GamePro's Scores

  • Games
For 4,571 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 2.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Ninja Blade
Lowest review score: 10 NBA Unrivaled
Score distribution:
4,571 game reviews
    • 60 Metascore
    • 50 Critic Score
    The mediocre graphics do an adequate job of rendering believable jungle environments, but the unattractive artistic style tends to jar with the hardboiled atmosphere. [Dec 2004, p.114]
    • 61 Metascore
    • 50 Critic Score
    Worst of all is the repetitive and completely linear feel of every mission.
    • 61 Metascore
    • 50 Critic Score
    Unfortunately, the enjoyment can't keep up, likely resulting in a premature ejection of the game from your console&but remember: It happens to nearly every gamer at some point.
    • 71 Metascore
    • 50 Critic Score
    Frequent glitches and game engine freak-outs contribute to an overall less-than-mediocre graffiti/fighting/platforming hybrid.
    • 71 Metascore
    • 50 Critic Score
    Rogue Trooper tries to be a competant third-person action game with attitude, but it ultimately fails. [June 2006, p.74]
    • 72 Metascore
    • 50 Critic Score
    Urban Chaos tries to be different than other FPS titles, and it manages to get a few things right. But shoddy visuals and generic action bring the game down to the depths of mediocrity. [July 2006, p.78]
    • GamePro
    • 51 Metascore
    • 50 Critic Score
    Despite offering a laundry list of moves and button combinations, the game's complicated controls feel shallower than the three-buttoned Capcom arcade classics like "The Punisher" or "Alien vs. Predator." Group battles feel too constricted with the auto target locking mechanics, and the simplistic one-on-one fights are somewhere on the level of "Pit Fighter."
    • 65 Metascore
    • 50 Critic Score
    While the overall control scheme works well enough, kicking long range field goals through the notoriously tight uprights is far too simple. The limited playbook also gives the game a stale feeling and the half baked telemetry system fails to save the gameplay with largely unimportant statistical minutia delivered in eye-straining small fonts and obnoxious menus.
    • 56 Metascore
    • 50 Critic Score
    Sonic Riders certainly gives fans the velocity they've been craving, but isn't tightly tuned enough to be much more than an agreeable party game.
    • 63 Metascore
    • 50 Critic Score
    Bad controls, horrible voice-over (it's just as cliche as it was last time), and the trademark and annoyingly pervasive EA Radio will tax not only your brain, but also your ears. Soccer may be a beautiful game, but it's about time to kick FIFA Street 2 to the gutter.
    • 52 Metascore
    • 50 Critic Score
    Perhaps one of the most boring games to ever grace a home console...The horrendous combat and boring mission objectives really don't take the game in any fun directions. Apparently the code is all about putting you to sleep.
    • 53 Metascore
    • 50 Critic Score
    Thanks to some horribly generic gameplay and uninspired combat, it ends up continuing the disappointing trend of movie license video games.
    • 71 Metascore
    • 50 Critic Score
    The minigames will wear thin quickly for adults, while the management will prove too confusing for the little ones. If you love building roller coasters or playing party games with your buddies, you'd be better off with Rollercoaser Tycoon or Mario Party.
    • 56 Metascore
    • 50 Critic Score
    An intensely frustrating trial of patience that's rewarded with only the most fleeting glimmers of fun.
    • 47 Metascore
    • 50 Critic Score
    You can see everything the game has to offer in an hour or two, and similarly, the two-player split-screen mode gets boring very quickly.
    • 68 Metascore
    • 50 Critic Score
    This unfortunate version of HP2 is just plain slow and its handling just doesn’t feel right. If possible, stick with the stellar PS2 edition or the strong Xbox game.
    • 48 Metascore
    • 50 Critic Score
    With all of these faltering features, Spyro’s newest adventure feels more like it was meant to be played on the PlayStation rather than on the GameCube.
    • 44 Metascore
    • 50 Critic Score
    Doesn’t even begin to scratch the surface of the GameCube’s capabilities.
    • 66 Metascore
    • 50 Critic Score
    Since the controls almost never change from character to character, there's very little difference between all the fighters-you've seen one, you've seen 'em all, in other words.
    • 64 Metascore
    • 50 Critic Score
    Maybe it would be more exciting if there was some actual challenge involved, but most of the battles amount to a rock, paper, scissors competition where your opponent is limited to 'rock' for their arsenal.
    • 51 Metascore
    • 50 Critic Score
    Adventure's six party games and puzzle-based challenge mode are the best this game has to offer. With multiple players, Adventure flies in the face of its weak story mode and becomes a genuinely fun experience.
    • 73 Metascore
    • 50 Critic Score
    As with its PlayStation counterpart, it's best to not even play Dave Mirra. The gameplay is incomplete with inexcusably terrible graphics and thumb-numbing controls.
    • 60 Metascore
    • 50 Critic Score
    The Dreamcast's analog controller just can't mimick the subtle nuances and control of original trackball games such as Centipede and Crystal Castle, or the simple twist knob in Tempest and Super Breakout.
    • 76 Metascore
    • 50 Critic Score
    The sequel to one of the best fishing games ever unfortunately delivers nothing but a fishy stench instead of a prize catch-of-the-day.
    • 72 Metascore
    • 50 Critic Score
    This baddie-slapping App Store entry packs a fun concept and a charming visual style, but its oversimple execution leaves much to be desired.
    • 55 Metascore
    • 50 Critic Score
    Combine that with the problematic 3D, and it's apparent that Super Monkey Ball 3D is below average even as launch titles go. Its one saving grace is that the core gameplay remains intact and is entertaining as ever. But when those core mechanics contradict the foundation of the 3DS, I have to wonder whether Sega should have bothered.
    • 35 Metascore
    • 50 Critic Score
    Would you settle for Ozzie Canseco when you could get Jose Canseco for an extra dollar? Me neither. And because Arcade Essentials isn't able to pull off its lofty goal of modernizing five classic titles, this is one arcade you should walk right on by.
    • 59 Metascore
    • 50 Critic Score
    Branching the Lego brand off into RTS territory is a good idea, and one that, at times, can be seen bearing some fruit. Unfortunately, there are just too many problems to make this game worth recommending. With a graphical overhaul and a few tweaks, this game might be able to briefly make the kids forget about their desires to catch all those Pokemon. However, like that space jet you attempted to construct when you were five, this game is probably better off forgotten.
    • 53 Metascore
    • 50 Critic Score
    Thematically brain dead.
    • 64 Metascore
    • 50 Critic Score
    Really, I don't blame WayForward or Sega for such a boring game -- both companies have had their share of excellent games. But it's like being given a painter's canvas and three crayons -- you can create all you want, but the material you're given isn't the best to work with. But when I think of all the other things I've could've done on my Saturday -- went for a walk, strolled by the beach, gone to see a movie -- I can only gaze up at the heavens and curse Thor's name.
    • 64 Metascore
    • 50 Critic Score
    It's hard to take Destructopus! seriously. Yet, the cartoony looks, the trash-metal title track, the tongue-in-cheek environmentalism--are actually assets in the game's favor. Sadly, all of the ironic, ridiculous stuffing can't distract the player enough from the realization that they're playing a thin, easily-forgettable experience.
