GameNow's Scores

  • Games
For 446 reviews, this publication has graded:
  • 56% higher than the average critic
  • 2% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score:
Lowest review score:
Critic Score 0
Score distribution:
  1. Negative: 64 out of 446
446 game reviews
    • Metascore: 77
    • Critic Score 83
    Plays great, but ultimately doesn't compare to "Crimson Skies." [Jan 2004, p.62]
    • Metascore: 81
    • Critic Score 83
    Superior to other college games and a lot of fun to play. [Jan 2004, p.63]
    • Metascore: 81
    • Critic Score 83
    I figured there was no way that the gameplay could be as good as the graphics. It didn't take long for BG to prove me wrong. [August 2002, p.52]
    • Metascore: 70
    • Critic Score 83
    As a single player game, it's kinda boring. [Jan 2003, p.59]
    • Metascore: 76
    • Critic Score 83
    Much like "Virtua Tennis," the game is great because it rewards anticipation. [Oct 2002, p.44]
    • Metascore: 71
    • Critic Score 83
    Unexpectedly creative. [Apr 2003, p.42]
    • Metascore: 77
    • Critic Score 83
    Brings exciting visuals, fast gameplay, and over-the-top wrestling moves together in a package that's as fun to play as it is interesting to look at. [July 2003, p.48]
    • Metascore: 83
    • Critic Score 83
    This is definitely for the hardcore, as lesser folk will be scared away. [Aug 2003, p.28]
    • Metascore: 61
    • Critic Score 83
    The real fun began when I grabbed a few friends and switched from the main Air Ride to the Top Ride and City Trial modes. [Nov 2003, p.66]
    • Metascore: 83
    • Critic Score 83
    Other than the lackluster practice mode, everything in FIFA 2004 is spot-on.
    • Metascore: 71
    • Critic Score 83
    The mechanics of egg rolling, egg bouncing, and egg hatching are so well done and fun to execute that they infuse the whole omelet - er, game - with deliciousness. [Oct 2003, p.50]
    • Metascore: 75
    • Critic Score 83
    The puzzles are more interesting, the learning curve isn't as steep, and the opportunity to take control of all of Buffy's pals mixes up gameplay nicely. [Oct 2003, p.50]
    • Metascore: 69
    • Critic Score 83
    As far as party games go, this is still your best bet. [Jan 2003, p.49]
    • Metascore: 77
    • Critic Score 75
    The best looking baseball game on the market. [August 2002, p.44]
    • Metascore: 84
    • Critic Score 75
    While Disgaea sure isn't as elegant and polished a game as "FFTA," it's definitely fun. [Oct 2003, p.58]
    • Metascore: 80
    • Critic Score 75
    If only Ride Gone Wild was online this year, I'd be even more impressed. [Oct 2003, p.60]
    • Metascore: 72
    • Critic Score 75
    Forget about the old-school gameplay and squatty heroes of the original games - Twilight features expansive 3D worlds, cool anime-style characters, and radically reworked gameplay. [July 2003, p.57]
    • Metascore: 72
    • Critic Score 75
    Once you begin figuring out the combo system and how to manipulate the dice, Bombastic becomes oddly addictive. [Sept 2003, p.54]
    • Metascore: 79
    • Critic Score 75
    Once you get bored with the combat, Lament of Innocence will get pretty tedious. But luckily, the combat is pretty cool. [Dec 2003, p.52]
    • Metascore: 83
    • Critic Score 75
    Simple, straightforward fun. [Dec 2002, p.70]
    • Metascore: 86
    • Critic Score 75
    My only real complaints are technical: The framerate is often unacceptably choppy and load screens pop up too frequently... Still one of PS2's best adventure games. [Dec 2003, p.64]
    • Metascore: 64
    • Critic Score 75
    The missions are somewhat predictable. [Apr 2003, p.50]
    • Metascore: 74
    • Critic Score 75
    A pretty fun game, but it essentially ends ujp being more of the same. [Jan 2003, p.67]
    • Metascore: 78
    • Critic Score 75
    Might not bring much new to the table (aside from its gorgeous cel-shaded graphics), but it's such a stellar example of this traditional style of RPG'ing that it's worth a look. [Nov 2002, p.74]
    • Metascore: 65
    • Critic Score 75
