Gameblog.fr's Scores

  • Games
For 1,477 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 6.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Grand Theft Auto V
Lowest review score: 0 Zumba Fitness: Join the Party
Score distribution:
1,477 game reviews
    • 55 Metascore
    • 60 Critic Score
    Despite its average production and an obvious lack of ambition, Trinity remains a nice and solid game, one, however, that is closer to a beat'em all like Dynasty Warriors or N3 than to a real action-RPG. Most games of that genre have a tendency to become tedious after some time, and Trinity can be no exception : if you like more subtle and narratively rich games, be warned.
    • 79 Metascore
    • 60 Critic Score
    The Unfinished Swan is a nice tale, nicely polished and visually interesting, but the build-up of the story takes too much time for such a short experience, and setting aside the last minutes of play, there isn't really any smart or neat gameplay ideas; others were able to give a more powerful story or experience before it, and it shows.
    • 57 Metascore
    • 60 Critic Score
    The tricky customs of these islands are refreshing, but this trip falls short of imagination considering the boards architecture. Moreover, the absence of an online mode confines this tour to a local scope, which is regrettable since the minigames provide lots of funny activities that make the most of the 3DS functions.
    • 68 Metascore
    • 60 Critic Score
    Gauntlet is very friendly in multiplayer and offers simple and efficient system. However, it can be quickly repetitive and it's not always fun for only one player.
    • 65 Metascore
    • 60 Critic Score
    Blood Stone has been a weird experience for me. Its playability is dynamic but wonky, its production values are really inconsistent, its linearity fades a little when playing in difficult mode, its solo durability isn't so great but its multiplayer remains nice (though not great), and the non-stop action would be charming if there wasn't that repetitiveness. Pros and cons, to sum it up. Blood Stone will not be a future reference, that's for sure, but Bond fans may still enjoy it.
    • 61 Metascore
    • 60 Critic Score
    Force Unleashed II isn't a bad game, far from it actually. But its very short adventure, lack of polish, and imprecise gameplay prevent it from being anything more than a cheap steam-venting endeavor. Despite some nice ideas (usually borrowed from the killer apps of the genre, but poorly implemented). From a fan service standpoint, though, it clearly works with customizable light sabers, a ton of alternative badass-looking costumes for Starkiller, and additional challenges to have players compete over the internet.
    • 76 Metascore
    • 60 Critic Score
    WWE'13 feels old, like a soon-to-be-retired wrestler with busted knees and overused vertebrae that would be hard to let go. Yes it's kind of old looking, but there's so much content there, and history, that it's hard to miss when you're a fan.
    • 73 Metascore
    • 60 Critic Score
    Scribblenauts Unlimited adds a lot of words, but the puzzles are too obvious to be really fun. It still can be a good game for kids, at least if they are not disappointed by the lack of platform or action elements.
    • 67 Metascore
    • 60 Critic Score
    NASCAR 14 will satisfy the fans because as it is realistic, in particular through the official license, but they will still regret some issues like the poor car collisions and damages system.
    • 61 Metascore
    • 60 Critic Score
    This Sacred spinoff is basically a hack'n slash game. Its easiness makes it a short game, but it is not too expensive and still quite pleasant to play, with family or friends on the same screen.
    • 65 Metascore
    • 60 Critic Score
    We were used to have to buy a boxed release for these kind of FIFA add-ons, but this time, it's a digital download for a smaller price, and that's truly its biggest achievement. Even though there's an additional game mode on top of the official licences of the teams and stadiums, it still is nothing but a re-skin of FIFA 12 ; so be advised, that's for true soccer fans only.
    • 63 Metascore
    • 60 Critic Score
    Lemmings get a nice touch of modernity, but these tactile evolutions don't necessarily improve the experience, since some controls inaccuracies interfere both with the proven and the new gameplay mechanics.
    • 79 Metascore
    • 60 Critic Score
    There's no denying it: the fun is very well here (especially with two players) if you like the Harry Potter world, the fan service required being obviously present, even though we were expecting a little more impudence from Traveller's Tales. Fans will enjoy exploring every corner of the school to gather points, solve minor riddles, save endangered students, buy new spells, etc. The LEGO formula works, and in this one in particular, there is a lot to do!
    • 68 Metascore
    • 60 Critic Score
    Completely crazy, Hell Yeah! really is a game by its studio, Arkedo, hilarious and visually magnificent, unique in concept and spirit, and blessed by a wonderful soundtrack. But if the eye for detail clearly marks every inch of its game world, the rigid gameplay and the overall redundancy of its proposal really undermine this indie title.
    • 64 Metascore
    • 60 Critic Score
    On paper, the synopsis had everything it needed to sound awesome: zombies invade Kamurocho, the Yakuza unite to boot them out of their turf so that hostess clubs, gambling joints and clandestine free-fight rooms are able to bloom again. But the result doesn't hold its ground so much; it's like a massive and exciting clash ending on a poor and timid armlock. Clearly underwhelming.
