Game Informer's Scores

  • Games
For 5,891 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 God of War III
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,891 game reviews
    • 80 Metascore
    • 88 Critic Score
    Probably the best survival horror title we’ve seen this generation. The online multiplayer modes aren’t going to blow your mind, but they are a thoughtful addition. It’s got a higher level of action than its predecessor, and some gorgeous horror backdrops.
    • 82 Metascore
    • 88 Critic Score
    Probably the best survival horror title we’ve seen this generation. The online multiplayer modes aren’t going to blow your mind, but they are a thoughtful addition. It’s got a higher level of action than its predecessor, and some gorgeous horror backdrops.
    • 85 Metascore
    • 88 Critic Score
    Syphon Filter manages to deliver a very enjoyable third-person shooting experience like few other PSP titles. I’m not a fan of using the face buttons for aiming, but this game’s pace – most scenarios revolve around advancing towards cover, eliminating the targets, then advancing again – is more suited to this configuration than more frantic action titles. I also like the new advanced grappling, stealth kill features, and brief God of War-style button mashing sequences.
    • 85 Metascore
    • 88 Critic Score
    Frame-counters and other savants will probably have issues with some aspects of Soulcalibur IV’s gameplay, but the average player or fighting game enthusiast is well served by this title’s array of game types and tight weapon-based duels. I know I’m more than satisfied.
    • 85 Metascore
    • 88 Critic Score
    Frame-counters and other savants will probably have issues with some aspects of Soulcalibur IV’s gameplay, but the average player or fighting game enthusiast is well served by this title’s array of game types and tight weapon-based duels. I know I’m more than satisfied.
    • 85 Metascore
    • 88 Critic Score
    I’d love to see a car damage system of some kind implemented, larger field sizes, and an online component that is more than adequate (In contrast, "Forza 2’s" car auction system is a glimpse into the future), but Project Gotham Racing 4 has blown its own doors off and finally grown from being a bite-sized, almost niche racer into a full-fledged experience that all racing fanatics should enjoy.
    • 91 Metascore
    • 88 Critic Score
    With the exception of its stunning graphics, Killzone 2 doesn’t do a whole lot that you haven’t seen before in other titles. But what it does do, it does with aplomb.
    • 82 Metascore
    • 88 Critic Score
    You're in for one hell of a good time. [Oct 2007, p.108]
    • 86 Metascore
    • 88 Critic Score
    You're in for one hell of a good time. [Oct 2007, p.108]
    • Game Informer
    • 83 Metascore
    • 88 Critic Score
    You're in for one hell of a good time. [Oct 2007, p.108]
    • 85 Metascore
    • 88 Critic Score
    You're in for one hell of a good time. [Oct 2007, p.108]
    • 81 Metascore
    • 88 Critic Score
    While – both graphically and in gameplay – Saints Row feels behind the standards set by GTA IV, it has an ace up its sleeve in the online arena: true online co-op. And it works.
    • 82 Metascore
    • 88 Critic Score
    While – both graphically and in gameplay – Saints Row feels behind the standards set by GTA IV, it has an ace up its sleeve in the online arena: true online co-op. And it works.
    • 81 Metascore
    • 88 Critic Score
    If there ever was a game developed for the attention deficient, this is it. Ninja Gaiden's action is so fast bullets would have trouble keeping up. But since it's is action game and not a round of golf, this intensity is pretty flippin' awesome.
    • 86 Metascore
    • 88 Critic Score
    The addition of online multiplayer via Nintendo Wi-Fi Connection will be a great boon for some, but the core single-player experience feels like a small step back from the brilliance of Dual Strike. Still, this is a standout in the DS lineup and a sequel that shouldn’t disappoint the series’ many fans.
    • 86 Metascore
    • 88 Critic Score
    As a whole, however, Patapon is an experience not to be missed, and at $20 there's little excuse to let it pass you by. [Mar 2008, p.105]
    • 82 Metascore
    • 88 Critic Score
    The co-op nature of the campaign sets it apart. Every single mission (and there are enough to deliver dozens of hours of playtime) has two commanders working side by side, and it’s an absolute blast to pound the AI with a buddy.
    • 80 Metascore
    • 88 Critic Score
    When it all clicks, Final Fantasy Tactics A2 is a well-oiled adventure combining good design and fun gameplay that any strategy/RPG fan will appreciate. [July 2008, p.94]
    • 82 Metascore
    • 88 Critic Score
    N+
    Even if you don’t care about crafting your own stages, the virtually limitless stream of everyone else’s content will keep replay value high long after you’ve beaten all of the on?disc levels.