    Flawed, but fun. [Feb 2003, p.43]
    • Metascore: 75
    • Critic Score 75
    My biggest beef with the game is that it never really feels like your hits are connecting. [Dec 2002, p.64]
    • Metascore: 66
    • Critic Score 75
    Still, if you're like me, you'll find yourself living with these problems just because of Auto Modellista's solid online aspects, and right now, that's what every online racing fan needs. [June 2003, p.48]
    • Metascore: 70
    • Critic Score 75
    Cooperation is key. It's easier and faster to do everything with the help of other Sims. [Mar 2003, p.55]
    • Metascore: 68
    • Critic Score 75
    Games this intense are rare, and DMC2's minor flaws are well worth dealing with. [Mar 2003, p.45]
    • Metascore: 80
    • Critic Score 75
    Lacks that essential feeling of impact. [Feb 2003, p.42]
    • Metascore: 74
    • Critic Score 75
    Good, but not the revolution its PC sibling was. [Mar 2003, p.44]
    • Metascore: 73
    • Critic Score 75
    Easily worth its weight in gold as a multiplayer game, though; the depth of the options available to you are staggering. [Nov 2002, p.70]
    • Metascore: 87
    • Critic Score 75
    Pretty good, but don't expect a hardcore sim. [May 2003, p.49]
    • Metascore: 79
    • Critic Score 75
    There's an awful lot to play through, and regardless of any quirks, the thing caused me to have a damn good time whenever I picked up the joypad. [Jan 2003, p.46]
    • Metascore: 86
    • Critic Score 75
    It would have been nice for Rockstar to learn from past mistakes instead of rehashing them. Still, no other game on any platform better mimics the look and feel of Hong Kong action films.
    • Metascore: 68
    • Critic Score 75
    Are you into horse racing? OK, then you'll absolutely go giddyap over GR03. Are you into racing games in general? Then you ought to give GR03 a test ride. [June 2003, p.50]
    • Metascore: 78
    • Critic Score 75
    You'll definitely get into it if you're into classic shooters, but if you've been reared in the modern era, it may simply be too frustrating. [Jan 2003, p.54]
    • Metascore: 85
    • Critic Score 75
    As a clone, this game comes far closer to its inspiration (in terms of quality and entertainment value) than any of the other wannabes on the market. [August 2002, p.40]
    • Metascore: 82
    • Critic Score 75
    Hardcore DDR fans will see the flaws, but DDRMAX2 is still a blast. [Nov 2003, p.52]
    • Metascore: 60
    • Critic Score 75
    My only dis (negative comment) goes to the control and camera, which are both kinda whack (somewhat sluggish), and Timmy's all Fat Albert, yo (moves like a sack of bricks). [Jan 2004, p.50]
    • Metascore: 51
    • Critic Score 75
    It's beautiful, it's fun, and it's hilarious to boot. [Jan 2004, p.59]
    • Metascore: 79
    • Critic Score 75
    From a collector's vantage point, this disk is indispensible. [Apr 2003, p.46]
    • Metascore: 69
    • Critic Score 75
    A standard 2D fighting game - not as deep or involved as your typical Capcom fighter - but it's still fun to play. [May 2003, p.45]
    • Metascore: 82
    • Critic Score 75
    The deeper I got into the game, however, the more I began to realize how little has changed in the Pokemon universe. [May 2003, p.39]
    • Metascore: 72
    • Critic Score 75
    Our primary gripe against the game, however, is the length: veteran gamers will be able to beat it in a matter of hours. [June 2002, p.88]
    • Metascore: 76
    • Critic Score 75
    True RPG fans (like me) will eat this up. [Feb 2003, p.51]
    • Metascore: 74
    • Critic Score 75
    Since it uses the same engine as the GBA "Tony Hawk" games, the skaing and grinding action works very well. [July 2003, p.52]
    • Metascore: 68
    • Critic Score 75
    The random, unavoidable battles also get a bit tedious. [June 2002, p.85]
    • Metascore: 77
    • Critic Score 75
    The gameplay is really solid. It just doesn't feel like Splinter Cell, so calling it that seems a little misleading. [June 2003, p.42]
    • Metascore: 78
    • Critic Score 75
