Gamer.no's Scores

  • Games
For 993 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 3.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Hellblade: Senua's Sacrifice
Lowest review score: 20 The Shoot
Score distribution:
  1. Negative: 79 out of 993
993 game reviews
    • 76 Metascore
    • 60 Critic Score
    Realm of the Wood Elves brings a fairly exciting campaign to Total War: Warhammer. The amber resource and the new focuses on alliances versus war forces us to think again on how to approach potential enemies, but as you grow more powerful, the game becomes a little bit easier, and a little more boring.
    • 80 Metascore
    • 60 Critic Score
    Old school dogfighting that's best in short bursts. Luftrausers boasts easy controls and retro visuals, but lacks the range and depth to keep you up in the air for a long period of time.
    • 67 Metascore
    • 60 Critic Score
    The premise of the Project Zero series, quite literally having to face up to your fears to catch them on camera, is ingenious. Furthermore, at its high points, Maiden of Black Water showcases a generous amount of the very peculiar and likeable Japanese horror atmosphere. However, the experience suffers from imprecise and slow controls, making for frustrating maneuvering through the rather samey surroundings of the haunted Mount Hikami. Add to that the large amount of terribly dull and boringly angst-ridden notes that most of the narrative is related through, and you have a game that, unfortunately, doesn't quite live up to its potential.
    • 71 Metascore
    • 60 Critic Score
    Tales of Xillia 2 feels like not much more than a repeat of the previous game. You'll spend most of your time walking through familiar environments you already explored thoroughly in the previous game.
    • 68 Metascore
    • 60 Critic Score
    Chaotic, frenetic and often clumsy, Battleborn is a game that has a lot of flaws in its core design. Still, we can't quite stop playing, mostly thanks to the great cast of playable characters, as well as the game's addicitve progression system.
    • 71 Metascore
    • 60 Critic Score
    Phantasy Star Zero is a nice game that adds little new. It's easy to get a feeling that the whole product is quite old. All thought it works quite well, it prevents the game from being memorable.
    • 44 Metascore
    • 60 Critic Score
    This is pretty much a low-budget version of Gears of War, but enjoyable enough for what it is. Only buy if you can play in coop mode with real human beings, though, because the AI of your squad mates is just dreadful.
    • 63 Metascore
    • 60 Critic Score
    Agents of Mayhem is a lot of fun to play in the first few hours, and the gunplay and movement systems are addictive. Sadly, the story is rather dull and there is little offered in terms of immersion, which makes me wish the game offered more to keep me interested in Seoul and the admittedly charming characters in the long run.
    • 70 Metascore
    • 60 Critic Score
    Though this is a solid finale for an enjoyable trilogy of adventure games, it does feel a bit like playing through the final five hours of a good game that is exactly five hours too long. The freshness that the series initially offered is gone, replaced with predictability and a certain staleness.
    • 72 Metascore
    • 60 Critic Score
    Destiny: Rise of Iron follows in the footsteps of its expansion predecessor. It maintains the already polished gameplay and desire for better loot, but the continued lack of depth, both in characters, story and general mission structure, stops Rise of Iron from becoming the game-changer The Taken King became one year ago.
    • 72 Metascore
    • 60 Critic Score
    Dead Rising 4 has obvious flaws. It is not a great technical game, has a lot of bugs, and it does not run as well as a lot of other games on console. It still manages to entertain with it’s humor, but it is a flawed game.
    • 70 Metascore
    • 60 Critic Score
    It's a fun game, but it never reaches the heights of the original. There is no real structure to the game, and the variation in what you get to do is minimal. Chasing orbs is only fun for so long.
    • 69 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 54 Metascore
    • 60 Critic Score
    Flawed in so many ways, but it still manages to engage and entertain. Jane Jensen-fans will find much to enjoy here.
    • 74 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 73 Metascore
    • 60 Critic Score
    The Flame in the Flood dares to be a different survival game. Instead of focusing on killing zombies, the goal is to survive by eating, drinking, and sleeping. Sadly, there's not much more to it than that. Being different alone does not make a game great, and this is no exception.
    • 76 Metascore
    • 60 Critic Score
    Creative Assembly has created a game that could be the pinnacle of their great strategy franchise. Unfortunately Rome II is marred by a number of technical flaws that ruin the experience. Hopefully the game can be redeemed by future patches.
    • 73 Metascore
    • 60 Critic Score
    When Vikings Attack is a fun and charming little game, with simple core mechanics. Britain is overrun by vikings, and the townspeople need to throw everything they can find at their aggressors to fend them off. Its good for casual gaming, but works best as a fun gaming experience with family and friends.
    • 77 Metascore
    • 60 Critic Score
    Carving up an indefinite amount of faux-Soviet robot soldiers isn't the worst way to spend a couple of hours, but Strider won't go down in the annals of history is a modern day action classic.
    • 58 Metascore
    • 60 Critic Score
    The latest Star Ocean shines in its combat, but the small world filled with padding ensures repetition sets in quickly. With a bigger budget this could have been something special.
    • 70 Metascore
    • 60 Critic Score
    Developer Spry Fox' first few steps into the console market definitely has its charms, but doesn't hold up in the long run. While the combination of match three game and roguelike games sounds like a good idea on paper it doesn't really work in practice.
    • 62 Metascore
    • 60 Critic Score
    A more dynamic and engaging game than the first zombie killer, Never Die Alone upgrades the cooperative aspect and makes sure you enjoy it's disappointingly short duration.
    • 79 Metascore
    • 60 Critic Score
    The final chapter in the Naruto saga is an underwhelming experience where long and bland storyboards tell the story before you are finally allowed to participate in some downright spectacular battles.
    • 52 Metascore
    • 60 Critic Score
    Krater is a fresh new take on the action role-playing game. It offers a unique setting, interesting character development and many cool ideas, but becomes very repetitive after a while. More sidequests, bosses and unique environments would have helped a lot.
