GameFront's Scores

  • Games
For 185 reviews, this publication has graded:
  • 59% higher than the average critic
  • 2% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 95 Dark Souls II
Lowest review score: 21 Citadels
Score distribution:
  1. Negative: 9 out of 185
185 game reviews
    • 86 Metascore
    • 80 Critic Score
    Titanfall comes recommended, surely, and when it’s on, it’s really on. Players will keep coming back for those great, high-intensity moments, but for how long isn’t yet clear.
    • 81 Metascore
    • 90 Critic Score
    A House Divided is another powerful, emotional installment, and continues to make a beautiful, tense experience about finding and trusting one another the end of the world.
    • 85 Metascore
    • 75 Critic Score
    The one thing The Stick of Truth was meant to do more than anything else — capture South Park in game form — the title does incredibly well. As a licensed property, it may well stand alone in that sense; you’ll never get closer to headin’ on down to South Park than in The Stick of Truth.
    • 70 Metascore
    • 75 Critic Score
    Operating from the shadows should feel great, and it does. It’s just a shame that the great sneaking gameplay has been wedded to a story that doesn’t quite feel like it fits the classic character you’re cast as. It doesn’t ruin the game, but it definitely keeps it from living up to its potential.
    • 88 Metascore
    • 80 Critic Score
    This is a package that manages to tell a new story within the threads of The Last of Us, and the overall tapestry is richer for having it.
    • 69 Metascore
    • 65 Critic Score
    There’s a great game buried in the code of Lightning Returns, and if you’re the sort that’s willing to dig through a seemingly endless amount of mind numbing sidequests, then you might be able to find it. For me though, Lightning Returns was a draining gauntlet of fetch quests and gathering missions that occasionally allowed me to have fun with its deep combat and customization options. Unfortunately, occasional fun is not something I can recommend for a game that lasts upwards of 40 hours, especially when the rest of time spent playing feels like running errands.
    • 76 Metascore
    • 80 Critic Score
    The Wolf Among Us Episode 2 generally feels quieter and more focused on Bigby’s detective side. Even when you are given violent options, they are less primal than Episode 1’s lengthy action scenes, but it also draws attention to Episode 2’s weakness.
    • 82 Metascore
    • 70 Critic Score
    Perhaps when Broken Age is complete, it’ll feel like a stronger offering — it was never meant to be divided in half anyway, and the forced split feels like it comes just as the game finally hits a comfortable stride. But for a game about young people striking out on their own, made by a developer that set out to gain the financial freedom to do exactly what it wanted, Broken Age feels like it plays it safe; a cushy adventure game with some heart, but absent any sharp edges.
    • 80 Metascore
    • 88 Critic Score
    The intangible thing that ties everything together is the mood of the game — grim and somber in a way that fits the setting perfectly. Whether it’s the hard-bitten characters, the swirling snow, or the haunting score by Journey composer Austin Wintory, The Banner Saga is a game about an apocalypse that actually feels like there’s something being lost, not one that feels like a chance for an unkillable hero to simply kick more ass.
    • 81 Metascore
    • 85 Critic Score
    A fantastic little indie gem, and the addition of online matchmaking allows me to recommend it without it being conditional on whether you have friends to play it with. It’s got simple, but deep combat and a well-designed, if a bit paltry, selection of levels, and it’s just a blast to play. Say hello to 2014’s first great game.
    • 71 Metascore
    • 50 Critic Score
    Nothing feels like it matters. Freedom Cry has an interesting protagonist with an interesting perspective in an interesting time and place, and reduces it all to numbers on a sheet and repetitive tasks, all while playing it incredibly safe with gameplay or storytelling.
    • 60 Metascore
    • 62 Critic Score
    Other rickety spots aside, How To Survive’s biggest issue is that it doesn’t do enough to keep you engaged across its short, repetitive campaign.
    • 78 Metascore
    • 80 Critic Score
    Same strong characters and plotting that made Season 1 so powerful.
    • 79 Metascore
    • 65 Critic Score
    So much of the experience is locked off due to an inbalanced in-game economy and even more has just been cut entirely. Forza 5 was just good enough enough to keep me from going back to Forza 4: the addition of drivatars and the desire to compete for slots on the global leader board in particular just managed to keep me invested.