    • 73 Metascore
    • 50 Critic Score
    All in all, a disappointing effort given that Pirates of the Caribbean should have been a natural fit for the franchise. Maybe I was a mistaken on that front, or maybe it was just poor execution on the part of the developers, but this is certainly one of the weaker entries in the series. And yet, for all my complaints, the formula still works. It's still fun to unlock new characters and hunt for secret collectibles.
    • 54 Metascore
    • 50 Critic Score
    Basically, Dream Trigger is a shooter that comes off like it was trying to reinvent shooters, but falls pretty flat. And that's probably not the kind of "trip" it was going for.
    • 57 Metascore
    • 50 Critic Score
    If nothing else, The First Templar is an interesting look at what happens when an established developer moves beyond its comfort zone. Unsurprisingly, the results are mixed: a few glimmering moments of innovation diluted by hours of decade-old design.
    • 69 Metascore
    • 50 Critic Score
    But aside from a boring narrative and some excessive backtracking, the cute art aesthetic and challenging platforming make this a satisfactory experience.
    • 64 Metascore
    • 50 Critic Score
    And with all this fixing, adding, and rearranging, you get the sense that Dark Energy Digital desperately wants you to like their game, going as far as including an in-game "Dev Feedback" menu, letting players vote various aspects of the game up or down, as well as citing the reasons for those votes. But it reveals Dark Energy's focus on fixing the individual components of a fundamentally broken game, and while Prophecy's improvements make for a better experience, they only serve to make a bad experience into just another disappointment.


    • 52 Metascore
    • 50 Critic Score
    It's amazing that Mythos made it out at all, even more so considering how solid its core mechanics managed to be in the final product. Flagship's DNA comes through clearly even as you sift through the unnecessary crap. But with so many competent Diablo clones out there already, there's little reason to play through the piles of slapped-together content that Mythos offers.
    • 59 Metascore
    • 50 Critic Score
    If you're a pro wrestling fan, spending two dollars on this game isn't the worst use of your money. It's got the presentation and basic gameplay, but sadly, very little raw ingenuity.
    • 66 Metascore
    • 50 Critic Score
    On its own, this game brings little to the table. Past its chuckle-worthy "Welcome to Die" and "Master of Magnet" moments, outside of your nostalgia for your arcade days or your enthusiasm for the comic, there's very little game to be had.
    • 60 Metascore
    • 50 Critic Score
    Might be smartest to buy while the price is still cheap, and then hold off on playing until it's patched for steady play sessions.
    • 46 Metascore
    • 50 Critic Score
    Greg Hastings Paintball 2 is made for a very specific clientele. But because the video game lacks the excitement of the real thing, it does little to expand interest for the sport outside of its core demographic. If you're someone who owns your own gear and is really into paintball, you'll appreciate having a game dedicated to your sport. Everyone else, however, should save their $20 for something else.
    • 50 Metascore
    • 50 Critic Score
    It's not the worst game you could play, but it's not really something I could honestly say is really good, either. When it comes right down to it, Agarest Zero's just about as decent as they come.
    • 60 Metascore
    • 50 Critic Score
    A competent PC wargame with some neat features, but it's just not enjoyable enough to justify the $40 price tag.
    • 61 Metascore
    • 50 Critic Score
    I'm not expecting every licensed game that comes along to offer a worthwhile gaming experience on-par with Arkham Asylum or any other triple-A heavyweight, but come on -- I don't expect it to undervalue my time, either.
    • 60 Metascore
    • 50 Critic Score
    I'm not expecting every licensed game that comes along to offer a worthwhile gaming experience on-par with Arkham Asylum or any other triple-A heavyweight, but come on -- I don't expect it to undervalue my time, either.
    • 45 Metascore
    • 50 Critic Score
    It's shallower than the shallow end of a kiddie pool during a drought, and dammit, it's such a disappointment, because the series has delivered compelling storylines and settings, if nothing else, up to this point.
    • 47 Metascore
    • 50 Critic Score
    It's shallower than the shallow end of a kiddie pool during a drought, and dammit, it's such a disappointment, because the series has delivered compelling storylines and settings, if nothing else, up to this point.
    • 66 Metascore
    • 50 Critic Score
    I have to give that fight a hand, however, for at least daring to be, well, daring. Most of Legacy plays it safe, opting for a by-the-numbers approach that never really pushes any of the right buttons. Unless you're a Dragon Age II diehard, you're probably better off skipping this one.
    • 66 Metascore
    • 50 Critic Score
    Despite its neat exterior and innovative puzzle design, due to some persistent issues with the quality and reliability of the gameplay, it's clear that Red Ball 3 could have stood a few more run-throughs.
    • 73 Metascore
    • 50 Critic Score
    9mm
    The controls fall into the same annoying trap as other touch-control FPS games in that you're always resetting your thumb to look around.
    • 63 Metascore
    • 50 Critic Score
    Across the 2nd Dimension has a lot going for it in terms of production values, a witty script, and varied level design, but it's so fleeting and dumbed down that even children will find its power fantasies pandering.
    • 70 Metascore
    • 50 Critic Score
    For the most dedicated puzzle fanatics, Cubixx HD will likely become a quick favorite, with an abundance of levels, modes, and leaderboards to compete on. However, due to some unfortunate design decisions, the majority of its players will likely never see all that it has to offer.
    • 47 Metascore
    • 50 Critic Score
    X-Men: Destiny isn't a bad game -- it just plays like an unfinished one.
    • 50 Metascore
    • 50 Critic Score
    X-Men: Destiny isn't a bad game -- it just plays like an unfinished one.
    • 49 Metascore
    • 50 Critic Score
    Each fight is punctuated with some of the worst metal music I've ever heard, and fights generally end in unrealistically gruesome finishes. Really, I haven't seen this many broken necks and snapped limps in a fighting game since Mortal Kombat​.
    • 47 Metascore
    • 50 Critic Score
    Each fight is punctuated with some of the worst metal music I've ever heard, and fights generally end in unrealistically gruesome finishes. Really, I haven't seen this many broken necks and snapped limps in a fighting game since Mortal Kombat​.
    • 53 Metascore
    • 50 Critic Score
    The fact that there is so much misinformation potentially in play, and your own units can basically be turned against you without you knowing, is a great twist and could have made for a great strategy game if AGOT: Genesis either placed all its emphasis on those mechanics, or if it paired them with equally solid combat and controls. But that's not the case here. Instead, there are a couple potentially great ideas, surrounded by poorly-executed mediocrity.
    • 56 Metascore
    • 50 Critic Score
    It's barely better than mediocre, and just another game that should be heading to the used shelf in record time. Pick it up on the cheap for a young sibling/nephew/cousin if you do buy it at all.
    • 77 Metascore
    • 50 Critic Score
    For what it attempts, the tower-defense aspects are not well explained enough, or implemented simply enough, to raise Dungeon Defenders above the slew of similar games out there.
    • 61 Metascore
    • 50 Critic Score
    As an overall experience, Medieval Moves: Deadmund's Quest was a lot of fun, but the rigid precision of its motion controls forced me to take more breaks than I would have liked, and the on-rails style gameplay left me feeling bombarded way too often.
    • 48 Metascore
    • 50 Critic Score
    If you were hoping for a game with the personality of Parodius, look elsewhere -- there may be a decent, if flawed, Gradius design somewhere inside Excellent, but finding it may not be worth the trouble.
    • 53 Metascore
    • 50 Critic Score
    When met with the game's linear nature and over-reliance on quick-time events, these technical issues tear away at what could have been the perfect tribute to the original film.