    • 79 Metascore
    • 88 Critic Score
    N+
    Even if you don’t care about crafting your own stages, the virtually limitless stream of everyone else’s content will keep replay value high long after you’ve beaten all of the on?disc levels.
    • 73 Metascore
    • 88 Critic Score
    H.A.W.X. is the best flight game so far this generation, and a worthy addition to the best in the Clancy stable.
    • 74 Metascore
    • 88 Critic Score
    H.A.W.X. is the best flight game so far this generation, and a worthy addition to the best in the Clancy stable.
    • 85 Metascore
    • 88 Critic Score
    This is an amazingly visceral title with a second-to-none presentation that delivers some of the best tactical action we’ve seen to date. I applaud the developers for moving the staid RTS genre in a new direction, even if I feel that Dawn of War II stumbles a little bit along the way.
    • 72 Metascore
    • 88 Critic Score
    While – both graphically and in gameplay – Saints Row feels behind the standards set by GTA IV, it has an ace up its sleeve in the online arena: true online co-op. And it works. [Dec 2008, p.105]
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    Thankfully the action-packed single-player campaign hits the sweet spot that the multiplayer misses, which makes Crysis Warhead an exceptional ­value.
    • 84 Metascore
    • 88 Critic Score
    World at War finally gives us a reason to visit the Pacific Theater with its fun cooperative and multiplayer modes. But the “been there, done that” single-player missions and overall derivative tone keep this very good game from achieving the greatness of its predecessor.
    • 85 Metascore
    • 88 Critic Score
    World at War finally gives us a reason to visit the Pacific Theater with its fun cooperative and multiplayer modes. But the “been there, done that” single-player missions and overall derivative tone keep this very good game from achieving the greatness of its predecessor.
    • 83 Metascore
    • 88 Critic Score
    World at War finally gives us a reason to visit the Pacific Theater with its fun cooperative and multiplayer modes. But the “been there, done that” single-player missions and overall derivative tone keep this very good game from achieving the greatness of its predecessor. [Jan 2009, p.64]
    • Game Informer
    • 76 Metascore
    • 88 Critic Score
    In tone, Underworld hits the target dead center, delivering the perfect mix of isolation and discovery with larger dramatic encounters. No modern cities mar Lara’s excursion this time – this is tomb raiding from beginning to end. Remarkable visuals sell the experience, and a moving score deepens your involvement. The formula behind the game is ready for some fresh ideas, but as a wrap up of old ideas, Underworld hits the sweet spot.
    • 75 Metascore
    • 88 Critic Score
    In tone, Underworld hits the target dead center, delivering the perfect mix of isolation and discovery with larger dramatic encounters. No modern cities mar Lara’s excursion this time – this is tomb raiding from beginning to end. Remarkable visuals sell the experience, and a moving score deepens your involvement. The formula behind the game is ready for some fresh ideas, but as a wrap up of old ideas, Underworld hits the sweet spot.
    • 81 Metascore
    • 88 Critic Score
    Resistance: Retribution is a worthy addition to Insomniac’s series. It adds an amazing story to the existing lore, and is a great standalone experience for those of you who haven’t played a Resistance game before.
    • 81 Metascore
    • 88 Critic Score
    While the virtues of the control mechanics and gameplay are up for debate, the value of the presentation and production are not. A stirring orchestral score is the perfect accompaniment to the breathtaking environmental backdrops. Stop nearly anywhere in the game, and it looks like you’re staring at a still painting.
    • 85 Metascore
    • 88 Critic Score
    While the virtues of the control mechanics and gameplay are up for debate, the value of the presentation and production are not. A stirring orchestral score is the perfect accompaniment to the breathtaking environmental backdrops. Stop nearly anywhere in the game, and it looks like you’re staring at a still painting.
    • 80 Metascore
    • 88 Critic Score
    Controls and combos are incredibly tight, and the entire package is dripping with polish. Despite the lackluster Scenario Campaign, it’s still a solid purchase for fighting fans.
    • 86 Metascore
    • 88 Critic Score
    An engaging and well-done casual title, and stands as one of the best Wii franchises on the market. [June 2009, p.88]
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    While I knew I’d love playing the songs off the first four albums, the rest of the soundtrack definitely matches the intensity of the vintage stuff.
