Game Informer's Scores

  • Games
For 6,402 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6402 game reviews
    • 55 Metascore
    • 60 Critic Score
    If you've been a devout Super Monkey Ball fan since the beginning you may be more willing to overlook this entry's glaring faults. If you haven't hopped on board the banana bandwagon, however, the weakly implemented 3D and unusable motion controls won't be enough to make you a believer.
    • 63 Metascore
    • 60 Critic Score
    It's not bad, per se, but the level designs and basic gameplay are just too uninspired to warrant a look from any but the most ardent fans of the genre. [Dec 2004, p.190]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    There is some decent music and graphics that don't make me want to die. I guess that's the highest recommendation I can offer on this one. [Jan 2005, p.125]
    • Game Informer
    • 57 Metascore
    • 60 Critic Score
    I didn't expect this little indie game to replace Starlancer or TIE Fighter in my heart, but I'm disappointed that it struggled to strike a single chord with my cherished memories of those classics.
    • 74 Metascore
    • 60 Critic Score
    In its attempts to fuse grid-based combat with the series’ RPG roots, Covenant of the Plume doesn’t capture the essence of either, descending into a jumble of mismatched design decisions.
    • 60 Metascore
    • 60 Critic Score
    Almost all of the riddles revolve around finding an item and returning it to the appropriate specter - a convention that plays out as tedious and tiresome a short ways into the title. [Aug 2004, p.99]
    • 73 Metascore
    • 60 Critic Score
    Simply put, this title's characters, plot, and dialogue are hackneyed and verging on painful. Every joke falls flat, and every plot twist seems scraped from the bottom of Indiana Jones' barrel. [Apr 2004, p.91]
    • 54 Metascore
    • 60 Critic Score
    If there’s anything nice to say about Race O Rama, it’s that it provides a teachable moment for parents: Sometimes it’s best to leave well enough alone.
    • 47 Metascore
    • 60 Critic Score
    Mage Knight Apocalypse is a lot like eating the generic store brand equivalent of Lucky Charms. It has everything you expect, but doesn’t taste quite right.
    • 65 Metascore
    • 60 Critic Score
    This obscure video game brew not only sounds like a garbled mess, it plays like one as well. [June 2003, p.60]
    • Game Informer
    • 71 Metascore
    • 60 Critic Score
    The Brain Age series has a certain charm about it, but this installment is easily my least favorite. If Devilish Training were some unlockable throwaway mode, I’d be OK with it. As the main new concept in a series, however, it makes the experience more annoying than it is entertaining or educational.
    • 74 Metascore
    • 60 Critic Score
    The Escapists implores you to dig deep for your strategy, but it doesn't offer enough excitement along the way. The concept is sound; I just wish I had more fun. I like the idea of The Escapists better than the game it actually is.
    • 71 Metascore
    • 60 Critic Score
    The Escapists implores you to dig deep for your strategy, but it doesn't offer enough excitement along the way. The concept is sound; I just wish I had more fun. I like the idea of The Escapists better than the game it actually is.
    • 64 Metascore
    • 60 Critic Score
    The controls are hardly the only problem facing this forlorn soldier. Anyone who has played a few WWII shooters will be all too familiar with this cookie-cutter list of tasks: take out anti-air artillery with bomb charges, counter-snipe Nazi snipers so troops can pass through an area, take out a few tanks with a Panzershreck, rinse, and repeat.
    • 69 Metascore
    • 60 Critic Score
    Even when Twisted Dreams is firing on all cylinders, levels inevitably devolve into a tedious hunt for gems. Some platformer fans may enjoy Twisted Dream's unabashed adherence to '80s game design, but even as a fan of old-school platformers, my enjoyment was hampered by some significant shortcomings.
    • 80 Metascore
    • 60 Critic Score
    The Last Story is the latest project from Final Fantasy creator Hironobu Sakaguchi, and industry luminary Nobuo Uematsu composed the soundtrack. Previous collaborations involving these two legends have resulted in titles like Final Fantasy IV, Chrono Trigger, and Blue Dragon. I had high hopes for this Wii-exclusive RPG. Given its pedigree, I never imagined that it would fail to meet the low bar set by dozens of middling entries in the genre.
    • 56 Metascore
    • 60 Critic Score
    I commend the developer for including different modes, but their inadequacies reveal a title that doesn't fully develop any one aspect of itself.
    • 58 Metascore
    • 60 Critic Score
    Time Machine VR is a unique tool for learning about certain breeds of underwater dinosaurs, but it isn’t fun. I enjoyed the more dangerous moments in the campaign, but the scales are tipped too far to the academic side. If you’re looking for a distinct interactive way to learn about prehistoric creatures of the deep, that’s exclusively what Time Machine VR accomplishes. [Tested with Rift]
    • 61 Metascore
    • 60 Critic Score
    You always feel like you are a little out of control. The poor collision only makes matters worse. [May 2005, p.136]
    • Game Informer
    • 54 Metascore
    • 60 Critic Score
    I commend the developer for including different modes, but their inadequacies reveal a title that doesn't fully develop any one aspect of itself.
    • 77 Metascore
    • 60 Critic Score
    On one hand, this game is free, so the fact that it requires a small investment to enjoy might not seem like a big deal. On the other hand, even if you pay in, the core gameplay isn't satisfying, and your rewards aren't compelling.
    • 52 Metascore
    • 60 Critic Score
    At its worst, Game of Thrones is difficult to tolerate, but the burden of its many problems isn't enough to render the experience worthless. For those already familiar with the franchise, the story of Mors and Alester is consistent with the world and provides insight into events beyond the reach of the regular series cast. However, you must be a forgiving and devoted fan to enjoy the best that this game can offer.
    • 73 Metascore
    • 60 Critic Score
    It got a generic exterior and outdated mechanics that make it feel like a naive vision of "the future of gaming" circa 1990. [Jan 2006, p.139]
    • Game Informer
    • 67 Metascore
    • 60 Critic Score
    For all the cool special moves and boss fights, the heart of any RPG is the story. Sadly, Command Mission doesn't just fail in this area; it is a discotheque fire disaster with no survivors. This game's plot isn't merely bad - it's embarrassing and painful. [Oct 2004, p.128]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    If you like this franchise's simple brand of mind-numbing hack 'n slash action, then Dynasty Warriors 5: Empires will deliver exactly what you want: more of the same. [May 2006, p.98]
    • Game Informer
    • 39 Metascore
    • 60 Critic Score
    If you’re going to get one of these, go for the faster-paced Beta Wave, but watch out for that nasty addition game. [Feb. 2007, p.111]
    • Game Informer
    • 59 Metascore
    • 60 Critic Score
    What this franchise did to deserve a sequel I really don't know. [Apr 2006, p.118]
    • Game Informer
    • 69 Metascore
    • 60 Critic Score
    Tetris Blitz is played two minutes at a time, but bypassing the pop-ups to get to the core game feels like it takes just as long. Not having to pay for the game up front sounds like a great bargain, but when you are bombarded the way you are in Blitz, it makes it feel like you’re getting ripped off, even if you haven’t spent a dime.
    • 62 Metascore
    • 60 Critic Score
    It's sad when the best thing you can say for a game is that it's not broken, but that's about as positive as I can be about Silverfall. [May 2007, p.93]
    • Game Informer
    • 57 Metascore
    • 60 Critic Score
    It's atmospheric, creepy, and sloooooow, even by survival horror standards. [Nov 2004, p.158]
    • Game Informer