    • 73 Metascore
    • 60 Critic Score
    The concept is still the same, gather your friends for a friendly battle of speed and luck inhilarious mini games. However, new mini games and creative, lively worlds aside, Mario Party 9 is pretty much exactly the same as before. Some may love this, others can't help but feel a bit disappointed at the lack of innovation from Nintendo.
    • 76 Metascore
    • 60 Critic Score
    Twisted Metal is a mixed experience; while playing alone gives more frustration than enjoyment, it is a totally different take when joining up with friends or strangers online. The gameplay is tight and quite fun, but the general unpolished feeling of the game hold it back from being anything but an average vehicular combat game.
    • 68 Metascore
    • 60 Critic Score
    Test Drive Unlimited 2 is extremely ambitious, but has suffered from an almost continuous flow of multiplayer related problems. While promising if Atari can get their servers working properly, the singleplayer content simply isn't convincing enough to warrant a purchase on its own.
    • 84 Metascore
    • 60 Critic Score
    Although its story and world with its dark and gloomy industrial setting is interesting, its puzzle-solving and platforming elements are to easy. The game might be great for casual gamers and those who are new to the genre, but those who expected Schaefers old lunacy and absurdities, will probably be disappointed.
    • 61 Metascore
    • 60 Critic Score
    Rig'n'Roll is a lot more enjoyable than the subject matter might indicate, but after nearly a decade in production, it's still not completely finished. Bugs and flaws makes the experience less fun than it should have been.
    • 81 Metascore
    • 60 Critic Score
    Tight and challenging combat aside, this remake feels like a step back for a series that with its previous few installments had begun moving beyond the clichéd storylines found here.
    • 70 Metascore
    • 60 Critic Score
    Fans of Akira Toriyama's celebrated manga series are sure to be pleased by beautifully stylized graphics, an above-average fighting system and a whimsical storyline pulled out of the manga. Anyone else however, is likely to find Goku's adventure lacking the variation needed to truly stand out among the handheld console's many comparable releases.
    • 69 Metascore
    • 60 Critic Score
    Swarm's cartoony violence is both charming and fun, but the game ends up being repetitive and mediocre. The game has got a good basic idea that unfortunately never reaches its full potential.
    • 73 Metascore
    • 60 Critic Score
    Grand Slam Tennis 2 is EA Sports' attempt to dominate yet another sports genre, but the title faces hard rivalry in the existing Virtua Tennis and Top Spin series. The game features a nice selection of official stadiums and competitions, but does not really present anything new of interest that has not already been done by the competition. Still, the implementation of Move functionality is promising, and together with a solid online service it should lead to some interest from fans of the genre.
    • 67 Metascore
    • 60 Critic Score
    A solid and addictive foundation, but for now the game feels a bit too unfinished – a bit like a promising "early access" title.
    • 71 Metascore
    • 60 Critic Score
    Somewhat better than Episode 3, with a bit more variation and more challenging puzzles. It delivers a few hours of easily forgettable entertainment, for one of those rainy days where there's nothing else to do.
    • 51 Metascore
    • 60 Critic Score
    Daylight starts off scary and ominous, but repeating gameplay and enemies makes the game tedious and mediocre by the end.
    • 82 Metascore
    • 60 Critic Score
    With Run Roo Run 5th Cell continues its position as a developer with an eye for interesting aesthetic. Despite its extremely easy initial levels, the last part of the game offers some small amount of platforming fun.
    • 77 Metascore
    • 60 Critic Score
    ARMS is a fun and creative game, but lacks the depth and precision to last as long - or remain as exciting - as we'd hoped.
    • 72 Metascore
    • 60 Critic Score
    Mousecraft is the lovechild of Tetris and Lemmings, although it's nowhere near as addicting. It's a creative idea, with fun mechanics, and well worth a try, but the difficulty goes up and down too rapidly, because the game introduces new mechanics a bit too often.
    • 68 Metascore
    • 60 Critic Score
    Downpour doesn't do much to evolve neither it's genre nor the Silent Hill series, but rather sticks to its dim recepie of dead children and blood on the walls to create a game that is just above average, and not much more.
    • 68 Metascore
    • 60 Critic Score
    Cloudberry Kingdom's infinite levels frustrate as much as they delight. The game's difficulty often comes off as unforgiving and downright unfair at times, making the experience less enjoyable overall.
    • 64 Metascore
    • 60 Critic Score
    The overall impression is of a thoroughly mediocre arena-shooter that never quite manages to deliver. On a crowded online market Nexuiz is reduced to a short term affair without much longevity. As this is a game that relies solely on an active multiplayer community, it's hard to tell how long Illfonic can manage to keep this going. Unfortunately, Nexuiz is not the game to revive the arena-shooter.
    • 85 Metascore
    • 60 Critic Score
    Hotline Miami is a short and bittersweet mix of fast-paced violence and monotonous repetition, where stupendous AI and crazy amounts of randomness interrupt the experience on a regular basis. It’s stylish and mindless fun, but quite annoying nonetheless.
    • 60 Metascore
    • 60 Critic Score
    An ambitious and enjoyable genre-bender marred by major AI-trouble for the units under your command, as well as some poor FPS sections. Still worth a look if you're after something different.
    • 65 Metascore
    • 60 Critic Score
    Yesterday is a solid point-and-click adventure that harkens back to the games of old. The narrative is painfully short, but the interesting tone, clever puzzles and fantastic atmosphere does make up for it somewhat.
    • 75 Metascore
    • 60 Critic Score
    While Armello is undoubtedly a well-made digital board game, the clever mechanics and strategies usually go out the window as each game descends into a disappointing race for cheap victories. Without the social aspect that can make almost any board game fun, Armello struggles to produce truly memorable moments.
    • 78 Metascore
    • 60 Critic Score
    The unique gameplay where unlit platforms disappear makes this game original and entertaining for a while. Closure serves good logic based puzzles, but can become somewhat repetitive after a short while.
    • 72 Metascore
    • 60 Critic Score
    Until Dawn: Rush of Blood is a good rail shooter, with interesting environments and plenty of scares. Just like its predecessor however, the horror relies too heavy on jump scares, making the experience feel predictable and somewhat cheap over all.
