Game Informer's Scores

  • Games
For 6,353 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Resident Evil 4
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6353 game reviews
    • 62 Metascore
    • 68 Critic Score
    Each level follows the exact same progression path, and this dull repetition ultimately makes what could have been a great tornado game nothing more than a funnel cloud.
    • 70 Metascore
    • 68 Critic Score
    The content that's there can occasionally be fun, but there just wasn't enough of it to keep me engaged. [Feb 2006, p.112]
    • Game Informer
    • 64 Metascore
    • 68 Critic Score
    Even though you are the coach in this game, you're still little more than a bystander. [Aug 2006, p.84]
    • Game Informer
    • 81 Metascore
    • 68 Critic Score
    If you’re a huge Punch-Out fan and slightly curious about Rage of the Gladiator, I’d still recommend the WiiWare download. While it doesn’t dethrone the champ, it’s got the potential to be a contender if Ghostfire Games makes some changes next time around.
    • 67 Metascore
    • 68 Critic Score
    But the slow pacing and bad combat tarnish what otherwise might have been a portable gem. [May 2008, p.99]
    • 59 Metascore
    • 68 Critic Score
    Sure, the PSone-like crowds look terrible, but Wii Boxing fans finally have a meatier boxer to obsess about than Wii Sports.
    • 66 Metascore
    • 68 Critic Score
    I was pleasantly surprised with Arthur and the Invisibles. It steals acrobatic fighting and platforming elements from "Price of Persia" and contextual button pressing finishers from "God of War."
    • 73 Metascore
    • 68 Critic Score
    Warp is charming at first, but the simple A.I. and basic puzzles aren't enough to make it an XBLA standout. Completionists may find replay value in the collectible grubs, basic upgrade system, and challenge rooms, but anyone looking for deeper stealth or puzzle-based gameplay should look elsewhere.
    • 78 Metascore
    • 68 Critic Score
    In a sport searching for the next big crazy trick, this game’s insistence on the basics only takes players so far.
    • 63 Metascore
    • 68 Critic Score
    Arcania isn't what anyone thought Gothic 4 would be. It's a marginally competent action/RPG with all the depth of a kiddie pool, not the huge open-world role-playing epics the series was previously known for.
    • 71 Metascore
    • 68 Critic Score
    Falling somewhere between a traditional Ridge Racer title and a Burnout game, Unbounded fails to fully succeed at recreating either experience, ending up in between the two racing franchises in terms of quality.
    • 64 Metascore
    • 68 Critic Score
    Arcania isn't what anyone thought Gothic 4 would be. It's a marginally competent action/RPG with all the depth of a kiddie pool, not the huge open-world role-playing epics the series was previously known for.
    • 72 Metascore
    • 68 Critic Score
    Falling somewhere between a traditional Ridge Racer title and a Burnout game, Unbounded fails to fully succeed at recreating either experience, ending up in between the two racing franchises in terms of quality.
    • 46 Metascore
    • 68 Critic Score
    In the end, Sonic nuts will love it. Everyone else should stay away.
    • 76 Metascore
    • 68 Critic Score
    The fact that the gameplay never evolves and the defensive stops are too powerful means this game's legs aren't very long - just like Mario's stubby little limbs. [Dec 2005, p.178]
    • Game Informer
    • 64 Metascore
    • 68 Critic Score
    The racing itself is pretty good, and the rest of the game feels like a total hackjob. [Oct 2004, p.123]
    • Game Informer
    • 69 Metascore
    • 68 Critic Score
    Each level follows the exact same progression path, and this dull repetition ultimately makes what could have been a great tornado game nothing more than a funnel cloud.
    • 71 Metascore
    • 68 Critic Score
    Those who have fond memories of the PSone cult classic "Thousand Arms" will definitely enjoy Ar Tonelico's strange blend of action, dialog, and courtship. [Feb. 2007, p.101]
    • 71 Metascore
    • 68 Critic Score
    You have to make sure to input your spins early. This means that you can't make those minor corrections that can be so crucial to landing tricks. [Apr 2002, p.83]
    • Game Informer
    • 65 Metascore
    • 68 Critic Score
    Everything, and I mean everything, from the ammo pickups littering the ground, to the lack of weapon reloading, to the super speed in which your character moves, to the silly side comments he’s always making, to the general lack of story, and even the random level themes make this feel like a freeware game I would have stayed after school to play in the computer lab.
