Game Informer's Scores

  • Games
For 6,117 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6117 game reviews
    • 76 Metascore
    • 73 Critic Score
    If you're only a casual wrasslin' fan, is it worth checking out? Eh. Sorta. [Oct 2005, p.138]
    • Game Informer
    • 71 Metascore
    • 73 Critic Score
    The chuckles along the way make it worth the trouble for fans, but if you don’t know Arman Tamzarian from Disco Stu, most of the game’s redeeming elements will fall on deaf, bored ears.
    • 70 Metascore
    • 73 Critic Score
    What hurts the most about Crackdown 2 is that I would have been content with a simple, by-the-numbers sequel with a few token improvements. But this isn't even a Xeroxed sequel; it's more like a photocopy of a photocopy. The structure is largely the same, but some of the colors have faded, and parts of the picture are missing altogether.
    • 70 Metascore
    • 73 Critic Score
    It's a hand-me-down with holes, but one that may still keep action fans warm at night. [Oct 2002, p.91]
    • Game Informer
    • 62 Metascore
    • 73 Critic Score
    Mario Party should be about fast-paced fun, which is why I prefer to get my kicks with the spastic, oddly humorous "Rayman Raving Rabbids."
    • 79 Metascore
    • 73 Critic Score
    While Harry Potter doesn't offer much innovation for the LEGO franchise, it at least puts it back on track. [Aug 2010, p.110]
    • Game Informer
    • 71 Metascore
    • 73 Critic Score
    A fun little title with decent combat controls, but there is absolutely no incentive to play it again after beating it the first time. [Nov 2003, p.73]
    • Game Informer
    • 67 Metascore
    • 73 Critic Score
    Even without the NFL license, Throwback’s pure gameplay reminds me why I sunk hundreds of hours into Tecmo Super Bowl as a kid. But without the deep customization and multiplayer options we’ve come to expect from football games, Throwback fails to build on the nostalgia factor.
    • 66 Metascore
    • 73 Critic Score
    It's not "World of Warcraft", but it's still a lot of fun. [Jun 2006, p.115]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    Basketball fans who want more arcade-like action than the sim-heavy "College Hoops 2K8" may find some fun in March Madness, but serious hoops fans should stick with 2K.
    • 70 Metascore
    • 73 Critic Score
    With its juvenile humor and low difficulty this is probably targeted for kids, but it's a decent holdover until "Super Mario Galaxy" comes along. [Nov 2007, p.142]
    • Game Informer
    • 53 Metascore
    • 73 Critic Score
    Without a workable control scheme (standard analog movement is not an option), I fear most people will find themselves flustered beyond belief with the game like I was.
    • 79 Metascore
    • 73 Critic Score
    The only area where the game fires shots on net is in the individual battle between a streaking skater and the goalie. The remainder of the game skates on thin ice. [Oct. 2006, p.102]
    • Game Informer
    • 60 Metascore
    • 73 Critic Score
    Numerous playable characters are a big plus, but the repetitive enemies and environments are not. However, I'm always a fan of good cooperative play, which this title successfully incorporates. [Nov 2004, p.149]
    • Game Informer
    • 79 Metascore
    • 73 Critic Score
    While Harry Potter doesn't offer much innovation for the LEGO franchise, it at least puts it back on track.
    • 80 Metascore
    • 73 Critic Score
    An ambitious release for IO, but the end result is a garbled mess of a game that has lost its way. [June 2004, p.122]
    • 61 Metascore
    • 73 Critic Score
    Sacred Citadel gets a lot of core mechanics right, and it's always fun to load up on powerful new loot. If you just want to run around and smash stuff and don't care about compelling antagonists or heroes, this does the job. But if you're looking for the total package, plenty of great alternatives are already out there.
    • 66 Metascore
    • 73 Critic Score
    [A] half-assed port. The camera is still a problem, controls are still awkward, and save point restarts are still a pain in the butt. However, unlike on the PSP, there are fewer excuses for these flaws on its more established big brother.
    • 83 Metascore
    • 73 Critic Score
    Disappointingly average. [Nov 2005, p.154]
    • Game Informer
    • 67 Metascore
    • 73 Critic Score
    A little over halfway through the campaign, the gameplay starts to lose steam.
    • 68 Metascore
    • 73 Critic Score
    In its best moments, Planets Under Attack can be a lot of fun. Once I started refining my strategies, I found hours melting away as I attempted to beat various stages on the more difficult settings. Good content and some intense stages can be found in Planets Under Attack, but you have to become accustomed to the quirks in order to get to them.
