Game Informer's Scores

  • Games
For 5,955 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,955 game reviews
    • 53 Metascore
    • 48 Critic Score
    So maybe the battle system and AI still suck, and the graphics look like an original Xbox game. Is that really a big deal? Building up an army and conquering a nation is still fun. Who cares if hundreds of other games do it better?
    • 53 Metascore
    • 60 Critic Score
    It's a completely mediocre shooter that's actually weighed down by its distinguishing gimmick.
    • 53 Metascore
    • 65 Critic Score
    Heroes is better than the typical Move cash-in, and every now and then the action is reminiscent of what makes these three franchises popular. However, with more characters than gameplay events, and no interaction between the protagonists outside of a few cutscenes, it's hard to imagine a fan that wouldn't feel disappointed by this (non)mash-up.
    • 53 Metascore
    • 75 Critic Score
    This title's adherence to both the substance and sytle of the show are what kept me playing it - and I'm not even a fan. [May 2002, p.88]
    • Game Informer
    • 53 Metascore
    • 60 Critic Score
    Great graphics, good music, a somewhat amusing plot, and a humorous "hiding" mechanic are all wasted for the want of something to do besides search for keys and clues while performing some lightweight platforming. [Jan 2004, p.160]
    • 53 Metascore
    • 68 Critic Score
    I love seeing innovation like this, especially in a genre that can be as immobile as RTS, but between the severely lacking technical implementation, bad presentation, and unforgivable UI, it's like Cyanide was trying to make its game as impenetrable as possible. I'd give this one a pass unless you have a couple buddies you can count on for some quality multiplayer time or just dig unusual designs.
    • 53 Metascore
    • 60 Critic Score
    As disappointing as Spare Parts is, I hope that we do see the characters again. They deserve to be in a better game.
    • 53 Metascore
    • 50 Critic Score
    This game should have stayed dark for another few months, because it's not ready for the field. [June 2011, p.95]
    • Game Informer
    • 53 Metascore
    • 58 Critic Score
    Sure, Pokétopia might sound a lot like the trips you took to Pokémon Stadium 1&2 or that weekend at Pokémon Colosseum. That’s because this is the same trip, we’ve just repainted the signs and moved to a different system.
    • 53 Metascore
    • 65 Critic Score
    Natural Doctrine isn’t noteworthy outside of it’s combat, if you feel like strategy games have grown stale, Kadokawa Games’ curious take on the genre is an interesting change of pace.
    • 53 Metascore
    • 60 Critic Score
    I have my complaints with the game, but the overwhelming feeling I have while tracking the wily Sandiego around the world is simple boredom. [Feb 2004, p.103]
    • 53 Metascore
    • 45 Critic Score
    The old saying, "the whoe is not equal to the sum of its parts," hold particularly true with Cruis'n Velocity. [Mar 2002, p.91]
    • Game Informer
    • 53 Metascore
    • 60 Critic Score
    Simply lacks refinement in a number of areas, with the level desing being the foremost culprit. [Nov 2002, p.141]
    • Game Informer
    • 53 Metascore
    • 78 Critic Score
    Whatever critical punishment you can level at the game, its gameplay core packs enough punch to survive your flurry.
    • 53 Metascore
    • 60 Critic Score
    Top off the list with repetitive and uninspired boss battles, an off-kilter depth of field and a one-dimensional economy, and Fairytale Fights is offensive, just not in the way Playlogic intended.
    • 53 Metascore
    • 30 Critic Score
    Laughably bad dialogue combines with broken combat and tedious gameplay to create one of the worst games in years. Choose the Wii version, and you’re in for a special form of torture, as your camera wildly wheels about and an added layer of stupidity is included while aiming a weapon.
    • 53 Metascore
    • 48 Critic Score
    Long story short, the adventure motif simply didn't catch. [Sept. 2006, p.88]
    • Game Informer
    • 53 Metascore
    • 40 Critic Score
    Unless you despise the X-Men movies and simply want more ammo that can be used to insult your friends, I strongly advise that you avoid this game like you would a French kissing toad. [July 2006, p.104]
    • Game Informer
    • 53 Metascore
    • 40 Critic Score
    Remember the time when we were playing Cy Girls and we had to backtrack to the bathroom in an earlier part of a level to get to the controls of a robotic vacuum cleaner so we could open that door? That was awesome! [Mar 2004, p.107]
    • 53 Metascore
    • 60 Critic Score
    During Dawn of Fate, I would get so turned around, I found myself back at the beginning of a level, instead of pressing on into the next sections. [Oct 2002, p.91]
    • Game Informer
    • 53 Metascore
    • 68 Critic Score
    A mundane action title that screams mediocrity in almost every way. [Feb 2003, p.101]
    • Game Informer
    • 53 Metascore
    • 55 Critic Score
    Botched DS implementation. [July 2009, p.83]
    • Game Informer
    • 53 Metascore
    • 60 Critic Score
    Melee attacks in light gun games always suck. It’s too hard to judge the effective distance of your weapon, and much of the fun of melee combat as a concept is tied to the use of space and the tactics involved in controlling the flow of the fight. Unfortunately for Samurai Warriors: Katana, it’s basically a light gun game with melee weapons.
    • 53 Metascore
    • 60 Critic Score
    A great concept, but I just don't think the PS2 version of the EyeToy technology has the horsepower to pull it off. [Dec 2005, p.176]
    • Game Informer
    • 53 Metascore
    • 60 Critic Score
    You must be a forgiving and devoted fan to enjoy the best that this game can offer. Otherwise, you're better off following the words of Genna Lannister: "Better to mock the game than to play and lose."
    • 53 Metascore
    • 63 Critic Score
    There are far too many flaws for it to compete. [Dec 2002, p.123]
    • Game Informer
    • 53 Metascore
    • 40 Critic Score
    The game is saddled with the same lackluster gameplay that has plagued the entire Army Men series.
    • 53 Metascore
    • 70 Critic Score
    Carves its own identity. [Mar 2011, p.98]
    • Game Informer
    • 53 Metascore
    • 70 Critic Score
    Keep your expectations in check, and there's some fun in the mayhem. [Oct 2005, p.126]
    • Game Informer
    • 53 Metascore
    • 65 Critic Score
    My intense 4X fandom has been conquered by Elemental's nonstop irritations. I'm putting it down for now, but I'm not writing the game off forever.