GameCritics' Scores

  • Games
For 1,645 reviews, this publication has graded:
  • 33% higher than the average critic
  • 4% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Portal 2
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,645 game reviews
    • 44 Metascore
    • 40 Critic Score
    I still count myself as a huge fan of Dead Island, but Ryder White takes too many wrong turns and strays from what made the original game what it was. Completists will surely want to see the twist ending, but more casual fans of the game don't have much reason to take this brutal, frustrating trip.
    • 75 Metascore
    • 40 Critic Score
    But Clear Sky takes everything that I loved about Chernobyl—the mature storyline, the nerve-wracking underground laboratories and the rewarding combat—and muddies them with a litany of bugs and bad design to the point that it overwhelms its more redeeming qualities.
    • 53 Metascore
    • 40 Critic Score
    Ragnarok DS's problem is that decisions that are forgivable in a free MMO are really grating in a single-player game that costs money.
    • 46 Metascore
    • 40 Critic Score
    Opponents cannot be forced off balance, pressured, or intercepted. Kaktuo Chojin rarely forces players to think, react, or adapt to their opponents. Worse still is the absence of a deep grappling system.
    • 63 Metascore
    • 40 Critic Score
    Rather from the bold, unique effort I hoped it would be, it's a weak, contrived bore that never gets off the ground. A four alarm blaze? More like a soggy day-old campfire.
    • 53 Metascore
    • 40 Critic Score
    After putting my time in with Bound By Flame, I'm left with the sense that the Spiders team has badly overreached. There are some superb ideas on display here, but none feel like they even begin to tap their full potential, and the experience overall feels rushed and incomplete.
    • 70 Metascore
    • 40 Critic Score
    It's too bad that this is the only way an English version of Deadly Premonition is available on the PS3, since it absolutely should not be played.
    • 66 Metascore
    • 40 Critic Score
    I'm not exaggerating when I say that Jewel Summoner is at least half dialogue, if not three-quarters - a fatal mistake when the quality of such is so unappealing.
    • 63 Metascore
    • 40 Critic Score
    By the end of the first level, the player will have encountered every type of objective that the game has to offer, aside from the afore-mentioned "guard the thing" scenario. This depressing formula repeats itself throughout the game, with the "levels" distinguishing themselves solely through window-dressing and increasingly difficult enemies.
    • tbd Metascore
    • 40 Critic Score
    It Came from Outer Space was a good idea that just comes off poorly. The twisting, obstructed area design makes playing more difficult than it should be, the small number of buildings feels even more limited due to the palette-swapping, and the humor falls flat. Players who feel a desperate need for new Kefling action may enjoy this DLC, but nobody else should apply.
    • 64 Metascore
    • 40 Critic Score
    The core game certainly shows promise in its distinctive style and its solid procedural generation engine, and players partial to fighting games may gel with the combat more than I did. However, the difficulty spikes make the campaign more frustrating than rewarding, and the shoddy optimization on Xbox 360 nearly drives it into "unplayable" territory.
    • 65 Metascore
    • 40 Critic Score
    Everything from the graphics to the storyline feels half-baked.
    • tbd Metascore
    • 40 Critic Score
    The silver lining to this otherwise mediocre (at best) experience is found in the rich visual presentation. The giraffe is well animated, the art not unlike the average family CG animal adventure by Pixar or Dreamworks, and the backgrounds have depth and richness. Although I hate to make the lipstick-on-a-pig comparison, the graphics just don't make up for an otherwise lackluster mobile distraction.
    • 65 Metascore
    • 40 Critic Score
    For a piece of DLC that offers so little, $7.00 seems steep. Save some hard-earned money and watch the videos of it on YouTube instead… the most relevant bits can be seen in a minute or two, and those Microsoft points can instead be spent on something more substantial.
    • 62 Metascore
    • 40 Critic Score
    Rather than a game created to hook people with strong gameplay or a novel idea, Noble Nutlings feels like it's all about the Benjamins. Pass.
    • 66 Metascore
    • 40 Critic Score
    I honestly do think that Sir Daniel Fortesque is a good character with potential, but I would have much rather seen an all-new game with a nod towards current methodology than a rehash of something that honestly wasn't all that great in the first place.
    • 39 Metascore
    • 40 Critic Score
    Even with all these problems, however, I found the plot interesting enough that I'm definitely hooked. If by some miracle there is a The Cursed Crusade 2, I'd be interested in seeing the story wrapped up as long as this title's wealth of problems are fixed.
    • 70 Metascore
    • 40 Critic Score
    In the end, Arkedo has shown up to the party to share with us a huge ball of digital cotton candy; as soon as we get a taste of its ultra-sweetness, it's already evaporating. Fans of the game might counter that there's nothing automatically bad about a trifle of a game, but there's also nothing automatically good about one, either.
    • 71 Metascore
    • 40 Critic Score
    Red Faction: Armageddon is a perfectly functional third-person shooter, but there's nothing at all to recommend it. The design is incoherent on its own merits, even more so in the context of the series, and the narrative fares even worse.
    • 54 Metascore
    • 40 Critic Score
    It was pretty short, I forgot it had a story, and the interface needs some work. It wasn't bad, though. It was just Sudoku.
    • 70 Metascore
    • 40 Critic Score
    After playing Heavy Rain, it seemed like Quantic Dream was heading in the right direction, but Beyond: Two Souls takes two big steps backward.
    • 67 Metascore
    • 40 Critic Score
    The potential is clearly here for another out-of-left-field cult hit, but the charm of sautéing, stewing, and sometimes scorching wears off too soon, and there's nothing to fall back on to bolster the experience.
    • 75 Metascore
    • 40 Critic Score
    The remaster's packed-in expansions add little, and the "upgrade" is a failure.
    • 41 Metascore
    • 40 Critic Score
    Even if the game falls apart fairly quickly, and has bugs and interface quirks that make the main story borderline unplayable, it still deserves a measure of attention and admiration.
    • 58 Metascore
    • 40 Critic Score
    It's a game that asks too much of the player and offers too little in return.
    • 70 Metascore
    • 40 Critic Score
    Fractured Soul is not a bad game by any means, but its keen concept is played out again and again with a taskmaster's sternness, and little else.
    • 69 Metascore
    • 40 Critic Score
    There are no puzzles, no secret rooms, no open exploration of any kind, and the game wants players to do this with ten unique characters, leveling them each to 99. Battle Princess of Arcadias is so monotonous that I kept playing it out of inertia rather than because of enjoyment, but I kept hoping for more of the magic from its first five minutes. Sadly, that magic never appeared.
    • 69 Metascore
    • 40 Critic Score
    While Ivy the Kiwi? is an incredibly cute character and makes a valiant attempt to bring back a style of game that few developers have attempted in recent years, the core concept never quite finds happy coexistence with the player interface. For project as simple and straightforward as this one, that particular barrier proves too great to overcome.
    • 44 Metascore
    • 40 Critic Score
    LA Cops is a gorgeous piece of art design which, by all rights, should have served as the foundation for a classic indie shooter. The utter failure of its gameplay to deliver on that potential frustrates to no end. This is clearly a game with a lot of talent behind it, but I have no idea how they botched things so badly.
    • 71 Metascore
    • 40 Critic Score
    In short, Dungeon Siege III is a morass of flat characters, a story as dull as dishwater, and combat that manages to be both frustrating and boring.