    • 73 Metascore
    • 73 Critic Score
    Tri Force Heroes does co-op well, but the repetitive gameplay loop simply isn’t satisfying.
    • 64 Metascore
    • 73 Critic Score
    White Knight Chronicles was a disappointment for me, especially coming from a quality developer like Level-5. Some of the studio’s trademark customization helps to give the game some legs, as does its hefty multiplayer component. However, for interesting combat, deep characters, and an engaging fantasy, I’d look elsewhere.
    • 52 Metascore
    • 73 Critic Score
    In the end, Transformers delivers over-the-top action with wild abandon, and leaves most of the more complex elements of good gameplay behind coughing from the dust kicked up by a giant transforming war machine. [Sept 2007, p.114]
    • Game Informer
    • 64 Metascore
    • 73 Critic Score
    The chuckles along the way make it worth the trouble for fans, but if you don’t know Arman Tamzarian from Disco Stu, most of the game’s redeeming elements will fall on deaf, bored ears.
    • 78 Metascore
    • 73 Critic Score
    Be warned - even on easy with max lives, this game is a challenge. [Dec 2001, p.118]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    A mixed bag from beginning to end. [Dec 2005, p.161]
    • Game Informer
    • 67 Metascore
    • 73 Critic Score
    Basketball fans who want more arcade-like action than the sim-heavy "College Hoops 2K8" may find some fun in March Madness, but serious hoops fans should stick with 2K.
    • 59 Metascore
    • 73 Critic Score
    The creatures you make aren't always what you mean to, some of the minigames are beyond tedious, the graphics are a little primary color-happy, and the rewards (outside of new stuff for your monsters) are surprisingly uninspired. [Sept 2004, p.112]
    • 53 Metascore
    • 73 Critic Score
    An exciting, wild ride of explosions, falling buildings, and cars tumbling end-over-end through the air. But, behind all the noise and confusion, it’s a shallow, short, and simplistic game.
    • 77 Metascore
    • 73 Critic Score
    Exit isn't a perfect experience, but if you can get the feel of the controls, it does offer some smart puzzles and a unique presentation. [Mar 2006, p.120]
    • Game Informer
    • 62 Metascore
    • 73 Critic Score
    The pacing isn't perfect, and some elements will leave you befuddled, but the twisting narrative holds up to the end.
    • 62 Metascore
    • 73 Critic Score
    The space combat portions are incredibly short, which is a godsend since the vehicle controls are abysmal. [Aug 2003, p.92]
    • Game Informer
    • 53 Metascore
    • 73 Critic Score
    Single-player is utterly forgettable, but the online play is much smoother and more solid than what most of us have come to expect out of a $30 under-the-radar release. [May 2006, p.98]
    • Game Informer
    • 79 Metascore
    • 73 Critic Score
    If you’re still a fan of the old school approach to storytelling and gameplay, you’ll be pleased to know that Vesperia is a tour de force of what you love. For the rest of us, this series meets our modest expectations, albeit with a pretty visual overlay.
    • 67 Metascore
    • 73 Critic Score
    Book of Shadows holds plenty to love if you enjoyed the first game, but the wavering quality holds it back. Think of it like a good book; you turn the pages with fervor, awaiting the next big reveal, but the problem is you're yawning through boring parts just as much.
    • 75 Metascore
    • 73 Critic Score
    The art direction, character design, and storytelling are all top notch. [Nov 2004, p.146]
    • Game Informer
    • 78 Metascore
    • 73 Critic Score
    The total lack of soul in Big Red One, along with the irritating level design, are simply too much for the technical excellence embodied in its smooth framerate and slick graphics to overcome. [Jan 2006, p.137]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    If it’s your first outing, it’s a unique gameplay experience, but the mechanics and playstyle are not universally enchanting.