    • 52 Metascore
    • 45 Critic Score
    Thanks to some horribly generic gameplay and uninspired combat, it ends up continuing the disappointing trend of movie license video games.
    • 52 Metascore
    • 45 Critic Score
    Thanks to some horribly generic gameplay and uninspired combat, it ends up continuing the disappointing trend of movie license video games.
    • 55 Metascore
    • 45 Critic Score
    If you took a "Dynasty Warriors" game and stripped away every redeeming quality, you would more or less end up with March to Glory.
    • 52 Metascore
    • 45 Critic Score
    Hopefully someone will take the concepts that Conflict gets right and crafts a better game around them. [May 2008, p.81]
    • GamePro
    • 46 Metascore
    • 45 Critic Score
    What's most disappointing, however, is how pitifully the game's "attitude" falls on its face. Every last unfunny quip issued by the traffic chopper, every painful Arnold Schwarzenegger impression, every ham-fisted racial stereotype is so poor that you can't help but wonder "what were they thinking?"
    • 37 Metascore
    • 45 Critic Score
    Coupled with the terrible combat, the game is only 2 hours long.
    • 60 Metascore
    • 45 Critic Score
    Unfortunately, Gas Powered Games forget all the elements that make the games in this genre so damn fun and addictive. It's really a shame because had they done it right, it would have made the wait for Diablo III that much more bearable. But as it stands, this is without a doubt the worst addition to the Siege series yet.
    • 46 Metascore
    • 45 Critic Score
    Controls aside, the gameplay itself is nothing to be excited about. The courses are clumsily designed, the races are repetitive, and the characters are unmemorable. In short, Barrel Blast is offensive to all the senses. It feels wrong, looks awful, and it isn't a treat for the ears, either.
    • 65 Metascore
    • 45 Critic Score
    An even larger frustration, though, is everyone's inability to recover lobs. In most tennis games, if you hustle you can often find some way to smack the ball back over the net, even if it's behind you. Here your characters just give up even if you are clearly within a reasonable rescue range.
    • 54 Metascore
    • 45 Critic Score
    Boogie Bunnies isn't so much bad as it is unimaginative, derivative, and just plain boring.
    • 45 Metascore
    • 45 Critic Score
    Any way you cut it, it's just not worth the aggravation to play through what is just another botched licensed movie game. [June 2008, p.81]
    • 68 Metascore
    • 40 Critic Score
    The dance floor has never looked so dismal.
    • 77 Metascore
    • 40 Critic Score
    You like nice graphics? Go and buy it. Otherwise, stick with your current copy of "SimCity 3000"... and save your kopeks for the new crop of exciting releases scheduled to hit stores in the next couple of months.
    • 49 Metascore
    • 40 Critic Score
    In this case, "RC" stands for "really crappy." Unless you truly enjoy subpar courses, low-grade weapons, ho-hum racing, and pre-Newtonian physics, you should probably avoid the lifeless RC Revenge Pro.
    • 69 Metascore
    • 40 Critic Score
    Oni
    Oni looks bad, sounds bad, and plays even worse -- all of the anticipation for this game is left unfulfilled.
    • 55 Metascore
    • 40 Critic Score
    The slow, unintuitive controls underlie awful, slapped-together graphics and a bargain-bin soundtrack that features MIDI-rock sound-alikes of the wrestlers’ classic themes.
    • 59 Metascore
    • 40 Critic Score
    This sickly 3D adventure is plagued by endless repetition, frustrating controls, bland graphics, and just plain boring level design.
    • 70 Metascore
    • 40 Critic Score
    Airblade’s story-based gameplay, however, vacillates between too simple and ridiculously hard—some levels you’ll breeze through, while others you’ll have to repeatedly restart because of stupid mistakes.
    • 50 Metascore
    • 40 Critic Score
    One of the most frustrating games in the entire PlayStation 2 library, thanks to a few design flaws that could've been easily avoided.
    • 64 Metascore
    • 40 Critic Score
    It's like every other mission-based helicopter shooter, except that it lacks a personality. Fireblade? Firebland.
    • 69 Metascore
    • 40 Critic Score
    Unfortunately, Kya is a very difficult game to play as the controls are not particularly intuitive and the camera seems to delight in going haywire during delicate jumping situations.
    • 64 Metascore
    • 40 Critic Score
    Aero Elite’s true failure, though, is its boring gameplay. Dog fighting and attacking ground forces just isn’t entertaining.
    • 47 Metascore
    • 40 Critic Score
    Without even a hint of fun multiplayer competition, you and your friends will certainly catch an unfavorable fever caused by a dismal showing of Pac-Man Fever.
    • 51 Metascore
    • 40 Critic Score
    Looks aren't everything, and the game falls directly on its noble ass. [August 2002, p.78]
    • 49 Metascore
    • 40 Critic Score
    Sloppy controls, meandering pace, Ginsu-choppy frame rates, generic environments, and beat collision detection.
    • 46 Metascore
    • 40 Critic Score
    The kiddie treatment here is both disturbing and annoying, and the games themselves aren’t all that fun.
    • 53 Metascore
    • 40 Critic Score
    With rough textures and flat prerendered backgrounds, Portal Runner looks like a late-generation PlayStation title rather than a second-generation PS2 effort. It plays even worse.
    • 51 Metascore
    • 40 Critic Score
    NFL GameDay is the Detroit Lions of the league.
    • 67 Metascore
    • 40 Critic Score
    Despite this unique premise, Dark Summit sadly fails in every category.
    • 58 Metascore
    • 40 Critic Score
    The video game equivalent of a local theater production—it aspires to be professional but just can’t deliver a high-quality experience. Trouble is, the ticket still costs just as much.
    • 53 Metascore
    • 40 Critic Score
    You would have to be an insanely devoted fan of the action-figure line from which the characters originate and a fan of repetitive level exploration to gain any type of enjoyment from Cy Girls. [Apr 2004, p.74]
    • 34 Metascore
    • 40 Critic Score
    Unfortunately, the graphics just aren't up to snuff, the character models, aside from being horrendous, repeat often and your character moves with all the zip of a drugged elephant.
    • 47 Metascore
    • 40 Critic Score
    The game itself lacks heart. [July 2005, p.74]
    • GamePro
    • 57 Metascore
    • 40 Critic Score
    Oh yeah, if you can motivate yourself enough to finish both characters' stories, a secret, you unlock a chess game and secret character. Whoop-dee-doo.
    • 72 Metascore
    • 40 Critic Score
    Corridor-shooter gamers in general should be pleased with Blood II, but bloodthirsty fans of the original game may be disappointed. Spilling Blood is still a thrill, but it was more fun the first time around.
    • 61 Metascore
    • 40 Critic Score
    The most prominent problem Spider-Man 2 suffers from is its convoluted indoor levels. Oftentimes, you need to search areas for a set number of criminals to bop or hostages to free. But without a map to consult, too much time is spent frustratingly backtracking and combing through every nook and cranny you've already visited.
    • 58 Metascore
    • 40 Critic Score
    While Samurai Western is a somewhat standard hack-and-slash with a quirky setting, it doesn't hold up for two main reasons: lack of polish and much-needed variety.
    • 47 Metascore
    • 40 Critic Score
    Destined only to be forgotten.