    Blasting out of barrels, hopping onto the backs of wild animals, and swinging from vines never gets old. [July 2003, p.52]
    • Metascore: 75
    • Critic Score 75
    While its gameplay is neither fantastic nor bad, overall, it's a solid action-RPG that does a great job of capturing the phenomenon on which it's based. [July 2003, p.50]
    • Metascore: 63
    • Critic Score 75
    A really good game, despite the fact that Mickey Mouse is the main character. I just wish it was longer.[Oct 2003, p.52]
    • Metascore: 79
    • Critic Score 75
    About as challenging as a wordsearch, but still fun for on-the-go gaming. [Jan 2003, p.48]
    • Metascore: 76
    • Critic Score 75
    It's all about the weapons... And they're all pretty rad. [Feb 2003, p.48]
    • Metascore: 65
    • Critic Score 75
    This game is utterly and completely insane. [June 2003, p.54]
    • Metascore: 73
    • Critic Score 75
    Has great graphics, but is painfully low on actual gameplay. [Mar 2003, p.52]
    • Metascore: 63
    • Critic Score 75
    While Nemo is a short game overall, most of the levels are pretty fun, and I found myself repeating them to beat my playtimes and to win starfish, which open up minigames and concept art. [Aug 2003, p.29]
    • Metascore: 68
    • Critic Score 75
    Biggest letdown: the lack of open worlds to roam and trick around in. [Mar 2003, p.51]
    • Metascore: 79
    • Critic Score 75
    Sure, its graphics are ugly, but its action is first-rate...It's one of those rare games in which almost everything is destructible. [Jan 2004, p.65]
    • Metascore: 71
    • Critic Score 75
    Microsoft might be on its way to a formidable basketball franchise. [Jan 2004, p.63]
    • Metascore: 64
    • Critic Score 75
    A console-friendly RTS that delivers lots of tactical action without the headaches of ports like "Commandos 2." [Sept 2003, p.59]
    • Metascore: 83
    • Critic Score 75
    Creepier than any of the earlier games, and as an exercise in horror, it's terrific. Just get ready for a high frustration factor. [Jan 2003, p.60]
    • Metascore: 79
    • Critic Score 75
    All very clear cut stuff, but simplicity is a big part of the game's appeal. [Sept 2002, p.46]
    • Metascore: 71
    • Critic Score 75
    My biggest beef with Wario World is that it's over too quickly... If you love looking for secrets, though, Wario World is a great diversion. [July 2003, p.47]
    • Metascore: 76
    • Critic Score 75
    Players will come to love the game's fine grappling and reversal system. [Nov 2003, p.67]
    • Metascore: 55
    • Critic Score 75
    Older Pokémon fans will become bored right away, but younger ones will have a blast.
    • Metascore: 61
    • Critic Score 67
    A decent soccer game for kids. [August 2002, p.46]
    • Metascore: 71
    • Critic Score 67
    Improved, but still trails EA's "NCAA 2003" in every conceivable department. [Sept 2002, p.52]
    • Metascore: 73
    • Critic Score 67
    A pleasant surprise last year, but the newest version offers little in the way of enhancements...Plays smooth and fast, perfect for a quick dose of action here or there. [Sept 2002, p.51]
    • Metascore: 79
    • Critic Score 67
    All of the defensive techniques are a shambles. [Nov 2002, p.76]
    • Metascore: 68
    • Critic Score 67
    Grandia Lite. Nothing more, nothing less. [Nov 2002, p.75]
    • Metascore: 81
    • Critic Score 67
    The game is awfully short (it takes only six to seven hours to complete), and the multiplayer does little to extend its replay value. [Oct 2003, p.63]
    • Metascore: 68
    • Critic Score 67
    Patience is required to get through this game. [Jan 2004, p.60]
    • Metascore: 81
    • Critic Score 67
    The levels often feel flat and uninspired. [Nov 2003, p.62]
    • Metascore: 59
    • Critic Score 67
    Slick enough to make wading through oceans of thugs, robots, and enemy ninjas a pleasure. [Nov 2003, p.46]
    • Metascore: 69
    • Critic Score 67
    The game is truly at its best in two-player mode, where you'll probably be more evenly matched against your opponent.