    • 74 Metascore
    • 68 Critic Score
    Ultimately I came the realization that, at the end of the day, I would have been happier playing this game with a conventional analog stick.
    • 78 Metascore
    • 68 Critic Score
    I'm sorry to say, four million Japanese can be wrong. [Nov 2001, p.122]
    • Game Informer
    • 66 Metascore
    • 68 Critic Score
    The abrupt endings, forced action sequences, and extensive load times mar an otherwise fun adventure game. The topnotch writing, and fascinating hook of Holmes struggling with a real issue are buried beneath these problems.
    • 71 Metascore
    • 68 Critic Score
    Parasite Eve fans may find themselves turned off by the frenzied action-oriented approach of The 3rd Birthday, and the execution certainly has its ups and downs. Even though The 3rd Birthday may not be one worth celebrating, we're hoping Square Enix can get it right if it decides to someday bring the franchise back to its console roots.
    • 63 Metascore
    • 68 Critic Score
    In terms of depth, the Wii version doesn't offer much outside of a barebones Franchise mode. [May 2008, p.95]
    • Game Informer
    • 61 Metascore
    • 68 Critic Score
    Sky's laundry list of quests is strangely solid in both its simplicity and repetitive challenge. [Dec 2002, p.130]
    • Game Informer
    • 55 Metascore
    • 68 Critic Score
    Despite its shortcomings, Marvel Super Hero Squad: The Infinity Gauntlet is a charming game.
    • 68 Metascore
    • 68 Critic Score
    I salute indie developers like Arcen Games for putting unique and creative designs like this out there, but every great idea needs to be executed well to reach its potential. A Valley Without Wind 2 just doesn't get there.
    • 65 Metascore
    • 68 Critic Score
    This puzzle element is actually a lot deeper and more clever than I expected, but that doesn't change the fact that the core of the game is over 20 years old. [Dec 2005, p.190]
    • Game Informer
    • 70 Metascore
    • 68 Critic Score
    Graphically, it's definitely improved, but that's not going to save Ty from his own mediocrity. [Nov 2004, p.149]
    • Game Informer
    • 73 Metascore
    • 68 Critic Score
    But at least the game supports multiplayer; though the offerings hardly compete with the big boys, Wii owners finally get a taste of just how addictive these matches can be.
    • 63 Metascore
    • 68 Critic Score
    Elite Squadron’s big problem is its controls. The game has a couple control schemes, but I couldn’t find one that didn’t feel both clunky and inaccurate.
    • 71 Metascore
    • 68 Critic Score
    Each level follows the exact same progression path, and this dull repetition ultimately makes what could have been a great tornado game nothing more than a funnel cloud.
    • 69 Metascore
    • 68 Critic Score
    Probably the best looking, worst playing space-based MMO I've ever spent time with. [Aug 2003, p.101]
    • Game Informer
    • 71 Metascore
    • 68 Critic Score
    Fails to establish any real mood or atmosphere, and just ends up being boring. [May 2005, p.110]
    • Game Informer
    • 58 Metascore
    • 68 Critic Score
    After squeezing off I don't know how many rounds into untold numbers of bodies, I'm more prone to being lulled into a nice nap than a frenzy. [Oct 2005, p.128]
    • Game Informer
    • 68 Metascore
    • 68 Critic Score
    I'd rather have a simple and well-balanced game than a complicated and lopsided one, and Suikoden Tactics definitely has too many short legs. [Dec 2005, p.175]
    • Game Informer
    • 68 Metascore
    • 68 Critic Score
    Brink is not a bad game. If Splash Damage can stabilize the performance and fix some glaring omissions (like a pre-game lobby) with a patch, I'd gladly spend more time with it. But with only eight multiplayer maps, 20 progression levels, no clan support, and average gunplay, it's not a good value proposition. Especially considering many Xbox Live games offer a similar amount of content for a fraction of the price.
    • 46 Metascore
    • 68 Critic Score
    Ultimately, CT just doesn't have a whole lot of staying power. [Mar 2002, p.88]
    • Game Informer
    • 71 Metascore
    • 68 Critic Score
    The game displays a lot of promise early on, but it devolves into mediocrity after you've invested a few hours learning its basic systems.
