Game Informer's Scores

  • Games
For 5,716 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Call of Duty 4: Modern Warfare
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,716 game reviews
    • 92 Metascore
    • 95 Critic Score
    A wonderfully successful psychological thriller meant to screw with gamers' minds, emotions, and fears to the nth degree. [August 2002, p.81]
    • 92 Metascore
    • 95 Critic Score
    I was doing stuff that at least looked neat right away. Then, the game got harder, and I got better. This is one of the title's strongest points - a perfect ramp-up of difficulty and skill acquisition. [Nov 2003, p.154]
    • 90 Metascore
    • 95 Critic Score
    Every bit as impressive as anything in the EA Sports stable, and is required playing for anyone who loves sports games. [Jan 2002, p.90]
    • 95 Metascore
    • 95 Critic Score
    The game's quality stays consistently outstanding throughout; there isn't a minute of filler content to be found anywhere in single-player or co-op.
    • 95 Metascore
    • 95 Critic Score
    The game's quality stays consistently outstanding throughout; there isn't a minute of filler content to be found anywhere in single-player or co-op.
    • 95 Metascore
    • 95 Critic Score
    The game's quality stays consistently outstanding throughout; there isn't a minute of filler content to be found anywhere in single-player or co-op.
    • 86 Metascore
    • 95 Critic Score
    This is the best Mortal Kombat yet. It didn't blow my mind to the degree that Mortal Kombat 2 and 3 did back in the day, but when it comes down to the gameplay and longevity tied to it, this new entry towers above its 2D lineage.
    • 84 Metascore
    • 95 Critic Score
    This is the best Mortal Kombat yet. It didn't blow my mind to the degree that Mortal Kombat 2 and 3 did back in the day, but when it comes down to the gameplay and longevity tied to it, this new entry towers above its 2D lineage.
    • 84 Metascore
    • 95 Critic Score
    Independently, Chains of Olympus and Ghost of Sparta were standout efforts that helped make a name for Ready At Dawn. When you put them together in the Origins Collection, you get two amazing and upgraded adventures in one $40 package that no fan of action games should miss.
    • 91 Metascore
    • 95 Critic Score
    Doesn't do anything radical, not that anyone expected it to. Only the staunchest Gears haters will find much fault here, though. This is the best execution yet of an idea that spawned one of the biggest modern franchises in all of gaming. What's not to love?
    • 84 Metascore
    • 95 Critic Score
    The updated visuals aren't mind-blowing, but they present the best way to return to this already stellar game. If you somehow missed out on Resident Evil 4 when it turned heads on the GameCube, this is the perfect time to give it a download and see what all the fuss is about.
    • 84 Metascore
    • 95 Critic Score
    The updated visuals aren't mind-blowing, but they present the best way to return to this already stellar game. If you somehow missed out on Resident Evil 4 when it turned heads on the GameCube, this is the perfect time to give it a download and see what all the fuss is about.
    • 90 Metascore
    • 95 Critic Score
    NBA 2K12 isn't just the best basketball game; it's the most complete sports sim I've ever played. This is the new benchmark.
    • 90 Metascore
    • 95 Critic Score
    NBA 2K12 isn't just the best basketball game; it's the most complete sports sim I've ever played. This is the new benchmark.
    • 72 Metascore
    • 95 Critic Score
    The inclusion of the sandbox mode makes Dead Rising 2: Off the Record more than just a retread with slightly modified cutscenes. By itself, it's an incentive for Dead Rising 2 players to pick it up. If you haven't gotten around to playing the sequel yet, this is definitely the version to get.
    • 72 Metascore
    • 95 Critic Score
    The inclusion of the sandbox mode makes Dead Rising 2: Off the Record more than just a retread with slightly modified cutscenes. By itself, it's an incentive for Dead Rising 2 players to pick it up. If you haven't gotten around to playing the sequel yet, this is definitely the version to get.
    • 89 Metascore
    • 95 Critic Score
    Multiplayer maintains the high level of quality DICE is known for, and the campaign is the best in franchise history. Outside of the annoying Battlelog and a tacked-on, uninspired co-op mode consisting of six short standalone missions, the only downside to Battlefield 3 is the lack of substantial changes to the multiplayer formula. However, that shouldn't stop longtime fans and newcomers from enjoying one of the best FPS experiences in gaming.
