Game Informer's Scores

  • Games
For 5,716 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 God of War
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,716 game reviews
    • 54 Metascore
    • 48 Critic Score
    One of the crappier basketball games on the planet. [Mar 2002, p.79]
    • 57 Metascore
    • 48 Critic Score
    The only danger in this game is that you might get electrocuted while smashing your TV for showing you this ugly, tedious crap. [Jan 2004, p.135]
    • 46 Metascore
    • 48 Critic Score
    In short, playing this epic-sized monstrosity is similar to being scratched to death by a house cat...not only is it painful, it's also embarrassing. [Sept 2004, p.104]
    • 56 Metascore
    • 48 Critic Score
    The execution of this entry is almost unplayable because it's just so darn dull and clunky, bu tthe ideas are there to make something interesting. [Feb 2005, p.115]
    • 52 Metascore
    • 48 Critic Score
    After this miserable showing, the only waters that Jaws will be patrolling are those of the great video game toilet. [Aug 2006, p.84]
    • 67 Metascore
    • 48 Critic Score
    An experience that is unquestionably less fun than doing one's taxes. [May 2005, p.116]
    • 59 Metascore
    • 48 Critic Score
    I don't use this example lightly, but think back to "Grabbed by the Ghoulies," a similarly good-looking, but unfun and almost unplayable nightmare of gameplay design missteps. [Nov 2005, p.178]
    • 53 Metascore
    • 48 Critic Score
    Long story short, the adventure motif simply didn't catch. [Sept. 2006, p.88]
    • 53 Metascore
    • 48 Critic Score
    So maybe the battle system and AI still suck, and the graphics look like an original Xbox game. Is that really a big deal? Building up an army and conquering a nation is still fun. Who cares if hundreds of other games do it better?
    • 60 Metascore
    • 48 Critic Score
    From design to execution, this is a mess of a game, and a new low point for the once-loved marsupial.
    • 70 Metascore
    • 48 Critic Score
    From design to execution, this is a mess of a game, and a new low point for the once-loved marsupial. [Dec 2008, p.110]
    • 55 Metascore
    • 48 Critic Score
    Outside of clips stolen from the motion picture, you won’t find any kind of story here, either. Pandemic worked wonders with Star Wars, but couldn’t grasp the One Ring. Conquest is a joyless trip through familiar territories, and sadly, nothing more than that.
    • 54 Metascore
    • 48 Critic Score
    Outside of clips stolen from the motion picture, you won’t find any kind of story here, either. Pandemic worked wonders with Star Wars, but couldn’t grasp the One Ring. Conquest is a joyless trip through familiar territories, and sadly, nothing more than that.
    • 46 Metascore
    • 48 Critic Score
    This is a shameless cash-in on a popular formula. Don't give Konami the satisfication of duping you. [Nov 2008, p.126]
    • 53 Metascore
    • 48 Critic Score
    Even if I never played "NBA 2K1" or "NBA Live," I'd still know this game sucks. [Nov 2001, p.122]
    • 38 Metascore
    • 48 Critic Score
    The combat is basic, sloppy, and imprecise, and the spastic overhead camera often gets annoying. [Dec 2002, p.152]
    • 44 Metascore
    • 48 Critic Score
    You should avoid this game like you would skinny-dipping with your grandparents. [Jan 2003, p.110]
    • 65 Metascore
    • 48 Critic Score
    Like sitting alone in the woods with a bottle of peepee tends to be, this game is damn boring. [Nov 2003, p.171]
    • 45 Metascore
    • 48 Critic Score
    In short, playing this epic-sized monstrosity is similar to being scratched to death by a house cat...not only is it painful, it's also embarrassing. [Sept 2004, p.104]
    • 51 Metascore
    • 48 Critic Score
    After this miserable showing, the only waters that Jaws will be patrolling are those of the great video game toilet. [Aug 2006, p.84]
    • 48 Metascore
    • 48 Critic Score
    The challenges are so easy they're laughable. The graphics haven't improved. The framerate chugs. [Jan 2003, p.101]
    • 46 Metascore
    • 48 Critic Score
    The icing on the proverbial cake of poo is that PK has only a few levels with overly linear layout, bland textures, and sub-par cel shading. [Mar 2003, p.85]
    • 47 Metascore
    • 48 Critic Score
    In short, playing this epic-sized monstrosity is similar to being scratched to death by a house cat...not only is it painful, it's also embarrassing. [Sept 2004, p.104]
    • 51 Metascore
    • 48 Critic Score
    Long story short, the adventure motif simply didn't catch. [Sept. 2006, p.88]
    • 58 Metascore
    • 48 Critic Score
    Punch Time Explosion had a good opportunity to impress 3DS owners hungering for a worthwhile experience following the handheld's weak launch lineup, but it simply falls in line with the other disappointments. Cartoon junkies may love seeing their heroes in action, but those used to Smash Bros. polish will want to pass on this one.
