Game Informer's Scores

  • Games
For 5,716 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 BioShock
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,716 game reviews
    • 54 Metascore
    • 48 Critic Score
    One of the crappier basketball games on the planet. [Mar 2002, p.79]
    • 57 Metascore
    • 48 Critic Score
    The only danger in this game is that you might get electrocuted while smashing your TV for showing you this ugly, tedious crap. [Jan 2004, p.135]
    • 46 Metascore
    • 48 Critic Score
    In short, playing this epic-sized monstrosity is similar to being scratched to death by a house cat...not only is it painful, it's also embarrassing. [Sept 2004, p.104]
    • 56 Metascore
    • 48 Critic Score
    The execution of this entry is almost unplayable because it's just so darn dull and clunky, bu tthe ideas are there to make something interesting. [Feb 2005, p.115]
    • 52 Metascore
    • 48 Critic Score
    After this miserable showing, the only waters that Jaws will be patrolling are those of the great video game toilet. [Aug 2006, p.84]
    • 67 Metascore
    • 48 Critic Score
    An experience that is unquestionably less fun than doing one's taxes. [May 2005, p.116]
    • 59 Metascore
    • 48 Critic Score
    I don't use this example lightly, but think back to "Grabbed by the Ghoulies," a similarly good-looking, but unfun and almost unplayable nightmare of gameplay design missteps. [Nov 2005, p.178]
    • 53 Metascore
    • 48 Critic Score
    Long story short, the adventure motif simply didn't catch. [Sept. 2006, p.88]
    • 53 Metascore
    • 48 Critic Score
    So maybe the battle system and AI still suck, and the graphics look like an original Xbox game. Is that really a big deal? Building up an army and conquering a nation is still fun. Who cares if hundreds of other games do it better?
    • 60 Metascore
    • 48 Critic Score
    From design to execution, this is a mess of a game, and a new low point for the once-loved marsupial.
    • 70 Metascore
    • 48 Critic Score
    From design to execution, this is a mess of a game, and a new low point for the once-loved marsupial. [Dec 2008, p.110]
    • 55 Metascore
    • 48 Critic Score
    Outside of clips stolen from the motion picture, you won’t find any kind of story here, either. Pandemic worked wonders with Star Wars, but couldn’t grasp the One Ring. Conquest is a joyless trip through familiar territories, and sadly, nothing more than that.
    • 54 Metascore
    • 48 Critic Score
    Outside of clips stolen from the motion picture, you won’t find any kind of story here, either. Pandemic worked wonders with Star Wars, but couldn’t grasp the One Ring. Conquest is a joyless trip through familiar territories, and sadly, nothing more than that.
    • 46 Metascore
    • 48 Critic Score
    This is a shameless cash-in on a popular formula. Don't give Konami the satisfication of duping you. [Nov 2008, p.126]
    • 53 Metascore
    • 48 Critic Score
    Even if I never played "NBA 2K1" or "NBA Live," I'd still know this game sucks. [Nov 2001, p.122]
    • 38 Metascore
    • 48 Critic Score
    The combat is basic, sloppy, and imprecise, and the spastic overhead camera often gets annoying. [Dec 2002, p.152]
    • 44 Metascore
    • 48 Critic Score
    You should avoid this game like you would skinny-dipping with your grandparents. [Jan 2003, p.110]
    • 65 Metascore
    • 48 Critic Score
    Like sitting alone in the woods with a bottle of peepee tends to be, this game is damn boring. [Nov 2003, p.171]
    • 45 Metascore
    • 48 Critic Score
    In short, playing this epic-sized monstrosity is similar to being scratched to death by a house cat...not only is it painful, it's also embarrassing. [Sept 2004, p.104]
    • 51 Metascore
    • 48 Critic Score
    After this miserable showing, the only waters that Jaws will be patrolling are those of the great video game toilet. [Aug 2006, p.84]
    • 48 Metascore
    • 48 Critic Score
    The challenges are so easy they're laughable. The graphics haven't improved. The framerate chugs. [Jan 2003, p.101]
    • 46 Metascore
    • 48 Critic Score
    The icing on the proverbial cake of poo is that PK has only a few levels with overly linear layout, bland textures, and sub-par cel shading. [Mar 2003, p.85]
    • 47 Metascore
    • 48 Critic Score
    In short, playing this epic-sized monstrosity is similar to being scratched to death by a house cat...not only is it painful, it's also embarrassing. [Sept 2004, p.104]
    • 51 Metascore
    • 48 Critic Score
    Long story short, the adventure motif simply didn't catch. [Sept. 2006, p.88]
    • 58 Metascore
    • 48 Critic Score
    Punch Time Explosion had a good opportunity to impress 3DS owners hungering for a worthwhile experience following the handheld's weak launch lineup, but it simply falls in line with the other disappointments. Cartoon junkies may love seeing their heroes in action, but those used to Smash Bros. polish will want to pass on this one.
    • 52 Metascore
    • 45 Critic Score
    Several generations behind the quality we’re seeing in other PS2 first-person shooters. [Feb 2002, p.85]
    • 57 Metascore
    • 45 Critic Score
    It's a shame that the developer couldn't also license some fun gameplay to go along with the Corvette name. [June 2004, p.129]
    • 58 Metascore
    • 45 Critic Score
    Even the most patient gamers will be bored to tears for the first few hours of this adventure. [Jan 2004, p.157]
    • 50 Metascore
    • 45 Critic Score
    Put simply, NARC is a mess. Every time it starts to show a little potential, it blindsides you with a nearly unplayable mission, amazing camera failure, or a flat-out boring sidequest. [May 2005, p.112]
    • 59 Metascore
    • 45 Critic Score
    This sad excuse for a port doesn't even deserve a body bag. Just toss it in the river. [Nov. 2006, p.146]