GameCritics' Scores

  • Games
For 1,515 reviews, this publication has graded:
  • 32% higher than the average critic
  • 3% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Metroid Prime
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,515 game reviews
    • 76 Metascore
    • 80 Critic Score
    Dead or Alive 5's a very good game, but one that also seems slightly confused in its intentions-the neat new mechanics and impressive environmental interactions seem to be butting heads with Team Ninja's desire to make it a more competitive fighter-and by extension, a more traditional one. That said, it's still the best game in the series and incredibly enjoyable, regardless of whether or not it'll finally appease the hardcore fighting gamers out there.
    • 72 Metascore
    • 80 Critic Score
    Every weakness is compensated by a strength, and while I would prefer to have the latter without the former, I can't complain too much about the overall effect. I found Primordia charming and intriguing, and its mysteries well worth solving.
    • 80 Metascore
    • 80 Critic Score
    Skylanders: Giants remains every bit as satisfying to play as the original was, and in my house at least, it's still the game of choice when the family is in the mood to pass the controller around.
    • 91 Metascore
    • 80 Critic Score
    The freeform combat, gorgeous locations, and excellent multiplayer are strong, and Far Cry 3 does a fantastic job of putting the player in the middle of a lawless, chaotic world and letting them get up to whatever they please. Yes, video games are capable of achieving much more than Far Cry 3 does, but it makes a persuasive argument that there's nothing wrong with a guilty pleasure now and again—especially when it's as slickly presented as this is.
    • 81 Metascore
    • 80 Critic Score
    For those who love Trials and want a serious challenge, Trials Evolution: Riders of Doom is the right stuff. For those who already feel like they’re in over their heads, give this one a pass.
    • 69 Metascore
    • 80 Critic Score
    While some might pine for the older, stiffer and more difficult Hitman games, the HD Trilogy makes a strong argument that each iteration was a step towards something truly great.
    • 60 Metascore
    • 80 Critic Score
    I may not know what other MMOs offer, but something that feels like a single-player game where other people just happen to show up is just about the best possible thing I can imagine. Coming from this perspective, Defiance delivers.
    • 79 Metascore
    • 80 Critic Score
    Anyone with an aversion to cute will likely vomit themselves inside out before they've cleared the intro movie, puking their way into a catatonic state with inhuman haste, but for everyone there's a lot to love in Atelier Totori. It's huge, it's charming and it's just a shame that its strict, poorly defined timeline rubs some of its sheen off. That aside, it's almost ludicrously absorbing, beautiful to bask in, and a joy to play.
    • 95 Metascore
    • 80 Critic Score
    I'd say that the kind of story that The Last of Us wants to tell can't be done in a mainstream video game, but I Am Alive and the Metro series manage just fine. Perhaps it's more accurate to say that it can't be done in the kind of game that's expected to sell three million copies.
    • 79 Metascore
    • 80 Critic Score
    The Call of Juarez series has had its ups and downs over the years, but Gunslinger stands proud—not only against its own checkered past, but against the FPS genre as a whole. It may not be a subtle or particularly nuanced experience, but it's certainly a cracking good time delivered with a style and confidence that's rarely seen in a full-priced title, let alone a $15 download.
    • 78 Metascore
    • 80 Critic Score
    I find that with League of Legends, Riot has cultivated one of the most unique spaces in gaming history—mostly for good reasons but also for some awful ones, and in the gaming museum of the future, League is sure to have its own wing.
    • 81 Metascore
    • 80 Critic Score
    A generally joyous experience that exceeded my expectations with some of the most unabashedly entertaining play I've had all year. I have nothing but respect for the developers' attempts to right their listing ship, and with the best writing the series has ever seen, a fresh approach to the material and a strong structure underneath the crazy, they were wildly successful in doing so.
    • 82 Metascore
    • 80 Critic Score
    While digging in a hole might not seem like the most entertaining thing to do in a game that's doesn't have "craft" in the title, SteamWorld Dig successfully delivers its own unique style of subterranean gameplay thanks to a great balance between managing the mine, chasing upgrades and having just enough story to keep me curious without getting bogged down in too much lore.