    • 80 Metascore
    • 60 Critic Score
    While there is a lot of fun racing game shenanigans to be had, there isn't a lot of variety between the various events you can take part in. This extends to the multiplayer aspect of the game, which ends up feeling hollow and empty.
    • 71 Metascore
    • 60 Critic Score
    Although Red Faction: Armageddon offers one of the coolest weapons of the year, a good weapon mechanic and destructible environments, the game falls flat with an uninspiring single-player campaign and a short-lived multiplayer segment.
    • 84 Metascore
    • 60 Critic Score
    The Director's Cut of Trine 2 is not a flawed version of a good game by any means. It's just the simple fact that Trine 2 wasn't all that good to begin with. Sure, the game looks fantastic, and it's general platforming sections handle great with the trio of protagonists, but the game's remaining two thirds are majorly flawed. The combat is bland, and the riddles are disastrously bad.
    • 78 Metascore
    • 60 Critic Score
    Lego Star Wars: The Force Awakens delivers mostly the same fun experience as before, but when only the fundamentals are the things that impress 10 whole years after the series' first release, the right kind of innovation is severely lacking with this one.
    • 79 Metascore
    • 60 Critic Score
    Despite its fantastical setting in an alternate Nazi-controlled universe, the new Wolfenstein is disappointingly standard shooting fare. A decent action game, but a missed opportunity to do something crazy.
    • 69 Metascore
    • 60 Critic Score
    Even though it's an enjoyable game, it suffers from a weak challenge. It gets much too easy, much too fast. Finding new weapons is always fun, but some of the point disappears when you don't really need them.
    • tbd Metascore
    • 60 Critic Score
    Delve Deeper is a funny and interesting strategy game. You send gangs of dwarves deep into the mountain to gather riches for their king, and whoever finds the most is the winner. The game has many smart strategic elements, but lacks depth and content to be anything but an amusing interlude between greater strategy games.
    • 71 Metascore
    • 60 Critic Score
    Although Red Faction: Armageddon offers one of the coolest weapons of the year, a good weapon mechanic and destructible environments, the game falls a bit flat with an uninspiring single-player campaign and a short-lived multiplayer segment.
    • 75 Metascore
    • 60 Critic Score
    While the game's audiovisual presentation is not to be missed, Hohokum as a game experience leaves something to be desired. The lack of a purposeful goal is both relaxing and frustrating, as it's difficult to discern any true meaning other than simply existing and floating around. This isn't so much a game as it is interactive art.
    • 73 Metascore
    • 60 Critic Score
    Team 17's bloodthirsty invertebrate are once again on the warpath, but 3D graphics on a 2D plane, new squad mechanics and water physics do little to make this feel like a true step forward. More like a step to the side.
    • 68 Metascore
    • 60 Critic Score
    HAWX 2 delivers intense aerial combat and some spectacular views, but gets repetitive after a while and can be very frustrating in single-player mode. Make sure you can play coop before you buy.
    • 51 Metascore
    • 60 Critic Score
    If you like point and click adventure games with a strong narrative, Red Johnson's Chronicles is definitely a game you should check out. If you are fond of detective novels you will find several well known elements the game manages to make its own. The caveat being that the puzzles desperately need more variety and you will often get stuck on your way to the next clue.
    • 70 Metascore
    • 60 Critic Score
    HAWX 2 delivers intense aerial combat and some spectacular views, but gets repetitive after a while and can be very frustrating in single-player mode. Make sure you can play coop before you buy.
    • 71 Metascore
    • 60 Critic Score
    Despite having a compelling and entertaining multiplayer aspect, Dungeon Siege III falls a bit flat with its traditional, old and uninspired gameplay. A rather boring storyline and bad voice acting makes this game just another one in the bunch of failed challengers to the Diablo throne.
    • 57 Metascore
    • 60 Critic Score
    Shadow Puppeteer has the potential to be a really good game, if the developers at Sarepta Studio can get rid of the teething problems that are disruptive of the experience at the moment. The game features clever puzzles and difficult boss battles, and is worth a try when more of the bugs are removed.
    • 81 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 76 Metascore
    • 60 Critic Score
    The weapons feel great, it's fun to navigate the levels, and some of the boss fights are pretty fun. Shadows of the Damned has a comfortable base level, it just lacks the peaks to make it great.
    • 66 Metascore
    • 60 Critic Score
    The end of the world has been portrayed in many ways, but no one has done in a way so grey and bland as I Am Alive. The concept itself is quite good, and at times it's really enjoyable to traverse the dusty town of Haventon, playing a psychological game with it's pesky inhabitants. Most times though, it simply is a clumsy and mediocre experience.
    • 66 Metascore
    • 60 Critic Score
    MXGP offers realistic challenges in the mud, but the lack of entertaining modes shortens the game's lifespan.
    • 77 Metascore
    • 60 Critic Score
    This is the best Mario Kart experience one can get without owning a Wii, with party graphics and clever courses. Entertaining for console gamers of all ages.
    • 81 Metascore
    • 60 Critic Score
    The solid mechanics of the Civilization series are not enough to lift this game up to its potential. It fails to differentiate itself from Civ V and is lacking in inspiration and soul. A missed opportunity to create something great.
    • 60 Metascore
    • 60 Critic Score
    Ryse: Son of Rome is a game with great potential and even greater production value, but the experience is muddled with repetitive combat, recycled enemies and a general feeling of being rushed towards the Xbox One's launch.
    • 63 Metascore
    • 60 Critic Score
    Puzzle Agent 2 does nothing to differentiate itself from what it's predecessor did a year ago. It offers the same structure, the same length and the same types of puzzles. Unfortunately, it ends up seeming more like the second half of a complete work than a whole new adventure.
    • 74 Metascore
    • 60 Critic Score
    This years edition of PCM contains the bare minimum of innovation. Still entertaining for fans of the series, but hardly enough improvements to warrant a warm reccomendation.
    • 65 Metascore
    • 60 Critic Score
    The Testament of Sherlock Holmes is a decent adventure game with some interesting elements like the "deduction board". It depicts old London in a good way, but sadly it feels a bit rushed and doesn't have any lasting appeal.