    • 86 Metascore
    • 88 Critic Score
    Perhaps inspired by the band they so love, Neversoft has dramatically improved the visual presentation. Extensive motion capture sessions with the band have yielded a host of realistic animations and dramatic, 360-degree camera work. Stage sets based on the band’s real-life tours and extensive pyrotechnics displays also help deliver a better sense of authenticity than Guitar Hero: Aerosmith. Also, the improved character models are leagues better than any in the series’ history.
    • 85 Metascore
    • 88 Critic Score
    While I knew I’d love playing the songs off the first four albums, the rest of the soundtrack definitely matches the intensity of the vintage stuff. [May 2009, p.83]
    • Game Informer
    • 82 Metascore
    • 88 Critic Score
    This is the latest example of the European development community stepping up its game as American PC studios flock to consoles on a seemingly daily basis. With outstanding creative titles like this coming from the most unexpected sources, I wouldn't trade my PC for anything.
    • 79 Metascore
    • 88 Critic Score
    The expected sandbox mode complements Tropico's excellent campaign, and it's exactly what you'd expect. [Nov 2009, p.112]
    • 85 Metascore
    • 88 Critic Score
    A real standout is the game’s gang tackles, which allow some control in moving the pile, but at the same time is not too powerful.
    • 85 Metascore
    • 88 Critic Score
    A real standout is the game’s gang tackles, which allow some control in moving the pile, but at the same time is not too powerful.
    • 89 Metascore
    • 88 Critic Score
    Harmonix has done a remarkable job of bringing the Beatles' music to life in an interactive setting, devoting enormous attention to the details of history and authenticity that Beatles fans demand. The developers also added their own flair to the game, making this the most aesthetically beautiful music game to yet release. [Sept 2009, p.80]
    • 88 Metascore
    • 88 Critic Score
    Harmonix has done a remarkable job of bringing the Beatles' music to life in an interactive setting, devoting enormous attention to the details of history and authenticity that Beatles fans demand. The developers also added their own flair to the game, making this the most aesthetically beautiful music game to yet release. [Sept 2009, p.80]
    • 75 Metascore
    • 88 Critic Score
    A solid interface makes this Xbox 360 port a reasonable - though not ideal - way to play Tropico 3. [Issue#203, p.92]
    • Game Informer
    • 90 Metascore
    • 88 Critic Score
    It is, however, a title with lots of variety, plenty of great dialogue, and rock-solid mechanics that any gamer can understand and ­enjoy.
    • 79 Metascore
    • 88 Critic Score
    Like LitteBigPlanet before it, Scribblenauts invites players to express their creativity in ways I never imagined. It’s one of my top games this year, and a DS game that has near limitless appeal.
    • 80 Metascore
    • 88 Critic Score
    While this latest title doesn't take any huge risks, I would argue that's a good thing. Skate has always been one of those rare games where you can just aimlessly play with no goals or objectives.
    • 80 Metascore
    • 88 Critic Score
    While this latest title doesn’t take any huge risks, I would argue that’s a good thing. Skate has always been one of those rare games where you can just aimlessly play with no goals or objectives.
    • 83 Metascore
    • 88 Critic Score
    The core of the game is its combat and character progression, and both of those are outstanding. Torchlight might not be breaking any new ground, but the soul of Diablo hasn't been so ably captured in years. You won't find much that approaches Torchlight's worth at its $20 price point.
    • 87 Metascore
    • 88 Critic Score
    The easy respawns also add to the game's biggest issue: it's incredibly short. Then again, I'm not sure Treasure could have crammed much more insanity into this game without needing to put in a break from the exhilaration that makes it so awesome. [July 2010, p.95]
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    Napoleon: Total War may not rewrite history, but its subtle gameplay refinements, tactical variety, and new multiplayer campaign do more than enough to offset the litany of legacy issues hindering this otherwise impressive strategy game.
    • 80 Metascore
    • 88 Critic Score
    Uncovering all the Schwarzwelt's secrets will keep you glued to your DS for hours of intense RPG action. [Issue#203, p.96]
    • 81 Metascore
    • 88 Critic Score
    Overall, Mega Man 10 offers all the nuts and bolts a diehard blue bomber fan could want in a retro sequel, while boasting even more content than Mega Man 9 with all its DLC combined.
    • 79 Metascore
    • 88 Critic Score
    Overall, Mega Man 10 offers all the nuts and bolts a diehard blue bomber fan could want in a retro sequel, while boasting even more content than Mega Man 9 with all its DLC combined. The game's technical ambitions are modest and it's not a life-changing experience, but it delivers nostalgic fun in truckloads.