    • 52 Metascore
    • 45 Critic Score
    Several generations behind the quality we’re seeing in other PS2 first-person shooters. [Feb 2002, p.85]
    • 57 Metascore
    • 45 Critic Score
    It's a shame that the developer couldn't also license some fun gameplay to go along with the Corvette name. [June 2004, p.129]
    • 58 Metascore
    • 45 Critic Score
    Even the most patient gamers will be bored to tears for the first few hours of this adventure. [Jan 2004, p.157]
    • 50 Metascore
    • 45 Critic Score
    Put simply, NARC is a mess. Every time it starts to show a little potential, it blindsides you with a nearly unplayable mission, amazing camera failure, or a flat-out boring sidequest. [May 2005, p.112]
    • 59 Metascore
    • 45 Critic Score
    This sad excuse for a port doesn't even deserve a body bag. Just toss it in the river. [Nov. 2006, p.146]
    • 35 Metascore
    • 45 Critic Score
    This has to be one of the worst games I've had the displeasure of playing in quite some time. [Sept 2005, p.100]
    • 66 Metascore
    • 45 Critic Score
    Even if you had fun with Point Blank, you'll forget it existed minutes later. [Aug 2006, p.92]
    • 38 Metascore
    • 45 Critic Score
    I know the Nintendo party line stresses gameplay over graphics, but taking a majestic title like Far Cry and giving it the Wii treatment is like getting your Ferrari tuned up by a guy who normally works on Chevy Impalas. It doesn’t make much sense to port a franchise known for its amazing visuals, open-ended action, and dynamic enemy AI to a system lacking the power to achieve any of the above on the scale accomplished by the original game.
    • 63 Metascore
    • 45 Critic Score
    I hope some developer takes the gaffe that is Raw Danger, extracts the great idea at its center, and creates the blockbuster experience it has the potential to be. [June 2007, p.110]
    • 59 Metascore
    • 45 Critic Score
    A game that is likely to be frustrating to experienced players of the miniature game and nearly impossible to grasp for newcomers. [Dec 2006, p.157]
    • 53 Metascore
    • 45 Critic Score
    The general structure is annoying, but it's really the obtuse design that ensures that every second you play Valhalla Knights is irritating. [Mar 2007, p.107]
    • 60 Metascore
    • 45 Critic Score
    Never has a hero looked so stupid. As catastrophic as these missteps are, they pale in comparison to Spidey’s egregious video game blunder, Friend or Foe. [Nov 2007, p.144]
    • 59 Metascore
    • 45 Critic Score
    Never has a hero looked so stupid. As catastrophic as these missteps are, they pale in comparison to Spidey’s egregious video game blunder, Friend or Foe.
    • 62 Metascore
    • 45 Critic Score
    Never has a hero looked so stupid. As catastrophic as these missteps are, they pale in comparison to Spidey’s egregious video game blunder, Friend or Foe. [Nov 2007, p.144]
    • 34 Metascore
    • 45 Critic Score
    The sad decline of the Destroy All Humans franchise is a minor tragedy, because the core idea here is fantastic. [Feb 2009, p.85]
    • 33 Metascore
    • 45 Critic Score
    Much like an American Ninja or Iron Eagle movie, if you see Target: Terror in the bargain bin, pick it up for a laugh. For the full price, however, get your shooting fix elsewhere.