    • 92 Metascore
    • 95 Critic Score
    Around the edges of Uncharted 3, there's the vague sense that things are a bit too pat, that it's all beginning to feel a little formulaic. You could draw comparisons to Call of Duty, another series that relies heavily on high production values and popcorn-movie bombast. However, Uncharted 3 still affects me, not only because it's such sublime fun, but because it's telling the tale of characters I have a real affection for.
    • 90 Metascore
    • 95 Critic Score
    Super Mario 3D Land isn't perfect, but the few complaints I have (like the lack of variety in boss fights and some re-hashed levels) can't bring down this entertaining mix of nostalgia and innovation. It lives up to the level of quality set by previous entries and is easily the best reason to own a 3DS.
    • 96 Metascore
    • 95 Critic Score
    It's one of the biggest, most content rich games I've ever had the pleasure of playing.
    • 92 Metascore
    • 95 Critic Score
    I fell in love with JRPGs in the 16-bit era because they constantly showed me things I'd never seen before. Somewhere in the last 15 years, most RPG developers in Japan have lost sight of that, instead rehashing the same fantasies and floating by on nostalgia. Xenoblade Chronicles is the first JRPG I've played this generation that has me excited for the future rather than simply reminding me of happy memories from my past. Monolith Soft deserves praise for creating it.
    • 88 Metascore
    • 95 Critic Score
    Its weighty combat, difficult choices with real consequences, and fascinating storylines are some of the best gaming has ever seen. I can no longer lord it over the console masses with this one, though, because this long-in-development Xbox 360 port is just as amazing as the original. It's actually better than it was at launch... [May 2012, p.82]
    • 90 Metascore
    • 95 Critic Score
    Both of XCOM's layers present life-or-death conundrums to which there is no right answer. No matter what you pick, something or someone is going to suffer for it. This kind of tension and terror rarely occurs within mainstream gaming, and almost never with this level of skill in the execution. Don't let the "turn-based strategy" moniker scare you off; XCOM is a singular achievement that every gamer deserves to experience.
    • 89 Metascore
    • 95 Critic Score
    Defending against XCOM's mysterious alien invasion is one of the most challenging, intense gaming experiences of this generation.
    • 89 Metascore
    • 95 Critic Score
    Firaxis' outstanding design strips away every last vestige of tedium from combat while maintaining the agency that makes the original such a classic...The PC version is slightly superior thanks to improved textures and resolution and drastically lower load times, but those are minor differences.
    • 84 Metascore
    • 95 Critic Score
    An overwhelming experience in its own right, Assassin's Creed III is the crown jewel on an already excellent series, and it sets the mind reeling about the potential for where the story goes from here.
    • 85 Metascore
    • 95 Critic Score
    The storytelling that weaves through these many threads is stellar. Rather than hiding from the complex themes of freedom versus control at the heart of the series, Assassin's Creed III confronts them head on, and tells a nuanced and adult story about the price of liberty, the dangers of extremism, and the connections that bind family.
    • 95 Metascore
    • 95 Critic Score
    The Last of Us is a deeply felt, shockingly violent game that questions what we're willing to sacrifice and, more disturbingly, what we're willing to do so save the ones we love. The conclusion offers no easy answers. You won't forget it.
