GameCritics' Scores

  • Games
For 1,617 reviews, this publication has graded:
  • 33% higher than the average critic
  • 4% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 The Legend of Zelda: The Wind Waker
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,617 game reviews
    • 57 Metascore
    • 45 Critic Score
    Plunder-by-panic and slippery experience points are intriguing, but these innovations fall flat without solid, bug-free foundations to support them.
    • 58 Metascore
    • 45 Critic Score
    Tron: Evolution has too much going for it to write it off as another inspiration-free paycheck game, but I can't help but feel that if the developers had had another six months and perhaps a little more freedom to stray from the film's narrative, the end result would have been much better.
    • 76 Metascore
    • 45 Critic Score
    In its current state, Destiny feels unfinished and unfocused, but I imagine that things will be looking quite different in a year's time.
    • 53 Metascore
    • 45 Critic Score
    It's inherited all the original game's problems—a major feat, since it's developed by a whole new company—and lost some of its charm in the process.
    • 85 Metascore
    • 45 Critic Score
    A bit of a disaster...Why? It's a half-assed, crudely cobbled-together product prone to crashing, lockups (and as of press time) absolutely non-functional multiplayer.
    • 69 Metascore
    • 45 Critic Score
    It's still worth it to see what it brings to the genre, but don't expect to finish it without significant financial investment.
    • 73 Metascore
    • 45 Critic Score
    Without marrying any substantial content or meaningful context to the visuals, this is the type of depth-free cheap titillation that we need to move past if we're ever to break away from the stereotypical gutter that society at large perceives current videogames to be in.
    • 68 Metascore
    • 45 Critic Score
    All of the elements that make up a decent survival horror game are on display here. The monsters, the violence, the simplistic, action-oriented storytelling... They're just so shoddily rendered and assembled that all they add up to is a mediocre experience.
    • 56 Metascore
    • 45 Critic Score
    The characters are there—now someone just needs to figure out how to create some gameplay that makes the experience fun and not a chore.
    • 80 Metascore
    • 45 Critic Score
    From Dust is an interesting, original and creative project... unfortunately, it never capitalizes on its promise thanks to too many technical problems and a feeling of unpolished awkwardness. More frustrating and tedious than uplifting and deific, I'd love to see a revamped installment with the kinks ironed out. As it stands, I was all too ready to leave the islands behind and head back to the mainland at the first opportunity.
    • 75 Metascore
    • 45 Critic Score
    Unfortunately, F.E.A.R. 3 is a prime example of a game that can't decide what it wants to be. In trying to be an intense horror campaign and an intricate co-op/multiplayer experience at the same time, it winds up being neither and pleasing no one. I see some good ideas in the story and multiplayer modes, but a distinct lack of focus brings it all down.
    • 49 Metascore
    • 45 Critic Score
    Although The Amazing Spider-man 2 isn't a catastrophic disaster by any means, there's also absolutely nothing to recommend it.
    • 65 Metascore
    • 45 Critic Score
    It's not as pretty as "Splinter Cell", it's not as engaging as "SOCOM 2", and it features a frustration factor that's almost in the realm of "Ninja Gaiden"—without the rewards.
    • 65 Metascore
    • 45 Critic Score
    It's well presented and Brave's misshapen but personable face and tape-like hair make him an oddly likeable hero (that one wouldn't necessarily mind seeing again), but for the most part his showcase adventure ranks as an inescapably hollow and forgettable experience.
    • 67 Metascore
    • 45 Critic Score
    In its current state, it's a relic with a coat of paint on top, and it's not likely to keep anyone's attention for very long.
    • 69 Metascore
    • 45 Critic Score
    Even if I couldn't set my love for the series aside for this review, I'm sure that Def Jam Icon's problems are so clear and inarguable that even if I'd never played any of the previous titles I would have rated it exactly the same.
    • 56 Metascore
    • 45 Critic Score
    It's too bad that by over-complicating everything, Touch the Dead gets this simple formula so very wrong.
    • 65 Metascore
    • 45 Critic Score
    ith inert characters, forgettable villains, and an achingly slow plot, Tears to Tiara 2 never offers a reason for anyone to keep reading.
    • 74 Metascore
    • 45 Critic Score
    Humor and unusual storytelling can't save it from stiff controls and an awkward camera.
    • 79 Metascore
    • 45 Critic Score
    Hardcore Trials fans have probably already bought and completed this game, but for others who may be curious and haven't jumped in yet, I'd recommend either of the others before this one.
    • 65 Metascore
    • 45 Critic Score
    The Warrior's Code is a long slog that's guaranteed to kill some free time—and may even entertain newcomers to the genre—but there isn't anything rewarding or enjoyable about it.
    • 68 Metascore
    • 45 Critic Score
    While Strike Suit Zero has a solid core, it needs more development time and enrichment in nearly every aspect apart from the combat mechanics. Players looking for a megadose of space shooting will find it, but those craving a well-rounded package offering more than just dogfighting should look elsewhere.
    • 68 Metascore
    • 45 Critic Score
    Runers has an interesting crafting mechanic and a truly staggering number of weapons, but beyond that, there's just nothing much to recommend.
    • 68 Metascore
    • 45 Critic Score
    It's a shame that given such a potentially provocative issue as the premise of the game, Whiplash chooses to take it nowhere and instead falls back on ineffectual humor, cartoonish violence, and an unimaginative interface.
    • 66 Metascore
    • 45 Critic Score
    When all's said and done, Ragnarok Odyssey takes almost all of its major cues from the leader of its genre, and then flatly fails to deliver a commensurate level of depth in combat, quest design, and equipment tinkering.
    • 75 Metascore
    • 45 Critic Score
    I just can't imagine a filmmaker putting me in a situation where, once the movie stopped, I was forced to go onto a website to find out how it ended. I also can't imagine how anyone at Microids couldn't see just what a fatal misstep this lack of an ending was.
    • 66 Metascore
    • 45 Critic Score
    The bland graphics, clunky controls, and atrocious load times (nearing 40 seconds in some instances) are nearly insurmountable shortcomings.
    • 59 Metascore
    • 45 Critic Score
    In the end, Spectral Force 3 is more disappointing than bad.
    • 59 Metascore
    • 45 Critic Score
    It's the perfect example of the sort of game that seems to poised to make its mark on the world and then inexplicably proceeds to hang out at the local mall for its entire adult life.
    • 65 Metascore
    • 45 Critic Score
    Given the subject matter, Kane & Lynch never had a chance of being a fun game, but it had every chance of being a good one. It's not.