    • 45 Metascore
    • 40 Critic Score
    For all the consternation about a gun-toting enigma invading a kid-friendly video-game series, the only thing to fear in Sega's Shadow the Hedgehog is the game's slap-dash excution. [Mar 2006, p.80]
    • GamePro
    • 47 Metascore
    • 40 Critic Score
    What we have in Mage Knight is a poor attempt to hop on the "WoW" gravy train. The developer clearly flayed all the depth and nuance out of the formula that made WoW such a huge commercial success, delivering instead a soulless husk stuffed with empty promises and features that you wouldn't want anyway.
    • 51 Metascore
    • 40 Critic Score
    If you manage to actually stick it out through those early, mind-numbing games, you'll eventually be able to take part in some fairly enjoyable tournaments en route to making it big as an And 1 Streetball star. But really, when the game makes it so darn miserable to play in the beginning, is holding out for that content even worth it? The answer is a resounding "no."
    • 55 Metascore
    • 40 Critic Score
    But boring combat is just one half of the misery pie that this game serves up, with half-baked role-playing elements comprising the rest.
    • 44 Metascore
    • 40 Critic Score
    Add in tired and repetitive level designs, a lackluster story and the general absence of fun and you have a title that isn't worth playing. [Dec 2008, p.95]
    • GamePro
    • 45 Metascore
    • 40 Critic Score
    Fans hoping for a worthwhile update to one of gaming's most revered hack-and-slash franchises will be sorely disappointed by this poorly designed and utterly mediocre title.
    • 34 Metascore
    • 40 Critic Score
    Even if you're a diehard fan of the series, there is absolutely nothing to love about Act Zero.
    • 40 Metascore
    • 40 Critic Score
    Mamodo Fury suffers from a variety of problems, among them a frustrating camera, an overly complicated combat system, cheap enemies who'll have you tearing your hair out, and repetitive gameplay that just doesn't get any better. The game also screams "value title" with its mediocre graphics and sound production.
    • 39 Metascore
    • 40 Critic Score
    Also disappointing was the lack of any head-to-head or multi-player functionality; there's no unlockable content, either. The games themselves are monotonous and don't really instill you with a need to play them repeatedly.
    • 40 Metascore
    • 40 Critic Score
    Also disappointing was the lack of any head-to-head or multi-player functionality; there's no unlockable content, either. The games themselves are monotonous and don't really instill you with a need to play them repeatedly.
    • 58 Metascore
    • 40 Critic Score
    Even dedicated role-players are better off with a pencil and some paper.
    • 54 Metascore
    • 40 Critic Score
    I can only see this game having use as a cheap and definitely non habit forming method of sleep aid with nightmares as a possible side effect. Or a coaster.
    • 58 Metascore
    • 40 Critic Score
    If you needed an excuse to pick up another Wii Remote and you have an extra Hamilton in the wallet, then by all means pick up Wii Play. Just don't expect to fully get your money's worth.
    • 42 Metascore
    • 40 Critic Score
    Coupled with the terrible combat, the game is only 2 hours long.
    • 50 Metascore
    • 40 Critic Score
    Those who have been waiting for a quality role-playing will be sorely disappointed, and anyone brave enough to search for the positive aspects in Two Worlds may find something to satiate their appetite, but finding those good aspects takes far too much effort than it should.
    • 52 Metascore
    • 40 Critic Score
    Better yet, just avoid it altogether. [Feb 2008, p.74]
    • GamePro
    • 56 Metascore
    • 40 Critic Score
    Carnival Games may look cute, but it doesn't translate into gameplay you'll come back to, and in the end, is just a novelty Wii game that wears out it's welcome way too fast to be worth any price.
    • 58 Metascore
    • 40 Critic Score
    Unfortunately, the stunts which are normally hilarious and cringe worthy on the show come off as dull and uninteresting in the game.
    • 69 Metascore
    • 40 Critic Score
    Graphics and sound alone can't save sub-par gameplay, however, and even the most staunch WWII shooter fan won't find much to enjoy with Heroes 2.
    • 56 Metascore
    • 40 Critic Score
    Repetitive to the point of brain damaging; and a few giant leaps in enemy difficulty will have you cursing the fact that save points are at the beginning of each area.
    • 47 Metascore
    • 40 Critic Score
    This game might be worth a rent for a diehard Indy fan who is not an experienced gamer.
    • 42 Metascore
    • 40 Critic Score
    Throw in some very uneven game presentation - nice graphics, poor instruction manual and plug-your-ears-annoying soundtrack - and gamers are presented with a title that not even the in-game appearance of Wesley Snipes could make appealing.
    • 56 Metascore
    • 40 Critic Score
    If anything, I can't help but see We Cheer as a missed opportunity. The game is filled to the brim with personality and has something for everyone on its rather impressive track list, but the gameplay itself is simply exhaustive trial and error routines that leave you with a sour taste in your mouth.
    • 49 Metascore
    • 40 Critic Score
    The creepy lifelessness of it all can be mitigated somewhat with the addition of up to three human opponents in a barebones multiplayer mode, but otherwise, the most fun you'll have with V.I.P. Casino Blackjack is in watching Mr. Paradise slowly clap his hands like one of those cymbal-playing toy monkeys whenever he wins a hand.
    • 61 Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • 45 Metascore
    • 40 Critic Score
    MLE: The Game is extremely shallow in both gameplay and modes available. The only people who would have any fun with this game are youngsters who cannot stop laughing at bathroom humor.
    • 36 Metascore
    • 40 Critic Score
    Double D Dodgeball should be skipped. Certain gimmicks like skill shots and a variety of arenas do not add enough to warrant a purchase.
    • 41 Metascore
    • 40 Critic Score
    While many maps have some great design choices, Things on Wheels feels like a dated and out of place title that may have been more accepted in the earlier stages of Microsoft's Arcade platform.
    • 66 Metascore
    • 40 Critic Score
    Overall, Air Traffic Chaos's controls are simple enough, but that doesn't mean that they're not a pain to navigate.
    • 48 Metascore
    • 40 Critic Score
    Even with improved graphics and a large character roster, Dragon Ball Z: Infinite World ends the DBZ series on PS2 with a bust instead of a bang.
    • 71 Metascore
    • 40 Critic Score
    Moon is a decent time killer and is great for anyone looking for an interesting sci-fi adventure for their DS handheld.
    • 41 Metascore
    • 40 Critic Score
    The PSP version, however, has this incredibly unfun, dual-pronged fork-in-the-eye problem of too many pokey load breaks paired with one...h-ell of a...won---ky, fra-me...rate. There were so many times until I got used to it that I thought the game was just going to crash altogether.
    • 48 Metascore
    • 40 Critic Score
    While there are some cheap thrills to be found in the title's rail-shooter segments and hardcore Terminator fans will no doubt want to rent the title just for the chance to go toe-to-toe with a T-600, I can't recommend Salvation as anything more than exactly that: a rental.
    • 43 Metascore
    • 40 Critic Score
    While there are some cheap thrills to be found in the title's rail-shooter segments and hardcore Terminator fans will no doubt want to rent the title just for the chance to go toe-to-toe with a T-600, I can't recommend Salvation as anything more than exactly that: a rental.
    • 49 Metascore
    • 40 Critic Score
    Since the game is fairly reasonably priced, players shouldn't be too discouraged that they are basically purchasing a Wii tech-demo.
    • 53 Metascore
    • 40 Critic Score
    The visual and music portion of the game offer up little to no innovation, it all seems very plain and lacking, almost like a rejected Warner Bros. cartoon.
