GameCritics' Scores

  • Games
For 1,571 reviews, this publication has graded:
  • 32% higher than the average critic
  • 4% same as the average critic
  • 64% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 The Last of Us: Left Behind
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,571 game reviews
    • 80 Metascore
    • 65 Critic Score
    Luftrausers is a great pick-up-and-play game in the short term, with most sessions providing a few minutes of entertainment before culminating in a bloody ship-shattering climax.
    • 61 Metascore
    • 65 Critic Score
    I enjoyed playing Sixty Second Shooter Prime well enough, but the fundamental unfairness of the design keeps it from being a great example of the genre.
    • 73 Metascore
    • 65 Critic Score
    When the game lets its main character race through the world, bounding across chasms and flinging himself here and there with the grapple, it is really wonderful. That happens all too rarely, however, and instead the game breeds repeated frustration brought on by the difficulty of figuring out where the protagonist should grapple, why he can't, or what to do about it.
    • 66 Metascore
    • 65 Critic Score
    Although I'm not satisfied with its economics and it still needs polish, I freely admit that Destiny of Spirits remains strangely compelling, and putting together a roster of fantasy creatures holds appeal.
    • 84 Metascore
    • 65 Critic Score
    I support sci-fi that does more than ask people to shoot aliens with futuristic guns, but there's just not enough coherence in The Swapper to put up with the split between the intriguing premise and the contrivances that surround it.
    • 77 Metascore
    • 65 Critic Score
    To be clear, I wasn't expecting a complete game from D4—the episodic model guarantees a certain amount of waiting around on the part of the consumer—but this doesn't even feel like a complete episode.
    • 84 Metascore
    • 65 Critic Score
    Those interested in Persona 4 Arena: Ultimax for the fighting will be satisfied with what's on offer, but narrative fans curious about what happens to the gang before the next official Persona RPG debuts will likely feel burned. The story side is a tedious, thudding disappointment compared to the stellar stuff the series usually delivers.
    • 33 Metascore
    • 65 Critic Score
    Apart from that absolutely baffling meat grinder at the end, I'd still recommend Escape to fans of the mid-list. 98% of it was an enjoyable spiral into insanity, and the project could certainly stand on its own even without being attached to the Dead Island franchise -- just be ready to slog through that final bit to see how it all wraps up.
    • 85 Metascore
    • 65 Critic Score
    Dragon Age: Inquisition is a frustrating game. I often found myself scratching and clawing through boring, MMO-like content for enough power points to progress to the next major plot event. However, the fact that I was willing to slog through it at all shows just how good this game can be when it hits its stride.
    • 67 Metascore
    • 65 Critic Score
    It was great to spend a little more time with the Saints crew and when the series pops, it really pops. I enjoyed some of the situations and one-liners, that musical number was a true classic, and being able to fly across the city on a pair of wings was fantastic. Unfortunately, without more of the comedy and writing that makes Saints Row great, Gat Out Of Hell is too much busywork and not enough good time.
    • 85 Metascore
    • 60 Critic Score
    Right from the beginning, Silent Hill 3 tells its story with the subtlety of a sledgehammer. The all-important sense of pacing that the first two games had is completely lost.
    • 77 Metascore
    • 60 Critic Score
    It's a tossed salad of good ideas and cliché concepts that veers wildly between extremely polished and inexcusably sloppy.
    • 85 Metascore
    • 60 Critic Score
    The control scheme deserves high praise, as does the evocative portrait of outer space. What doesn't deserve praise is its cloying use of randomly generated content, lack of creative mission design, and generally awkward narrative ambiance.
    • 77 Metascore
    • 60 Critic Score
    The changes Kinetica introduces into the formula are so miniscule, for the most part, that only a true connoisseur would notice or care.
    • 70 Metascore
    • 60 Critic Score
    Their gameplay was unlike any that came before, and it followed a comfortable rhythm. Okage: Shadow King has its charm. But it is, ironically, too off-kilter for me to consider it a cult classic.
    • 63 Metascore
    • 60 Critic Score
    Very plain and ordinary, and without the Nemo license there wouldn't be much reason to actually own it.
    • 85 Metascore
    • 60 Critic Score
    Like a fast food menu item, Champions of Norrath isn't going to be an experience for the player to relish and pontificate upon later, but it will serve excellently as a quick nosh for those hungry for mindless action.
    • 87 Metascore
    • 60 Critic Score
    Lacks the cohesion, pacing, and spirit the others possess. All else being equal, those missing qualities put Jak II squarely at the rear of the pack.
    • 69 Metascore
    • 60 Critic Score
    The game's difficulty curve is totally thrown off balance. I can only assume the intent was to provide a greater challenge than player-friendly Armored Core 3, and not outright sadism.
    • 65 Metascore
    • 60 Critic Score
    No game in recent memory serves as a better example of style over substance.
    • 85 Metascore
    • 60 Critic Score
    It might have been possible to deal with such a ridiculously bad setup if melee was limited to bosses and occasional encounters, but in a wicked bit of irony, the miserable perspective is paired with an insanely ludicrous amount of battling.
    • 65 Metascore
    • 60 Critic Score
    With multiple endings, several unlockables, and a nice difficulty curve it's an enjoyable play. What frustrates me about Neo Contra is that it could have been another "Gunstar Heroes" had it taken the quality of its humor more seriously.
    • 45 Metascore
    • 60 Critic Score
    Dungeon Lords provides solid, if glitchy, Action-RPG experience.
    • 39 Metascore
    • 60 Critic Score
    I was just plain happy with Terrorist Takedown, and given the cost, and I think there are plenty of action game fans people who'll feel the same way.
    • 56 Metascore
    • 60 Critic Score
    It gets halfway there with an elaborate backstory and interesting premise, but it gets too stuck in standard FPS design conventions to ever really distinguish itself as anything special.
    • 75 Metascore
    • 60 Critic Score
    Were it just another faceless GTA free-roaming clone I'd say EA did a pretty good job, despite a few minor shortcomings. But as it is, The Godfather has a hard time living up to the standard set by its license.
    • 71 Metascore
    • 60 Critic Score
    It's sublimely complex and bursting with potential on one hand, unbelievably limited and shortsighted on the other.
    • 79 Metascore
    • 60 Critic Score
    All in all, it's just a game that works some of the time but doesn't have enough drive and ambition behind it to vault it to the upper echelon of must play experiences.
    • 74 Metascore
    • 60 Critic Score
    It has moments where it's genuinely fun, but these are too soon replaced by a sense of tedium as the "been there, done that" element comes to color later races.
    • 81 Metascore
    • 60 Critic Score
    There's nothing "next gen" about this title other than the graphics and sound. The gameplay would barely pass as mediocre on the last generation of consoles.