    • Metascore: 64
    • Critic Score 67
    You'll probably even appreciate its tight gameplay, too, but just be prepared to get real sick of waiting on robots and tanks. [Dec 2002, p.64]
    • Metascore: 73
    • Critic Score 67
    It's nothing entirely new, but you'll have a good time doing it. [Nov 2002, p.75]
    • Metascore: 75
    • Critic Score 67
    Ugly. It's got a muddled battle system. [Feb 2003, p.44]
    • Metascore: 85
    • Critic Score 67
    One thing about the game will really piss you off, though, and that's the difficulty. In plain English, the A.I. is freaking brutal, and if you make one mistake in most courses, you may as well restart the race. [June 2003, p.52]
    • Metascore: 73
    • Critic Score 67
    A really nice looking game, and the environments feel like actual places (as opposed to game levels), so exploring them isn't aways that painful. [June 2003, p.53]
    • Metascore: 79
    • Critic Score 67
    Ultimately entertaining but also jarringly frustrating. [Apr 2003, p.49]
    • Metascore: 78
    • Critic Score 67
    Without the MLS license, it's hard for a casual fan like me to get into. [Mar 2003, p.50]
    • Metascore: 62
    • Critic Score 67
    Since there are no multiplayer options, replay value is kept to a bare minimum once the ride's all over. [Aug 2003, p.35]
    • Metascore: 65
    • Critic Score 67
    What it lacks in curves and naughty bump-mapping, it makes up for in sheer gameplay. [Sept 2003, p.54]
    • Metascore: 67
    • Critic Score 67
    Slick cut-scenes. [Feb 2003, p.38]
    • Metascore: 80
    • Critic Score 67
    The games are junk, but the EyeToy itself is brillian. Pick it up. [Nov 2003, p.47]
    • Metascore: 67
    • Critic Score 67
    A solid yet basic and dated RTS. [Jan 2004, p.67]
    • Metascore: 71
    • Critic Score 67
    SNK creates quirky, memorable characters with interesting moves, and KOF 2001 in particular showcases a huge number of these. [Jan 2004, p.58]
    • Metascore: 51
    • Critic Score 67
    Story aside, there's some pretty decent action here. [Dec 2003, p.54]
    • Metascore: 52
    • Critic Score 67
    Story aside, there's some pretty decent action here. Gameplay includes straight-up action, light puzzle solving, and fast-paced racing. The variety keeps things fresh and ensures you won't become bored.
    • Metascore: 80
    • Critic Score 67
    A great collection of classics, but not inventive enough to win over non-puzzle fans. [July 2003, p.49]
    • Metascore: 72
    • Critic Score 67
    Frustrating because of the repetitive, mapless dungeons, and stupid because of the lame story. [Jan 2003, p.46]
    • Metascore: 72
    • Critic Score 67
    The man with the lightgun is king, and the man without it is zombie chow. [Dec 2002, p.62]
    • Metascore: 77
    • Critic Score 67
    The cut-scenes will make you feel seriously embarrassed for the people who wrote them. [Aug 2003, p.32]
    • Metascore: 79
    • Critic Score 67
    Without the hundreds of teams that the "standard" version sports, either mode can get boring. [June 2002, p.58]
    • Metascore: 79
    • Critic Score 67
    The Xbox release is the best of the three console editions by far. [June 2002, p.59]
    • Metascore: 70
    • Critic Score 67
    Improved, but still trails EA's "NCAA 2003" in every conceivable department. [Sept 2002, p.52]
    • Metascore: 79
    • Critic Score 67
    Expect Gladius to suck time in the manner of a Hoover sucking dirt - the turn-based battles are slow and poorly paced, often making a gladiator's life a wearisome one. [Dec 2003, p.66]
    • Metascore: 72
    • Critic Score 67
    A pleasant surprise last year, but the newest version offers little in the way of enhancements...Plays smooth and fast, perfect for a quick dose of action here or there. [Sept 2002, p.51]
    • Metascore: 56
    • Critic Score 67
    A smooth, polished game, and it's a lot of fun to play, especially for hardcore Turtles fans. It's just not very complex, and it's not all that long.