    • 78 Metascore
    • 88 Critic Score
    Overall, Mega Man 10 offers all the nuts and bolts a diehard blue bomber fan could want in a retro sequel, while boasting even more content than Mega Man 9 with all its DLC combined. The game's technical ambitions are modest and it's not a life-changing experience, but it delivers nostalgic fun in truckloads.
    • 79 Metascore
    • 88 Critic Score
    I think a lot of players won't notice too many of this year's more subtle new additions, but will instead help themselves to the 24-player online (where you can construct your own Ryder Cup-like competitions), GamerNet challenges, online tournaments, and five new courses. That's fine, but the smaller improvements made to this year's game offer players more freedom and customizability.
    • 78 Metascore
    • 88 Critic Score
    I think a lot of players won't notice too many of this year's more subtle new additions, but will instead help themselves to the 24-player online (where you can construct your own Ryder Cup-like competitions), GamerNet challenges, online tournaments, and five new courses. That's fine, but the smaller improvements made to this year's game offer players more freedom and customizability.
    • 89 Metascore
    • 88 Critic Score
    Reinvigorated by the folks at Nicalis, Daisuke Amaya's remarkable game is engrossing, challenging, and quite lengthy for a downloadable title.
    • 81 Metascore
    • 88 Critic Score
    The one area where Saints Row really goes outside of anything that "GTA" has to offer is through its amazingly diverse and highly enthralling online. [Sept. 2006, p.95]
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    Madden NFL 11 is a clear step forward for the franchise, but as fun as the additions are, the fact that some of its glaring mistakes remain is like getting a new stud quarterback even though the offensive line still needs an upgrade. You're going to score, but you're still a team with weaknesses.
    • 83 Metascore
    • 88 Critic Score
    Madden NFL 11 is a clear step forward for the franchise, but as fun as the additions are, the fact that some of its glaring mistakes remain is like getting a new stud quarterback even though the offensive line still needs an upgrade. You're going to score, but you're still a team with weaknesses.
    • 79 Metascore
    • 88 Critic Score
    An odd proposition. It straddles the line between being a standalone experience and a demo of its big brother, Dead Rising 2. The fact that it does both things so effectively is one of the bigger surprises of the year.
    • 89 Metascore
    • 88 Critic Score
    Soccer is a free-flowing game of creativity and skill, and I can experience that on the pitch in FIFA 11. Unfortunately, weak spots like the game's bare career mode hold it back and keep the entire package from being Total Football.
    • 88 Metascore
    • 88 Critic Score
    Soccer is a free-flowing game of creativity and skill, and I can experience that on the pitch in FIFA 11. Unfortunately, weak spots like the game's bare career mode hold it back and keep the entire package from being Total Football.
    • 89 Metascore
    • 88 Critic Score
    With solid presentation, a great franchise mode, and strong gameplay, NBA 2K11 is an impressive package.
    • 89 Metascore
    • 88 Critic Score
    With solid presentation, a great franchise mode, and strong gameplay, NBA 2K11 is an impressive package.
    • 81 Metascore
    • 88 Critic Score
    Super Scribblenauts still stands head and shoulders above its puzzle brethren in terms of innovation and originality. The ability to tackle puzzles again to find new solutions, the addition of a puzzle creator, and special levels that focus on action-oriented play give Maxwell's adventure surprising longevity.
    • 82 Metascore
    • 88 Critic Score
    Investing hours in a game that rewards you for some degree of athleticism and coordination is not only an incredible workout, but ultimately makes you feel like a better dancer in the end. Dance Central shines among Kinect's otherwise bleak launch lineup and is undoubtedly a step in the right direction for the hardware.