    • 80 Metascore
    • 80 Critic Score
    That said, the original Etrian Odyssey was a rough, brutal and vaguely experimental experience that I managed to complete out of sheer tenacity. In contrast, Millennium Girl takes the same content and makes it a thousand times more beautiful, approachable, and enjoyable for an all-new audience.
    • 97 Metascore
    • 80 Critic Score
    Even with as many downs as ups, Grand Theft Auto V is still a significant achievement in design. Playing missions from multiple perspectives is a creative spark that will surely light up the next generation, and I'm confident the Housers have even bigger ambitions. They'll keep building upon this template and inch tantalizingly closer to creating their perfect game. GTA5 isn't it, but its flashes of brilliance will endure.
    • 69 Metascore
    • 80 Critic Score
    After everything I've written, it should be quite clear to XCOM fans that The Bureau: XCOM Declassified is an entirely different kettle of fish despite sharing a few superficial elements. If the developers hadn't tried to connect the two, I suspect that more people might be pleasantly surprised by what it offers—a fantastically detailed 60's setting, an interesting approach to squad-based shooting, and a genuinely surprising sci-fi story that's told with panache.
    • 86 Metascore
    • 80 Critic Score
    As wonderful as Gone Home is, it mostly demonstrates that there's still a long way to go.
    • 59 Metascore
    • 80 Critic Score
    These rough edges don't take much away from the overall experience, though. How to Survive is a great adventure from start to finish, the ending was great, and I can't remember the last time that I enjoyed collecting wooden sticks, seagull feathers and protein-rich roots as much as I did here.
    • 82 Metascore
    • 80 Critic Score
    With Conviction, the Splinter Cell series seemed to be veering off course, but Blacklist thankfully grabs the wheel and gets it back on track.
    • 69 Metascore
    • 80 Critic Score
    Perhaps it's still too experimental and difficult than the sixth entry in a series ought to be, but despite everything, RE6 offers top-tier cinematic action and series-high storytelling. For fans who've yet to try it, the PC version is the right choice.
    • 81 Metascore
    • 80 Critic Score
    Stick It To The Man is a short, uncomplicated project that lives and dies by the quality of its writing, and to its credit, that writing is strong enough to support the entire experience.
    • 82 Metascore
    • 80 Critic Score
    Despite the ho-hum storyline and a few minor pacing issues in the endgame ,it still comes pretty Ys-ey to recommend overall.
    • 72 Metascore
    • 80 Critic Score
    With its charming art style, accessible gameplay, and just-on-the-right-side-of-frustrating puzzles, Max: The Curse of Brotherhood is the perfect game for younger players hoping to try out the Xbox One.
    • 85 Metascore
    • 80 Critic Score
    Its thin characters and unconvincing narrative aside, the game maintains a sense of inertia, pounding action, and a balance between solid gunplay, distracting puzzles, and satisfying environmental traversal.
    • 73 Metascore
    • 80 Critic Score
    Although it may not sound like high praise to say that The Wolf Among Us: Smoke & Mirrors is holding steady with the status quo, it's so stylish and enjoyable that I'm quite content to get more of the same.
    • 77 Metascore
    • 80 Critic Score
    That aside, I think it's fair to say that A Crooked Mile is a more substantial chunk of content than Smoke & Mirrors was, and I'm eagerly looking forward to seeing what happens next.
    • 69 Metascore
    • 80 Critic Score
    For those who appreciate tightly-focused experiences from out on the fringe, it's highly recommended.
    • 76 Metascore
    • 80 Critic Score
    Escape Goat 2 is a solidly-designed, sharp-looking title with no shortage of replayability thanks to its nefarious tower of challenging puzzles.
    • 57 Metascore
    • 80 Critic Score
    For players who'd be interested in a truly dark fantasy world and don't mind pushing through roughness to enjoy top-quality writing, worldbuilding and characterization, Of Orcs And Men is an overlooked gem waiting to be discovered.
