Gameblog.fr's Scores

  • Games
For 1,330 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 6.5 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Metal Gear Solid: Peace Walker
Lowest review score: 0 Rambo: The Video Game
Score distribution:
1,330 game reviews
    • 77 Metascore
    • 60 Critic Score
    DOFUS : Battles is a kind of evolved Plants vs Zombies-like, perfectly designed for the iOS platforms. The characters that will have to contain the waves of enemies and prevent them from reaching the far back of the grid can gain levels and be equipped, in the regular RPG style. Sadly though, the majority of the 12 character classes don't seem to be much useful to obtain victory map after map. That's even more a shame that apart from this game design flaw, there's not much else to blame.
    • 80 Metascore
    • 60 Critic Score
    DOFUS : Battles is a kind of evolved Plants vs Zombies-like, perfectly designed for the iOS platforms. The characters that will have to contain the waves of enemies and prevent them from reaching the far back of the grid can gain levels and be equipped, in the regular RPG style. Sadly though, the majority of the 12 character classes don't seem to be much useful to obtain victory map after map. That's even more a shame that apart from this game design flaw, there's not much else to blame.
    • 75 Metascore
    • 60 Critic Score
    Alma used to give you nightmares with the previous episodes? That won't be the case here. Action is predominant, and serves well for nice gunfights, let's make that clear. But with production values that are below our usual tastes, levels that are too linear and an atmosphere that is more bloody than frightening, there's disappointment to be had. F.3.A.R is but another FPS that has trouble differentiating itself from the crowd.
    • 74 Metascore
    • 60 Critic Score
    Alma used to give you nightmares with the previous episodes? That won't be the case here. Action is predominant, and serves well for nice gunfights, let's make that clear. But with production values that are below our usual tastes, levels that are too linear and an atmosphere that is more bloody than frightening, there's disappointment to be had. F.3.A.R is but another FPS that has trouble differentiating itself from the crowd.
    • 60 Metascore
    • 60 Critic Score
    Captain America: Super Soldier shamelessly copies Batman: Arkham Asylum, and even though it doesn't achieve the same excellence, it remains a nice venting beat'em all to dive into before Batman Arkham City arrives in October. You may yet consider waiting a little so as to see its price get a little lower, because it's still not one of those average games that won't leave a mark in history.
    • 61 Metascore
    • 60 Critic Score
    Captain America: Super Soldier shamelessly copies Batman: Arkham Asylum, and even though it doesn't achieve the same excellence, it remains a nice venting beat'em all to dive into before Batman Arkham City arrives in October. You may yet consider waiting a little so as to see its price get a little lower, because it's still not one of those average games that won't leave a mark in history.
    • 83 Metascore
    • 60 Critic Score
    Twisted Pixel started with a lot of ideas and good will for this semi-remake, semi-follow-up to their best game to date, 'Splosion Man. If gamers will get a lot of value, thanks to an amount of content that could put to shame several better-established productions, its implementation suffers too many shortcomings, starting with the basic concept that strayed too far away from the original by design. It's like this good old saying : if it ain't broke, don't fix it.
    • 80 Metascore
    • 60 Critic Score
    From Dust's answer to the cravings of sandbox god game fanatics may be imperfect, but it would be a shame to deny him his chance, since we didn't have a god game for so long. Its ergonomic shortcomings and underwhelming surprising and renewal abilities prevent it from reaching the heights we'd have hoped, but the beauty of its simulation and the occasional awe-inspiring moments we get while contemplating our own creations are very real as well.
    • 84 Metascore
    • 60 Critic Score
    Would it have made more sense to truly re-make each episode to have them on par with other PS3 productions? The question remains. That being said, the transition to HD and 3D and the addition of the dodge mechanic on the right analog stick will be enough for the fans, or those who didn't have the opportunity to play the PSP originals. If you're among those who actually did, you can ignore this release. Let's take note, as well, that the technical gap between Chains of Olympus and Ghost of Sparta is pretty obvious, this last one being by far the better port of the two.
