Game Informer's Scores

  • Games
For 6,117 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6117 game reviews
    • 56 Metascore
    • 33 Critic Score
    Given just how unresponsive and sticky the gameplay is, a strong case can be made that a turd in a toilet has far greater functionalty than the controls in this game. [Dec 2004, p.177]
    • Game Informer
    • 56 Metascore
    • 60 Critic Score
    By the time the final encounter came around, I wasn't looking forward to a satisfying conclusion. I was just ready for the game to conclude.
    • 56 Metascore
    • 60 Critic Score
    I suspect the developers might have been better off contstructing this as a pure racing title (as it does do the basics of racing well) and avoiding the shooting action altogether. [Aug 2004, p.94]
    • 56 Metascore
    • 73 Critic Score
    You've got a case here of several awesome features balanced against some utterly frustrating ideas. [July 2005, p.119]
    • Game Informer
    • 56 Metascore
    • 80 Critic Score
    If this game had decent collision - or any semblance of decent collision - it would be much more fun. [Oct 2002, p.87]
    • Game Informer
    • 56 Metascore
    • 68 Critic Score
    Just be warned: the sheen of newness that once glossed these games has faded with time, and several might be better left in your memory. But if you're committed to reliving the good old days, this is a reasonable way to go.
    • 56 Metascore
    • 55 Critic Score
    The gunplay is bland, the graphics are solid but repetitive, and most of the multiplayer aspects can be found in a free patch for "NOLF 2." [Jan 2004, p.157]
    • 56 Metascore
    • 50 Critic Score
    Unless you're six years old and a mad Potter fan (who didn't play this game on PSone), don't go anywhere near this one. [Jan 2004, p.134]
    • 56 Metascore
    • 65 Critic Score
    I consider myself a Transformers fan, but no amount of appreciation for the series makes me comfortable recommending Transformers: Prime. The benign gameplay may be a good option for fans too young for the gritty action of High Moon's excellent series, but that's about it.
    • 56 Metascore
    • 70 Critic Score
    This is a game every zombie fanatic could love, but only the hardest of hardcore gamers can excel at. [June 2007, p.117]
    • Game Informer
    • 56 Metascore
    • 55 Critic Score
    A relative disaster. The PC version of the game still comes highly recommended, but steer clear of this console iteration.
    • 56 Metascore
    • 63 Critic Score
    The swordplay is simple, and dreadfully dull. [July 2008, p.86]
    • Game Informer
    • 56 Metascore
    • 60 Critic Score
    I commend the developer for including different modes, but their inadequacies reveal a title that doesn't fully develop any one aspect of itself.
    • 56 Metascore
    • 43 Critic Score
    The tedious challenges and lack of vision in the overall design prevent it from being anything more than a waste of time and effort for you, and the development team responsible for this superhero-sized fiasco. [Feb 2003, p.110]
    • Game Informer
    • 56 Metascore
    • 65 Critic Score
    Tenchu also needs a serious upgrade to its enemy AI. It’s hard to imagine that a developer would release a game in this day and age where if you climb up to a rooftop or crawl under a building while an enemy is taking a swing at you, he completely loses track of you. Ninjas deserve better.
    • 56 Metascore
    • 80 Critic Score
    When you invest the time to master the challenging combat and explore the world, Bound by Flame is a solid romp with rewarding tactical action supported by rewarding boss battles and plenty of ways to see your choices reflected in the world around you.
    • 56 Metascore
    • 53 Critic Score
    With levels that redefine “linear,” there is no need to collect objects in a game like this, but that’s mostly what you end up doing.
    • 56 Metascore
    • 60 Critic Score
    The reboot is close enough to the original – warts and all – to entertain the faithful. If you don’t have any nostalgia surrounding Larry and his plight, however, you may be left wondering why anyone bothered digging him up again.
    • 56 Metascore
    • 58 Critic Score
    Perhaps if it had been delayed to iron out the bugs, Wrestlemania 21 could have been a champion. [June 2005, p.132]
    • Game Informer
    • 56 Metascore
    • 50 Critic Score
    The dialogue in Korea can be offensive in its use of racial stereotypes in a failed attempt to be funny. The real joke's on the game itself. [Jan 2004, p.157]
    • 55 Metascore
    • 55 Critic Score
    Kinect Star Wars is a bad game. If you go into it knowing that you are getting full-on camp like The Star Wars Holiday Special rather than a legitimate Star Wars experience, it can be fun, but you do have to tolerate faulty Kinect recognition the whole time. Ever since Nintendo introduced the Wii, I've been hoping LucasArts would deliver a great motion-based lightsaber experience, but Kinect Star Wars left me wanting a controller again.
    • 55 Metascore
    • 50 Critic Score
    The dreary level designs and overly repetitive gameplay sours the overall experience. Also, for the love of God, please stop with the coin collecting. It's over. [Oct 2004, p.136]
    • Game Informer
    • 55 Metascore
    • 60 Critic Score
    The novelty of playing around with augmented reality will quickly wear out under the weight of the game's shallowness and obnoxious demeanor.
    • 55 Metascore
    • 60 Critic Score
    The Wii version is notable for using motion slashing on both the nunchuk and remote, although the attacks you generate aren't that sophisticated. The game's areas are also slightly bigger and require less loading on the Wii. [Apr 2009, p.81]
    • Game Informer
    • 55 Metascore
    • 60 Critic Score
    All the beautiful graphics in the world can’t save a game as badly designed as Genji. Unless you’re looking for nothing more than a pretty face, stay well away from this mediocre-at-best effort.
    • 55 Metascore
    • 50 Critic Score
    Please, just don’t play this.
    • 55 Metascore
    • 60 Critic Score
    If you've been a devout Super Monkey Ball fan since the beginning you may be more willing to overlook this entry's glaring faults. If you haven't hopped on board the banana bandwagon, however, the weakly implemented 3D and unusable motion controls won't be enough to make you a believer.
    • 55 Metascore
    • 75 Critic Score
    It's well worth a look, but go into it knowing that it offers some problems that you thought that developers destroyed years ago. [June 2007, p.114]
    • 55 Metascore
    • 30 Critic Score
    A description of Eco-Creature’s controls could easily read like a manual on how not to design an RTS.
    • 55 Metascore
    • 80 Critic Score
    This iteration is good enough to make Matt holler with delight, but the action seems to have been turned up to a frantic pace. [Oct 2002, p.93]
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