Game Revolution's Scores

  • Games
For 4,639 reviews, this publication has graded:
  • 28% higher than the average critic
  • 3% same as the average critic
  • 69% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Driver
Lowest review score: 0 Fairytale Fights
Score distribution:
4641 game reviews
    • 74 Metascore
    • 50 Critic Score
    It’s probably not the opus of the series, but it’s a good enough case to warrant further investigation.
    • 65 Metascore
    • 50 Critic Score
    The game quickly begins to feel like a chore. And it's no mystery - chores are exactly what most casual gamers are trying to avoid.
    • 71 Metascore
    • 50 Critic Score
    The world’s laziest sport just got a whole lot lazier. Aside from the one-handed approach and a lack of online play, this game isn’t any better or worse than last year’s Tiger Woods PGA Tour 07 for the PS2.
    • 62 Metascore
    • 50 Critic Score
    Despite the well-executed customization suite and some entertaining gameplay, it feels like too many good ideas were buried under mountains and mountains of bullshit you never asked for and you'll never use.
    • 77 Metascore
    • 50 Critic Score
    If you've got a lot of house work to do, Grandia III might be for you. Do the dishes or clean up the dog's mess while the dire plot unwinds, then plop back onto the couch in time to crack skulls.
    • 57 Metascore
    • 50 Critic Score
    I could go on, of course, but the main idea is that Goliath, for having an authentically fun concept is not that much fun itself, venturing into being frustrating and overly cynical.
    • 71 Metascore
    • 50 Critic Score
    A mixed bag of intense and exciting racing just like the PS2 version. The vast and various stretches of road suffer from a total lack of extras and are beset by unimpressive collision physics and limited camera angles.
    • 72 Metascore
    • 50 Critic Score
    The overall gameplay is on track, at least with a forsaken kingdom filled with a balanced mix of puzzling, platforming, sneaking, and fighting. But stretching the aesthetic elements, the toddler-hand-holding relationship that will grow between you and the Majin, or those damn talking animals will wear extremely thin.
    • 71 Metascore
    • 50 Critic Score
    Hopscotching its way from borrowed concept to borrowed concept, TimeShift is substantially less than the sum of its all-too-obvious parts.
    • 73 Metascore
    • 50 Critic Score
    There is some good stuff here. It's a shame they had to ruin the rest of the game.
    • 55 Metascore
    • 50 Critic Score
    But in the end, Acclaim has exceeded my expectations. Given, those expectations were very, very low to begin with.
    • 59 Metascore
    • 50 Critic Score
    TIR ought to be politely referred to as SIR... Sorta Immersion Racing. Everything works, but it doesn't offer anything that hasn't been done better before.
    • 75 Metascore
    • 50 Critic Score
    As promising as a role-playing game based on The Lord of the Rings mythos sounds, The Third Age's reality is one of strict linearity, wacky plot foibles, and generic turn-based action.
    • 51 Metascore
    • 50 Critic Score
    But whatever "fun" might be experienced is abbreviated by a terrifyingly bad plot, and frustrating gameplay choices. While it's true that comparisons may be drawn to God of War, or Devil May Cry, they will always inevitably end with the statement: "Go play those instead."
    • 67 Metascore
    • 50 Critic Score
    Unfortunately, they have opted for color over realism. This is not a good thing, as it gives the game a cartoony look and can make it difficult to tell the difference between a dirt road and, say, that mud embankment up ahead.
    • 64 Metascore
    • 50 Critic Score
    While the concept is good and the presentation is at times outstanding, the core gameplay isn't strong enough to separate it from the swarms of mediocre kart racers that have come before it.
    • 71 Metascore
    • 50 Critic Score
    Problematically, it just doesn’t do too anything new and doesn’t space itself out from the crowd. It feels like you’ve played this game before and you probably have - in better, more interesting forms.
    • 49 Metascore
    • 50 Critic Score
    But whatever "fun" might be experienced is abbreviated by a terrifyingly bad plot, and frustrating gameplay choices. While it's true that comparisons may be drawn to God of War, or Devil May Cry, they will always inevitably end with the statement: "Go play those instead."
    • 68 Metascore
    • 50 Critic Score
    In the end, the Wii Zapper is just a hunk of plastic and the game is too short and kind of boring. Link's Crossbow Training will make a nice chunky gift to fill in blank spots under the tree, but all wrapped up like that, you can never be sure exactly what you're getting.
    • tbd Metascore
    • 50 Critic Score
    Duet is a solid game if you play it exactly as you might a mobile title, taking frequent breaks so the game doesn't mesmerize you into its lull of increased artificial difficulty. However, having to make that caveat, on a title that is being released for a PC desktop, feels hollow and poorly implemented.
    • 85 Metascore
    • 50 Critic Score
    PGR4 makes a lot of absurd decisions ranging from motorcycles to Lady Sovereign to unreadable menus to Quebec. While the core gameplay is the about the same as it has always been, the one good upgrade, the weather effects, isn’t enough to maintain PGR’s earlier decent showing.
    • 68 Metascore
    • 50 Critic Score
    It surprises with its cool references and attention to detail, but loses a lot of luster in attempting to appeal to a wee audience.
    • 71 Metascore
    • 50 Critic Score
    Nice to see Bandai-Namco is bringing back some classics; maybe we can see more intense action and story next time.
    • 66 Metascore
    • 50 Critic Score
    For anyone with an itch to play Tony Hawk again, know what you're getting into. THPS HD is a remake that opted to leave what cost too much in the past, consequently hemorrhaging that which we've come to know and love.
    • 72 Metascore
    • 50 Critic Score
    My complaints boil down to a linear plot, a generic skill-tree system & the game's overall lack of challenge. And while these things aren't necessarily that bad, it's that Dead Rising 4 now blends in with almost every other game on the market, where the series used to stand tall, offering something that no other game did.
    • 76 Metascore
    • 50 Critic Score
    It’s almost unfortunate that the first couple hours of Second Sight are really good. You won’t care that the action is too easy or that the A.I. is dumber than Teddy Ruxpin because the plot is good and the characters are interesting. But by hour six or so, the plot loses its mystery and the gameplay holes become increasingly frustrating.
    • 73 Metascore
    • 50 Critic Score
    You have to commend Nintendo for producing a pretty cool tech demo, but they failed to encapsulate it in a worthwhile game.
    • 77 Metascore
    • 50 Critic Score
    A soulless clone of a good game. It puts almost all of the pieces together, but the two that it misses, intelligence and personality, are what make a game likable and engaging.
    • 59 Metascore
    • 50 Critic Score
    Part of me wants to really praise Naruto Shippuden: Ultimate Ninja Impact for not being what the Naruto fighting games have been, and part of me wants to just play Dynasty Warriors.
    • 62 Metascore
    • 50 Critic Score
    So take our irritable advice, and leave this half-cooked “kernel” unpopped.

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