    • 71 Metascore
    • 60 Critic Score
    Indeed less memorable than the CG trailer that skyrocketed the buzz around its name, Dead Island still differentiates itself from the rest of the action/horror games thanks to a singular atmosphere. It's a shame its story is forgettable, its close range combat is sometimes confusing and its production values lag behind today's average, because the Banoi Island does have its charms. The survival feeling is there, and the bright sun rays won't dissipate the fear lurking around. Its RPG side with skills and weapons upgrades, online cooperative gameplay and clear identity make Dead Island a nice summer steam-venting action title.
    • 70 Metascore
    • 60 Critic Score
    For a first shot at making a TPS game respectful of the original Warhammer 40K license, Relic managed to deliver a nice game. The solo campaign still lacks ambition and tends to choose the easy way over the more varied one, with a 100% action centric gameplay, but its fury and playability still brings a lot of fun. It would have been nice, though, to be able to enjoy a little more in that regard. In terms of multiplayer, Relic did a good job as well, even though only one of the couple of modes wields enough tactical elements to last in the long run. So all in all, it's a nice translation of the license in the TPS genre, but not one that would stand on its own without the rich GamesWorkshop universe.
    • 75 Metascore
    • 60 Critic Score
    El Shaddai is a game that seduces with its looks, atmosphere and little ideas rather than its gameplay. This beat'em all is far from a Bayonetta or a God of War for sure, but it mesmerizes nonetheless with its hallucinated and daring visuals, its soundtrack and its very personal way - to say the least - of interpreting a religious text. One does not come out unscathed from the experience... whether it is in a good or bad way, depending on one's appreciation of the value of the form over the substance, or the artistic approach over the efficiency of a gameplay.
    • 78 Metascore
    • 60 Critic Score
    El Shaddai is a game that seduces with its looks, atmosphere and little ideas rather than its gameplay. This beat'em all is far from a Bayonetta or a God of War for sure, but it mesmerizes nonetheless with its hallucinated and daring visuals, its soundtrack and its very personal way - to say the least - of interpreting a religious text. One does not come out unscathed from the experience... whether it is in a good or bad way, depending on one's appreciation of the value of the form over the substance, or the artistic approach over the efficiency of a gameplay.
    • 74 Metascore
    • 60 Critic Score
    Rock of Ages combines strategy and dexterity in an original and wacky game. The solo campaign is a little quick and easy to overcome and the multiplayer clearly lacks some options as well as players. But despite this, you'll get value for its price, so just buy it: the more do it, the less this last shortcoming will fade.
    • 73 Metascore
    • 60 Critic Score
    Hard Reset is a full-on action-only FPS in a cyberpunk universe, blessed by a beautiful graphical engine and some nice gameplay ideas. The menu, which cycles through corridors, arenas, and waves of enemies, lacks variety, with only two boss fights and an undecipherable scenario, but nice explosions all over and a lot of reloads for the player. It may yet be too subtle for the Painkiller formula lovers... but it still a very ok game.
    • 77 Metascore
    • 60 Critic Score
    The Gunstringer only lacks a deeper formula to truly shine. Indeed, the almost non-existent difficulty will probably render the experience quite dull for any core gamer, but the fun of the shooting sequences and the originality of the whole formula, and especially its presentation, will charm more casual gamers.
    • 78 Metascore
    • 60 Critic Score
    Not many innovations compared to last year's editions. Madden NFL 12 still remains a good simulation with most of what the sports' fans are looking for. With a better implementation of impacts with improved animations and prettier graphics, this version is an honest update of the license, without prompting '11 owners for a necessary purchase. Only beginners will appreciate the Gameflow feature, which improves the accessibility of the game.
    • 79 Metascore
    • 60 Critic Score
    Not many innovations compared to last year's editions. Madden NFL 12 still remains a good simulation with most of what the sports' fans are looking for. With a better implementation of impacts with improved animations and prettier graphics, this version is an honest update of the license, without prompting '11 owners for a necessary purchase. Only beginners will appreciate the Gameflow feature, which improves the accessibility of the game.