    • 57 Metascore
    • 73 Critic Score
    Single-player is utterly forgettable, but the online play is much smoother and more solid than what most of us have come to expect out of a $30 under-the-radar release. [May 2006, p.98]
    • Game Informer
    • 75 Metascore
    • 73 Critic Score
    Combine the mediocre gameplay with the sub-par graphics and campy story, and you can begin to see why Front Mission 4 is a bit of a disappointment. [June 2004, p.127]
    • 67 Metascore
    • 73 Critic Score
    The interesting premise of accepting missions by possessing villagers' bodies is weighed down by a very average presentation and a game design that is pretty basic. [Jan 2002, p.83]
    • Game Informer
    • 77 Metascore
    • 73 Critic Score
    In a sport that symbolizes the cutting edge of car technology and the pinnacle of racing, the F1 series' slow progress is a contradiction. I enjoy the racing itself, but that only counts for so much. It's getting to the point that I'd rather see how other series like Forza incorporate F1 cars rather than play this franchise – and that's a bad sign.
    • 75 Metascore
    • 73 Critic Score
    Ridge Racer 3DS is a perfectly competent racer, it's just one that doesn't do anything new. If you prefer an old-school arcade racing experience (like Daytona 500 or Sega Rally) over more realistic alternatives (Forza, GT), then this should satisfy early 3DS adopters.
    • 81 Metascore
    • 73 Critic Score
    Staggeringly addictive at the outset, but starts to get repetitive a few hours in. A really excellent start and worth the money, but it leaves me salivating for a sequel. [Nov 2003, p.174]
    • Game Informer
    • 79 Metascore
    • 73 Critic Score
    In a sport that symbolizes the cutting edge of car technology and the pinnacle of racing, the F1 series' slow progress is a contradiction. I enjoy the racing itself, but that only counts for so much. It's getting to the point that I'd rather see how other series like Forza incorporate F1 cars rather than play this franchise – and that's a bad sign.
    • 71 Metascore
    • 73 Critic Score
    As a means of showing off the new portable hardware, Pilotwings Resort works well enough. As a game, though, it only has brief gusts of brilliance amidst a wide-open sky of rings to fly through.
    • 79 Metascore
    • 73 Critic Score
    Echochrome II provides a fantastic amount of entertainment to those who can overlook its shortcomings.
    • 60 Metascore
    • 73 Critic Score
    These minigames are passable at first, but the fact that you have to complete one every single time you open a chest will have you questioning whether any treasure is worth this constant hassle.
    • 82 Metascore
    • 73 Critic Score
    It's a decent play, but it didn't steal my heart the way that I had hoped. [July 2004, p.113]
    • 84 Metascore
    • 73 Critic Score
    I began Xenoblade Chronicles X filled with enthusiasm for its intriguing world and gorgeous visuals. But like the hackneyed songs that play ad nauseum throughout, the gameplay doesn’t have enough depth or entertainment to sustain such a prolonged experience.
    • 68 Metascore
    • 73 Critic Score
    The chuckles along the way make it worth the trouble for fans, but if you don’t know Arman Tamzarian from Disco Stu, most of the game’s redeeming elements will fall on deaf, bored ears. [Dec 2007, p.142]
    • Game Informer
    • 75 Metascore
    • 73 Critic Score
    Online play is as good as we’ve seen out of the genre on console, mostly because of the improved controls, but C&C 3’s reliance on hard counters, unit specials, and speedy expansion is a terrible fit for the limitations of the gamepad interface. Kane’s Wrath executes its mediocre ideas solidly, but that doesn’t make it any more fun to play.
    • 71 Metascore
    • 73 Critic Score
    If Call of Juarez skipped its forgettable multiplayer and adopted a sandbox world more like Oblivion with fleshed out areas to explore and side missions, it could have been the gunslinger I’ve been waiting for all these years. As it stands, it’s a respectable if unambitious title that should tide over Western fans until the holy grail of six shooters rides into town.
    • 75 Metascore
    • 73 Critic Score
    Frontlines does enough to entertain on the multiplayer end to make up for the woeful single-player experience. It’s a shame Kaos didn’t scrap the single-player altogether to focus completely on honing the online experience.
    • 78 Metascore
    • 73 Critic Score
    But the marginally 3d action battle system is an improvement over the recent "Tales of Legendia", and the plotline has enough political twists and betrayals to keep you playing even if the main character is another confused youth with amnesia. [Nov. 2006, p.134]
    • Game Informer
    • 77 Metascore
    • 73 Critic Score
    Endless Space is far from a disaster despite its bad AI and unfortunate micromanagement issues, with excellent online play making it one of the better multiplayer turn-based strategy games around. My decade-and-a-half wait for the space empire savior continues, though.
    • 70 Metascore
    • 73 Critic Score
    NCAA Basketball 09 may not offer the wealth of options or polished gameplay of its former competition, but it’s still a decent baller worthy of a look from hardcore college hoops fans.