    • 77 Metascore
    • 80 Critic Score
    Nothing could have realistically lived up to the immense level of hype that Ubisoft stirred up for this game, and while I value strong narratives and envelope-pushing technological advancements, I place just as much importance in the ability to enjoy the gameplay that's being offered to me. Watch Dogs is one of the more exciting sandbox games of the last few years, and if this is to become Ubisoft's next big franchise, I'm excited to see where they take it.
    • 86 Metascore
    • 80 Critic Score
    It's easy to recommend this compilation to anyone looking for JRPG gaming on the go, and this pair of games is poised to steal my free time all over again—and I'm perfectly willing to let it.
    • 59 Metascore
    • 80 Critic Score
    Lifeless Planet is a world well worth exploring.
    • 73 Metascore
    • 80 Critic Score
    My gut feeling is that a player could easily skip the past events and get just as much value out of Amid The Ruins— maybe more.
    • 84 Metascore
    • 80 Critic Score
    Ultra was a great time over a weekend (especially trading off between rounds with my kids) and I'm sure that players who've stayed current with Street Fighter have already purchased it and sussed out the new tweaks and systems, but as someone who popped in to see how things are going, I quickly popped back out and wished the series well
    • 82 Metascore
    • 80 Critic Score
    I'm really glad I decided to take on Disgaea 4: A Promise Revisited despite the steep, steep learning curve and the "fend for yourself" approach. I'm guessing that its audience will likely be fervent series fans and very few newcomers (like me!) but it has a lot to offer to any fan of SRPGs.
    • 84 Metascore
    • 80 Critic Score
    In fact, I was this close to simply quitting the series and not coming back, but Clementine & co. definitely recaptured some of the original Walking Dead magic before the final credits rolled, and I was grateful for that.
    • 79 Metascore
    • 80 Critic Score
    Warriors Orochi 3 isn't likely to change anyone's mind about Omega Force's flagship series, but it's undoubtedly a fan-pleaser of the highest caliber, and an excellent entry point for those who might be curious about the Warriors series.
    • 88 Metascore
    • 80 Critic Score
    Mario Kart 8 is pretty great in many ways, but undoubtedly moreso with a collection of friends to play with, or when facing off against other players online.
    • 83 Metascore
    • 80 Critic Score
    I may not be ready to write an in-depth technical analysis on every inch of the Walking Dead board, but it strikes me as a well-designed table that knows its subject inside and out, and it gives fans of Lee, Clementine, and the rest a whole new context within which to play.
    • 73 Metascore
    • 75 Critic Score
    There are enough new features to ensure that the game is more than just a stagnant rehash, and the sheer depth of options is enough to keep the experience fresh for a long time - certainly long enough to get your money's worth and more.
    • 89 Metascore
    • 75 Critic Score
    Unfortunately, the developers were so focused on reaching their goal they forgot that while accuracy is a noble goal to strive for, it doesn't hurt for games to be a little fun as well.
    • 58 Metascore
    • 75 Critic Score
    If "Tony Hawk's Pro Skater" is the American sitcom of skateboarding games, with predictable pacing and familiar set pieces, than Yanya is the genre's ridiculous Japanese anime, always ready to mess with your expectations of what the genre should be.
    • 78 Metascore
    • 75 Critic Score
    As an historical RTS, Praetorians does an admirable job of integrating its subject matter with solid gameplay, as opposed to simply using the historical period as a backdrop for a slew of war scenarios.
    • 76 Metascore
    • 75 Critic Score
    A sound choice that will not disappoint.
    • 71 Metascore
    • 75 Critic Score
    The game has an undeniably amazing world to take part in, and I never once stopped marveling at it from start to finish.
    • 85 Metascore
    • 75 Critic Score
    I've never had an interest in MMORPGs until now, and since this game has released, I've got a full-fledged addiction (witnessed by my 14 full days of playtime since the PlayStation 2 launch last month).
    • 82 Metascore
    • 75 Critic Score
    Despite the logic issues, the lack of a two-player mode, and the utterly disappointing "secret" level and character, I still consider the game to be a success.
    • 90 Metascore
    • 75 Critic Score
    It is Daxter who gives the game its flavor—more so than the relatively anonymous Jak. This flavor is ultimately what sets Jak And Daxter apart from a lot of the other platform games out there.