    • 70 Metascore
    • 68 Critic Score
    Everything looks slightly miniaturized and washed-out, and the music is inferior to the SNES version. [Dec 2002, p.150]
    • Game Informer
    • 76 Metascore
    • 68 Critic Score
    I got the distinct impression that I was jumping through hoops for the sake of the hoop, not the game. [July 2003, p.120]
    • Game Informer
    • 69 Metascore
    • 68 Critic Score
    Sadly, not only does Amazing Spider-Man fail to deliver, it may also diminish my enjoyment of this summer's film.
    • 55 Metascore
    • 68 Critic Score
    Chosen One offers a decent arcade basketball experience, but its short single player and weak online options ultimately keep it from unseating the current street champ, "NBA Street Homecourt."
    • 62 Metascore
    • 68 Critic Score
    The action is satisfactory, and the multiplayer options are robust. [Nov 2005, p.148]
    • Game Informer
    • 77 Metascore
    • 68 Critic Score
    I'd rather waste my time and enjoy it, too.[Feb 2002, p.100]
    • Game Informer
    • 71 Metascore
    • 68 Critic Score
    They have screwed up the once-intuitive interface, replacing it with this monstrosity, which makes everything dependent no using the right analog stick and the clumsy R3 button. [Oct 2004, p.136]
    • Game Informer
    • 59 Metascore
    • 68 Critic Score
    A totally functional shooter. Too bad it's not much fun. [Aug 2005, p.107]
    • Game Informer
    • 63 Metascore
    • 68 Critic Score
    Due to bad enemy pop-up, a lousy camera, and an abundance of crummy underwater levels, it's bad in a different way than intended. [Apr 2003, p.68]
    • Game Informer
    • 62 Metascore
    • 68 Critic Score
    Full of more holes than Swiss cheese. [Nov 2002, p.119]
    • Game Informer
    • 87 Metascore
    • 68 Critic Score
    Something always felt a little off when using the touch screen. I just don’t think this kind of touch interface is well suited to the rhythm game genre. After awhile I actually did start to enjoy myself a little, but Nintendo was never able to convince me that the game works well.
    • 69 Metascore
    • 68 Critic Score
    If you already like the series, not enough has changed to stop you from enjoying it. And that's exactly the reason why new players may as well just stay away. [July 2006, p.106]
    • Game Informer
    • 72 Metascore
    • 68 Critic Score
    It’s too bad that the game feels so bad. Literally, this hurts to play. The controls are a mess. My hand cramped shooting with L and aiming with a stylus.
    • 61 Metascore
    • 68 Critic Score
    Elite Squadron’s big problem is its controls. The game has a couple control schemes, but I couldn’t find one that didn’t feel both clunky and inaccurate.
    • 77 Metascore
    • 68 Critic Score
    While Zero is still a sweet character, this game is just too much of the same, and virtually inaccessible to anyone who doesn't want to memorize every inch of it. [Oct 2004, p.147]
    • Game Informer
    • 75 Metascore
    • 68 Critic Score
    The combat and chat systems seem to be adequate, and the experience apparatus will satiate the level-hounds out there; but all told, Shadowbane is decidedly average. [June 2003, p.117]
    • Game Informer
    • 57 Metascore
    • 68 Critic Score
    Judge Dredd scores a minor victory in its ability to let its roots show through amid the usual indistinguishable mess of guns and guts. [May 2004, p.93]
    • 70 Metascore
    • 68 Critic Score
    Though The Bourne Conspiracy is weighed down by broken gunplay mechanics, its thrilling hand-to-hand combat, slick presentation, and relatively short time commitment (eight hours) make it a perfect rental for fans of the films.