    • Metascore: 66
    • Critic Score 67
    Does an admirable job of using the Scooby license to its full potential. [Oct 2003, p.56]
    • Metascore: 54
    • Critic Score 67
    Hardcore Sega fans will love it, but casual gamers will most likely become bored. If you love weird Japanese games, however, give me a try. [Aug 2003, p.29]
    • Metascore: 85
    • Critic Score 67
    Paying $8.95 per month is a crapload, right? Well, it is, considering what the game doesn't give you - a persistent world (like in "Everquest"), or any sort of ranking system. [Dec 2002, p.74]
    • Metascore: 76
    • Critic Score 67
    The game also suffers from way too many cheap hits and bizarre, maze-like levels with no basis in reality. [June 2002, p.86]
    • Metascore: 73
    • Critic Score 67
    What ultimately brings Godzilla: DAMM down is its repetitious nature...Regardless, hardcore Godzilla fans will eat this up. [Nov 2002, p.78]
    • Metascore: 70
    • Critic Score 67
    Improved, but still trails EA's "NCAA 2003" in every conceivable department. [Sept 2002, p.52]
    • Metascore: 72
    • Critic Score 67
    A pleasant surprise last year, but the newest version offers little in the way of enhancements...Plays smooth and fast, perfect for a quick dose of action here or there. [Sept 2002, p.51]
    • Metascore: 65
    • Critic Score 67
    There's a lot to like about Transmission, but its difficulty really drags it down. If you can handle it, though, you'll have a good time. [June 2003, p.37]
    • Metascore: 57
    • Critic Score 67
    You know what's really weak, though? There are four Turtles—and they're a team, right? But only two heads can play this game simultaneously. I'm sorry, but I can't explain the logic behind that.
    • Metascore: 75
    • Critic Score 67
    Have you ever played the classic arcade game Robotron 2084? Imagine a crappier version of it in 3D with horrible controls. That's what the on-foot missions of Rebel Strike are like.
    • Metascore: 68
    • Critic Score 67
    Building energy for certain basic moves, such as boosting and sending a Bludger, takes too long, which keeps the general gameplay pretty basic for much of the game. [Dec 2003, p.74]
    • Metascore: 75
    • Critic Score 58
    With the bugs ironed out, we'd have a good game on our hands. [Dec 2003, p.66]
    • Metascore: 83
    • Critic Score 58
    Co-op mode didn't make the cut. This was one feature that kept the repetitive level design from showing its ugly face - between those great, open terrain stages are lots of boring back-and-forth mazes.
    • Metascore: 69
    • Critic Score 58
    It's too bad that poorly designed levels, headache-inducing obstacles, and an embarrassingly cliched story spoil so much of the fun. [Jan 2004, p.59]
    • Metascore: 38
    • Critic Score 58
    You're better off going with the pro. [Jan 2003, p.52]
    • Metascore: 66
    • Critic Score 58
    Unfortunately, its excellent concept, experience system, and humor aren't enough to drag Whiplash out of a sea of average gameplay. [Jan 2004, p.60]
    • Metascore: 75
    • Critic Score 58
    A solid shooter with a slick look that offers little new to the genre. [Apr 2003, p.44]
    • Metascore: 76
    • Critic Score 58
    It's just kinda...there. [Apr 2003, p.52]
    • Metascore: 58
    • Critic Score 58
    Right away, you'll notice that the camera just doesn't work very well.. Promising but poorly designed 3D levels drag down the fun. [Nov. 2003, p.51]
    • Metascore: 69
    • Critic Score 58
    So-so platform elements. [Feb 2003, p.43]
    • Metascore: 79
    • Critic Score 58
    Some weapons are not so hot, but it has some great new maps. [Oct 2003, p.65]
    • Metascore: 57
    • Critic Score 58
    A short and somewhat frustrating experience. [May 2003, p.48]
    • Metascore: 81
    • Critic Score 58
    There's no sense of accomplishment on any grand scale. So it seems, in fact, that you're fighting for nothing; hence, there's no real story... It becomes tiresome rather quickly. [Aug 2003, p.38]
    • Metascore: 59
    • Critic Score 58
    As you get deeper into the game, the attack/defense system starts to make sense, and the whole play experience becomes very tense and strategic. [Mar 2003, p.40]
    • Metascore: 61
    • Critic Score 58
    The puzzles suck; they're often obscure to the point of being ridiculous. Key items are frequently out of frame or hard to see, making progress without a cheat sheet nearly impossible.