    • 85 Metascore
    • 93 Critic Score
    A high-octane, gun-slinging killfest the likes of which even General George S. Patton would be proud. [Mar 2002, p.87]
    • 84 Metascore
    • 93 Critic Score
    This release is nothing if not ridiculously and deliciously addictive. [Mar 2002, p.86]
    • 77 Metascore
    • 93 Critic Score
    Another great city-builder from a developer that has come to define a niche genre all its own. [Sept 2002, p.93]
    • 83 Metascore
    • 93 Critic Score
    To really enjoy Luclin, you need at least 512 megs of RAM, and if your computer is slower than 1.5 Ghz, you will need to turn off the models in a raid situation. [Feb 2002, p.99]
    • 85 Metascore
    • 93 Critic Score
    Saying that EA has turned it on this year is the understatement of the century... When it comes to your hard-earned dollar, the puck stops at NHL 2004. It's easly the best hockey title of the year. [Oct 2003, p.121]
    • 80 Metascore
    • 93 Critic Score
    This is an incredibly ambitious project, yet everything it attempts exceeds all expections. [Sept 2003, p.104]
    • 91 Metascore
    • 93 Critic Score
    Simly put, playing in the optional first-person mode is a revolution you must be a part of. [Sept 2003, p.106]
    • 83 Metascore
    • 93 Critic Score
    The backgrounds are absolutely amazing, and you may find yourself studying your ships to admire their incredible detail. [Nov 2003, p.172]
    • 89 Metascore
    • 93 Critic Score
    A fabulously executed game that remains a consistent joy to play for many, many moons. But it lacks innovation. [March 2005, p.120]
    • 72 Metascore
    • 93 Critic Score
    Graphically, Agent Under Fire is amazing, leaving similar titles like "Red Faction" and "TimeSplitters" in the dust. [Jan 2002, p.77]
    • 94 Metascore
    • 93 Critic Score
    It may be management freaks like myself who derive the most from this year's Madden. [Sept 2003, p.105]
    • 76 Metascore
    • 93 Critic Score
    You would be hard-pressed to find a more intense experience in any entertainment medium. [Jan 2004, p.120]
    • 78 Metascore
    • 93 Critic Score
    Well written and expertly implemented. [Jan 2003, p.119]
    • 86 Metascore
    • 93 Critic Score
    Westwood shows us once again that it knows how to improve upon near perfection. [Dec 2001, p.116]
    • 89 Metascore
    • 93 Critic Score
    Accuracy reigns over adrenaline, and NBA 2K is the king of video hoops yet again. [Nov 2002, p.118]
    • 85 Metascore
    • 93 Critic Score
    A fantastic game – get off your can and go get it before that fat guy across the street beats you to the store. [Apr 2002, p.72]
    • 88 Metascore
    • 93 Critic Score
    The scope is magnificent, and like "Shogun: Total War," conflict has really taken on this type of epic feeling for me. [Oct 2002, p.93]
    • 81 Metascore
    • 93 Critic Score
    The gameplay exceeds any baseball title to date! [Apr 2003, p.83]
    • 94 Metascore
    • 93 Critic Score
    This game does retain its glory, but you actually have to work, and work hard, to find it. [Dec 2002, p.106]
    • 82 Metascore
    • 93 Critic Score
    Sometimes the fighting gets so intense, you can feel the fate of Middle Earth weighing down on you more and more wtih each blow. [Dec 2002, p.111]
    • 87 Metascore
    • 93 Critic Score
    Having the freedom to tackle challenges in a less linear fashion is definitely a strength, but the open-ended play that comes with traversing a massive city is more of a curse than anything. [Nov 2003, p.136]
    • 73 Metascore
    • 93 Critic Score
    This is possibly the most versatile gunslinger in video games. [Jan 2003, p.91]
    • 83 Metascore
    • 93 Critic Score
    If you're a tennis fan, I don't know what else you could ask for. [Sept 2002, p.81]
    • 84 Metascore
    • 93 Critic Score
    Generals will serve to entertain you for months on end, what with its robust multiplayer segment that adequately supplements the game's addictive single-player portion. [Apr 2003, p.94]
    • 85 Metascore
    • 93 Critic Score
    The most intense experience by far comes from the Marine plotline...The subtle musical score, accompanied by extended periods of pulse-pounding suspense, are punctuated by frenzied moments of sheer terror as you fight to stay alive. [Jan 2002, p.92]
    • 90 Metascore
    • 93 Critic Score
    On several occasions, I found myself staring in awe at the little details Naughty Dog so meticulously included. [Jan 2002, p.76]
    • 88 Metascore
    • 93 Critic Score
    From the living city in which you reside, to the incredibly realistic vehicles, this title has the heart and sould of a blockbuster. [Nov 2002, p.147]
    • 81 Metascore
    • 93 Critic Score