    • 59 Metascore
    • 75 Critic Score
    The game is ultimately too stripped-down and simplistic to warrant a higher score; a more engaging surface world, compelling storyline and ambitious gameplay would have driven the final tally up considerably.
    • 83 Metascore
    • 75 Critic Score
    Put simply—the concept stays a little too comfortably within the basics of run, jump and slash. After seeing the credits roll, I was left with the feeling that Maximo vs Army of Zin is like a raw gemstone—precious and valued, but only a rough approximation of the full potential waiting within.
    • 79 Metascore
    • 75 Critic Score
    Easily the best of the X-Men games to ever appear on a console and a shining example that not all games based on licensed properties like comics and movies have to suck.
    • 65 Metascore
    • 75 Critic Score
    The game has the energy and vibe of a Roger Corman film, and like Corman's movies, Serious Sam: Next Encounter not only feels like it was created in just a few days on a very low budget, but it's also obvious from the puckish spirit of the final product that the people who made the game had one hell of a time doing so.
    • 82 Metascore
    • 75 Critic Score
    Players craving the classic Japanese RPG will probably find its eccentric identity empty and uninviting, but those patient few willing to find sustenance in the battle system, customization, and unique atmosphere will find Shin Megami Tensei: Nocturne impressive and overflowing.
    • 71 Metascore
    • 75 Critic Score
    It's not a perfect game, but it does so many things well that missing out on it would be a crime.
    • 86 Metascore
    • 75 Critic Score
    Everything that Dawn of War does it does exceptionally well. The only real problem is that everything it does has already been done a hundred times before.
    • 71 Metascore
    • 75 Critic Score
    This is a game whose execution outweighs its ambition with consummate ease, until it becomes a benchmark of sorts for a generation of underwhelming third-person shooters. Wringing the very best out of its simple and solid core mechanics, Rogue Trooper is more accomplished and enjoyable than anyone had a right to expect.
    • 59 Metascore
    • 75 Critic Score
    Playing Finny the Fish & the Seven Waters was about as close as I come to relaxed reverie with a controller in my hand these days, and I'm glad that Natsume took a risk (and will likely take a loss) by bringing such a refreshingly quirky niche game to break up the monotony of infinite WWII recreations, look-alike FPSs, and customizable racing games currently boring the hell out of me.
    • 74 Metascore
    • 75 Critic Score
    An adrenaline rush can be a very welcome thing, and playing something this fast and trigger-happy on the PSP made me feel glad that I had spent the money on the unit after so many months of boring, flawed games.
    • 72 Metascore
    • 75 Critic Score
    By forgetting some of the market expectations and putting a bit of themselves into their work, the game's creators (some of them at least) have made confident and convincing strides towards evolving the genre, and struck a balance between Eastern and Western gaming tastes that only Nintendo is normally capable of nailing so well. [Andrew "Fletch" Fletcher]
    • 75 Metascore
    • 75 Critic Score
    It's extremely unfortunate that the Ac!d team couldn't reshape the opening hours into something more welcoming and tolerable.
    • 75 Metascore
    • 75 Critic Score
    Excepting its peach-perfect fit on the young platform, Mercury is hardly mind-blowing—how many puzzle games are?—and can't match Lumines for sensation and impact. This is simply a very good puzzle game conceit that's been unassailably well implemented into a sensibly balanced and handsome title.
    • 64 Metascore
    • 75 Critic Score
    Fantastic Four didn't rock my world, but it easily avoided auto-sucking and turned out to be a pretty decent day's work.
    • 56 Metascore
    • 75 Critic Score
    An almost completely successful swordfighting simulation. It does a better job with its setting than any game I've seen, and even though it's a little limited in scope, it's satisfying and effective at what it tries to accomplish.
    • 77 Metascore
    • 75 Critic Score
    Is HOMMV a good game? Absolutely. Is it essentially the exact same game as HOMMIV was? Oh yes.
    • 72 Metascore
    • 75 Critic Score
    Eminently playable.
    • 71 Metascore
    • 75 Critic Score
    Videogames this ain't. Art it might be. But what is it? Electroplankton is. And that's all it sets out to be.