    • Metascore: 66
    • Critic Score 58
    The fighting system is fairly shallow, and once you become callous to the flashy moves and explosive pyrotechnics, the action starts to feel repetitive. [Jan 2004, p.56]
    • Metascore: 59
    • Critic Score 58
    Not a terrible game by any stretch, but there's better stuff out there. [Sept 2002, p.48]
    • Metascore: 67
    • Critic Score 58
    We're talking Forrest Gump-simple, people. [August 2002, p.54]
    • Metascore: 53
    • Critic Score 58
    This title is a good, solid Shemp. [June 2002, p.87]
    • Metascore: 78
    • Critic Score 58
    Feels a bit stale. [Nov 2002, p.68]
    • Metascore: 75
    • Critic Score 58
    The fighting system is as basic and clumsy as it was back in 1987. [Dec 2003, p.75]
    • Metascore: 59
    • Critic Score 58
    With a long-winded (yet basic) story and frustrating combat, the game just tends to drag on a little too much. [Dec 2002, p.63]
    • Metascore: 73
    • Critic Score 58
    Each level starts out as fun, but with the gameplay so frustrating and immensely difficult throughout, what starts out as entertaining often becomes mere work in no time. [Sept 2002, p.42]
    • Metascore: 76
    • Critic Score 58
    It doesn't have the polish or intensity of "Midnight Club II." [Aug 2003, p.31]
    • Metascore: 72
    • Critic Score 58
    A complete lack of newness. [Feb 2003, p.47]
    • Metascore: 72
    • Critic Score 58
    Slower-paced than "Dark Alliance," and it feels a lot more soulless and generic. [Nov 2003, p.54]
    • Metascore: 61
    • Critic Score 58
    Although SOF2 is ultimately just disposable entertainment - the kind of game you'll forget about minutes after beating it. [Aug 2003, p.33]
    • Metascore: 74
    • Critic Score 58
    It's incredibly hard. Linear algebra was easier than this - and more fun. [Apr 2003, p.53]
    • Metascore: 55
    • Critic Score 58
    Why port a PS2 title that wasn't very good? It's like re-releasing "Cool As Ice" in theaters - no thanks. [June 2003, p.56]
    • Metascore: 63
    • Critic Score 58
    The puzzles suck; they're often obscure to the point of being ridiculous. Key items are frequently out of frame or hard to see, making progress without a cheat sheet nearly impossible.
    • Metascore: 74
    • Critic Score 58
    Still a ways to go if Fever is gonna compete with "Madden." [Nov 2003, p.54]
    • Metascore: 73
    • Critic Score 58
    There isn't anything in Clone Wars that hasn't been more successfully executed in another game. [Jan 2003, p.61]
    • Metascore: 77
    • Critic Score 58
    At the very least, speeding on a broomstick at 250 miles per hour will give you a new level of respect for Harry's skills as a Seeker. [Dec 2002, p.75]
    • Metascore: 68
    • Critic Score 58
    This game has an innovative battle system, but it's not much fun. [June 2003, p.40]
    • Metascore: 78
    • Critic Score 58
    I think I'm starting to (yawn) want to get my "freek" on somewhere else. [Sept 2002, p.44]
    • Metascore: 65
    • Critic Score 58
    The puzzles suck; they're often obscure to the point of being ridiculous. Key items are frequently out of frame or hard to see, making progress without a cheat sheet nearly impossible.
    • Metascore: tbd
    • Critic Score 58
    Pretty repetitive for the most part, and camera issues crop up all over the place...There's also little challenge, except when time limits are placed on missions. [Oct 2003, p.49]
    • Metascore: 63
    • Critic Score 50
    It's too bad that only about half of Rayman Arena is fun to play. [August 2002, p.65]
    • Metascore: 47
    • Critic Score 50
    Isn't bad - it's just not that great. It's good for a couple plays, but not much more. [Sept 2002, p.32]
    • Metascore: 70
    • Critic Score 50
    Competent, and it's really nice to look at, but it's also terribly uninspired. [Oct 2002, p.50]
    • Metascore: 71
    • Critic Score 50
    This game does nothing new except offer a ton of foul language to get you in trouble with the 'rents. Next, please.
    • Metascore: 69
    • Critic Score 50
    Not that the missions in this game aren't good - they're just hampered by a control scheme that needs to be more intuitive. [Aug 2003, p.36]
    • Metascore: 79
    • Critic Score 50
    "VF4" puts it to shame. [Nov 2002, p.58]
    • Metascore: 66
    • Critic Score 50
    The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.