    • 58 Metascore
    • 68 Critic Score
    Most irritating is that when you try to steal the ball, your defender will be automatically repositioned in front of the guy dribbling. [June 2002, p.81]
    • Game Informer
    • 64 Metascore
    • 68 Critic Score
    An excellent flight simulator, but a poor action game. [May 2003, p.83]
    • Game Informer
    • 66 Metascore
    • 68 Critic Score
    Fans of the series will appreciate the games faithfulness to the show, but to everyone else, Sidetracked will just feel like an uglier version of countless games you've played before. [May 2006, p.101]
    • Game Informer
    • 71 Metascore
    • 68 Critic Score
    You could do worse. [Dec 2002, p.152]
    • Game Informer
    • 70 Metascore
    • 68 Critic Score
    For most players, this game will only slightly entertain. [Feb 2002, p.87]
    • Game Informer
    • 66 Metascore
    • 68 Critic Score
    The racing itself is pretty good, and the rest of the game feels like a total hackjob. [Oct 2004, p.123]
    • Game Informer
    • 56 Metascore
    • 68 Critic Score
    This is nothing more than a cobbled together batch of decade-old FPS conventions and cliches. There's just not much heart and soul in this game, and the stiff mechanics don't work well enough to make you overlook its weakness. [May 2007, p.96]
    • 80 Metascore
    • 68 Critic Score
    Playing Amped 2 is like eating a yellow snowball... Due to its inconsistencies and problematic gameplay, frustration abounds in Amped 2. Do me a favor, avoid the frostbite and stick with "SSX." [Nov 2003, p.164]
    • Game Informer
    • 76 Metascore
    • 68 Critic Score
    It's a great game for head-to-head bouts with friends. [Apr 2003, p.93]
    • Game Informer
    • 77 Metascore
    • 68 Critic Score
    The last half of the game serves only to remind you of how far the series has fallen from its original form. I felt smothered by Sonic Team's insistence on shoehorning recent Sonic games, no matter how awful, into the 20-year timeline.
    • 71 Metascore
    • 68 Critic Score
    The controls are responsive and the anime-styled graphics are crisp, but the campaign is short - even with multiple characters to select - and the combat is far too shallow to hold everything in Draglade together. [Feb 2008, p.102]
    • Game Informer
    • 76 Metascore
    • 68 Critic Score
    The last half of the game serves only to remind you of how far the series has fallen from its original form. I felt smothered by Sonic Team's insistence on shoehorning recent Sonic games, no matter how awful, into the 20-year timeline.
    • 79 Metascore
    • 68 Critic Score
    On the easier levels, I usually just died of boredom, on the harder difficulties I swore in anger at the title's merciless assault. [Mar 2004, p.107]
    • 80 Metascore
    • 68 Critic Score
    The bland formula of "talk to this person, get item, use item on piece of environment" makes it a mind-numbingly frustrating chore to advance to the next awe-inspiring work of Sokal's genius. [Apr 2004, p.109]
    • 64 Metascore
    • 68 Critic Score
    Lacking the foundation of gameplay to offer the kind of choices that strategy fans have grown accustomed to, LOTR: Tactics is a disappointment. [Jan 2006, p.155]
    • Game Informer
    • 68 Metascore
    • 68 Critic Score
    There is a reason many of the RPG game mechanics this game uses are no longer found in other RPGs – they suck. You may be better off making up your own fantasy game with RPG Maker.
    • 66 Metascore
    • 68 Critic Score
    This sequel adds an additional mountain and the use of a snowboard, but the series' easygoing vibe isn't dramatically altered. [May 2009, p.87]
    • Game Informer
    • 67 Metascore
    • 68 Critic Score
    Mafia III is a missed opportunity to put an important time in American history in the spotlight, and ends up being one of the most lifeless and one-note open-world experiences I’ve come across. You can see the potential for a great game here, but it sticks to safe and simple gameplay and storytelling conventions, and ends up being a bloody bore.
    • 75 Metascore
    • 68 Critic Score
    There isn't a huge selection of RPGs on the 3DS, and Tales of the Abyss will definitely appeal to the handheld gamer that wants to take this particular genre on the go. It hits all the beats of your typical JRPG, for better or worse.
    • 68 Metascore
    • 68 Critic Score
    I hate feeling like a buzzkill here, but I can’t recommend this to anyone who wasn’t evangelical about the original Costume Quest. The changes to the game are a stride in the right direction, but it still has quite a ways to go if it wants to be seen as anything other than a series of funny skits divided by boring combat intermissions. I don’t feign enthusiasm when I see a kid wearing a mediocre costume, and I’m not going to do it here.
    • 76 Metascore
    • 68 Critic Score
    It has an extremely poor frontend. [Apr 2003, p.89]
    • Game Informer
    • 69 Metascore
    • 68 Critic Score
    Aside from the obvious problems, the real problem is that nearly every part of the now-aged Driver formula has been done better elsewhere. [May 2006, p.98]
    • Game Informer
    • 54 Metascore
    • 68 Critic Score
    Chosen One offers a decent arcade basketball experience, but its short single player and weak online options ultimately keep it from unseating the current street champ, "NBA Street Homecourt."