    • 58 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 80 Metascore
    • 60 Critic Score
    Another World is an old game. Playing it again today brings back a lot of memories, some of which were true twenty years ago, but today, not anymore. Fortunately, the touch screen controls have been well implemented, the addition of checkpoints and the graphical overhaul (keeping the original gorgeous visual style) bring out the fun of re-discovering this adventure, even though it's one that is more based upon memory than skill. But when you are not an oldie yourself, you may rant against its difficulty, a really short lifespan (when not accounting for retries) and a gameplay that are... out of this world.
    • 77 Metascore
    • 60 Critic Score
    If you feel more like a geneticist than an adventurer yourself, Dragon Quest Monster Joker 2 might keep you interested enough thanks to its enticing monster synthesis gameplay and its bestiary of hundreds of Dragon Quest monsters. But aside this core aspect, the journey lacks the extra spice, the combats sometimes feel out of place and artificially added in order to boost the game's longevity. Depending on your own tastes, you may see the full or the empty half of that glass.
    • 76 Metascore
    • 60 Critic Score
    Aliens: Infestation is a nice little game that can really appeal to the lovers of the alien saga, thanks to its nice production, neat atmosphere and Metroid-like gameplay. It still rather short and repetitive, with a little lack of ambition.
    • 74 Metascore
    • 60 Critic Score
    With its sexy heroins and its more adventure-oriented formula, Atelier Totori is more appealing than its predecessor. Even though it stays relatively similar in terms of visuals and at its core, Atelier Totori offers some gameplay adjustments and story enhancements, for the better. A classic-style RPG, but a nice one.
    • 78 Metascore
    • 60 Critic Score
    This first DLC for Human Revolution leaves us with a mixed feeling. On one hand, it's a very nice invitation to further dive into the formidable world of the game (both in stealth or rampage mode). On the other, we can't really say it brings anything new to the table, and the environment is quite tight, with some areas needed to be crossed back and forth. It also suffers from the same technical issues than the original, but it still is worth experiencing, and offers 6-7 hours of play with a nice boss ending (finally one you can approach in several different ways), and a storyline that will teach you who the real Belltower is.
    • 79 Metascore
    • 60 Critic Score
    Orcs Must Die! is nice blend of strategic Tower Defense and venting hack'n slash, as odd as it may sound. Aside from a few shortcomings, its production's spot on and Robot Entertainment even managed to stick a nice story on top of it. But the main issue overshadowing the fame is the lack of challenge in the campaign. A little patch with a harder difficulty mode would be nice. And add a coop mode while you're at it, please.
    • 73 Metascore
    • 60 Critic Score
    Blackwell Deception will appeal to point'n click lovers: the puzzles are solid without being frustrating, the characters duo and story are nice. If you didn't know about the game, don't hesitate to start from the beginning of the series. The only shortcoming: it lacks a good artistic direction and some ambition to give it a real touch.
    • 58 Metascore
    • 60 Critic Score
    An honest action game, Spider-Man : Edge of Time demonstrates the ability of Beenox to manage the hero rather well, even though this episode doesn't surpass the previous one. There still a lot to cover before Spidey becomes as much of a videogame must-have as Batman did. It would require better environments, as well as a more ambitious storyline and storytelling with more than simple and usual game mechanics.
    • 75 Metascore
    • 60 Critic Score
    OIO is a platformer with one gameplay twist: you can create your own platforms by using seeds in dedicated areas in order to grow them. Quite comprehensive, Uncanny Game's title still remains very easy, aside from some sudden spikes in difficulty. Despite its nice art style, it also lacks a little something in its storytelling in order to really convey its poetic side.
    • 72 Metascore
    • 60 Critic Score
    Without the existence of Dead Rising 2, Off the Record would have probably be worth a better review score, but the common material with the previous game is a little too much not to think that Capcom simply played its recycling card again. Indeed the game is cheaper than the previous episodes, but it's not enough to justify the pruchase if you already did the second one.
    • 77 Metascore
    • 60 Critic Score
    The 8 to 12 years old kids can easily add 10 points to our review score, which reflects the less transgenerational qualities of Skylanders when compared to Pokémon. But the concept alone, with its little monster toys, works perfectly well, and even on a 34 years old like me... I'm going to keep playing with my kids. Their eyes simply spark when I put a toy on the portal and it materializes in the game!