    • Metascore: 57
    • Critic Score 50
    I liked this game, even if I did find it excruciatingly tedious and repetitious at times. [Aug 2003, p.25]
    • Metascore: 59
    • Critic Score 50
    If it weren't for the new stages, I might have given this game a whole letter grade higher. Instead, I found myself doing tedious, repetitive work...when I should have been having fun. [Nov 2003, p.70]
    • Metascore: 64
    • Critic Score 50
    If it wasn't for the inexcusably idiodic enemy intelligence and questionable controls, this might have been a great game. [Aug 2003, p.30]
    • Metascore: 68
    • Critic Score 50
    A suitable distraction if you're bored. But then again, so is bird watching. [Apr 2003, p.54]
    • Metascore: 62
    • Critic Score 50
    This title would be a lot of fun, if only the hero wasn't such a headache to control. [Jan 2003, p.58]
    • Metascore: 66
    • Critic Score 50
    For those who aren't impressed by flashy graphics, Tapout 2 doesn't present as much innovation as other recently released fighting games on other platforms. [May 2003, p.52]
    • Metascore: 63
    • Critic Score 50
    A mixed bag, providing plenty of fun action, along with some aggravation. [Nov 2003, p.60]
    • Metascore: 54
    • Critic Score 50
    Like a plate of pasta without the sauce: not bad, but missing all the flavor. [Sept 2003, p.57]
    • Metascore: 80
    • Critic Score 50
    Compared with the graphics in "March Madness," ESPN College Hoops' visuals look a few years old. [Jan 2004, p.63]
    • Metascore: 67
    • Critic Score 50
    The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.
    • Metascore: 68
    • Critic Score 50
    Mediocre on all fronts....This game does nothing new except offer a ton of foul language to get you in trouble with the 'rents. [Nov 2003, p.60]
    • Metascore: 67
    • Critic Score 50
    This game adds a lot of great stuff to KOEI's long-in-the-tooth Dynasty Warriors formula, but the sum experience is still way too repetitive to be enjoyable. [Oct 2002, p.42]
    • Metascore: 56
    • Critic Score 50
    While Gotcha Force definitely has visual punch and lets you lay the smack down on foes with your customized robot attack squad, it's a little on the bland side.
    • Metascore: 64
    • Critic Score 50
    This game does nothing new except offer a ton of foul language to get you in trouble with the 'rents. Next, please.
    • Metascore: 67
    • Critic Score 50
    The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.
    • Metascore: 50
    • Critic Score 42
    You'll be wishing for some gameplay variety after just a few minutes of play. [Sept 2002, p.32]
    • Metascore: 56
    • Critic Score 42
    Control-wise, I hate the slippery, jittery interaction between character and camera. [Jan 2003, p.52]
    • Metascore: 65
    • Critic Score 42
    Just an average Resident Evil knockoff with a gimmick. [July 2003, p.58]
    • Metascore: 46
    • Critic Score 42
    There's nothing new here, which means the games get boring quickly. [Apr 2003, p.52]
    • Metascore: 71
    • Critic Score 42
    Virtually no health power-ups + enemies that can attack you from offscreen = hurling your game pad at a wall. [Dec 2002, p.66]
    • Metascore: 60
    • Critic Score 42
    Control also lags, as the players here feel more like they're skating around an ice rink tha[n] running around a football field. [Sept 2002, p.50]
    • Metascore: 67
    • Critic Score 42
    This game may be deep and technical, but playing it is almost as fun as getting beat up. [Aug 2003, p.34]
    • Metascore: 59
    • Critic Score 42
    Flat, uninspired, and generally unenjoyable. [Mar 2003, p.47]
    • Metascore: 66
    • Critic Score 42
    If only it were more polished, this could've been a fantastic sleeper hit. [Mar 2003, p.46]
    • Metascore: 64
    • Critic Score 42
    The graphics are muddy and blocky, making it difficult to tell what's happening, even with the brightness turned all the way up. [June 2002, p.86]
    • Metascore: 75
    • Critic Score 42
    What sort of waste of time is this vulgar mediocrity? [Sept 2003, p.55]
    • Metascore: 40
    • Critic Score 42
    The gameplay is equally unbalanced. Taiketsu's a button masher that requires very little skill. [Jan 2003, p.44]
    • Metascore: 33
    • Critic Score 42
    I was even less impressed by the game's fighting system. There isn't an ounce of technique involved. Just walk up to an enemy and rapidly punch it until it goes down.