    • 60 Metascore
    • 40 Critic Score
    Simply a rather dull experience, which could be the worst thing you could say for any piece of entertainment. From my time with it, James Cameron's Avatar: The Video Game only furthers the point, rather than dispels it, that the movie-to-video game genre is as treacherous as the planet of Pandora itself.
    • 65 Metascore
    • 40 Critic Score
    As for the game itself, I like to call it "Band Hero: Abridged." The set list is varied, fun and up to date, with tunes from Avril Lavigne to The Rolling Stones. However, without a career mode, you have access to all 30 songs from the start.
    • 35 Metascore
    • 40 Critic Score
    At 500 Wii Points, it's hard to recommend the title to anyone. Sexy Poker is one of those games that would be better served as a 99-cent iPhone app reserved for no more than novelty purposes.
    • 44 Metascore
    • 40 Critic Score
    Darkest of Days' best missions come right at the end (with closer-quarters action and a fantastic original weapon), but by that point, it's too little, too late. An entire game built in that mold might've been able to overcome the numerous problems, but unlike with time travel, there are no do-overs in game development.
    • 36 Metascore
    • 40 Critic Score
    The game is also easy, and you will have no problem rushing through the eight skimpy levels in a matter of hours. Add in the simplistic combat that becomes repetitious very quickly, level designs devoid of creativity and the fact that you can't level up or gain new moves and you have one disaster worth skipping.
    • 39 Metascore
    • 40 Critic Score
    Most of the casual crowd, even word search fans, would likely rather buy a book of puzzles for 99 cents or just find a free flash version. The rest would probably prefer to carry it around with them for long waits at the doctor's office.
    • 46 Metascore
    • 40 Critic Score
    Despite the improved character roster and so-bad-it's-funny decapitations, Samurai Showdown Sen has very little to offer you except easy Achievement Points.
    • 42 Metascore
    • 40 Critic Score
    It's a shame, too, because had it hemmed in the play time and polished the combat, it could have provided a lean and mean eight hours of satisfying God of War-like, gore-fueled fun.
    • 48 Metascore
    • 40 Critic Score
    It's almost not Sonic's fault -- 3D games just don't age well -- but this lazy port makes the Blue Blur look slower than ever.
    • 46 Metascore
    • 40 Critic Score
    It's not that the idea of pushing Ghost Recon into on-rails territory to make good use of the Wii's control setup is without merit -- other franchises have gone a similar route with great success. The problem is that it's executed so poorly that it feels like a cheap cash-in on the Ghost Recon name rather than an innovative twist that brings something new and exciting to the series.
    • 53 Metascore
    • 40 Critic Score
    Lord of Arcana is one of those games where the amount of fun you're having is directly proportional to how many people you play with. But there's the catch: if you're playing by yourself, you'll have little to no fun at all, and the lack of online play makes getting a party together unnecessarily difficult. Online play should be standard for this kind of experience, and the game suffers immensely for it.
    • 57 Metascore
    • 40 Critic Score
    That's pretty much Breach's biggest issue: Even if it's a cheaper XBLA alternative, everything it does has been done better elsewhere. If it had contributed something new to the FPS landscape, I'd forgive its attempt at imitation, but most folks interested in it already have immediate access to great games such as Halo, Black Ops and Battlefield.
    • 69 Metascore
    • 40 Critic Score
    I was amused by Bloons TD 4 at first, but after a while the game's nagging balancing issues became more and more apparent.
    • 47 Metascore
    • 40 Critic Score
    Games shouldn't reach retail in this condition, and while I'd love to give Venetica a higher score, Atari should've never allowed Venetica to reach the market in its current state; if I wasn't required to finish the game for my review, I would've put it back in the box after a few hours because of the save bugs.
    • 70 Metascore
    • 40 Critic Score
    Maybe it's not the developers' fault that this just isn't much fun. Perhaps the formula for a Sonic game simply no longer holds up in the 21st century.
    • 58 Metascore
    • 40 Critic Score
    The game's graphics are murky, blocky, and uninspired, while the soundtrack, filled with monster groans and quiet music, is just as bad. Controls are thumb-numbing and plain.
    • 28 Metascore
    • 40 Critic Score
    It seems to be nearly devoid of any sort of fun whatsoever.
    • 72 Metascore
    • 40 Critic Score
    Could have been a bit better, had the control been tighter and the tracks more interesting, but as it is, you're better off playing any of the myriad mascot kart-racers out there.
    • 47 Metascore
    • 40 Critic Score
    Despite some impressive world-map graphics and extremely catchy anime-style music, Digimon World 3 disappoints in countless ways.
    • 51 Metascore
    • 40 Critic Score
    Blade is a kick-ass hero in the comics and movies, but take away the "kick" and what you're left with adequately describes this game.
    • 39 Metascore
    • 40 Critic Score
    The scariest thing about this game is how awful it is.
    • 61 Metascore
    • 40 Critic Score
    The gameplay mantra of advance, stop, button mash, advance, stop, button mash (think "Final Fight" minus the fun) gets crushingly repetitive.
    • 50 Metascore
    • 40 Critic Score
    Yawn-inducingly generic level designs and poopy graphics would have been forgivable had Griptonite Games implemented this neat little invention called collision detection that most games use today.
    • 59 Metascore
    • 40 Critic Score
    Mind-numbingly simplistic. [Oct 2004, p.92]
    • GamePro
    • 40 Metascore
    • 40 Critic Score
    Taiketsu's button-mashing gameplay is shallow and simplistic, even for a kid's fighting title.
    • 39 Metascore
    • 40 Critic Score
    A neck-stabbingly frustrating bore. [Apr 2004, p.86]
    • 48 Metascore
    • 40 Critic Score
    Malice has lost much of its gee-whiz sparkle. Now it’s an intentionally weird, unintentionally uninteresting platform adventure that might have been cool were it a launch title and the bar were still low. In 2004, it looks and feels more like a skippable relic.
    • 73 Metascore
    • 40 Critic Score
    Utter frustration. Every part of the controller is used, including both analog sticks, which have dual functions. It's nearly impossible to master these controls.
    • 67 Metascore
    • 40 Critic Score
    Frustratingly difficult, and even knowing what you need to do to succeed doesn’t mean you will, thanks to a horrible in-game map and unintuitive and difficult controls.
    • 53 Metascore
    • 40 Critic Score
    The action-heavy gameplay just gets hammered by illogically executed camerawork.
    • 44 Metascore
    • 40 Critic Score
    No matter how many bonuses are unlocked or how many special guests show up, the core gameplay of Superman: The Man of Steel is boring.
    • 65 Metascore
    • 40 Critic Score
    It has some slick production values, and Acclaim goes all out on dreamy visuals, gorgeously detailed architecture, a Vikingly heroic score, and juicy sound effects, but skimps on any kind of depth and rewarding gameplay.
    • 45 Metascore
    • 40 Critic Score
    Catwoman commits every action-adventure platform-jumper crime imaginable: lousy camera angles, incomprehensible level designs, and a lame combat engine.
    • 46 Metascore
    • 40 Critic Score
    The game itself lacks heart. [July 2005, p.74]
    • GamePro
    • 59 Metascore
    • 40 Critic Score
    With horrible graphics that look like something an owl regurgitated, broken controls that must be wrestled with at every turn, and level designs that could turn the undead, Robotech: Invasion is an utter waste of money.