    • tbd Metascore
    • 45 Critic Score
    The game is boring, but even more problematic is its occasional trouble recognizing simple actions. [Feb 2009, p.87]
    • 44 Metascore
    • 45 Critic Score
    As I added up all of the areas in which Last Rebellion is lacking, I couldn’t figure out if the developer had great intentions that it just couldn’t execute or if the team simply didn’t care. Whatever the case, it’s one of the least polished and least impressive RPGs I’ve played this generation.
    • 49 Metascore
    • 45 Critic Score
    The game suffers from slow pacing throughout the eight-plus hour experience, which fittingly ends with an anticlimactic scene. You should just hit the ignore button on this one.
    • 68 Metascore
    • 45 Critic Score
    The only impressive thing about Wii Party is how Nintendo dumbed down and removed the soul from a franchise that was already as stupid and soulless as Mario Party.
    • 45 Metascore
    • 45 Critic Score
    Saw II doesn't just take a step backwards from the first game – it performs a reverse swan dive off a balcony into a swimming pool filled with razorblades.
    • 47 Metascore
    • 45 Critic Score
    Saw II doesn't just take a step backwards from the first game – it performs a reverse swan dive off a balcony into a swimming pool filled with razorblades.
    • 47 Metascore
    • 45 Critic Score
    Anyone looking for a quick car combat fix before next year's Twisted Metal might be able to waste a few hours on this title, but they won't be wholly enjoyable hours. Since you can't save in the middle of a tournament, and some the later cups last a couple hours, the game eventually tests your endurance. I'd rather give bone marrow than sit through this Blood Drive again.
    • 40 Metascore
    • 45 Critic Score
    Anyone looking for a quick car combat fix before next year's Twisted Metal might be able to waste a few hours on this title, but they won't be wholly enjoyable hours. Since you can't save in the middle of a tournament, and some the later cups last a couple hours, the game eventually tests your endurance. I'd rather give bone marrow than sit through this Blood Drive again.
    • 46 Metascore
    • 45 Critic Score
    This Wii shooter is hardly worthy of its namesake, delivering a predicable and ultimately forgettable shooter hampered by poor controls and uninspired level design. Let's hope Future Soldier has a more promising battle plan.
    • 58 Metascore
    • 45 Critic Score
    Tron: Evolution will probably have a handful of defenders, but I can't reasonably suggest that anyone play it. It's a shoddy experience that ultimately isn't much fun. Tron superfans would do better simply watching the movie again and calling it a day. [Jan 2011, p.80]
    • 58 Metascore
    • 45 Critic Score
    Tron: Evolution will probably have a handful of defenders, but I can't reasonably suggest that anyone play it. It's a shoddy experience that ultimately isn't much fun. Tron superfans would do better simply watching the movie again and calling it a day.
    • 32 Metascore
    • 45 Critic Score
    "Quotation Forthcoming"
    • 64 Metascore
    • 45 Critic Score
    Mario and his pals starred in some great sports titles back in the Nintendo 64 days, but gameplay like this just doesn't cut it in 2011. [March 2011, p.93]
    • 53 Metascore
    • 45 Critic Score
    The old saying, "the whoe is not equal to the sum of its parts," hold particularly true with Cruis'n Velocity. [Mar 2002, p.91]
    • 65 Metascore
    • 45 Critic Score
    A Sound of Thunder is chock full of some of the worst box-pushing tasks I've ever seen. Then again, it's also home to some of the worst driving controls and blandest graphics I've seen, so I guess that shouldn't shock me. [Apr 2004, p.110]
    • 75 Metascore
    • 45 Critic Score
    The vehicles don't act how they would in real life and it's so short on thrills that it needs to sit atop a stack of phone books to see over the dashboard. [Oct 2003, p.145]
    • 53 Metascore
    • 45 Critic Score
    A sub-par fighting game whose action plods along with the raging speed of an awards show. [May 2003, p.94]
    • 61 Metascore
    • 45 Critic Score
    Reshef feels like it was assembed from various rejected design concepts and shards of concentrated boring. [Sept 2004, p.118]
    • 62 Metascore