    • 50 Metascore
    • 60 Critic Score
    There are traces of a good game in Julius Styles: The International, but they vanish in a sea of failed attempts. The developers clearly set their sights beyond the mediocre, integrating puzzles, combat and a complex dialog system lifted from big-budget titles like Alpha Protocol. Unfortunately, the developers possess neither the budget nor the know-how to implement these ideas properly, and they end up turning what would otherwise be a merely mediocre title, into a truly terrible one.
    • 72 Metascore
    • 60 Critic Score
    The second episode of the Cognition series is a big improvement of the first episode, with a more purposeful direction and less backtracking between locations. Erica's psychic powers also take on a more central part of overall gameplay, but could be given an even greater focus. Writing is also improved, with the developers clearly having a good grasp of what makes a psychological thriller such as this work well. Sadly, there's just too little of it to earn it a higher grade.
    • 68 Metascore
    • 60 Critic Score
    With Fire and Sword is an expansion that adds very little to the Mount&Blade experience. It's still a solid game, but one would expect more innovation. Still, the hectic battles on horseback leave the player with a brutal appreciation for medieval combat.
    • 76 Metascore
    • 60 Critic Score
    Kairosoft games are some of the most charming titles you'll ever experience on mobile platforms, but the touch interface struggles to hold up when the games' complexity increases. With Pocket Academy, the interface gets in the way for a game whose intricacies are as fascinating as its quirky farm-school hybrids.
    • 76 Metascore
    • 60 Critic Score
    It's apparent that Ubisoft has been listening to the criticism that's been levied at them over the years about the Assassin's Creed series. This is the closest we've gotten to the one-two punch that was Assassin's Creed II and Brotherhood, with a much leaner story and mission structure than before. However, the game lacks a certain uniqueness beyond being just another Assassin's Creed game, which is a shame considering this could have been so much more.
    • 63 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 78 Metascore
    • 60 Critic Score
    New Super Mario Bros. 2 isn't really all that new anymore. What you get is basically the same game as the first one for the Nintendo DS, but with less engaging levels, fewer surprises in terms of power-ups and gameplay, and a boring gimmick set on capturing your inner kleptomaniac.
    • 86 Metascore
    • 60 Critic Score
    Assassin’s Creed IV: Black Flag is probably the weakest in the series, yet it’s not a bad game. It gives you just about what you’d expect, but not so much more than that. The dynamic sailing experience is one of the highlights, and the naval battles with the subsequent boarding of enemy ships will stick to your mind.
    • 75 Metascore
    • 60 Critic Score
    Medal of Honor represents a decent comeback for the series, with the somewhat special backdrop of an ongoing conflict. The story is thin and we've seen most of the gameplay in similar titles before. In other words, nothing new or groungbreaking from EA Games.
    • 67 Metascore
    • 60 Critic Score
    An atmospheric action-adventure set in a post apocalyptic wonderland. Fragile Drams is both sweet and scary, but is unfortunately hampered by a uneven script and some tedious gameplay segments.
    • 74 Metascore
    • 60 Critic Score
    Medal of Honor represents a decent comeback for the series, with the somewhat special backdrop of an ongoing conflict. The story is thin and we've seen most of the gameplay in similar titles before. In other words, nothing new or groungbreaking from EA Games.
    • 69 Metascore
    • 60 Critic Score
    Piranha Bytes takes the Risen series into a new direction with the Pirate-themed sequel Dark Waters. The game is more streamlined than its predecessors, but despite some efforts to modernize the combat and the character development system feels hopelessly outdated. In such it fails to fulfil its own potential.
    • 70 Metascore
    • 60 Critic Score
    Rainbow Moon has simple gameplay, and a charming and colorful look. Both the look and soundtrack is very retro, and seems to be a tribute to old classics. Is you're a fan of strategic RPGs, you'll find a lot to love here. I, on the other hand, found it more of a chore.
    • 78 Metascore
    • 60 Critic Score
    Hydroventure: Spin Cycle is a fresh puzzle game, whose many uses of water never ceases to entertain, despite some bad turns from time to time. The game has a steady progression and clever puzzles which keep your mind constantly occupied, while not being overly complex, thus making for an overall rewarding experience.
    • 68 Metascore
    • 60 Critic Score
    Deadlight is an amazingly beautiful game. The combination of a simplistic foreground and incredibly detailed backgrounds is breathtaking. However, the gameplay isn't as elaborate. It relies heavily on trial and error, especially in the second half of the game. This made the game both frustrating and boring.
    • 77 Metascore
    • 60 Critic Score
    Battleship Gothic: Armada delivers a beautiful depiction of space warfare in the Warhammer 40,000 universe, but a lackluster campaign, a weird AI, and too much focus on micromanagement in an already chaotic environment ruins this potentially exciting title.
    • 78 Metascore
    • 60 Critic Score
    Daedalic's novel adaptation delivers a great story, beautiful visuals and interesting characters. 12th century England makes for a fascinating setting, but unfortunately far too much time is wasted on backtracking and tedious puzzles.
    • 54 Metascore
    • 60 Critic Score
    This game is neither a classic nor a complete failure. What ultimately makes it worth playing is the variety. The different parts don't all work quite as well as they should, but there's always something fresh around the next corner.
    • 79 Metascore
    • 60 Critic Score
    The series has stagnated. The gameplay elements have grown stale, and I hope that the developers try to do something new in the next one.
    • 75 Metascore
    • 60 Critic Score
    As an HD edition of a 3DS game, Revelations is the best Resident Evil game since Resident Evil 4. But clumsy controls, bad voice overs, a brain dead plot and some technical flaws still proves Capcom has a way to go bringing the franchise back to its former glory. Being a hybrid between a horror game and an action game, it’s hard to see what the developers wanted to achieve. But even with all this, it’s still better than Resident Evil 6.