    • 62 Metascore
    • 73 Critic Score
    The potential sweetness of participating in a globe-spanning conflict between thousands of players is huge. [July 2004, p.122]
    • 67 Metascore
    • 73 Critic Score
    Sticking to walls is entirely too easy and camera control on the d-pad isn't an optimal configuration. [May 2005, p.134]
    • Game Informer
    • 66 Metascore
    • 73 Critic Score
    Black Rock Shooter is competent at what it does and, for the most part, entertaining to play. However, it could use a bit more polish and imagination in its design. It doesn't turn the genre on its head, but with my guns blazing through the chaos, I found a more meaningful story than I expected.
    • 44 Metascore
    • 73 Critic Score
    The environments are huge, but they don't totally make up for Jonny's lack of multiplayer. [Apr 2002, p.77]
    • Game Informer
    • 58 Metascore
    • 73 Critic Score
    From a gameplay standpoint, this is probably more aptly called "Drakengard 1.5" rather than a full sequel, but the improvements make the series' tantalizing mix of big action and dragon airfights much more playable than the first. [Mar 2006, p.106]
    • Game Informer
    • 85 Metascore
    • 73 Critic Score
    It's a decent play, but it didn't steal my heart the way that I had hoped. [July 2004, p.113]
    • 75 Metascore
    • 73 Critic Score
    Add to that the slow pace at which both the gameplay and story move, and Folklore just doesn't work for me, despite its refreshing premise. [Dec 2007, p.148]
    • Game Informer
    • 66 Metascore
    • 73 Critic Score
    Manages to transcend its problems with clever platforming and some interesting level designs. [Jan 2006, p.138]
    • Game Informer
    • 83 Metascore
    • 73 Critic Score
    This game makes me yearn for "Ghost Recon," with its on-the-fly command structure and passable NPC intelligence. Rainbow Six 3 not only lacks these two very important features, but it also penalizes gamers who play by its own rules. [May 2003, p.93]
    • Game Informer
    • 64 Metascore
    • 73 Critic Score
    As far as handheld baseball games go, this one is probably the best I've seen. [Apr 2002, p.89]
    • Game Informer
    • 82 Metascore
    • 73 Critic Score
    As a racer, Pacific Rift hits all the gears – it just lacks that extra one to kick things into overdrive.
    • 72 Metascore
    • 73 Critic Score
    I suppose it’s fitting that Mercs 2, like most topics bearing the weight of political posturing, is ultimately flaccid. But that doesn’t stop me from expecting more.
    • 70 Metascore
    • 73 Critic Score
    In all honesty, there's not a single thing about this version that stands out as superior to "Wrath of Heaven" (PS2). [Apr 2004, p.105]
    • 71 Metascore
    • 73 Critic Score
    The co-op gameplay is a nice touch, but not enough to overcome the bland graphics and familiarity that permeates every second of gameplay. [June 2006, p.112]
    • Game Informer
    • 58 Metascore
    • 73 Critic Score
    4X fans should be able to extract plenty of entertainment from this Danish import.
    • 71 Metascore
    • 73 Critic Score
    The art direction, character design, and storytelling are all top notch. [Nov 2004, p.146]
    • Game Informer
    • 64 Metascore
    • 73 Critic Score
    I was hoping that 2K would build on last year’s foundation. Instead, the foundation has been altered to be more appealing to the masses. That’s difficult logic to argue with, but 2K’s approach is way off the mark.
    • 75 Metascore
    • 73 Critic Score
    With the improved presentation and lively college crowds, a couple pieces are in place to make NCAA Basketball 10 a destination hoops experience. If EA adds more game modes and rids itself of the legacy gameplay problems, perhaps a future class can rival the thrill of the NCAA Tournament.
    • 67 Metascore
    • 73 Critic Score
    In its defense, the 360 version does include support for the 360 camera – but I had a hard time getting my motions to track with enough precision to make the process fun.
    • 70 Metascore
    • 73 Critic Score
    Every little morsel of platforming goodness in The Wrath of Cortex has already been done to death on the Playstation. [May 2002, p.87]
    • Game Informer
    • 73 Metascore
    • 73 Critic Score
    Medal of Honor: Airborne sprinkles minor moments of brilliance though a minefield of questionable game design. Fans of the series will experience some memorable gunfights, but if you’re a casual gamer looking for a great World War II title, stick with Call of Duty.