    • 46 Metascore
    • 40 Critic Score
    In a twisted and cruel coincidence, playing no defense is actually more effective than playing defense.
    • 54 Metascore
    • 40 Critic Score
    Its bargain-basement visuals, vapid enemy A.I., and flaccid controls ensure that the game could stand accused of lameness in a court of law.
    • 52 Metascore
    • 40 Critic Score
    And let’s not forget the "What th-?!" reaction you'll have when you complete the fourth level and the game’s credits start rolling!
    • 36 Metascore
    • 40 Critic Score
    By far, The Sum of All Fears for the GameCube is the most disappointing, if not one of the worst, first-person shooters on any system.
    • 75 Metascore
    • 40 Critic Score
    A classic case of unrealized potential, Forsaken fails to make significant use of its excellent control and four-player split-screen capability by thrusting you into an endless maze of frustration.
    • 49 Metascore
    • 40 Critic Score
    No multiplayer; extremely shallow feature set; 3D is mostly pointless.
    • 43 Metascore
    • 40 Critic Score
    What's most frustrating is that I know Gameloft can do better than this. Hell, they have done better with Asphalt 6 and even Asphalt 5 -- mobile alternatives that are much cheaper (and more fun) for anyone with an iPhone, iPad, or Android device. In fact, just buy one of those games instead. Even if you just don't want to play Ridge Racer, Asphalt 3D isn't the better option by any stretch.
    • 53 Metascore
    • 40 Critic Score
    Just like Jeff Hardy, TNA Wrestling iMPACT hides a closet full of crippling inner flaws behind a flashy, colorful exterior.
    • 60 Metascore
    • 40 Critic Score
    Wii Play: Motion offers a better balance of quality to questionable content than the original release, with more total games and play variations in the package, but in this day and age the experience feels very insignificant. Along with Mario Sports Mix, Nintendo's Wii offerings to date in 2011 seem content to mine past concepts with middling success, which may be fine to the dwindling number of new console owners -- but it's tough to believe existing Wii owners will feel the urge to rush out for another unremarkable mini-game medley.
    • 55 Metascore
    • 40 Critic Score
    Ninjamurai's sense of speed doesn't last long enough to get you through the waiting room at the doctor's office, nor does it compare to other offerings on the PSP Mini lineup.
    • 44 Metascore
    • 40 Critic Score
    There's no exclusive content, just a new way to struggle with already poor combat.
    • 62 Metascore
    • 40 Critic Score
    Even without the camera and control problems, Chantelise struggles to stand out amidst other similar games. It's disappointing, because you can tell there's a lot of heart and personality poured into the game, but it's just not that enjoyable to play.
    • 25 Metascore
    • 40 Critic Score
    If you're looking for light-hearted racing action that's not only affordable but fun, you've come to the wrong place. A disappointing title that doesn't reach its minimal potential, Monochrome Racing is a game best avoided.
    • 52 Metascore
    • 40 Critic Score
    Alpha Polaris may drive you mad, but not for the right reasons.
    • 55 Metascore
    • 40 Critic Score
    Crazy Machines Elements gives me a similar feeling where I just want to play with the pieces and see what can be built. But, like a parent worried their child will choke on the board game's tiny pieces, Crazy Machines Elements doesn't trust players with all of its tools from the start, preventing many from ever finding the fun lurking just beneath the surface.
    • 53 Metascore
    • 40 Critic Score
    Largely an awful shooter. And instead of trying to do everything and failing to deliver virtually anything worthwhile, Bodycount probably would have been much more successful if its design was simplified by focusing on one or two key features it could attempt to do differently. But it didn't, and the end result is not pretty.
    • 50 Metascore
    • 40 Critic Score
    Largely an awful shooter. And instead of trying to do everything and failing to deliver virtually anything worthwhile, Bodycount probably would have been much more successful if its design was simplified by focusing on one or two key features it could attempt to do differently. But it didn't, and the end result is not pretty.
    • 54 Metascore
    • 40 Critic Score
    King Arthur: Fallen Champions needs what it simply won't get -- varied units, improved AI, and some more thought placed into tactics and the utility of formations. I can't speak to the rest of the series, but unless you're a diehard fan, feel free to skip this one.
    • 54 Metascore
    • 40 Critic Score
    You could also research a serviceable AI aid that would organize units into groups and automate functions like repair. Teleportation was a significant travel mode for many of the units. But unfortunately, cool ideas don't sell games until they're implemented into cool games.
    • 54 Metascore
    • 40 Critic Score
    If the game had been as unique as the controls, and it didn't just try to directly map first-person action gameplay onto a less responsive format, Rise of Nightmares could have been something pretty special. This game may not be that great, but it shows that the Kinect itself has potential.
    • 54 Metascore
    • 40 Critic Score
    Deluxe has some decent ideas, but they're badly marred by unbalanced, frustrating gameplay. As far as retro revivals go, this is probably for fans only.
    • 77 Metascore
    • 40 Critic Score
    The combination of puzzles, exploring, and Phoenix Wright-style point-counterpoint gameplay is honestly an interesting concept along with the attractive art, but the production is mired in soulless English dialogue, badly looping music, and awkward navigation controls.
    • 57 Metascore
    • 40 Critic Score
    If you're hardcore about your angling, Sega Bass Fishing may whet your appetite, but for everyone else, turn your motorboat around and avoid this game.
    • 59 Metascore
    • 40 Critic Score
    Overall, Okabu just doesn't feel like a finished game.
    • 45 Metascore
    • 40 Critic Score
    It's too bad, because Cursed Crusade has fleetingly interesting ideas, like forcing you to push a very slow-moving mantlet towards an enemy's defensive line, or the way the timing of tapping out combo strings actually encourages thoughtful player response. Co-op can actually be fun in short bursts with a friend, and even the detailed aesthetic is surprisingly competent.
    • 39 Metascore
    • 40 Critic Score
    It's too bad, because Cursed Crusade has fleetingly interesting ideas, like forcing you to push a very slow-moving mantlet towards an enemy's defensive line, or the way the timing of tapping out combo strings actually encourages thoughtful player response. Co-op can actually be fun in short bursts with a friend, and even the detailed aesthetic is surprisingly competent.
    • 55 Metascore
    • 40 Critic Score
    For someone interested in videogame design or history, The War of the Worlds is an interesting case study. But is it fun? Dear god, no. Just, no.
    • 47 Metascore
    • 40 Critic Score
    Stronghold might have been great once, but that castle has long since crumbled. Spend your ducats elsewhere.
    • 38 Metascore
    • 35 Critic Score
    In truth, the biggest mystery here isn't how vampires evolved and rose to power, but how any publisher could justify a $60 price tag for a tiresome exercise in imitation and slipshod execution.
    • 58 Metascore
    • 35 Critic Score
    A young fan of the TV show could theoretically search out a modicum of fun from this game, and perhaps they would find the puzzles more brow-furrow worthy. Maybe. I have a feeling, though, that this one will make its way swiftly to the bargain bins.
    • 59 Metascore
    • 35 Critic Score
    It probably would have been best if the PSP version of Untamed were kept in its cage.
    • 53 Metascore
    • 35 Critic Score
    Even with the odd original game in the mix, these still aren't the type of things you want to do everyday - especially with the lame scoring system.