    • 45 Critic Score
    The scope of this title covers the final third of the Legacy of Goku storyline, but it does so in splotchy, episodic segments relying on the most generic "walk around, talk to people, and fight things" formula. [Oct 2004, p.147]
    • 52 Metascore
    • 45 Critic Score
    Just about everything about the playcontrol is cumbersome. [Feb 2002, p.91]
    • 51 Metascore
    • 45 Critic Score
    Put simply, NARC is a mess. Every time it starts to show a little potential, it blindsides you with a nearly unplayable mission, amazing camera failure, or a flat-out boring sidequest. [May 2005, p.112]
    • 66 Metascore
    • 45 Critic Score
    One of the stupidest, most disappointing games of all time. [Dec 2003, p.175]
    • 69 Metascore
    • 45 Critic Score
    Wow, generic platform games have reached a new pinnacle of dull and cliche. [Feb 2005, p.113]
    • 75 Metascore
    • 45 Critic Score
    It's not as if the game itself is bad, it's that the technology is so horribly mangled that the delicious puzzle-laden universe is almost unplayable on Xbox. [June 2005, p.132]
    • 39 Metascore
    • 45 Critic Score
    This has to be one of the worst games I've had the displeasure of playing in quite some time. [Sept 2005, p.100]
    • 69 Metascore
    • 45 Critic Score
    Wow, generic platform games have reached a new pinnacle of dull and cliche. [Feb 2005, p.113]
    • 39 Metascore
    • 45 Critic Score
    This has to be one of the worst games I've had the displeasure of playing in quite some time. [Sept 2005, p.100]
    • 39 Metascore
    • 45 Critic Score
    Sega's flavorless texture work spoils what could otherwise have been a visually exciting game. It's hard to recommend God of Thunder to even the most ardent of Thor fans. If you're looking for another Thor experience after seeing the film and paging through the character's 50 years worth of comic history, this game won't satisfy you.
    • 38 Metascore
    • 45 Critic Score
    Sega's flavorless texture work spoils what could otherwise have been a visually exciting game. It's hard to recommend God of Thunder to even the most ardent of Thor fans. If you're looking for another Thor experience after seeing the film and paging through the character's 50 years worth of comic history, this game won't satisfy you.
    • 47 Metascore
    • 45 Critic Score
    The game is generic at best, broken at worst, and falls short in its attempts to innovate cooperative play.
    • 45 Metascore
    • 45 Critic Score
    The game is generic at best, broken at worst, and falls short in its attempts to innovate cooperative play.
    • 51 Metascore
    • 45 Critic Score
    The game is generic at best, broken at worst, and falls short in its attempts to innovate cooperative play.
    • 57 Metascore
    • 45 Critic Score
    Initially amusing, but it wears out its welcome quickly thanks to a lack of variety. [Mar 2012, p.95]
    • 52 Metascore
    • 45 Critic Score
    I'm not your financial advisor, and I don't care how you spend your money. As one human being to another, I feel a responsibility to advise you not to bother with this boring mess. There are way better bad games out there to play, and even more good ones that are worth your time.
    • 53 Metascore
    • 45 Critic Score
    I'm not your financial advisor, and I don't care how you spend your money. As one human being to another, I feel a responsibility to advise you not to bother with this boring mess. There are way better bad games out there to play, and even more good ones that are worth your time.
    • 39 Metascore
    • 45 Critic Score
    Half of Back to the Multiverse is done exceptionally well. The other half is the polar opposite. The gameplay could fuel any generic shooter, and doesn't feel like it belongs with this property. Stewie and Brian deliver some good laughs that fans of the show will want to see, but working through gameplay this bad isn't worth the effort to others.
    • 45 Metascore
    • 45 Critic Score
    Finding entertainment in Tank Tank Tank is like panning for gold in the bathtub – you're not going to find anything. I can see a group of businessmen amusing themselves with the game at a bar during happy hour, but they'd never want to bring that experience home. Like a culturally sensitive foreign joke, Tank Tank Tank fails to translate.