    • 83 Metascore
    • 75 Critic Score
    If we assume that videogames are partly about realizing control-fantasies, Nintendogs is about the absolute opposite. Coping with the stubborn and playfully anarchic mindset of a puppy can teach gamers an important lesson: learn to let go.
    • 83 Metascore
    • 75 Critic Score
    If we assume that videogames are partly about realizing control-fantasies, Nintendogs is about the absolute opposite. Coping with the stubborn and playfully anarchic mindset of a puppy can teach gamers an important lesson: learn to let go.
    • 83 Metascore
    • 75 Critic Score
    If we assume that videogames are partly about realizing control-fantasies, Nintendogs is about the absolute opposite. Coping with the stubborn and playfully anarchic mindset of a puppy can teach gamers an important lesson: learn to let go.
    • 68 Metascore
    • 75 Critic Score
    The co-op gameplay is what makes this game special, and while there are enough bugs and hitches in the co-op mechanic to ensure players will be annoyed a little on their way to the fun, it's still a worthwhile experience.
    • 71 Metascore
    • 75 Critic Score
    People willing to enlist for the full tour of duty are going to find a tactical experience unlike anything else out there—just make sure you know what you're getting into before you sign on the dotted line.
    • 75 Metascore
    • 75 Critic Score
    At present, Bigbig's casual disregard for the casual gamer has undermined a game that, in almost every other respect, is so perfectly suited to its host platform as to truly be a showcase title. [UK Version]
    • 54 Metascore
    • 75 Critic Score
    The gameplay transcends mere functionality and accessibility to be an actual pleasure to play, barring a few handling hiccups caused by the game's undoubtedly rushed release schedule.
    • 77 Metascore
    • 75 Critic Score
    The gameplay, while child-friendly, is still challenging enough to keep veteran players interested.
    • 81 Metascore
    • 75 Critic Score
    Nostalgia and style are weak currencies to a mass market obsessed with content, and OutRun's primary commercial frailties are its simplicity, its repetition and its lack of long-term structure.
    • 94 Metascore
    • 75 Critic Score
    This is still a very good game, and the volumes of supplemental material have kept me form lowering the score any farther than I have, but it has too many flaws to overlook. Critical flaws that keep it from being anywhere near the perfect game that many were hoping for, and continue to expect from Kojima.
    • 80 Metascore
    • 75 Critic Score
    It really wasn’t made with anyone in mind except for longtime players of the series—who will doubtlessly buy it, enjoy themselves, and continue playing it until DICE decides what era the next game will take place in. Which is what makes this game completely review-proof.
    • 93 Metascore
    • 75 Critic Score
    I wanted so much to experience the same sense of exhilaration that the original had given me, but that feeling never arrived. There were moments that came tantalizingly close, such as the opening battle with the Colossus of Rhodes, but it never got all the way there.
    • 83 Metascore
    • 75 Critic Score
    There really aren’t any rough edges or complaints to be lodged against it, save perhaps for the fact that it’s an extremely friendly game and doesn’t present much of a challenge for people who don’t feel satisfied without sweating and stressing out over difficulty spikes.
    • 75 Metascore
    • 75 Critic Score
    The game is a showcase of everything Nintendo hopes for its new console: the novel simplicity of the Wiimote, deceptively simple gameplay that's easy for non-gamers to learn yet a challenge for gaming veterans to master.
    • 64 Metascore
    • 75 Critic Score
    All in all, Shining Force EXA is a solid game that doesn't quite compare to its predecessor.
    • 76 Metascore
    • 75 Critic Score
    It doesn't re-invent the wheel, but it does provide a solid football experience.
    • 83 Metascore
    • 75 Critic Score
    When the game is at its old-school finest, Contra 4 is the anti-new game that we old schoolers eat for breakfast. (Really, pansy gamers need not apply; this game will beat you to next Tuesday.) At its worst, Contra 4 is everything that gaming has tried to move away from for the last twenty years. But every now and again, it’s nice to be reminded that games can be pure adrenaline-filled manfests.