    • tbd Metascore
    • 64 Critic Score
    The problem with the big battles of Helm’s Deep is that it’s a story we all know, and it’s possible the concept could have been stronger if Turbine had included other battles from Middle Earth’s history for variety. All too quickly, the repetition grows tiring and the appeal wears thin, and that’s true of the questing content as well.
    • 66 Metascore
    • 72 Critic Score
    The Novelist asks you questions about your own life through the lens of Dan and his family, and shows well the ways that games can challenge their players, and be more than the sum of their parts.
    • 53 Metascore
    • 65 Critic Score
    Quotation forthcoming.
    • GameFront
    • 64 Metascore
    • 85 Critic Score
    Tiny Brains is the definition of accessibility with depth, and especially for new Playstation 4 owners, it’s a great justification for stocking up on DualShock 4 controllers.
    • 54 Metascore
    • 60 Critic Score
    A wobbly title that misses the mark on both sides — keeping the wrong things of a bygone era while failing to introduce much of anything exciting to go with a new console generation.
    • 60 Metascore
    • 60 Critic Score
    Ryse has the look and feel of a stellar AAA action game, and it even has the makings of a combat system that can be positively compared to the highly regarded Batman games. Unfortunately that combat system remains underdeveloped as the game goes on, and as a result, the game becomes a repetitive trudge through its brief 6 hour campaign.
    • 73 Metascore
    • 91 Critic Score
    Thankfully, Shadow Fall handles far better than its predecessors that were hamstrung by the limited abilities of the PlayStation 3. It’s perfectly smooth to play, and there’s no longer a button to attach yourself to cover — simply crouching behind a chest-high wall will hide you, and pushing forward against it will let you stick your gun out to shoot.
    • 33 Metascore
    • 47 Critic Score
    To top off a growing tower of gripes, navigation around space in Rebirth is an astounding hassle.
    • 84 Metascore
    • 85 Critic Score
    Much like Geometry Wars was for the Xbox 360, it’s an extremely fun and addictive arcade shoot-em-up that is actually more worth your time than any of the hotly anticipated full-priced launch titles.
    • 59 Metascore
    • 65 Critic Score
    There’s a great game hidden somewhere in the shadows of Contrast, and every now and then you see brief glimpses of that potential brilliance. But one can’t help but feel like the game either ran out of time or ran out of ideas.
    • 70 Metascore
    • 50 Critic Score
    Burial at Sea is a DLC package that trades on the fan love for Rapture and little else, with nothing new to add to that place — and what’s more, it feels a bit lazy and a bit messy. Maybe it’s time this undersea city was left buried, finally.
    • 86 Metascore
    • 92 Critic Score
    EXALT adds an extra level of tension to this strategic management layer.
    • 80 Metascore
    • 79 Critic Score
    Newcomers who persevere and keep on bashing away until they master the fundamentals will be rewarded greatly, but in all honesty, you might be best off tracking down at least the first NUNS game on PS3 and Xbox 360. For existing fans of the series, these are the ninjas you’re looking for. Network quirks aside, if you’ve got a PC capable of making NUNS3 sing, you won’t be disappointed.
    • 78 Metascore
    • 74 Critic Score
    You might expect Call of Duty: Ghosts to play it safe and lean heavily on past formulas. Instead, it goes in the complete opposite direction and crafts its own path. In some areas, like the Campaign and Extinction, that works exceptionally well, but in others, such as the Squads mode, it falls woefully flat.
    • 77 Metascore
    • 80 Critic Score
    Eldritch is almost two games for the price of one. Initially it could be said that it’s a comedy. The difficulty is un-obstructing and many of the enemy designs and animations are actually quite cute for nightmarish abominations. It welcomes you in and builds up your confidence, only to tear you back down again in New Game +, where Eldritch reveals its true colors as a first-person Spelunky with a horror slant.
    • 72 Metascore
    • 80 Critic Score
    I can’t stress enough how much fun Forced is when you’ve got even just one other player. It’s a smartly designed cooperative action game with lots of depth, great variety in its challenges, and a great combat system that encourages teamwork over all else. It’s a shame then that online play, at least at the time of this review, is too laggy for me to recommend, and playing solo is oftentimes more frustrating than fun.

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