    • 71 Metascore
    • 43 Critic Score
    If you've had neurosurgery more than twice, you may (and I stress the word) find a thimble's worth of entertainment here. If not, you'll get more kicks out of a sponge...just an ordinary pantless sponge. [Nov 2003, p.153]
    • 68 Metascore
    • 43 Critic Score
    This is the most mindless button masher I've come across in a long time...Like its silently morbid hero, the new Gungrave shows up dead on arrival. [Nov 2004, p.158]
    • 61 Metascore
    • 43 Critic Score
    This game stinks. That's really all there is to it. [July 2004, p.115]
    • 51 Metascore
    • 43 Critic Score
    For those with no time or emotional investment in the series, this role-playing game is slower than milkshake moving up a cocktail straw, blander in appearance than most PSOne titles, and has more grating dialogue than a rerun of "The Facts of Life." [Jan 2005, p.125]
    • 48 Metascore
    • 43 Critic Score
    I wouldn't pawn off this boring dreck to even the most annoying neighbor kid. [Aug 2006, p.90]
    • 39 Metascore
    • 43 Critic Score
    There isn't a single feature, event, or option that ever rises above the very low bar of "half-assed." [Apr 2006, p.118]
    • 60 Metascore
    • 43 Critic Score
    Even ignoring the ludicrous plot, what really matters here should be the shooting mechanic, which just isn’t much fun. The strangely designed cover system has you popping up and down like a hyperactive rabbit, so you never really get a full view of the action. And get this: in the cooperative multiplayer, you play in split screen – in letterbox format! What were they thinking? I don’t know what else I can tell you to discourage you away from this complete disaster.
    • 49 Metascore
    • 43 Critic Score
    Sure it’s got remote tilt steering, liberal boosts, and plenty of jumps, but the core control is so fundamentally sloppy it verges on unplayable.
    • 50 Metascore
    • 43 Critic Score
    Activision is far too good of a publisher to unleash a game this poor onto the unsuspecting public. Fans of the series should skip this horrid excuse for a shooter and keep their glowing memories of previous Soldier of Fortune battles intact.
    • 55 Metascore
    • 43 Critic Score
    Every ambitious idea in C.O.P. is countered by a lazy compromise, right down to the unnecessarily acronymized title (which is never explained in a satisfactory way in the game). The game offers oodles of content for anyone willing to put up with the sub-par execution, but if you’ve ever played a Grand Theft Auto game or have reasonable standards for gameplay and storytelling, there’s no reason to waste your time on C.O.P.
    • 44 Metascore
    • 43 Critic Score
    In a game, you need a control scheme that makes sense and works. Buffy's doesn't. At all... Try as I might, there's nothing that I can compliment or even remotely endorse in this game. [Sept 2003, p.126]
    • 56 Metascore
    • 43 Critic Score
    The tedious challenges and lack of vision in the overall design prevent it from being anything more than a waste of time and effort for you, and the development team responsible for this superhero-sized fiasco. [Feb 2003, p.110]
    • 67 Metascore
    • 43 Critic Score
    I can either pity this title, or I can tell you the truth - Galleon just isn't worth your time. [Oct 2004, p.140]
    • 62 Metascore
    • 43 Critic Score
    A foul dead fish aroma surrounds every gameplay aspect. The techniqes of casting, jigging, setting the hook, and landing the fish are miserably executed. [Sept 2004, p.115]
    • 36 Metascore
    • 43 Critic Score
    There isn't a single feature, event, or option that ever rises above the very low bar of "half-assed." [Apr 2006, p.118]
    • 49 Metascore
    • 40 Critic Score
    The gameplay is just so generic that even the track designs couldn't save this title. [Jan 2002, p.83]
    • 62 Metascore
    • 40 Critic Score
    Don’t confuse Wave Rally for a Baby Ruth floating in the PS2 pool – It’s a turd. [Feb 2002, p.84]
    • 65 Metascore
    • 40 Critic Score
    The difficulty wouldn't be so frustrating if you could quickly retry the mission, but the load times are unforgivably long. [Dec 2001, p.93]
    • 67 Metascore
    • 40 Critic Score
    The visuals are a throwback to the early days of PS2, if not Dreamcast. [Aug 2003, p.91]
    • 59 Metascore
    • 40 Critic Score
    Apart from the controversial violence contained within, there's little of real value here. [Jan 2002, p.83]
    • 66 Metascore
    • 40 Critic Score
    Eidos has produced a turd of such magnitude that there is no adjective to describe my overwhelming distaste for this game and many of the things it stands for. [Jan 2004, p.134]
    • 53 Metascore
    • 40 Critic Score
    The game is saddled with the same lackluster gameplay that has plagued the entire Army Men series.