    • 72 Metascore
    • 75 Critic Score
    Despite the uncomfortable number of missed opportunities and graphics that fall short of current-generation standards, tooling around underwater and leisurely unfolding the central events in Endless Ocean remained unexpectedly delightful and engaging until the end—and even a few hours after.
    • 46 Metascore
    • 75 Critic Score
    The audacious premise is incredibly fun all the way through, and right up until just before the last few missions the gameplay more than holds up its end. It's too bad the game gets so frustratingly difficult right at the end.
    • 65 Metascore
    • 75 Critic Score
    While I doubt that Quantum of Solace is going to become a beloved classic the way GoldenEye did, it's a skilled first person shooter that easily takes the title of the best James Bond-themed FPS in a decade.
    • 75 Metascore
    • 75 Critic Score
    As it is, I can only recommend it to those who have the patience and tolerance to work through significant frustration for the reward of a satisfying story about interesting people.
    • 78 Metascore
    • 75 Critic Score
    Although it needs a few tweaks here and there (like a way to quickly reorganize when every Kefling is employed, or some kind of shortcut when transferring goods from one shop to another) it was great to be able to sit back and relax with something without fear of being picked off by snipers or a constant need to manage my supply of health packs.
    • 57 Metascore
    • 75 Critic Score
    Carried along by high adventure, interesting sidequests, and a cast of characters I was glad to spend time with, Rise of the Argonauts was an entertaining ride that I would recommend to people interested in the subject matter, or to players who crave an action-RPG that's a little on the lighter side.
    • 60 Metascore
    • 75 Critic Score
    All in all, Steal Princess is a game the likes of which I haven't seen for years, and it manages to feel fresh and familiar at the same time.
    • 67 Metascore
    • 75 Critic Score
    If nothing else, Legacy of Ys proves that revisiting your roots (or exploring them for the first time...) is a trip well worth taking. It's hard to know where we are if we forget where we came from and how we got here.
    • 67 Metascore
    • 75 Critic Score
    Although players expecting a new cast of characters to interact with and another vast stretch of territory to explore may be disappointed, I found this focused revamp to be a welcome change of pace and a very interesting addition to a game already brimming with quality content.
    • 76 Metascore
    • 75 Critic Score
    Knights in the Nightmare struggles under the weight of its own complexity but the bizarre melding of divergent gaming subgenres make it a title I'd recommend to anyone bored with gaming's status quo.
    • 78 Metascore
    • 75 Critic Score
    The word "original" may not apply, but the level of production and care taken in crafting Crimson Gem Saga is certainly noteworthy, especially in conjunction with the pure, reductive nature of its game design.
    • 71 Metascore
    • 75 Critic Score
    For those who like the "get as big as possible" mechanic or are simply intrigued by having to eat their way to glory, this game is definitely worth a look—especially since it's only $30 brand new.
    • 96 Metascore
    • 75 Critic Score
    Players who can look past the lack of drive, annoying decisions, and a general stripped-down, dumbed-down feeling can (thankfully) still look forward to some truly spectacular moments and unforgettable action before credits roll.
    • 69 Metascore
    • 75 Critic Score
    Although I'll be the first to admit that online multiplayer is usually the least interesting aspect of any game for me, Section 8 did a great job of making it easy to learn and easy to take part in. That facility combined with the excellent abilities of the armor and fast-paced nature of play make for a solid experience that 360 owners should certainly take note of.
    • 87 Metascore
    • 75 Critic Score
    The bosses in Ratchet & Clank however had always seemed on the cusp of greatness, but never quite reached it. That changed with A Crack in Time. While most of the game's bosses are fairly nondescript, the final two are exactly what I was waiting for. Fast-paced, multi-faceted, and grandiose in scale, these battles were, in a word, awesome.
    • 79 Metascore
    • 75 Critic Score
    And Guybrush is so likeable-in that pestering, caddish sort of way-that I want to know what happens to him. That, really, is what a serial game should accomplish; to leave players hungry for more.
    • 67 Metascore
    • 75 Critic Score
    Although it's unavoidable that some players won't be able to get past the graphics, those that do will be treated to an entertaining and worthwhile experience for a system that currently boasts the highest shovelware-to-keeper ratio I think I've ever seen.