    • 47 Metascore
    • 35 Critic Score
    The worst part is that Jake Hunter had a lot of potential. [July 2008, p.84]
    • 59 Metascore
    • 30 Critic Score
    The flaccid sounds are joined by dreadful physics—it’s like driving a balloon. The fighting game-style combo system is unwieldy, and a sense of speed would have been a good idea, too.
    • 27 Metascore
    • 30 Critic Score
    Though the game’s gliding feature is an inspired concept, trying to execute it, as well as most other moves, can be incredibly irritating due to extremely temperamental and unresponsive controls.
    • 48 Metascore
    • 30 Critic Score
    You’ll often spot limbs and objects poking through solid surfaces, but you’ll almost never see your opponent properly framed—the camera angles are simply dreadful and rarely offer a decent view of the combat (or even the immediate surroundings).
    • 46 Metascore
    • 30 Critic Score
    With sloppy production values, insane load times, sub-par graphics and sound, and gameplay that irrevocably evolves into: grapple, counter, super, grapple, counter, super, this game isn't even worth the rental fee.
    • 57 Metascore
    • 30 Critic Score
    With horrible graphics that look like something an owl regurgitated, broken controls that must be wrestled with at every turn, and level designs that could turn the undead, Robotech: Invasion is an utter waste of money.
    • 58 Metascore
    • 30 Critic Score
    Sucks no matter what game you compare it to. [Sept 2005, p.80]
    • GamePro
    • 70 Metascore
    • 30 Critic Score
    Killer 7 is certainly off-beat, but it's on the lonely side of mediocre, and even a rental will ultimately feel like wasted money.
    • 51 Metascore
    • 30 Critic Score
    The core gameplay in all its monotonous glory is, unfortunately, entirely preserved, and while no one can deny the appeal of trashing pricey downtown real estate while noshing picture-snapping tourists and tossing trains, if you play one level you've played them all.
    • 38 Metascore
    • 30 Critic Score
    The simple act of turning around in Vengeance is more difficult than wiping out an entourage of baddies in clear view. Plus, jumping (lift the nunchuk) and operating vehicles is more annoying that doing a sink full of dirty dishes.
    • 41 Metascore
    • 30 Critic Score
    The worst part of the game has to be the audio. The incessant buzzing that is meant to represent the vehicles engines brought to mind the tinny whine of our time with Outrun on the Sega Master System. There's literally no variance or change in pitch in the engine's hum for, oh say, air flow, proximity or speed. There's just straight up honey-powered bee-mobiles.
    • 55 Metascore
    • 30 Critic Score
    The game's biggest defect lies in its terrible early-gen PS2-grade graphics. I haven't seen anything this blocky since the last time I played with my Legos!
    • 58 Metascore
    • 30 Critic Score
    If it weren't for the torrid pace at which you're required to gather edibles, Lost in Blue 2 would be an enjoyable game. The developers obviously wanted to instill a sense of urgency, but really, all they did was rob the game of its fun.
    • 34 Metascore
    • 30 Critic Score
    Say what you will about Destroy All Humans! Path of the Furon's shoddy graphics, lame script and bad physics -- when you throw it in the trash, it at least lands inside of the can instead of embedding itself in the wall.
    • 53 Metascore
    • 30 Critic Score
    Fans of the classic puzzle game should stay far, far away from this truly awful version of Tetris.
    • 61 Metascore
    • 30 Critic Score
    A watered down racing title that won't do much for even the most dedicated dirt bike or ATV enthusiast.
    • 40 Metascore
    • 30 Critic Score
    Protöthea's music is the worst offender, though -- its muffled tunelessness recalls the early days of hack composers attempting to extract vaguely music-like noise from the Super NES's default sound libraries. Expect lots of muddy bass and cheesy synth guitars.
    • 37 Metascore
    • 30 Critic Score
    The crummy gameplay combined with Frogger 2's deceiving graphics (kids will struggle with this game) and jab-a-screwdriver-into-your-ear music make this one of the worst titles available on XBLA.
    • 49 Metascore
    • 30 Critic Score
    While I want to give Konami credit for trying something new with the series, the obvious missteps and overlooked elements of Castlevania Judgment makes the game look and feel like a cheap cash-in.
    • 57 Metascore
    • 30 Critic Score
    If this is where the series is going, Neverland Card Battles is going to be a tough sell in the future. I'd really like to find something nice to say about it, but the game is so boring, cliche (there's that word again) and badly designed I'd be lying through my teeth.
    • 52 Metascore
    • 30 Critic Score
    I can't in good faith recommend Rygar: The Battle of Argus--both fans of the original and newcomers should avoid it. [Feb 2009, p.77]
    • GamePro
    • 28 Metascore
    • 30 Critic Score
    A generic, buggy and broken shooter with limited appeal, even to dedicated fans of Marcinko and the many books and novels that have documented his incredible life.
    • 48 Metascore
    • 30 Critic Score
    The premise, when paraphrased, is an interesting one and as a huge fan of last year's Time Hollow and any good mystery in general, I'm always willing to sit through any amount of text if it provides a means to an end, or at the very least, something somewhat cohesive. Lux-Pain fails on both accounts, serving as a poorly thrown together, somewhat interactive novel that really doesn't know what it wants to be - or, if it does know, it certainly doesn't want to be a game.
    • 35 Metascore
    • 30 Critic Score
    There's really no good reason to suffer Valhalla Knights: Eldar Saga--it's ugly, broken, and seems hellbent on depriving you of fun at every opportunity. Even if you're hard up for a Wii RPG, you're better off skipping it and never looking back. Meanwhile, I'll be hearing those footsteps echoing endlessly in my nightmares.
    • 46 Metascore
    • 30 Critic Score
    There is just so much wrong with this title that it is crazy to think that this passed the focus testing from Nintendo.
    • 48 Metascore
    • 30 Critic Score
    The game does have one redeeming factor, the visuals.
    • 48 Metascore
    • 30 Critic Score
    The ideas behind Fishie Fishie have a lot of potential, but the "single-button to do everything" concept makes the entire thing a frustrating battle of man versus machine.
    • 28 Metascore
    • 30 Critic Score
    Kung Fu Funk has a fantastic style, pulling from the craziness found in '70s era kung-fu action movies; however, none of the fun found in its art has translated into its gameplay.
    • 38 Metascore
    • 30 Critic Score
    It doesn't matter if you're a hardcore or casual fan: there's no magic to be seen here.
    • 42 Metascore
    • 30 Critic Score
    An evil off-road ATV racer that will sap the happiness and energy out of all who play it.
    • 26 Metascore
    • 30 Critic Score
    Even devout soldiers of the KISS Army expecting pyrotechnics, blazing lights and vomited blood will be disappointed by dismal gameplay set to interminably looped hot licks, disorientating camera panning, and sterile voiceovers by Gene Simmons and Paul Stanley.
    • 32 Metascore
    • 30 Critic Score
    A “game” that’s awful in every respect and will ultimately be a textbook example of a wasted license.
    • 38 Metascore
    • 30 Critic Score
    One of the most maddening problems is that each time you die (which happens a lot), you respawn at the beginning of the level. There is no continue option, and you can’t skip the-story-so-far screens.
    • 63 Metascore
    • 30 Critic Score
    Samurai Jack is neck-and-neck with "E.T." for the Atari 2600. [Apr 2003, p.61]
    • 53 Metascore
    • 30 Critic Score
    Poor graphics and animations, a tear-jerkingly simple fighting system, painful bonus rounds, and one of the worst end-boss encounters ever put to pixel.
