GameCritics' Scores

  • Games
For 2,045 reviews, this publication has graded:
  • 34% higher than the average critic
  • 4% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Portal 2
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
2045 game reviews
    • 78 Metascore
    • 70 Critic Score
    It does everything an RPG should do and does it pretty well, but the lack of innovation is a bit disappointing.
    • 76 Metascore
    • 70 Critic Score
    At first glance, Suikoden V looks like just another turn-based RPG in which good and evil face off and destiny conquers all. But in a subtle, subversive way, it shows that we can't take our own goodness for granted. Learning that there is no absolute good in war is an important, and powerful, lesson.
    • 66 Metascore
    • 70 Critic Score
    All of its issues are worth enduring for the haunting and beautiful world that Diluvion portrays. The limited draw distance, slow movement speed and near-total lack of signposting will grate on players looking for immediate thrills, but I find it praiseworthy that Arachnid would place so many deliberate handicaps on the player in service of atmosphere and immersion — it’s a spell that worked on me the vast majority of its running time. Many games render alien worlds, but Dilvuion actually transported me to one.
    • 66 Metascore
    • 70 Critic Score
    It gets the job done (and I do admit that finally finding the chainsaw was pretty choice) but in a style of game that lives and dies by the quality of the writing, it's not quite up to snuff.
    • 60 Metascore
    • 70 Critic Score
    Fans of Dynasty Warriors 6 will know exactly why they like this game and no further understanding is needed.
    • 69 Metascore
    • 70 Critic Score
    With its clever story and well-written characters, Exist Archive deserves a lot of credit. The 2D platforming felt like a breath of fresh air, and the combat’s nuances are deep enough to be worth investing some time in, despite some excessive grinding. Best of all, it clearly flags the points at which its various endings branch off from one another, giving curious players a chance to save their game and make a clear decision about what course they want to pursue.There’s a story worth experiencing here, even if there isn’t quite enough game to support it.
    • 80 Metascore
    • 70 Critic Score
    Much like the original Bully, Scholarship Edition is entertaining enough at times, but it never rises above being merely good.
    • 77 Metascore
    • 70 Critic Score
    In essence, you've seen it all before. Unless you want to see yourself.
    • 62 Metascore
    • 70 Critic Score
    One of the better co-op shooter experiences available on current generation consoles, and the slower pacing and shambling foes give it a character unlike anything else out there.
    • 91 Metascore
    • 70 Critic Score
    Since Aria Of Sorrow is the third Castlevania in as many years, I'm also concerned that Konami is growing increasingly content to simply rest on their laurels.
    • 77 Metascore
    • 65 Critic Score
    finally has a permanent place in my collection – it’s obviously doing something right. The melee combat is truly some of the best I’ve ever encountered, and I’ve been playing on a nightly basis, knowing what a rush it is if I find the perfect opponent. Unfortunately, I struggle to recommend it when the total package is so skimpy and the online so unreliable. I sense an earnest attempt by Ubisoft with For Honor, but at the moment all they’ve done is laid the groundwork for a stronger experience in the future.
    • 61 Metascore
    • 65 Critic Score
    I enjoyed playing Sixty Second Shooter Prime well enough, but the fundamental unfairness of the design keeps it from being a great example of the genre.
    • 76 Metascore
    • 65 Critic Score
    Less of a platformer and more of a straight puzzler, Toki Tori 2 is right up the alley of those that love games requiring unconventional thinking. Its easy controls and basic gameplay ensure that anyone can pick it up and try it, while its difficulty curve, frequent sticking points and general lack of explanation means that only the most determined will finish it.
    • 76 Metascore
    • 65 Critic Score
    It's starting to look really long in the fang and could use an extended rest at some abandoned sanitarium. Otherwise, the only thing that's going to be scary about these games is the frightening pace Konami churns them out and just how far they've fallen from the original.