    • 68 Metascore
    • 67 Critic Score
    Tak becomes more pedestrian and predictable as each area unfolds. [Nov. 2003, p.150]
    • Game Informer
    • 48 Metascore
    • 66 Critic Score
    The levels are rote and tedious, offering no real surprise or sense of design. Adding to this sense of half-hearted execution are the graphics and storytelling, which are both sub-par even for the Wii.
    • 75 Metascore
    • 65 Critic Score
    If you have a lot of patience, you might find Raskulls' single-player challenges rewarding. Otherwise, you're better off dabbling in the campaign and focusing on the multiplayer.
    • 66 Metascore
    • 65 Critic Score
    Disney Universe gets more interesting when you grab three friends (or kids) and play together, but so does just about everything. There's a nice little competitive element in the game, and players can sabotage their friends' efforts by hoarding power-ups and triggering traps. That said, the game is so shallow and repetitive that only the most easily amused will be able to slog their way through to the end credits, with or without companionship.
    • 68 Metascore
    • 65 Critic Score
    It captures the electricity of the sport and is quite amazing graphically, but it's low in the substance department, and not quite as endearing...The only source of enjoyment was collecting the obscure items and weapons. [Mar 2002, p.84]
    • Game Informer
    • 70 Metascore
    • 65 Critic Score
    Disney Universe gets more interesting when you grab three friends (or kids) and play together, but so does just about everything. There's a nice little competitive element in the game, and players can sabotage their friends' efforts by hoarding power-ups and triggering traps. That said, the game is so shallow and repetitive that only the most easily amused will be able to slog their way through to the end credits, with or without companionship.
    • 63 Metascore
    • 65 Critic Score
    Fans will no doubt ennjoy it, but if you never got into the series there's no reason to start now. [Aug 2006, p.93]
    • Game Informer
    • 45 Metascore
    • 65 Critic Score
    Interaction within the environment and the board game movement and structure are tedious and archaic. [June 2003, p.102]
    • Game Informer
    • 68 Metascore
    • 65 Critic Score
    From a gameplay perpective, NBA Jam doesn't hold a candle to "NBA Street." [Nov 2003, p.171]
    • Game Informer
    • 57 Metascore
    • 65 Critic Score
    Fans will appreciate the classic versus bombfests and the multitude of modes and maps, but the lack of online play means many solo players will be stuck competing against lame bots.
    • 75 Metascore
    • 65 Critic Score
    The overall story is still intriguing, but this disappointing episode won't be a tough act to follow.
    • 58 Metascore
    • 65 Critic Score
    If you’re a fan of endless runners and can put up with the game constantly asking you to post to Facebook or purchase more ISO-8, then you find this a fun diversion while you wait in line to see Iron Man 3 in theaters.
    • 71 Metascore
    • 65 Critic Score
    Zipper has shooter mechanics down after years of making SOCOM games, but Unit 13's missions lack personality and the guard A.I. is downright awful at times. If you're dying to shoot some guys on your Vita, it may scratch that itch. Just don't expect anything you haven't seen ad nauseum.
    • 50 Metascore
    • 65 Critic Score
    The levels and missions are equally unremarkable, which makes for yet another promising stealth title that doesn't live up to its potential. [June 2005, p.127]
    • Game Informer
    • 56 Metascore
    • 65 Critic Score
    "Quotation Forthcoming"
    • Game Informer
    • 71 Metascore
    • 65 Critic Score
    Tie the archaic visual presentation to the nauseating plot and uninteresting character personalities, and the end result is yet another RPG that doesn't live up to the expectations. [Mar 2002, p.79]
    • Game Informer
    • 68 Metascore
    • 65 Critic Score
    Unfortunately, the combo system is designed for a button-mashing extravaganza - and combos of X-X-X just don't cut it today. [Mar 2003, p.88]
    • Game Informer
    • 64 Metascore
    • 65 Critic Score
    Going after Koei this aggressively certainly proves that Capcom has celestial-sized gonads. [Nov 2005, p.161]
    • Game Informer
    • 71 Metascore
    • 65 Critic Score
    The end result is a tale of two games: One that crushes the dreams of people hoping to wear spandex or a cape, and another that gives artists and creators more power. Stay away if your hopes lie with finally playing a great Avengers or Guardians of the Galaxy game. Come play if your ambitions lie mostly with building worlds.