    The intensity of the battles draws the players in, but the ability to improve your avatar...keeps you coming back for more. [July 2003, p.118]
    • 89 Metascore
    • 93 Critic Score
    It is quite possibly the best one-player, action-intensive shooter ever. Yes, the multiplayer is good, but the true strength of this title is in the solo experience. [May 2004, p.105]
    • 86 Metascore
    • 93 Critic Score
    The most remarkable achievement that I noticed during my all-too-short time with DS is the utter and complete absence of loading times anywhere, in any level. [June 2002, p.85]
    • 82 Metascore
    • 93 Critic Score
    A beautifully conceived piece of software, and I've never seen a galaxy come to life like I did during my time with this title. [Dec 2002, p.146]
    • 71 Metascore
    • 93 Critic Score
    The near Zen-like state that is required to pull off the scenes - and the adrenaline rush that goes along with it - is what makes Stuntman the great game it is. [July 2002, p.78]
    • 77 Metascore
    • 93 Critic Score
    Everything about this title makes the previous installments seem archaic in comparison. [Nov 2001, p.100]
    • 86 Metascore
    • 93 Critic Score
    It feels like the development team took everything that wasn't completely awesome in the first game, shot it in the face, and smoothed over the holes with buttery goodness. [Dec 2003, p.179]
    • 90 Metascore
    • 93 Critic Score
    The stages are the best collection of any Tony game, and show Neversoft's level of design brilliance. [Dec 2003, p.128]
    • 81 Metascore
    • 93 Critic Score
    Racing games this good are almost nonexistent. [Nov 2002, p.112]
    • 86 Metascore
    • 93 Critic Score
    A game that borrows a page from the glory days of Crash Bandicoot and delivers a gameplay experience that sticks to its guns and keeps the action constant. [Nov 2002, p.108]
    • 87 Metascore
    • 93 Critic Score
    The complete package for RPG enthusiasts. The exhilarating heights of the story are equaled by great gameplay depth. [Mar 2003, p.80]
    • 85 Metascore
    • 93 Critic Score
    If action/sports is your thing, buying this game could be the smartest move you make all year. [July 2002, p.81]
    • 81 Metascore
    • 93 Critic Score
    The reason that I liked this edition of The Sims, in particular, is that the missions move along quicker than the real world or past versions of the game have offered. [Jan 2004, p.130]
    • 93 Metascore
    • 93 Critic Score
    This second American title absolutely proves that Winning Eleven 7 is the greatest soccer game in the world. It's not perfect, but it easily bests EA Sports' "FIFA." [Feb 2004, p.101]
    • 90 Metascore
    • 93 Critic Score
    For the second year running, MVP is home to the best all around gameplay package. The pressure sensitive pitching mechanic, and sheer intensity of batting best exemplify the realism of the sport and skills that it takes to excel. [Apr 2004, p.93]
    • 93 Metascore
    • 93 Critic Score
    With incredibly realistic damage modelling transforming every crash into a work of art fit to be framed and hung on the walls of Paris' Louvre museum, Burnout 3 is a visual dynamo that will floor players with its speed and gorgeous vistas. [Oct 2004, p.122]
    • 84 Metascore
    • 93 Critic Score
    Naughty Dog has done a tremendous job of creating multi-layered personalities that really strike a chord, and plot hooks that will keep you guessing and on the edge of your seat up until the explosive finale. [Nov 2004, p.153]
    • 86 Metascore
    • 93 Critic Score
    Awesome on almost every level. To be quite honest, it kicks ass in just about every way a strategy title can...It most likely will be remembered as a historic entry in the RTS genre. [Nov 2004, p.164]
    • 83 Metascore
    • 93 Critic Score
    Its change of pace and maturity feels just right, the platforming is divine, and the action is something to be very happy about. [Jan 2005, p.112]
    • 87 Metascore
    • 93 Critic Score
    Play it on Xbox if you can, but if you can't, don't miss out on what is arguably the best spy-themed video game to date. [May 2005, p.114]
    • 88 Metascore
    • 93 Critic Score
    In all, it felt like the players had a slightly lower center of gravity. This allows not only for a good running back to become extra shifty through better lateral movement (without even having to use the juke button), but it also gives defenders an extra punch to their hits. [July 2004, p.112]
    • 92 Metascore
    • 93 Critic Score
    Where this games shines the brightest is in the new path it blazes, not the traditions it revisits. [Nov. 2006, p.132]
    • 91 Metascore
    • 93 Critic Score
    A masterpiece. [Aug 2005, p.104]
    • 90 Metascore
    • 93 Critic Score
    It still looks great and has one of the best single-player stories out there. [Jan 2005, p.143]
