Game Revolution's Scores

  • Games
For 4,624 reviews, this publication has graded:
  • 28% higher than the average critic
  • 3% same as the average critic
  • 69% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Halo 4
Lowest review score: 0 Batman: Dark Tomorrow
Score distribution:
4627 game reviews
    • 76 Metascore
    • 50 Critic Score
    The game just feels incomplete.
    • 69 Metascore
    • 50 Critic Score
    In the end, this on-paper depth doesn't translate well to the fishing experience, and the game's smiling aesthetic isn't enough to save it.
    • 72 Metascore
    • 50 Critic Score
    But "long" doesn't equal "fun." Sans battle strategy, overland exploration and gameplay variety, Tales of Legendia is carried mostly by its bland story and flawed if interesting combat. And that's just not the stuff legends are made of.
    • 68 Metascore
    • 50 Critic Score
    Problematically, it just doesn’t do too anything new and doesn’t space itself out from the crowd. It feels like you’ve played this game before and you probably have - in better, more interesting forms.
    • 71 Metascore
    • 50 Critic Score
    Passable and tolerable.
    • 65 Metascore
    • 50 Critic Score
    Although its blend of stealth and action is clever, it's also derivative and boring.
    • 59 Metascore
    • 50 Critic Score
    While I love this game's unusual art style and I enjoy the story premise, playing Dokuro is more frustrating than fun. It doesn't help that the controls have such an odd layout.
    • 68 Metascore
    • 50 Critic Score
    The film came out a year ago and we’ve already endured one tragic game offering. This one is far better than that mess (which admittedly isn’t saying very much) and despite its fundamental flaws, the game delivers some decent fun.
    • 70 Metascore
    • 50 Critic Score
    I think it's safe to say that someone at EA Sports has too tight a grip on the mantra, "if it ain't broke, don't fix it." Year after year, the Live series crops up with minor retrofits while other EA lines, like the admirable Madden games, enjoy sparkling new touches and interesting new modes.
    • 64 Metascore
    • 50 Critic Score
    While Exit DS is amusing for a few minutes (and for puzzle fans, it's worth the purchase... from the discount aisle... maybe), it's a puzzle action title that's already been done and it really isn't exciting enough to get worked up about.
    • 61 Metascore
    • 50 Critic Score
    Some of its lazy touches recall a PS2 relic that was better off being pretty on older hardware. If it does interest you for some reason, I’d advise you to wait for a sale price at least, because I can’t see this flying off of store shelves.
    • 64 Metascore
    • 50 Critic Score
    For the few things it does right, like some variation in the mission structure and a control scheme that makes sense (even in a hurty way), it's just not that good. For a series that has worked so hard to make a great solo experience, even—especially—in its first-person outings, it’s incredibly unbalanced with a difficulty spike I don’t think I’ve ever experienced before.
    • 62 Metascore
    • 50 Critic Score
    It's a puzzle game that doesn't involve pointing and clicking or falling shapes, which is good to see, but it leaves much to be desired with its blunt limitations, uninspired presentation, and painfully slow pacing.
    • 75 Metascore
    • 50 Critic Score
    If you’ve played it before and liked it, you’ll enjoy Escha & Logy Plus, but you won’t find much new to be excited about. For everyone else, it’s a stock RPG that’s neither too hard nor too interesting. Have an energy drink before playing so you can stay awake.
    • 55 Metascore
    • 50 Critic Score
    It's a puzzle game that doesn't involve pointing and clicking or falling shapes, which is good to see, but it leaves much to be desired with its blunt limitations, uninspired presentation, and painfully slow pacing.
    • 71 Metascore
    • 50 Critic Score
    While it’s passable in terms of quality, it’s wholly derivative of its source of inspiration, and the attempts made by Eclipse Games to carve out its own identity mostly fall flat.
    • 68 Metascore
    • 50 Critic Score
    Like I said before, unless you have some sort of undying affinity for this series, I recommend you steer clear. Seriously, there are plenty of other titles on the PlayStation Store worth your hard-earned cash.
    • 65 Metascore
    • 50 Critic Score
    Rather than mixing action, adventure and puzzle, a narrower focus with more snide remarks and witty writing would have led to a better game.
    • 72 Metascore
    • 50 Critic Score
    For less than thirty dollars combined, value conscious gamers looking for arcade racing thrills could surely go out and score copies of all three Midnight Club and all three Burnout titles for the PS2. How extreme is that?
    • 52 Metascore
    • 50 Critic Score
    Blades of Time offers plenty of variety but without much substance. Combat is fun, levels are enjoyable, and enemies are challenging, but nothing is significant enough to be memorable. It's fun for the moment, but easily forgotten by the weekend.
    • 66 Metascore
    • 50 Critic Score
    Ultimately, what's exciting about Happy Home Designer is waiting for the enhanced touch controls, yard building, and item catalog to be included in the next main entry of Animal Crossing. Otherwise, Happy Home Designer feels like a standalone expansion that's inexplicably missing the solid foundation that New Leaf should have provided.
    • 64 Metascore
    • 50 Critic Score
    Although its blend of stealth and action is clever, it's also derivative and boring.
    • 61 Metascore
    • 50 Critic Score
    The game mechanics, voice acting, and enemy designs are all wonderfully polished. But if people could live on polish alone, there’d be gourmet restaurants serving linoleum and fingernails.
    • 69 Metascore
    • 50 Critic Score
    A decent, little game that's a bit too decent and way too little. It's good for a laugh or two, but it fails to capture the fast-paced fun factor of previous Mario sports titles.
    • 67 Metascore
    • 50 Critic Score
    It's worth some time to play through if you enjoy a more tactical battle system than you're likely to find in a more well-known franchise, but unless that's enough to hold your attention, methinks you're going to be disappointed with this latest Growlanser.
    • 76 Metascore
    • 50 Critic Score
    Both Lara and her series are well past their prime, and both try in vain to look half their age. Though she might be worth a few hours of your time, Lara’s best days are far behind her.
    • 69 Metascore
    • 50 Critic Score
    Real Boxing’s biggest sin is that it’s just too boring. In fact, it’s not even that real. The game isn’t actually simulationist at all. It’s far more arcade-y than anything else. It’s a lot like a fighting game, except each character has the exact same moveset with slight differences to their strength and HP. This combined with the lack of game modes and customization options, makes the game fall short of other Vita titles.
    • 70 Metascore
    • 50 Critic Score
    In the crowded first-person genre, this one barely makes the grade.
    • 66 Metascore
    • 50 Critic Score
    An average game. It's got a lot of good ideas that we've seen before, but isn't able to pull it all together. Still, it's got a decent story and extras that will continue to challenge after Racing Life is done.
    • 64 Metascore
    • 50 Critic Score
    As a standard third-person action-platformer, there's nothing substantially wrong with THQ's take on The Incredibles, but neither is there anything original.

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