    • 80 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 81 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 69 Metascore
    • 60 Critic Score
    Magicka 2 is very similar to the first Magicka, but the last game worked so well that the lack of innovation isn't all that bothersome. It's still a fun, chaotic experience that can keep you entertained for eight hours. What sours the overall experience is the sometimes awful script and annoying pop cultural references that do more to provoke groans of annoyance rather than laughter.
    • 84 Metascore
    • 60 Critic Score
    Xenoblade Chronicles X is a huge game, but underneath the impressive surface is a game that could benefit from being much smaller. A potentially interesting plot is ruined by uninteresting characters, slow pacing and a bothersome gameplay structure. This should have been the game Wii U owners needed to breathe new life into their console, but it is not the game they deserve.
    • 80 Metascore
    • 60 Critic Score
    Building on the foundation of Assassin's Creed: Brotherhood, Revelations had a fantastic opportunity. Sadly it is wasted on annoying mini games and uninspired escort missions.
    • 80 Metascore
    • 60 Critic Score
    Building on the foundation of Assassin's Creed: Brotherhood, Revelations had a fantastic opportunity. Sadly it is wasted on annoying mini games and uninspired escort missions.
    • 74 Metascore
    • 60 Critic Score
    Expeditions: Viking is a great and engaging role-playing game with a stunning soundtrack and an exciting story. Sadly, its interesting combat is offset by some weird quirks, and too many crashes and bugs make for an experience which could have been so much better had the game been more polished at launch.
    • 87 Metascore
    • 60 Critic Score
    Tomb Raider is trying to tell Lara’s origin story in a mature fashion, and it somewhat succeeds by depicting the island as an organic living being, and making sure Lara is a believable character with great performances by actress Camilla Luddington. The rest of the game is less impressive, with the sheer amount of jarring enemies, stale combat and tacked on multiplayer.
    • 79 Metascore
    • 60 Critic Score
    Forza Motorsport 5 is fantastic in its best moments, but the game is lacking in content and feels unfinished overall. This full price game is also riddled with and harshly balanced around micro transactions.
    • 62 Metascore
    • 60 Critic Score
    F1 Race Stars is an action-filled karting game featuring all drivers and teams from the 2012 season. The rather crazy fast-paced gameplay start out funny, but gets to repetitive after a short while.
    • 75 Metascore
    • 60 Critic Score
    Both long-time fans and new Sly Cooper players are probably going to like this game. It seems like Sanzaru Games didn’t dare to make too significant of differences from the earlier games. Some of the mini games get repetitive and annoying after a while, but if you just work your way through them you’ll enjoy this game.
    • 81 Metascore
    • 60 Critic Score
    Even in their thirteenth outing in the Lego world, Traveller's Tales have managed to craft a humerous and charming platformer with enough in-jokes and references to satisfy the most discerning comic book fan. Unfortunately the experience is ruined by a severe lack of challenge, idiotic AI and slipshod platforming.
    • 76 Metascore
    • 60 Critic Score
    The third game in the Batman trilogy is both a prequel and a sequel, but rarely feels like either. Even though Origins is set five years before Arkham Asylum, the game features an experienced, skilled crime fighter and a Gotham that’s as infested with lawlessness as Arkham City. Origins also leans too much on old, familiar mechanics to really excel as a full blooded sequel, but luckily those mechanics still manage to squeeze out some fun.
    • tbd Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 78 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • Gamer.no
    • 55 Metascore
    • 60 Critic Score
    Considering its parentage, it was hard to imagine Trials of the Blood Dragon being anything but great. And sometimes it is just that, with stellar level design, good vehicular control and a real sense of style. Other times its far from great, with clunky walking and shooting, abysmal voice acting, and a ton of frustration throughout.
    • 81 Metascore
    • 60 Critic Score
    A wonderful Tower Defense concept in a disappointing package. There's a lot of strategic potential here, but the levels often end when you are getting the grip on things.
    • 79 Metascore
    • 50 Critic Score
    Wonder Boy: The Dragon's Trap is amusing for a few hours before it turns rather stale. The combat system is fast and sharp, but also repetitive, and because there is so little in terms of story and characters, there are few reasons to replay the game once the short adventure is over.
    • 80 Metascore
    • 50 Critic Score
    While the addition of Marvel's super hero canon is great, there has been done very little to improve the bog standard formula of the LEGO series so far. You still smash and build your way through various colourful levels, and it's a game flow that's starting to show its age. Once you remove all the fan-service you're left with nothing but an average game that relies too much on gaming OCD to be worth it.
    • 83 Metascore
    • 50 Critic Score
    It's sad to see that Kirby this time around has lost so much of his former playfulness. The varied arsenal of creative attacks has shrunk down to a pathetic gang fight where the player plays the passive role of a bystander. The game never offers a proper challenge, and even though the visuals and audio are heavily 16-bit-inspired and charming, Kirby Mass Attack never really makes you want to keep playing.
    • 63 Metascore
    • 50 Critic Score
    Fuse is packed with action, sadly of the average kind. At times the co-op makes you forget the stale gunplay and lack of real progression, but in single-player Fuse has little to offer an experienced gamer.
    • 47 Metascore
    • 50 Critic Score
    Submerged looks beautiful, but lacks the required depth to really grab hold of the player. The repetitive gameplay holds no challenge whatsoever, and when the initially intriguing story loses its way, players are left with little to no incentive to keep going.
    • tbd Metascore
    • 50 Critic Score
    Anmynor Puzzles is a puzzle solving game where you control various golems in their quest to move runes to a given destination. While the game is rich on gameplay elements, most levels are very basic and lacks challenging puzzles. Anmynor Puzzles also suffers from difficult camera management and some glitches.
    • 64 Metascore
    • 50 Critic Score
    Shadow of the Beast's best moments are to be found in its introduction, which says something about a game that is only a few hours long. The combat system, which starts out strong, turns into a button mashing nightmare, while a confusing story and weirdly designed boss battles cements its standing as a mediocre experience.
    • 62 Metascore
    • 50 Critic Score
    Deadpool fits in neatly with the rest of the game titles by developer High Moon Studios. It's a good tribute to a well established character, but the gameplay itself feels clunky and isn't all that satisfying to play. Switching between swordplay and gunplay has been done much better in other action titles.