    • 43 Metascore
    • 30 Critic Score
    The only thing that could have made this slapdash and sloppy game any weaker would have been to throw in Aquaman. [Apr 2004, p.86]
    • 25 Metascore
    • 30 Critic Score
    Without a doubt, the worst Batman game ever. Yes, worse than the 16-bit "Batman: Return of the Joker," "Batman Forever" the arcade game, and even the Game.com Batman.
    • 60 Metascore
    • 30 Critic Score
    The too-twitchy controls (which aren’t laid out logically or comfortably) and easy crash deaths belie an inappropriate commitment to realism in a patently arcadey setting, while other elements simply need more polish (spotty collision detection; some tricks that aren’t “seen”).
    • 43 Metascore
    • 30 Critic Score
    With sloppy production values, insane load times, sub-par graphics and sound, and gameplay that irrevocably evolves into: grapple, counter, super, grapple, counter, super, this game isn't even worth the rental fee.
    • 30 Metascore
    • 30 Critic Score
    The mind numbs along with your thumbs. Though the streets fill with indistinguishable enemies, clogging the frame rate, you'll never find the excitement you crave amid the mechanical melee, only a dull realization that you can't tell which thug is yours, and that you don't much care.
    • 57 Metascore
    • 30 Critic Score
    Control in this game (using the term game loosely since it suggests fun) is akin to peeling "hair" off of a wet bar of soap - it's slippery work, and almost as difficult to do as it is to figure out why you're doing it in the first place.
    • 52 Metascore
    • 30 Critic Score
    It's not at all surprising to play a franchise launch game that lacks polish and precision, but The Sims 3 comes off as careless -- especially for a series with such strong cultural and consumer cachet. Even the much cheaper iPhone version offers a richer portable take on the series, and that came out in 2009!
    • 44 Metascore
    • 30 Critic Score
    Combat of Giants might work great as an early technical showcase of the 3DS' power, but there's really not much game -- or value -- here to speak of.
    • 51 Metascore
    • 30 Critic Score
    From its terrible graphics to its awkward controls, Mercenaries is a complete and utter disaster. The iPhone version of Mercenaries is not the version you want to play.
    • 49 Metascore
    • 30 Critic Score
    No matter how you slice it, Elements has very little to offer: If you prefer a top-notch strategy experience, stick with the essentials, like StarCraft 2, Shogun 2, and Dawn of War 2. If you want to play a great Kalypso-produced title, give Tropico 3 a try. And if you're just looking to play an RTS on the cheap, type "GemCraft Labyrinth" into Google. It's a free Flash-based tower defense game that's light years ahead of Elements of War in terms of fun and playability.
    • 39 Metascore
    • 30 Critic Score
    Thor: God of Thunder looks terrible, plays poorly, and was obviously rushed out to market with no fine-tuning whatsoever. Considering that the DS version is so much better by comparison (along with the vastly superior free Flash title from Marvel Studios), I'm saddened that this game had to ever exist.
    • 38 Metascore
    • 30 Critic Score
    Thor: God of Thunder looks terrible, plays poorly, and was obviously rushed out to market with no fine-tuning whatsoever. Considering that the DS version is so much better by comparison (along with the vastly superior free Flash title from Marvel Studios), I'm saddened that this game had to ever exist.
    • 35 Metascore
    • 30 Critic Score
    The problem with Star Raiders is that it feels too bland.
    • 46 Metascore
    • 30 Critic Score
    At the risk of repeating myself, the game is just broken. And in this age of "eh, we'll fix that with a first-week patch," it's particularly sad to see what feels like so little effort put into living up to what can even objectively be described as a legendary property.
    • 34 Metascore
    • 30 Critic Score
    Not being able to transform in a Transformers game is ridiculous.
    • 72 Metascore
    • 25 Critic Score
    Endless Ocean's underwater atmosphere is soothing and relaxing but it lacks a crucial element: fun. [Feb 2008, p.84]
    • 33 Metascore
    • 20 Critic Score
    There's no online component whatsoever, and splitting the screen for local one-on-one match-ups just exacerbates the already intolerable frame-rate woes. The sad truth is that even the most hardcore robot battle junkie will feel ripped off by this mess.
    • 37 Metascore
    • 20 Critic Score
    Tamagotchi Party On! does not give me a single reason to recommend it to anyone. The game is impossible to play with a single player, but the absence of multiplayer mini-games makes this game a complete waste of time for the party gamer--not to mention that actually convincing someone to play this game with you will be a challenge.
    • 50 Metascore
    • 20 Critic Score
    Target Liberty will only serve to frustrate even the most die hard of tactical shooter fans.
    • 49 Metascore
    • 20 Critic Score
    Set phasers to "avoid". [Mar 2008, p.87]
    • GamePro
    • 39 Metascore
    • 20 Critic Score
    Just don't expect any depth if you pick this title up... and don't be surprised when your kid asks if he can trade it in for another game.
    • 31 Metascore
    • 20 Critic Score
    The characters models are ugly despite aspiring towards cuteness, and the soundtrack will turn your brain into oatmeal.
    • 39 Metascore
    • 20 Critic Score
    Leaving you with a bad taste in your mouth and an unwashable feeling of downright sleaziness, Onechanbara can be simulated by checking into a shady motel.
    • 25 Metascore
    • 20 Critic Score
    Charming idea met with terrible execution, deep fried in repetitive, unresponsive gameplay, more bugs than an ant farm and served with constant, nonsensical lag.
    • 36 Metascore
    • 20 Critic Score
    Everything about it is horrible: the writing, the illustration, the voice-acting -- everything.
    • 55 Metascore
    • 20 Critic Score
    Personally, I wouldn't give this game the time of day, and I happen to like RPGs. However, I'm envisioning Trinity being available for 99 cents a couple years down the line, and some very poor college student may want to grab it because they're bored and can't afford the latest shooter du jour. To those people I say, hey, if you don't mind forgoing ramen for a day, knock yourself out. You'll get a healthy 15-20 hours of kicking around goblins for your money. As for the rest of you, you'll probably be happier sticking with the ramen.
    • 56 Metascore
    • 20 Critic Score
    One of the worst games I've ever had the displeasure of reviewing.
    • 30 Metascore
    • 20 Critic Score
    Games like this make me wish I could score them just by looking at the box and throwing it in the trash, but Transformers: Dark of the Moon 3DS nonetheless managed to fail my lowest expectations.
    • 54 Metascore
    • 20 Critic Score
    Very short. I'm deleting it from my iPhone as soon as I turn in this review.
    • 50 Metascore
    • 20 Critic Score
    Returning to the horror genre's roots might be a good idea, but Trapped Dead doesn't offer convincing evidence of the idea's merits. It fumbles at every step except -- with the possible exception of mimicking comic books in its menus and cutscenes.
    • 42 Metascore
    • 20 Critic Score
    Regardless, I think it goes without say that Spray is both very bad and very broken; and that's in addition to the ugly pastel graphics and terrible animation (like I said, the main character skitters). Let's just forget it ever happened, shall we?
    • 24 Metascore
    • 10 Critic Score
    While it is a nice throwback to the retro arcade-style basketball games of yore, the overall package is an accumulation of bad design decisions that adds up to one of the worst basketball games ever made.