    • Metascore: 51
    • Critic Score 42
    Capcom basically flushed our beloved series straight throught its proverbial airlocks and created a blatant and mediocre "Aliens" knockoff. [Oct 2003, p.54]
    • Metascore: 66
    • Critic Score 42
    The game doesn't control very well; sluggish fighting mechanics spoil what would otherwise be a worthwhile package. [Sept 2002, p.40]
    • Metascore: 58
    • Critic Score 42
    It's more like FFF thanks to the language. [Feb 2003, p.46]
    • Metascore: 72
    • Critic Score 42
    Just doesn't make the cut. [Oct 2002, p.51]
    • Metascore: 62
    • Critic Score 42
    Aside from its lousy story, poorly designed levels, and uninspired character design, Alter Echo does have some good points - tight control, pretty visuals, decent cameras, and smart A.I. [Nov 2003, p.58]
    • Metascore: 65
    • Critic Score 42
    Once you see through the game's flashy veneer, its true nature is revealed - that of a somewhat stilted and deeply flawed fighter. [May 2003, p.52]
    • Metascore: 61
    • Critic Score 42
    Most combos can be executed by repeatedly pressing either Punch or Kick, and special moves are ridiculously simply to perform. [July 2003, p.62]
    • Metascore: 73
    • Critic Score 42
    Too short, too straightforward, and too limited to recommend to all but the staunchest snowboarding aficionados. The game can be beaten in two hours on your first go. [Jan 2003, p.49]
    • Metascore: 63
    • Critic Score 42
    The game's one saving grace is the hand-to-hand fighting. It feels good to beat the crap out of people, straight up. [Aug 2003, p.27]
    • Metascore: 59
    • Critic Score 42
    A great concept, but it's not worth a purchse. [Feb 2003, p.51]
    • Metascore: 63
    • Critic Score 42
    Tries to capture the excitement and intensity of old-school 2D shooters, but the end product is just a boring hodgepodge of gaming cliches. [Oct 2003, p.49]
    • Metascore: 57
    • Critic Score 42
    This version isn't as good as the original. There's a lot of choppiness going on, most of the lighting effects have been dialed down, and the soundtrack is scratchy and distracting. [June 2003, p.39]
    • Metascore: 53
    • Critic Score 33
    Just a notch below "GameDay" as one of the year's most disappointing football titles. [Sept 2002, p.52]
    • Metascore: 65
    • Critic Score 33
    While the online component is nice, actual gameplay is where things really fall apart. [Nov 2003, p.53]
    • Metascore: 49
    • Critic Score 33
    The problem is that the interface used to control the eye is so unintuitive, your invisible assailant will most likely kill you before you can see him get off a shot. [Aug 2003, p.36]
    • Metascore: 67
    • Critic Score 33
    FMX is crippled by a trick-modifier system that makes big combos too irritating to complete. [Aug 2003, p.34]
    • Metascore: 69
    • Critic Score 33
    First of all, there's the asinine boost system. As in the previous game, you must link powerslides to keep your boosts going, forcing you to keep your kart at a 45-degree angle during races. Blech.
    • Metascore: 73
    • Critic Score 33
    You practically need a magnifying glass to spot your tiny units on the map. [Jan 2004, p.67]
    • Metascore: 67
    • Critic Score 33
    Boring... If you didn't dress up as Yugi for Halloween, don't bother with this one. [May 2003, p.37]
    • Metascore: 53
    • Critic Score 33
    It's just too bad fate dropped its pants and crapped on this one. [Nov 2002, p.66]
    • Metascore: 64
    • Critic Score 33
    Cheap play mechanics and absurd difficulty level totally sink the experience. [Sept 2003, p.58]
    • Metascore: 70
    • Critic Score 33
    First of all, there's the asinine boost system. As in the previous game, you must link powerslides to keep your boosts going, forcing you to keep your kart at a 45-degree angle during races. Blech.
    • Metascore: 66
    • Critic Score 33
    For all their visual individuality, the 14 fighters play exactly the same. [Apr 2003, p.42]
    • Metascore: 49
    • Critic Score 33
    Repetitiveness and poor controls ruin the girlie goodness. [Mar 2003, p.53]
    • Metascore: 59
    • Critic Score 33
    The opponent A.I. is just so incredibly bad that only the most spectacularly untalented gamers will ever have to worry about coming in any worse than third. [Sept 2003, p.55]
    • Metascore: 66
    • Critic Score 33
    First of all, there's the asinine boost system. As in the previous game, you must link powerslides to keep your boosts going, forcing you to keep your kart at a 45-degree angle during races. Blech.