    • 54 Metascore
    • 50 Critic Score
    It is obvious Platinum Games know their Avatar/Korra universe, but the game feels too constricted by its own fictional setting to really let itself go a bit crazy. Combat works fine, but lacks depth, and the length of the game incredibly short.
    • 67 Metascore
    • 50 Critic Score
    A good foundation doesn't always make a very good game. LEGO Star Wars on the 3DS feels a bit lonely and it gets a bit boring after a while. The 3D effect is purely cosmetic.
    • 51 Metascore
    • 50 Critic Score
    Murdered: Soul Suspect is often interesting, with a clever story and cool characters. Other times it’s a messy affair, with pale graphics, boring gameplay and confusing mechanics.
    • 49 Metascore
    • 50 Critic Score
    The Amazing Spider-Man 2 is not as amazing as it sets out to be. Your neighborhood webslinger deserves a better game.
    • 63 Metascore
    • 50 Critic Score
    The game shoves and commands me around as if I'm some mindless observer, while continuously bragging about the stunning but hollow-feeling visuals. The simple do-as-you're-told mechanics make no leeway for anything, and despite the game's alright shooting action, the result is overall quite forgettable.
    • 71 Metascore
    • 50 Critic Score
    Tomodachi Life tries to be fun, and it sorta is. The problem is that it only lasts for an hour or three, and then the magic’s gone forever.
    • 71 Metascore
    • 50 Critic Score
    While the overall setting and characters are both delightfully stupid and unironically bizarre, there's little else in the game's narrative that's much to write home about. The story itself is rather bland and melodramatic, and the single player campaign is frought with repetitive missions and fights. The multiplayer doesn't fare better, with interchangeable characters and game modes that leave something to be desired.
    • 73 Metascore
    • 50 Critic Score
    It's lovely and beautiful, and the attention to detail is wonderul. Sadly the game is wrecked by the terrible camera that will ruin some of it's finest moments.
    • 71 Metascore
    • 50 Critic Score
    Citizen Brown is like a mediocre sitcom. There's loads of talk and not much else. The puzzles are dull and simple, the scope is extremely limited and the situations are silly at best. But at least it'll make you laugh from time to time.
    • 70 Metascore
    • 50 Critic Score
    Disney Universe plays well, has got a lot of charm and welcomes you into the world of six great, classic movies. Still, the game is way too easy to beat, especially when playing on your own. Disney Universe stands out more as a children's game than an actual challenge for more experienced gamers.
    • 70 Metascore
    • 50 Critic Score
    Although Homefront has a compelling multiplayer and a interesting story, its singleplayer campaign storytelling and lack of player involvement is no short of being awkward. With its average game mechanics and bad design choices, it really isn´t a game one could recommend except for the most action-hungry FPS-players.
    • 49 Metascore
    • 50 Critic Score
    This massively unbalanced game manages to produce tears of joy and tears of pain pretty much all at the same time. An awesome combat system can't quite fight off the vast army of frustrating annoyances.
    • 51 Metascore
    • 50 Critic Score
    This massively unbalanced game manages to produce tears of joy and tears of pain pretty much all at the same time. An awesome combat system can't quite fight off the vast army of frustrating annoyances.
    • 68 Metascore
    • 50 Critic Score
    Despite being quite enjoyable at its best, this maritime strategy game is scuttled by a very slow start and a lack of depth.
    • 53 Metascore
    • 50 Critic Score
    A mediocre wargame that fails to impress. A short, 6-hour-long story which is hard to follow, does not hit any emotional buttons or give enough adrenalin-pumping moments. A decent multiplayer, but nothing that has not been done before in the genre.
    • 78 Metascore
    • 50 Critic Score
    The campaign is too short, even for an arcade game. The gameplay is repetitive, and you'll probably be tired long before you've played all 100 levels. The multiplayer can be good fun with some friends, but don't expect the fun to last all night.
    • 68 Metascore
    • 50 Critic Score
    The third expansion to the Men of War universe suffers by being one of the most difficult realtime strategy games out there. Combine this with a rather high amount of bugs, and you got the recipe for the least entertaining and most frustrating game of the series.
    • 60 Metascore
    • 50 Critic Score
    Heavily inspired by the likes of Dungeon Keeper, this base building game fails to achieve the greatness of it's ancestor. There's some fun here, but outside of trying to navigate your increasingly complex dungeons, it's not challenging enough.
    • 68 Metascore
    • 50 Critic Score
    Yooka-Laylee simply doesn't live up to todays standards. Especially when compared to the well designed games we've been served lately.
    • 77 Metascore
    • 50 Critic Score
    Call of Duty: Infinite Warfare brings a fun single player campaign to the table, despite the lackluster characters and the shallow storyline. The multiplayer is what keeps me coming back, but with the latest maps being awkwardly designed, I'm spending most - if not all - of my time on Terminal, a map from Modern Warfare 2, which basically sums up the problem of the series. Call of Duty is in dire need of a gameplay revolution, and it shows from the most basic of movement patterns to how I'm shooting my gun.
    • 74 Metascore
    • 50 Critic Score
    Eagle Flight leaves me with mixed feelings. The first time you play it will knock your socks off, but you soon find a game with a lack of depth.
    • 71 Metascore
    • 50 Critic Score
    There can be no doubt that Hello Games set out on a journey of extreme ambition with No Man's Sky. Unfortunately, too much of a good thing can turn into something bad, which sadly reflects the reality of this never-ending game. While it is a beautiful, inspiring and gigantic title, No Man's Sky lacks the depth, the polish and the substance of a truly great adventure.
    • 73 Metascore
    • 50 Critic Score
    Making courses in a streamlined editor on the 3DS is a joy, but the unexplained absence of sharing courses online takes away any interest in continued building and playing.
    • 58 Metascore
    • 50 Critic Score
    It has its moments but this trek through rooms and corridors quickly becomes tiresome and uninspired. The multiplayer brings it up a notch, but not enough to make this truly worth your time.