    • 88 Metascore
    • 88 Critic Score
    "Quotation Forthcoming"
    • Game Informer
    • 89 Metascore
    • 88 Critic Score
    "Quotation Forthcoming"
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    "Quotation Forthcoming"
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    The overall experience of playing Ilomilo is absolutely addicting; it's as much fun as I've had with a puzzle game in ages. [Jan 2011, p.87]
    • 82 Metascore
    • 88 Critic Score
    Most exciting of all? The end hints heavily at more entries in this excellent series. [Mar 2011, p.96]
    • Game Informer
    • 85 Metascore
    • 88 Critic Score
    Radiant Historia succeeds where those attempts fail; it is an inventive role-playing game that delivers the sensation of playing one of your old favorites for the first time. [March 2011, p.94]
    • 87 Metascore
    • 88 Critic Score
    Pokemon Black and White do a great job building upon already solid features and taking them to the next level. [March 2011, p.95]
    • Game Informer
    • 87 Metascore
    • 88 Critic Score
    Pokemon Black and White do a great job building upon already solid features and taking them to the next level. [March 2011, p.95]
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    If I were stranded on a deserted island, DDR Konamix would be the game I would want with me. [July 2002, p.89]
    • Game Informer
    • 88 Metascore
    • 88 Critic Score
    Fire emblem is good, but be prepared to sit through some boring tutorials, restart often, and cry like a little girl when you lose a key member of your party. [Dec 2003, p.184]
    • 81 Metascore
    • 88 Critic Score
    From the gameplay and balancing, to the visual content and story, you really couldn't ask for much more from a 16-bit RPG. [Apr 2002, p.88]
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    This is exactly what a GBA game should be: Battle Network 2 has a simple interface, a cool character, plenty of gameplay variety and strategy, and an addictive quality. [June 2002, p.86]
    • Game Informer
    • 91 Metascore
    • 88 Critic Score
    While this isn't the new Mario adventure I am still waiting for on the GBA, it is one heck of a platformer. [Nov 2002, p.150]
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    My point is this: Kirby good. Me like. You buy. All happy. [Jan 2003, p.122]
    • Game Informer
    • 80 Metascore
    • 88 Critic Score
    This game's formula has been duplicated before, but it's still the king and will make the hours fly by. [Sept 2003, p.126]
    • Game Informer
    • 77 Metascore
    • 88 Critic Score
    A technologically stunning recreation of the console hit. [Sept 2003, p.125]
    • Game Informer
    • 83 Metascore
    • 88 Critic Score
    A fine adventure with a lot of old-school charm. [Dec 2005, p.186]
    • Game Informer
    • 85 Metascore
    • 88 Critic Score
    A good port of a fantastic game. [Jan 2006, p.154]
    • Game Informer
    • 71 Metascore
    • 88 Critic Score
    A ton of fun. [July 2002, p.88]
    • Game Informer
    • 83 Metascore
    • 88 Critic Score
    The controller simply lacks the precision to effectively transform a dodge into a flip, and then nail the enemy. [Jan 2003, p.110]
    • Game Informer
    • 78 Metascore
    • 88 Critic Score
    A marked improvement over the Playstation 2 version, with buffed-up character models, faster action, and more responsive analog-stick control. [Apr 2002, p.83]
    • Game Informer
    • 87 Metascore
    • 88 Critic Score
    The damage modeling in this game is second to none. [Dec 2002, p.136]
    • Game Informer
    • 93 Metascore
    • 88 Critic Score
    The ultimate outcome of Splinter's perhaps overzealous mission structure is a common one: Eery level increasingly becomes a lesson in trial and error. [Jan 2003, p.104]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    Simply the best rally game out there, bar none. [Dec 2002, p.144]
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    You can spend your hard-earned cash on EA's "NHL 2003" and find yourself developing a nervous tick as you try to master the new deke moves - or, you can do the smart thing and pick up NHL Hitz 20-03 instead. [Nov 2002, p.144]
    • Game Informer
    • 88 Metascore
    • 88 Critic Score
    I was always motivated to continue my travels in the twisted world of Psychonauts, if only to see what bizarre sights I would witness next. Few titles have ever inspired in me this genuine sense of discovery. [May 2005, p.120]
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    I really wish EA would've gone for the M rating and added blood and gore, but the hell that is war is still accurately portrayed. [Dec 2002, p.142]
    • Game Informer
    • 90 Metascore
    • 88 Critic Score
    Doesn't blow open any revolutionary doors to the racing genre. However, it reached the obvious but not always obtainable goal of not only demanding my skill on the track, but my constant interest as well. You'll want to give it your full attention. [Dec 2003, p.162]
    • 84 Metascore
    • 88 Critic Score
    Through polygonal graphics, tons of new items, and hilarious level-based play, I can honestly say that the Sims has never looked or played better. [Apr 2003, p.93]
    • Game Informer
    • 85 Metascore
    • 88 Critic Score
    The new story-driven model is amusing, but there's far too much chaff amongst the wheat, in the form of gimmicky, pointless missions; dreadful driving; and repetitive "fetch me five of these" goals. [Dec 2003, p.164]
    • 85 Metascore
    • 88 Critic Score
    Ubisoft Montreal has done a bang up job tailoring this release with all the bells and whistles that will keep the Xbox faithful salivating for months on end. [Nov 2005, p.164]
    • Game Informer