GamePro's Scores

  • Games
For 4,559 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 2.3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Burnout Revenge
Lowest review score: 10 NBA Unrivaled
Score distribution:
4,559 game reviews
    • tbd Metascore
    • 30 Critic Score
    Your $3 will be wasted.
    • 60 Metascore
    • 30 Critic Score
    The too-twitchy controls (which aren’t laid out logically or comfortably) and easy crash deaths belie an inappropriate commitment to realism in a patently arcadey setting, while other elements simply need more polish (spotty collision detection; some tricks that aren’t “seen”).
    • 38 Metascore
    • 30 Critic Score
    The simple act of turning around in Vengeance is more difficult than wiping out an entourage of baddies in clear view. Plus, jumping (lift the nunchuk) and operating vehicles is more annoying that doing a sink full of dirty dishes.
    • 43 Metascore
    • 30 Critic Score
    The only thing that could have made this slapdash and sloppy game any weaker would have been to throw in Aquaman. [Apr 2004, p.86]
    • 70 Metascore
    • 30 Critic Score
    Killer 7 is certainly off-beat, but it's on the lonely side of mediocre, and even a rental will ultimately feel like wasted money.
    • 34 Metascore
    • 30 Critic Score
    Say what you will about Destroy All Humans! Path of the Furon's shoddy graphics, lame script and bad physics -- when you throw it in the trash, it at least lands inside of the can instead of embedding itself in the wall.
    • 57 Metascore
    • 30 Critic Score
    With horrible graphics that look like something an owl regurgitated, broken controls that must be wrestled with at every turn, and level designs that could turn the undead, Robotech: Invasion is an utter waste of money.
    • 38 Metascore
    • 30 Critic Score
    One of the most maddening problems is that each time you die (which happens a lot), you respawn at the beginning of the level. There is no continue option, and you can’t skip the-story-so-far screens.
    • 43 Metascore
    • 30 Critic Score
    With sloppy production values, insane load times, sub-par graphics and sound, and gameplay that irrevocably evolves into: grapple, counter, super, grapple, counter, super, this game isn't even worth the rental fee.
    • 51 Metascore
    • 30 Critic Score
    The core gameplay in all its monotonous glory is, unfortunately, entirely preserved, and while no one can deny the appeal of trashing pricey downtown real estate while noshing picture-snapping tourists and tossing trains, if you play one level you've played them all.
    • 27 Metascore
    • 30 Critic Score
    Though the game’s gliding feature is an inspired concept, trying to execute it, as well as most other moves, can be incredibly irritating due to extremely temperamental and unresponsive controls.
    • 34 Metascore
    • 30 Critic Score
    Not being able to transform in a Transformers game is ridiculous.
    • 53 Metascore
    • 30 Critic Score
    Poor graphics and animations, a tear-jerkingly simple fighting system, painful bonus rounds, and one of the worst end-boss encounters ever put to pixel.
    • 41 Metascore
    • 30 Critic Score
    The worst part of the game has to be the audio. The incessant buzzing that is meant to represent the vehicles engines brought to mind the tinny whine of our time with Outrun on the Sega Master System. There's literally no variance or change in pitch in the engine's hum for, oh say, air flow, proximity or speed. There's just straight up honey-powered bee-mobiles.
    • 55 Metascore
    • 30 Critic Score
    The game's biggest defect lies in its terrible early-gen PS2-grade graphics. I haven't seen anything this blocky since the last time I played with my Legos!
    • 72 Metascore
    • 25 Critic Score
    Endless Ocean's underwater atmosphere is soothing and relaxing but it lacks a crucial element: fun. [Feb 2008, p.84]
    • 56 Metascore
    • 20 Critic Score
    One of the worst games I've ever had the displeasure of reviewing.
    • tbd Metascore
    • 20 Critic Score
    Not even close. Burn the Rope is an under-produced, featureless port with uninteresting gameplay. Save your money -- there are many other titles on WiiWare more worthy of your time.
    • 36 Metascore
    • 20 Critic Score
    Everything about it is horrible: the writing, the illustration, the voice-acting -- everything.
    • 33 Metascore
    • 20 Critic Score
    There's no online component whatsoever, and splitting the screen for local one-on-one match-ups just exacerbates the already intolerable frame-rate woes. The sad truth is that even the most hardcore robot battle junkie will feel ripped off by this mess.
    • 31 Metascore
    • 20 Critic Score
    The characters models are ugly despite aspiring towards cuteness, and the soundtrack will turn your brain into oatmeal.
    • 39 Metascore
    • 20 Critic Score
    Leaving you with a bad taste in your mouth and an unwashable feeling of downright sleaziness, Onechanbara can be simulated by checking into a shady motel.
    • 42 Metascore
    • 20 Critic Score
    Regardless, I think it goes without say that Spray is both very bad and very broken; and that's in addition to the ugly pastel graphics and terrible animation (like I said, the main character skitters). Let's just forget it ever happened, shall we?
    • 39 Metascore
    • 20 Critic Score
    Just don't expect any depth if you pick this title up... and don't be surprised when your kid asks if he can trade it in for another game.
    • 50 Metascore
    • 20 Critic Score
    Target Liberty will only serve to frustrate even the most die hard of tactical shooter fans.
    • tbd Metascore
    • 20 Critic Score
    My pretentious ramblings aside, Gummy Bears is a terrible piece of shovelware for the Wii.
    • tbd Metascore
    • 20 Critic Score
    Seasons could've just ripped off Animal Crossing entirely, and it would've at least been a good game. Derivative, but enjoyable.
    • 25 Metascore
    • 20 Critic Score
    Charming idea met with terrible execution, deep fried in repetitive, unresponsive gameplay, more bugs than an ant farm and served with constant, nonsensical lag.
    • 54 Metascore
    • 20 Critic Score
    Very short. I'm deleting it from my iPhone as soon as I turn in this review.
    • 50 Metascore
    • 20 Critic Score
    Returning to the horror genre's roots might be a good idea, but Trapped Dead doesn't offer convincing evidence of the idea's merits. It fumbles at every step except -- with the possible exception of mimicking comic books in its menus and cutscenes.