    • 76 Metascore
    • 50 Critic Score
    The fusing of puzzles, Metroidvania and a the film noir aesthics create a very alien, yet familiar world to travel in. It becomes a bit boring in places, but overall the journey is a fascinating one.
    • 67 Metascore
    • 50 Critic Score
    Most twin stick shooters are good fun for a while, and this is no exception. Cutting down orks with constant streams of bullets is definitely entertaining, especially with a friend. It provides terribly little variation though, and you won't be sad when it's over.
    • 71 Metascore
    • 50 Critic Score
    Steep looks good, and offers a lot to do, but does not provide good reasons to keep on playing.
    • 70 Metascore
    • 50 Critic Score
    The tense atmosphere and fascinating setting makes this a highly interesting installment in the series. Sadly it is all brought down by a long list of technical issues and annoyances that makes this sometimes very enjoyable game a very trying experience.
    • 76 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 70 Metascore
    • 50 Critic Score
    Despite some nifty enhancements to teamplay and a great western setting, Lead and Gold somewhat falls through with sloppy weapon physics, lag issues and weird design choices.
    • 77 Metascore
    • 50 Critic Score
    As a means to tell stories based on actual events Valiant Hearts: The Great War works fairly well. The plot is engaging, the characters compelling and the use of World War One as a backdrop is a bold, but ultimately good decision by Ubisoft Montpellier. The beautiful, hand drawn graphics are stunning to look at, and manage to underscore how difficult life in the trenches was. Unfortunately Valiant Hearts isn't able to justify itself as a game. The gameplay is, ultimately, not very interesting and completely without challenge.
    • 77 Metascore
    • 50 Critic Score
    Not pretty to look at, has a horrible story and a long walk from the spirit of the original game. The mechanism makes good multiplayer games and the technology system offers different playing techniques, but the game struggles to stand out from other average titles.
    • 74 Metascore
    • 50 Critic Score
    Master of Orion is a visually appealing game, but for a strategy title that tries to impress, it's not enough to sport a pretty face. The wonder of a space exploration strategy is severely lacking, partly due to the arcade-like game design, and partly due to the lack of any real depth.
    • 73 Metascore
    • 50 Critic Score
    Tri Force Heroes isn't a bad game, but it's not a great one either. It feels more like an apology from Nintendo for delaying Zelda Wii U to 2016. A lack of polish and depth holds the experience back and there's very little reason to replay anything once you're done the first time around.
    • 80 Metascore
    • 50 Critic Score
    Look past the industry veterans standing behind it, and The Last Story fails to garner any sense of wonder. The new gameplay and combat mechanics are a refreshing addition to the genre, but doesn't hold up under much scrutiny. Clichéd characters and trite storytelling grind the experience down to a mediocre one.
    • 64 Metascore
    • 50 Critic Score
    Gods Will Be Watching is a test of patience told in six violent acts. What could have been a fascinating glimpse into a cool sci fi universe is unfortunately sabotaged by mechanics that give the illusion of control but often makes you feel like a helpless bystander. Whether this is by design or by accident, it ends up being a frustrating experience.
    • 62 Metascore
    • 50 Critic Score
    Magic The Gathering Tactics offers a fresh and original take on the collectible card game. The new elements make the game both tactically challenging and very entertaining. But unfortunately the game is plagued by bugs, mismangement and a severe lack of communication from the developers, making it still an unfinished product.
    • 69 Metascore
    • 50 Critic Score
    Ghost Recon Wildlands offers a stunningly beautiful open world – and little else. The awful storytelling leaves much to be desired, and the mediocre shooting and driving.
    • 64 Metascore
    • 50 Critic Score
    Gat out of Hell feels like a sequel that was turned into a downloadable side story. It's jam packed with enough collectibles and side missions to fill an entire new Saints Row game, but is sorely lacking in story content. What's there is as funny as always, but it still leaves much to be desired.
    • 63 Metascore
    • 50 Critic Score
    The Youtube-style presentation is a success, but the rest of the game is just plain mediocre. The story is boring and the action feels far too generic. Might be worth buying for the coop.
    • 62 Metascore
    • 50 Critic Score
    The Youtube-style presentation is a success, but the rest of the game is just plain mediocre. The story is boring and the action feels far too generic. Might be worth buying for the coop.
    • 58 Metascore
    • 50 Critic Score
    Tron: Evolution suffers from the original movie's main affliction: Monotony. While initially interesting, the gameplay feels repetitive, and an inconsistent control system causes additional frustration. The soundtrack is, on the other hand, awesome – but that's sadly not enough to make this game a classic.
    • 52 Metascore
    • 50 Critic Score
    Blades of Time is a lazy patchwork of already exhausted mechanics and ideas which Gajin has stolen from most of the hack and slash games seen this millenium. The result is a lot of uncreative, badly executed nonsense wrapped around some fairly decent fighting mechanics.
    • 76 Metascore
    • 50 Critic Score
    There's no reason why a Dynasty Warriors game wearing a Legend of Zelda costume can't work, and at first Hyrule Warriors is surprisingly entertaining. Unfortunately the game runs out of steam after only a couple of hours. There's no depth to the combat system and slaying countless monsters becomes fairly monotonous.
    • 69 Metascore
    • 50 Critic Score
    The simple, enjoyable rail shooting of Star Fox 64 has in Star Fox Zero been replaced by contrived and obscure hardware gimmicks. A few decent levels salvage the overall experience to a small degree.
    • 66 Metascore
    • 50 Critic Score
    A lackluster remake in every way. A lack of new content and poor presentation calls the price tag into question, while the game's one attempt at something new – a hardware gimmick mode – is outright embarrassing. Turbo HD Remix is still the superior remake of Super Street Fighter II.
    • 52 Metascore
    • 50 Critic Score
    This highly anticipated platformer falls flat on its back, having inferior controls, level design and overall presentation compared to the game series it attempts to recreate.
    • 72 Metascore
    • 50 Critic Score
    Excellent combat aside, the boring story and cookie cutter characters drags this experience down to forgettable levels.