    • 74 Metascore
    • 60 Critic Score
    If the fans of Spider-Man will be caught in the web of these four universes, the others will be disappointed by the gameplay, a bit limited... Fortunately, the ever-present humor, the different atmosphere of each universe, the splendid graphics, the dozens of bonuses, unlockable abilities and powers of each Spidey manage to offset this.
    • 62 Metascore
    • 60 Critic Score
    Blood Stone has been a weird experience for me. Its playability is dynamic but wonky, its production values are really inconsistent, its linearity fades a little when playing in difficult mode, its solo durability isn't so great but its multiplayer remains nice (though not great), and the non-stop action would be charming if there wasn't that annoying repetitiveness. Pros and cons, to sum it up. Blood Stone will not be a future reference, that's for sure, but Bond fans may still enjoy it.
    • 79 Metascore
    • 60 Critic Score
    Mighty Switch Force is more of a platformer / puzzle game than an action one, but even if its concept's quite basic, it's still a solid one. The game is a little short, but very well done.
    • 78 Metascore
    • 60 Critic Score
    This New Mario is more than ever a gold-hungry race. There's not much novelty there, but an almost shoot'em up like approach to patterns and skill in order to reach the goal of 1 million coins. But the game remains easy, and with the addition of a DLC policy, it seems like even Nintendo itself doesn't care that much anymore for pushing the boundaries of game design and appearing different.
    • 72 Metascore
    • 60 Critic Score
    Sega. The Yakusa series team. Stereotyped and super trained Mercs, looking forward to making their way through 2080's Tokyo. And robots. Everything was there to make an explosive and virile shooter. But instead, as its absolutely random title should have told us, Binary Domain ends up being only a globally passable game, wanting to succeed but often too close to an industrial misunderstanding.
    • 69 Metascore
    • 60 Critic Score
    Despite real new features and a not-so-great visual environment, Dead or Alive 5 Last Round still stands as a solid fighting game, with rich content and gameplay.
    • 64 Metascore
    • 60 Critic Score
    Defiance lands on Earth with a significant number of flaws: Pay to Win PvP, average graphics, repetitive gameplay... But the base looks solid for a brighter future, especially if you decided to watch the Defiance TV series and if you are hooked by this universe.
    • 78 Metascore
    • 60 Critic Score
    Theatrhythm Final Fantasy, as an hommage to 25 years of Final Fantasy games, is a pure fan service musical game. But one that features some of the best pieces ever written for video games, a very strong point that would almost balance out the shortcomings of a repetitive gameplay.
    • 70 Metascore
    • 60 Critic Score
    For a first shot at making a TPS game respectful of the original Warhammer 40K license, Relic managed to deliver a nice game. The solo campaign still lacks ambition and tends to choose the easy way over the more varied one, with a 100% action centric gameplay, but its fury and playability still brings a lot of fun. It would have been nice, though, to be able to enjoy a little more in that regard. In terms of multiplayer, Relic did a good job as well, even though only one of the couple of modes wields enough tactical elements to last in the long run. So all in all, it's a nice translation of the license in the TPS genre, but not one that would stand on its own without the rich GamesWorkshop universe.
    • 72 Metascore
    • 60 Critic Score
    It's somewhat courageous to attempt the episodic adventure game when you're not TellTale, but that's what Skygoblin opted for. And their game is actually nice, if you like the character design and don't mind its point & click gameplay being rather old school, and the character movements so slow-paced and shortcut-lacking. The background and tone of the game are both quite nice.
    • 79 Metascore
    • 60 Critic Score
    Clearly, DeathSpank's main strength is in its dialog and humor. As an Action RPG, it remains a little too simple to fulfill the needs of hardcore hack'n slash fans, and some game design flaws and ergonomics mistakes render its 10 or so gameplay hours a little bit tedious and less inspired than we'd hoped. It still is a visually charming, point'n click and silly ideas enriched adventure to dive in. Its shortcomings can easily be ignored by those who like games that don't take themselves too seriously, something DeathSpank achieves with flying colors.
    • 54 Metascore
    • 60 Critic Score
    Knack is not a bad game, it allowed me to have a good time. It is some kind of generic platformer, but the universe and the overall quality of the game is still decent. There is still some real flaws, starting with the confusing difficulty and the lack of character's development.
    • 47 Metascore
    • 60 Critic Score
    You can't judge a game like SAW II as you would any blockbuster, because it is the kind of guilty pleasures some are fond of... Of course, if you hate the SAW movies, choose another way to do it, since SAW II is clearly aimed at fans of the series... fans who are treated with respect here.
    • 74 Metascore
    • 60 Critic Score
    The Secret World has some really different things to offer than your usual MMO. This makes for a dividing design; some will love it, some will hate it, and the usual MMO player may very well fall into the latter category. PvP's a joke, but the writing is brilliant, the investigation quests are solo but rewarding, and the combat good enough. Too bad there are still so many bugs, and a pricey subscription to play it.
    • 58 Metascore
    • 60 Critic Score
    Lost Planet 3 has nothing in common with its two predecessors. The single player campaign is actually quite pleasant, especially because of its story that manages to keep us in suspense. However, the game is quite uninspired and lacks depth.

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