • 51 Metascore
    • 65 Critic Score
    I did enjoy the escort missions, and the co-op is decent, but they can't hide the fact that 187 is just plain mediocre. [Oct 2005, p.128]
    • Game Informer
    • 51 Metascore
    • 55 Critic Score
    I can't put my personal feelings on crarpy games aside enough to recommend Don't Try This At Home to anyone but people who think that getting thumbtacks stuck in your ass and scalp are a fun way to spend a Saturday. [Dec 2003, p.148]
    • 51 Metascore
    • 50 Critic Score
    A dumb, forgettable game and nothing else. [Sept 2005, p.100]
    • Game Informer
    • 51 Metascore
    • 58 Critic Score
    Until a patch can resolve the glaring flaws, this isn't worth your time, much less your money. [June 2004, p.136]
    • 51 Metascore
    • 30 Critic Score
    This game doesn't even live up to the first four PSX titles in the series. It's that bad. I just feel dirty playing it, and Sony should feel worse for publishing it. [Jan 2002, p.88]
    • Game Informer
    • 51 Metascore
    • 40 Critic Score
    In trying to introduce a new, supposedly user-friendly unit selection system, developer The Creative Assembly instead destroys almost all of the game’s playability.
    • 51 Metascore
    • 30 Critic Score
    Please don't do any more games like this, The Rock. You deserve better. [Nov. 2006, p.130]
    • Game Informer
    • 51 Metascore
    • 40 Critic Score
    It’s been awhile since I played a game that butchered so many of the basics of gameplay and design. [Sept 2008, p.103]
    • Game Informer
    • 51 Metascore
    • 50 Critic Score
    To put it bluntly, the storytelling is a laughable farce. [July 2002, p.83]
    • Game Informer
    • 51 Metascore
    • 65 Critic Score
    Whether you are defending the colony from a hornet invasion by manning goo cannons, racing an obstacle course with a team of ants, or foraging for food, the game keeps things fresh. Too bad none of it is exciting. [Feb. 2007, p.102]
    • Game Informer
    • 51 Metascore
    • 60 Critic Score
    Look up into the sky! It’s a bird! It’s a plane! It’s another crappy Superman game!
    • 51 Metascore
    • 80 Critic Score
    Those with good stylus support (particularly "Centipede" and "Missle Command") are an absolute blast. [May 2005, p.128]
    • Game Informer
    • 51 Metascore
    • 50 Critic Score
    A lesson in what happens when there is an unwillingness to evolve or risk new ideas. [June 2005, p.126]
    • Game Informer
    • 51 Metascore
    • 58 Critic Score
    Denied Ops offers the bread and butter of deathmatch, team deathmatch, and conquest, but nothing about this tacked-on feature set stands out. I suppose you could say the same thing about the entire game.
    • 51 Metascore
    • 70 Critic Score
    The loading times between games somewhat diminishes the fast-paced feel that Wario Ware delivers. [Feb 2006, p.113]
    • Game Informer
    • 51 Metascore
    • 68 Critic Score
    I'm glad Gearbox stepped up and finished this game, but after hearing about it for 12 years, I have no desire to relive any of it again. I'm now satisfied in my knowledge of what Duke Nukem Forever is and ready to never talk about it again. Welcome back, Duke. I hope your next game (which is teased after the credits) goes off without a hitch.
    • 51 Metascore
    • 50 Critic Score
    The worst thing about this title is that there are no dowloadable questions, so you can run out fast. I also don't know why they didn't make use of all the different Trivial Pursuit editions out there. [Aug 2004, p.96]
    • Game Informer