    • 68 Metascore
    • 73 Critic Score
    NCAA Basketball 09 may not offer the wealth of options or polished gameplay of its former competition, but it’s still a decent baller worthy of a look from hardcore college hoops fans.
    • 76 Metascore
    • 73 Critic Score
    Despite some slightly better AI, a new defensive swarm button, and setting up a qualifying schedule (then monitoring your roster to see who's morale is low), there isn't much here. [July 2004, p.112]
    • 62 Metascore
    • 73 Critic Score
    Krome has done a fine job of translating this fantasy into the video game sphere. Legend of the Guardians sticks to a couple of core experiences and executes them well. You could do a lot worse than flying the skies protected by these stalwart owl defenders.
    • 60 Metascore
    • 73 Critic Score
    Krome has done a fine job of translating this fantasy into the video game sphere. Legend of the Guardians sticks to a couple of core experiences and executes them well. You could do a lot worse than flying the skies protected by these stalwart owl defenders.
    • 73 Metascore
    • 73 Critic Score
    The game’s title screams of beauty, but in truth, with the single player experience not being up to spec, this is the ugly duckling of the Katamari series. It just doesn’t have that wow factor going for it like the previous entries did.
    • 74 Metascore
    • 73 Critic Score
    Despite some slightly better AI, a new defensive swarm button, and setting up a qualifying schedule (then monitoring your roster to see who's morale is low), there isn't much here. [July 2004, p.112]
    • 77 Metascore
    • 73 Critic Score
    It's worth a look, both for the fun it delivers and also to see how closely it comes to mimicking the genre conventions.
    • 59 Metascore
    • 73 Critic Score
    Numerous playable characters are a big plus, but the repetitive enemies and environments are not. However, I'm always a fan of good cooperative play, which this title successfully incorporates. [Nov 2004, p.149]
    • Game Informer
    • 50 Metascore
    • 73 Critic Score
    Makes some strides in the genre, but it seems like the company didn't finish the job. [Oct 2002, p.85]
    • Game Informer
    • 77 Metascore
    • 73 Critic Score
    Stranglehold is not a disaster. If you desire nothing more than to kill criminals on a massive scale, turn nightclubs into a war zone, and look cool doing it – this is your game.
    • 75 Metascore
    • 73 Critic Score
    For a by-the-numbers space shooter, you can't go wrong with the second installment of this DS franchise. [Jan 2008, p.102]
    • Game Informer
    • 74 Metascore
    • 73 Critic Score
    A very straightforward title that bowls you over more with its sheer numbers than its flash. [Mar 2003, p.92]
    • Game Informer
    • 79 Metascore
    • 73 Critic Score
    The biggest improvements are the game's pacing and the weapon creation system, which no longer force you to forge a pile of weapons you'll never use. [Jan 2007, p.115]
    • Game Informer
    • 59 Metascore
    • 73 Critic Score
    The aspects of Lifeless Planet that succeed elevate it past the technical shortcomings, but only so far. You will find a compelling world and a story worth experiencing, but you do so at the expense of well-polished animation and gameplay that hinders the overall experience.
    • 75 Metascore
    • 73 Critic Score
    With the improved presentation and lively college crowds, a couple pieces are in place to make NCAA Basketball 10 a destination hoops experience. If EA adds more game modes and rids itself of the legacy gameplay problems, perhaps a future class can rival the thrill of the NCAA Tournament.
    • 63 Metascore
    • 73 Critic Score
    It's decently long, the puzzles are mostly well designed, and it has more than its share of eye candy. [Sept 2004, p.117]
    • 64 Metascore
    • 73 Critic Score
    If you're really in the market for a stealth shooter, there are plenty better out there. [Apr 2003, p.95]
    • Game Informer
    • 66 Metascore
    • 73 Critic Score
    Civilization Revolution 2’s flaws don’t detract from its addictive nature.
    • 77 Metascore
    • 73 Critic Score
    The action in Liberation is good, and at times intense, but it still seems to lack that visceral experience I like to have with my action games, first person or otherwise.
    • 73 Metascore
    • 73 Critic Score
    Frontlines does enough to entertain on the multiplayer end to make up for the woeful single-player experience. It’s a shame Kaos didn’t scrap the single-player altogether to focus completely on honing the online experience.
    • 73 Metascore
    • 73 Critic Score
    A mixed bag from beginning to end. [Dec 2005, p.161]
    • Game Informer