    • 77 Metascore
    • 65 Critic Score
    World of Final Fantasy is a great-looking game with charm to spare and quite a few cool ideas under its belt, but it never quite nails the pacing and the excellent localization can’t save it from a pedestrian storyline jaunt through linear dungeons. It’s a reasonable option for anyone hankering for some Final Fantasy nostalgia or anyone who wants to overdose on cute and the colorful, but for everyone else it’s merely a decent JRPG with a few too many irritating lows.
    • 79 Metascore
    • 65 Critic Score
    The engaging battle system eventually turned into a tedious exercise, and the lighthearted and sentimental story grew increasingly sluggish and labored.
    • 79 Metascore
    • 65 Critic Score
    While SOMA never hits the highs of Amnesia: The Dark Descent, it's still largely decent in its own right. Some confused environment design and lackluster monster scenarios work against it, but as an atmospheric jaunt under the sea with a reasonable storyline behind it... well, it works pretty well. Faint praise perhaps, but praise nonetheless.
    • 71 Metascore
    • 65 Critic Score
    There's nothing truly ground-breaking going on in The Detail (Telltale and BioWare have done better in the "players-choose-their-responses" department), but it does have potential.
    • 79 Metascore
    • 65 Critic Score
    While I was thrilled to be able to spend more time with Graham and company, Once Upon A Climb is somewhat unsubstantial and unsatisfying. It’s not a bad episode by any means, but with only two more installments left to go, I’m hoping that the Gentlemen can get back up to speed and finish the series as strong as it started.
    • 43 Metascore
    • 65 Critic Score
    There isn't enough depth to the main game to attract anyone with a yen for crime management games, and while I did enjoy the combat, there's not enough of it to justify the game's purchase as a turn-based-strategy title.
    • 81 Metascore
    • 65 Critic Score
    So Dragon's Dogma has worthwhile elements even if it feels dated, and even if I very nearly quit just before hitting the all-important twist that actually made the story worthwhile.
    • 86 Metascore
    • 65 Critic Score
    But despite its graphical flair and fancy high-tech features, the hollowness and simplicity of the core gameplay ultimately left the experience feeling unbalanced and unrewarding.
    • 39 Metascore
    • 65 Critic Score
    A decent installment in a long-running series, but this reboot is perhaps a bit too authentic in that it lives up to its predecessors, but fails to exceed them. Since it's been over a decade since the series's fourth entry, the sights might have been aimed a bit higher.
    • 78 Metascore
    • 65 Critic Score
    Players in the target audience for these titles (like me!) who’ve been waiting for this storied series to come to console will find the package worth exploring even if there’s only one real reason to buy in.
    • 81 Metascore
    • 65 Critic Score
    Considering the great number of things Metal Arms: Glitch in the System gets right, it's a shame that the game is ultimately sullied by its gassy length (it doesn't seem to know when to end) and often sadistic difficulty (did anyone play-test it?).
    • 74 Metascore
    • 65 Critic Score
    Its incredibly addictive drawing and animation succeed by providing a unique opportunity for your imagination to run wild, yet I can't help but be disappointed that the rest of the game doesn't meet the same impressive standard.
    • tbd Metascore
    • 65 Critic Score
    It may not be entirely to my taste due to the fairly demanding time requirements—upwards of an hour per complete run—and a lack of selectable waves from the menu screen, but as a free addition to what's already an absolutely kickass core game? It can only be seen as a good thing.
    • 68 Metascore
    • 65 Critic Score
    While DmC: Devil May Cry—Vergil's Downfall is exactly the kind of story-based DLC that I enjoy the most and getting a new slice of a fantastic game like DmC: Devil May Cry is always welcome, this add-on could have gone from "okay" to "outstanding" with just a little more work.
    • 80 Metascore
    • 65 Critic Score
    Luftrausers is a great pick-up-and-play game in the short term, with most sessions providing a few minutes of entertainment before culminating in a bloody ship-shattering climax.
    • 69 Metascore
    • 65 Critic Score
    For anyone but die-hard fans of the franchise or genre, these two games just aren't worth the price of one.