GameCritics' Scores

  • Games
For 1,585 reviews, this publication has graded:
  • 33% higher than the average critic
  • 4% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Mass Effect
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,585 game reviews
    • 56 Metascore
    • 100 Critic Score
    The closest thing to a complaint I can muster up for Spelunker HD is that it has a sparse online community, but that's almost like criticizing a masterful painting because it hasn't been seen by enough people.
    • 79 Metascore
    • 100 Critic Score
    Thanks to the quality in both concept and function, this is one of the finest first-person-shooters I've ever played, and the best iteration of one of gaming's most storied franchises.
    • 96 Metascore
    • 100 Critic Score
    Because of the game's subtle tributes to the deeper complexities in life, the game is no less compelling than if I were playing it as a child. The difference is that as an adult, I can herald it as a true work of beauty.
    • 86 Metascore
    • 100 Critic Score
    Even if the tunes aren't all things to all players, that shouldn't hold anyone back from putting cash down and picking up one of the most original games to grace consoles for some time. DJ Hero 2 is sublime.
    • 91 Metascore
    • 100 Critic Score
    An incredible effort from any perspective, Mass Effect sets the new standard for story-driven games, and has unquestionably surpassed all others to become the preeminent science fiction franchise today.
    • 85 Metascore
    • 100 Critic Score
    It was without a doubt one of the most difficult, draining, and stressful gaming experiences I have ever had, but it's also an absolute masterpiece.
    • 88 Metascore
    • 100 Critic Score
    Left Behind is a fantastic piece of content, and Naughty Dog has again raised the bar for all developers who aim to tell character-driven stories. They just don't come better than this.
    • 95 Metascore
    • 100 Critic Score
    So do we need Portal 2? Do I need it? Maybe not, but I'm sure as hell glad it exists. The portal aspect has probably reached its zenith in Portal 2, and given the way the game ends I don't think there's much room for a Portal 3.
    • 93 Metascore
    • 100 Critic Score
    But there isn't any game that comes closer to giving the feel of soccer and there are few games that come closer to gaming perfection.
    • 91 Metascore
    • 100 Critic Score
    My first time through the game was the best eight hours of gameplay I've experienced in years, and it's game's only gotten better with subsequent playthroughs.
    • 97 Metascore
    • 100 Critic Score
    A shining example of how a classic videogame series can be vividly reborn. While taking an enormous amount of liberties with the original concept, it manages to zero-in on the spirit of the Metroid series and hit a resounding bull's-eye.
    • 83 Metascore
    • 100 Critic Score
    The most clever innovation isn't the puzzles or even the characters, as well-done as they are. The most clever bit is the framing of the game as a film.
    • 89 Metascore
    • 100 Critic Score
    It's rare that a game of such impeccable design and ingenious execution is seen. It's paced wonderfully through an interesting story; features well-developed, appealing characters; and blends numerous gameplay types into one flawlessly executed adventure.
    • 87 Metascore
    • 95 Critic Score
    Flower is a shock to the gamer's system because it reminds us that games aren't about fanboy allegiances, media hype, and quarterly earnings. Good games—like good art—can simply be food for the soul. Flower is the kind of soulful nourishment we need more of.
    • 84 Metascore
    • 95 Critic Score
    Videogames simply do not come better than this, and I give Persona Q: Shadows of the Labyrinth my highest possible recommendation.
    • 93 Metascore
    • 95 Critic Score
    There's a certain point in gaming where you just stop thinking about semantics of criticism and let a moment take you. It's probably after Nightmare scrapes his hulking sword across a castle wall with sparks nipping at Talim's feet as she runs up the wall ready to slice back at her aggressor. No two-digit number can validate the pure exhilaration of that moment.
    • 63 Metascore
    • 95 Critic Score
    The videogame equivalent of striking gold... I flat-out loved every second of this disc. The controls are spot-on, the graphics are clean and attractive, there are no camera problems, and it's just right for picking up and jumping in.
    • 94 Metascore
    • 95 Critic Score
    The game is a gorgeous and perfectly balanced game where no fighter is better than another is. Kumite mode helps define this game as purely skill-driven, but its simplistic controls make it accessible to anybody.
    • 74 Metascore
    • 95 Critic Score
    Unlike many other games that take a linear non-interactive approach, Way Of The Samurai is immersive and interactive every step of the way.
    • 84 Metascore
    • 95 Critic Score
    Warhead expands on the forward-thinking ideas presented in Crysis and truly takes them to the next level.
    • 75 Metascore
    • 95 Critic Score
    They Stole Max's Brain! accentuates Sam's own special powers. While Max was away, I came to appreciate Sam on a whole new level.
    • 83 Metascore
    • 95 Critic Score
    I know this is a little late, as reviews go, but when I saw what a god-awful train wreck "Goldeneye: Rogue Agent" was, I felt it was necessary to remind gamers that there's a far, far better Bond-themed game available just a few feet down on the game store shelf, at a far more reasonable price.
    • 87 Metascore
    • 95 Critic Score
    I enjoyed every minute of it, and it's rare to find something that radiates as much pure joy as this does. I can't say enough good things about it.
    • 66 Metascore
    • 95 Critic Score
    Atelier Meruru is so wonderful that it became the first JRPG since Final Fantasy VII that I've played through more than once. Simple enough for anyone to play, but deep enough to offer 100+ hours worth of gameplay, Atelier Meruru is a great title full stop.
    • 85 Metascore
    • 95 Critic Score
    The finest game yet released for the Wii, as well as my early pick for game of the year.
    • 89 Metascore
    • 95 Critic Score
    Not only is Dishonored a strong game set in a fascinating universe, it's one of those rare and incredible titles that holds the player's attention right from the start and then leaves them wanting more as the credits roll.
    • 89 Metascore
    • 95 Critic Score
    Without question, Demon's Souls is one of 2009's finest titles, and an amazing, challenging journey without equal.
    • 87 Metascore
    • 95 Critic Score
    It's hard to deny that from its humble beginnings to the spectacular finale, Kingdom Hearts II is absolutely what the first game should have been. Its production values are still amazingly high, but the mechanics and tactile experience of play are now equals.
    • 76 Metascore
    • 95 Critic Score
    Fuelcell Games displays a savant-like grasp of the material they've created, and the result is easily one of 2011's best games.
    • 91 Metascore
    • 95 Critic Score
    A near-perfect melding of next-generation technology and interactive gameplay, Crysis is the pinnacle of the evolution of the first-person shooter and is the new standard against which all others will inevitably be compared.

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