    • 88 Metascore
    • 93 Critic Score
    Another nice addition is the "woozy" camera angles that appear when you or an opponent is nearly knocked down. It's a small touch, but a very dramatic one. [March 2005, p.115]
    • 83 Metascore
    • 93 Critic Score
    I'm blown away by how well this title has been ported to PSP. [May 2005, p.136]
    • 89 Metascore
    • 93 Critic Score
    Its sublime mix of puzzles, great bosses, perfectly paced exploration, and enormous variety make this an utterly amazing adventure. [Nov 2005, p.176]
    • 90 Metascore
    • 93 Critic Score
    Like a moth drawn to a flame, I can't pull myself away from the incredible explosions, blinding speeds, and impressive vehicular carnage. Once you get behind the wheel, it's almost impossible to turn this speedster off. [Oct 2005, p.118]
    • 85 Metascore
    • 93 Critic Score
    The delicious platforming is paired with great writing, nice art direction, and a story that you don't want me to spoil for you. [Jan 2006, p.134]
    • 74 Metascore
    • 93 Critic Score
    It's this mixture of personality and content that earns Radiata Stories a place among Square Enix's greatest adventures, and certainly the best straight-up RPG so far this year. [Oct 2005, p.132]
    • 88 Metascore
    • 93 Critic Score
    The addition of a robust multiplayer mode makes this homecoming all the sweeter. [Dec 2005, p.188]
    • 90 Metascore
    • 93 Critic Score
    If you love strategy, it really doesn't get any better than this. [Sept 2005, p.112]
    • 72 Metascore
    • 93 Critic Score
    The core first-person melee combat is incredibly solid and the exploration, storytelling, and character growth are integrated brilliantly to create a unique and compelling experience.
    • 88 Metascore
    • 93 Critic Score
    There is a metric ton of game to be enjoyed here, and I heartily recommend it to anyone with a lick of interest in the subject matter. Small annoyances, like a mediocre overworld interface and the occasional unit AI breakdown in the RTS battles, are nowhere near enough to diminish this game’s overall genius.
    • 84 Metascore
    • 93 Critic Score
    I can't think of a better way to kill a long plane ride, and I expect lapsed Tetris fans who've migrated to other puzzle games will be making their way back into the fold after playing this excellent reinvention of one of gaming's greatest titles. [Apr 2006, p.134]
    • 89 Metascore
    • 93 Critic Score
    It might not be the huge revolution some hoped it would be, but this is a highly enjoyable and well-crafted trip down memory lane. [July 2006, p.112]
    • 85 Metascore
    • 93 Critic Score
    The game is huge on replay in the main mode and offers even more after the tale is done. [Sept. 2006, p.94]
    • 78 Metascore
    • 93 Critic Score
    The critical path is incredibly long and is joined by bonus comic missions for most of the characters. The teammate AI is very impressive, often getting to baddies before you even see them, but once again, Raven has designed a game that is better through cooperative play.
    • 82 Metascore
    • 93 Critic Score
    The critical path is incredibly long and is joined by bonus comic missions for most of the characters. The teammate AI is very impressive, often getting to baddies before you even see them, but once again, Raven has designed a game that is better through cooperative play.
    • 81 Metascore
    • 93 Critic Score
    The critical path is incredibly long and is joined by bonus comic missions for most of the characters. The teammate AI is very impressive, often getting to baddies before you even see them, but once again, Raven has designed a game that is better through cooperative play.
    • 83 Metascore
    • 93 Critic Score
    A phenomenal RPG destined to be remembered as a technical milestone for the series. [Issue#203, p.88]
    • 89 Metascore
    • 93 Critic Score
    Through its richly interactive world, gorgeous art design, and often-humorous writing, Fable II crafts a world where you’ll quickly feel at home.
    • 83 Metascore
    • 93 Critic Score
    The extreme polish evident in the final product makes it all worthwhile. Both single- and multiplayer shine - at long last redeeming DICE for the crappy bot-fests offline players had to endure in previous games in the series. [July 2008, p.82]
    • 84 Metascore
    • 93 Critic Score
    The extreme polish evident in the final product makes it all worthwhile. Both single- and multiplayer shine - at long last redeeming DICE for the crappy bot-fests offline players had to endure in previous games in the series. [July 2008, p.82]
    • 92 Metascore
    • 93 Critic Score
    If you haven't already, go out and buy it. It's just that simple. [Apr 2007, p.104]