    • 64 Metascore
    • 50 Critic Score
    One Piece: Pirate Warriors partly unsuccessful capturing the heart and soul of the One Piece franchise. The dialogue is funny and the Straw Hat Pirates are well animated, but the gameplay is repetitive, and unless you're a true Dynasty Warriors fan this button mashing title might end up disappointing.
    • 38 Metascore
    • 50 Critic Score
    This could have been a brilliant game. The problem is that it just doesn't work. The Kinect controls work only when they want to, and most of the time they don't, something that ruins an otherwise great experience.
    • 71 Metascore
    • 50 Critic Score
    It feels like a pale copy of Rocksteadys Batman: Arkham Asylum, lacking in charm and unique features. The game is also plagued by both small and big technical issues that drop it down to a disappointing level of mediocrity. It's not all bad, but as a package it is uninspired, empty and flat.
    • 66 Metascore
    • 50 Critic Score
    It's obvious that Ghost Games and Electronic Arts are trying to build a great Need for Speed game, but they still haven't quite gotten there. This more reboot friendly Need for Speed feels incredibly shallow, resulting in a racing game that seems to be running on empty.
    • 70 Metascore
    • 50 Critic Score
    Portal Knights is a visually appealing game, but lacks the sense of wonder and awe we are used to from the likes of Minecraft. The crafting and building systems might be present, but the game lacks a world worth exploring, which makes it all fall apart fairly quickly.
    • 64 Metascore
    • 50 Critic Score
    Yoshi’s New Island is a cute and colorful game. Unfortunately the game is an almost complete copy of Super Mario Land 2: Yoshi’s Island 2. The gameplay is exactly the same, and the developer, Arzest, have barely come up with any new ideas to the game. It looks like Arzest haven’t truly put their heart and into this project.
    • 79 Metascore
    • 50 Critic Score
    If you manage to look past the large amounts of fan service and really dig deep into the game you'll quickly find just another average shooter with some interesting visuals. This is a game by fans, for fans.
    • 71 Metascore
    • 50 Critic Score
    Klang is both fun and interesting in its first half hour but from there on out, the game tries to do too much at once, asking the player to cope with incredible amounts of tasks and frustrations at the same time. The game has a unique visual style, some really cool ideas and a swell soundtrack but that's simply not enough to make this a really good experience.
    • 77 Metascore
    • 50 Critic Score
    The concept is fine in its basic form, and it emulates the Disney like conducting from the movie The Sorcerers Apprentice in an entertaining way. However, Kinect's more unpredictable elements makes for some bumpy moments at times.
    • 74 Metascore
    • 50 Critic Score
    This game would have been a lot more exciting if it either way genuinely scary or embraces its action parts a lot more. Instead it's stuck in purgatory, as a generic shooter with superficial horror elements.
    • 68 Metascore
    • 50 Critic Score
    Digimon World: Next Order is dated, empty and lacking, but with its addictive training mechanics and large variety of nostalgia-indusing digimon manages to - in some ways at least - charm old time fans of the universe.
    • 58 Metascore
    • 50 Critic Score
    The early stages is very promising, with rock solid Wanzer control, and fun customization, but the boring level design quickly puts a dampener on the fun.
    • 72 Metascore
    • 50 Critic Score
    While the Beastmen faction itself is a great one, offering new horde mechanics and fast gameplay, the campaign is lackluster and does nothing previous expansions have not already explored - and done much better.
    • 67 Metascore
    • 50 Critic Score
    A disappointing end to the trilogy. The story is often nonsensical and the puzzles tend to be to easy, while still having the kind of over-complicated solutions that wouldn't work in real life. It's mostly still fun to play, but it doesn't leave a lasting impression.
    • 58 Metascore
    • 50 Critic Score
    1-2-Switch is fun with the right group of people, there’s no doubt about it, but the steep price and current technical issues with the Joy-Con makes this a game you should hold off on until the wrinkles are out.
    • 63 Metascore
    • 50 Critic Score
    While its gorgeous visuals and 90's platforming gameplay throwback promises much, Epic Mickey: Power of Illusion ends up being no more than a simple nostalgia trip down memory lane. The paint/thinner mechanic from previous games are haphazardly implemented and completely ruins what sluggish flow the game already had.
    • 64 Metascore
    • 50 Critic Score
    An incredibly detailed and realistic experience in the world of militaristic strategy games is bogged down by an inanely sluggish sense of pacing, laughably stupid AI and a high entry threshold that explains very little.
    • 51 Metascore
    • 50 Critic Score
    This game is neither a classic nor a complete failure. What ultimately makes it worth playing is the variety. The different parts don't all work quite as well as they should, but there's always something fresh around the next corner.
    • 57 Metascore
    • 50 Critic Score
    Riptide is an unimaginative rerun of the predecessors few strengths and many weaknesses. Sure, the game offers moments of zombie smashing fun online, but a horrible story-line and repetitive game play quickly turns the single player into a boring gorefest.
    • 49 Metascore
    • 50 Critic Score
    This game is neither a classic nor a complete failure. What ultimately makes it worth playing is the variety. The different parts don't all work quite as well as they should, but there's always something fresh around the next corner.
    • 62 Metascore
    • 50 Critic Score
    Jimmy's Vendetta delivers some fun, but suffers from repetitive missions, frustrating difficulty spikes. All in all a completely average experience.
    • 61 Metascore
    • 50 Critic Score
    Despite its lovable characters, fun songs and absurd humor, PaRappa really hasn't aged all that well. The gameplay is severely imprecise, there's not really any replay value and the lack of cutscene polish is quite jarring.
    • 73 Metascore
    • 50 Critic Score
    If you're desperate for more inFamous content and can play Second Son with your eyes closed then First Light might be worth your time and money. The story being told, while familiar and unremarkable, is well told and playing around with Fetch's powers can be fun at times. Unfortunately, it's still a downscaled, smaller version of what we all did in the first game.
    • 70 Metascore
    • 50 Critic Score
    A step backwards for the series. There are some major improvements here, but they don't make up for what has been lost.

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