GameCritics' Scores

  • Games
For 1,548 reviews, this publication has graded:
  • 32% higher than the average critic
  • 4% same as the average critic
  • 64% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spelunker HD
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,548 game reviews
    • 57 Metascore
    • 30 Critic Score
    I wish I could say that there was some charming, redeeming feature that made my time with Pocky & Rocky with Becky worthwhile, but there isn't. The box art sure was cute, though.
    • 61 Metascore
    • 30 Critic Score
    The characters are not only woefully generic, but poorly drawn and animated.
    • 63 Metascore
    • 30 Critic Score
    Nearly all progress in game design over the last fifteen years has been ignored, and it shows.
    • 55 Metascore
    • 30 Critic Score
    Myst III has so much going for it, in that clearly much effort was put into the plot, the acting, and the richly detailed pre-rendered graphics. But the whole experience never gels into an enjoyable game, and the world of Myst, while scenic, feels too static to be captivating.
    • 44 Metascore
    • 30 Critic Score
    Poor control, graphics, level and mission design. These are flaws, and major ones at that. Where the game really fails, though, is that not for one second while I was playing it did I ever feel like I was controlling Superman. Is there anything worse that you can say about a Superman game?
    • 26 Metascore
    • 30 Critic Score
    It's a bad game that needs to be reviewed so other gamers out there can avoid being sucked into the whirlpool of uninspired gameplay, bland graphics, and generalized mediocrity that colors the entirety of the title.
    • 74 Metascore
    • 30 Critic Score
    For a game that could have been that potential leap forward, it's a real shame that all Apex manages to do is present a mediocre-to-poor driving experience in a painfully threadbare setting.
    • 70 Metascore
    • 30 Critic Score
    This is the kind of thing that should be handed out by uniformed men in mall parking lots, not sold in stores.
    • 58 Metascore
    • 30 Critic Score
    This game is so weak and poorly constructed that I can't imagine playing it online with real people would make it any better.
    • 43 Metascore
    • 30 Critic Score
    The cover shooter genre has plenty of untapped potential. Vanquish hinted at this by kicking up the pace a few (hundred) notches, but Mindjack is perhaps the first to actively introduce truly new kinds of gameplay, and I had my fingers crossed for its success. Unfortunately, the finished product is about as botched as a game can get.
    • 70 Metascore
    • 30 Critic Score
    Games as an art form are ready for that next big step, I think. We're ready for that true war game that explores all of a conflict's facets and ramifications, but for now we're stuck with drivel like Homefront that's still about Buff McRockHard fighting evil foreigners. Homefront is the most insidious kind of bad game-it's the kind that masquerades as something more special.
    • 68 Metascore
    • 30 Critic Score
    With shoddy production values and multiple lapses in judgment with regard to the game's overall design, BloodRayne: Betrayal feels like an amateurish, half-baked XBLI title that should be begging for a buck instead of the ready-for-prime-time XBLA title it's pretending to be. No thanks.
    • 76 Metascore
    • 30 Critic Score
    There were interesting ideas-and a very pretty opening video-but everything about Solatorobo felt…flat.
    • 60 Metascore
    • 30 Critic Score
    I had high hopes for Zack Zero going in, but the game is too rough and unpolished to recommend it. The dodgy platforming, bland gameplay, and goofy main character are huge detriments to the experience, and the ridiculous ending is like one final slap in the face before gamers go about their life.
    • 71 Metascore
    • 30 Critic Score
    Those expecting a God of War type experience within Asura's Wrath are bound to be disappointed. Hell, those expecting a game are likely to feel some letdown because the bulk of Asura's Wrath is spent watching things instead of doing them. Hardcore anime fans will probably find something worthwhile here, but those looking for a solid action brawler would be well-advised to keep searching.
    • 57 Metascore
    • 30 Critic Score
    As is, it's a shallow, irredeemable miscalculation not worth anything close to the $20 asking price.
    • 55 Metascore
    • 30 Critic Score
    Almost nothing in Fable Heroes seems well-designed or carefully thought out. Its incoherent visual design is wrapped around a poorly-tuned beat 'em up with an obfuscated progression system, spiced with lousy mini-games. The total absence of story or even silly dialogue is likely to put off fans of the flagship Fable games, and without that draw it's difficult to see why anyone would bother. One or two interesting ideas poke through, but Fable Heroes is a failure.
    • 37 Metascore
    • 30 Critic Score
    If it wasn't for the load times, I would be far more likely to recommend Deadliest Warrior: Ancient Combat to anyone that liked the television show and wanted a cheap game that called back to Bushido Blade. The gameplay has merit and there's a good selection of weapons to unlock, but I wouldn't want anyone to suffer through thirty second loadtimes for those occasional flashes of depth.
    • 42 Metascore
    • 30 Critic Score
    Time and Eternity's veneer is gorgeous, but style doesn't trump substance—and the substance here leaves a bad taste in my mouth. Toki and Towa may love Zach the Alleged Protagonist, but I sure don't.
    • 57 Metascore
    • 30 Critic Score
    Knock-Knock could have been amazing; with a slightly different outcome on that early night, and if the mystery gets its hooks in before the mechanics start souring the experience, it could have been a tense nail-biter. As it happened, I got fed up with Knock-Knock long before its secrets surfaced, and I was happier to break the game than to continue playing along.
    • 68 Metascore
    • 30 Critic Score
    However, I don't really think Tycoon really wants to be more than ‘a glimpse' at video game production, and any attempt to comment on the industry from this dull, monotonous experience fails to hit its mark.
    • 54 Metascore
    • 30 Critic Score
    The lack of meaningful puzzles and memorable characters make it pale in comparison to her Sierra adventures, and when put next to Telltale or Daedalic's offerings, it comes off as even more outdated.
    • 61 Metascore
    • 30 Critic Score
    I have no idea how something this bad came from team capable of creating something so good, but the magnitude with which Drakengard 3 fails is impressive.
    • 43 Metascore
    • 30 Critic Score
    Blood Knights is representative of the terrible trend in game design where its devs have taken what might have been a mediocre-but-serviceable brawler and packed it full of systems that do nothing for the player but push them further away from the action.
    • 50 Metascore
    • 25 Critic Score
    I tried playing sober for the first few times, but I just couldn't get into it. It took a bottle of wine and a few shots of Southern Comfort to inspire me to play long enough to come to the conclusion I've come to with this game: Galerians: Ash feels like one bad hangover.
    • 56 Metascore
    • 25 Critic Score
    It's a stale, ugly revisiting of a genre that should be put deep in the ground, with no story or aesthetic styling to redeem it, a hollow exploration of ground that's already been trodden flat.
    • 51 Metascore
    • 25 Critic Score
    Between NanoBreaker and "Lament of Innocence," I remain absolutely unconvinced that there is any hope for the KCET studio to develop a playable, enjoyable 3-D action game.
    • 40 Metascore
    • 25 Critic Score
    Oh, and in a final note to developers: please don't put pictures of your children in the end credits of your video games. It's not like it kept me from giving Psychotoxic a bad review—I just feel kind of guilty about it.
    • 51 Metascore
    • 25 Critic Score
    It is a game that utterly fails to capture any of the elements that make its source material so enduring and beloved.
    • 57 Metascore
    • 25 Critic Score
    The concept of a game that joins dancing and karaoke sounds intriguing on paper, and if Boogie had managed to capitalize on its strange mix of gameplay ideas it might have been pretty enjoyable in practice.